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Fix bonus-only maps having 700K base score
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@ -83,8 +83,8 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 925_000)] // (3 * 10) / (4 * 10) * 300_000 + 700_000 (max combo 0)
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] // (3 * 0) / (4 * 30) * 300_000 + (0 / 4) * 700_000
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[TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 575_000)] // (3 * 30) / (4 * 30) * 300_000 + (0 / 4) * 700_000
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[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 700_030)] // 0 * 300_000 + 700_000 (max combo 0) + 3 * 10 (bonus points)
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[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 700_150)] // 0 * 300_000 + 700_000 (max combo 0) + 3 * 50 (bonus points)
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[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] // 0 * 300_000 + 700_000 (max combo 0) + 3 * 10 (bonus points)
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[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] // 0 * 300_000 + 700_000 (max combo 0) + 3 * 50 (bonus points)
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[TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)] // (0 * 4 * 300) * (1 + 0 / 25)
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[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 156)] // (((3 * 50) / (4 * 300)) * 4 * 300) * (1 + 1 / 25)
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[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 312)] // (((3 * 100) / (4 * 300)) * 4 * 300) * (1 + 1 / 25)
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@ -95,8 +95,8 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 225)] // (((3 * 10) / (4 * 10)) * 1 * 300) * (1 + 0 / 25)
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[TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] // (0 * 4 * 300) * (1 + 0 / 25)
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[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 936)] // (((3 * 50) / (4 * 50)) * 4 * 300) * (1 + 1 / 25)
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[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 30)] // (0 * 1 * 300) * (1 + 0 / 25) + 3 * 10 (bonus points)
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[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 150)] // (0 * 1 * 300) * (1 + 0 / 25) * 3 * 50 (bonus points)
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[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 330)] // (0 * 1 * 300) * (1 + 0 / 25) + 3 * 10 (bonus points)
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[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 450)] // (1 * 1 * 300) * (1 + 0 / 25) * 3 * 50 (bonus points)
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public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore)
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{
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var minResult = new TestJudgement(hitResult).MinResult;
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@ -289,8 +289,8 @@ namespace osu.Game.Tests.Rulesets.Scoring
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[TestCase(HitResult.Perfect, 1_000_000)]
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[TestCase(HitResult.SmallTickHit, 1_000_000)]
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[TestCase(HitResult.LargeTickHit, 1_000_000)]
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[TestCase(HitResult.SmallBonus, 700_000 + Judgement.SMALL_BONUS_SCORE)]
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[TestCase(HitResult.LargeBonus, 700_000 + Judgement.LARGE_BONUS_SCORE)]
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[TestCase(HitResult.SmallBonus, 1_000_000 + Judgement.SMALL_BONUS_SCORE)]
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[TestCase(HitResult.LargeBonus, 1_000_000 + Judgement.LARGE_BONUS_SCORE)]
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public void TestGetScoreWithExternalStatistics(HitResult result, int expectedScore)
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{
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var statistic = new Dictionary<HitResult, int> { { result, 1 } };
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@ -266,7 +266,7 @@ namespace osu.Game.Rulesets.Scoring
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if (preferRolling && rollingMaxBaseScore != 0)
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return baseScore / rollingMaxBaseScore;
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return maxBaseScore > 0 ? baseScore / maxBaseScore : 0;
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return maxBaseScore > 0 ? baseScore / maxBaseScore : 1;
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}
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private double calculateComboRatio(int maxCombo) => maxAchievableCombo > 0 ? (double)maxCombo / maxAchievableCombo : 1;
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