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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Fix cake errors

This commit is contained in:
Justus Franklin Tumacder 2021-04-24 22:12:07 +08:00
parent 8b01082cbb
commit bedabc1ddf
8 changed files with 29 additions and 29 deletions

View File

@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
private IScrollingInfo scrollingInfo;
[Cached]
protected readonly Bindable<bool> configColourCodedNotes = new Bindable<bool>();
protected readonly Bindable<bool> ConfigColourCodedNotes = new Bindable<bool>();
protected ManiaPlacementBlueprintTestScene()
{
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
private void load(RulesetConfigCache configCache)
{
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaRulesetSetting.ColourCodedNotes, configColourCodedNotes);
config.BindWith(ManiaRulesetSetting.ColourCodedNotes, ConfigColourCodedNotes);
}
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
private readonly IAdjustableClock clock = new StopwatchClock();
[Cached]
protected readonly Bindable<bool> configColourCodedNotes = new Bindable<bool>();
protected readonly Bindable<bool> ConfigColourCodedNotes = new Bindable<bool>();
protected ManiaSelectionBlueprintTestScene()
{
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
private void load(RulesetConfigCache configCache)
{
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaRulesetSetting.ColourCodedNotes, configColourCodedNotes);
config.BindWith(ManiaRulesetSetting.ColourCodedNotes, ConfigColourCodedNotes);
}
public ManiaPlayfield Playfield => null;

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Tests
protected override Container<Drawable> Content => content ?? base.Content;
[Cached]
protected readonly Bindable<bool> configColourCodedNotes = new Bindable<bool>();
protected readonly Bindable<bool> ConfigColourCodedNotes = new Bindable<bool>();
protected ManiaInputTestScene(int keys)
{
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private void load(RulesetConfigCache configCache)
{
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaRulesetSetting.ColourCodedNotes, configColourCodedNotes);
config.BindWith(ManiaRulesetSetting.ColourCodedNotes, ConfigColourCodedNotes);
}
private class LocalInputManager : ManiaInputManager

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
[Cached]
protected readonly Bindable<bool> configColourCodedNotes = new Bindable<bool>();
protected readonly Bindable<bool> ConfigColourCodedNotes = new Bindable<bool>();
protected override Ruleset CreateRulesetForSkinProvider() => new ManiaRuleset();
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
private void load(RulesetConfigCache configCache)
{
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaRulesetSetting.ColourCodedNotes, configColourCodedNotes);
config.BindWith(ManiaRulesetSetting.ColourCodedNotes, ConfigColourCodedNotes);
}
[Test]

View File

@ -31,13 +31,13 @@ namespace osu.Game.Rulesets.Mania.Tests
public class TestSceneNotes : OsuTestScene
{
[Cached]
protected readonly Bindable<bool> configColourCodedNotes = new Bindable<bool>();
protected readonly Bindable<bool> ConfigColourCodedNotes = new Bindable<bool>();
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
{
var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
config.BindWith(ManiaRulesetSetting.ColourCodedNotes, configColourCodedNotes);
config.BindWith(ManiaRulesetSetting.ColourCodedNotes, ConfigColourCodedNotes);
}
[Test]

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -64,8 +63,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
HitObject.StartTimeBindable.BindValueChanged(_ => Snap = snapFinder.FindSnap(HitObject), true);
SnapBindable.BindValueChanged(snap => UpdateSnapColour(configColourCodedNotes.Value, snap.NewValue), true);
configColourCodedNotes.BindValueChanged(colourCode => UpdateSnapColour(colourCode.NewValue, Snap));
SnapBindable.BindValueChanged(snap => updateSnapColour(configColourCodedNotes.Value, snap.NewValue), true);
configColourCodedNotes.BindValueChanged(colourCode => updateSnapColour(colourCode.NewValue, Snap));
}
}
@ -109,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
}
private void UpdateSnapColour(bool colourCode, int snap)
private void updateSnapColour(bool colourCode, int snap)
{
if (colourCode)
{

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
[Cached]
protected readonly Bindable<bool> configColourCodedNotes = new Bindable<bool>();
protected readonly Bindable<bool> ConfigColourCodedNotes = new Bindable<bool>();
public ScrollVisualisationMethod ScrollMethod
{
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
Config.BindWith(ManiaRulesetSetting.ColourCodedNotes, configColourCodedNotes);
Config.BindWith(ManiaRulesetSetting.ColourCodedNotes, ConfigColourCodedNotes);
}
protected override void AdjustScrollSpeed(int amount)

View File

@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Mania.Utils
{
public class SnapFinder
{
private ManiaBeatmap beatmap;
private readonly ManiaBeatmap beatmap;
public SnapFinder(ManiaBeatmap beatmap)
{
this.beatmap = beatmap;
@ -20,42 +21,41 @@ namespace osu.Game.Rulesets.Mania.Utils
public int FindSnap(HitObject hitObject)
{
TimingControlPoint currentTimingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
int timeSignature = (int)currentTimingPoint.TimeSignature;
double startTime = currentTimingPoint.Time;
double secondsPerFourCounts = currentTimingPoint.BeatLength * 4;
double offset = startTime % secondsPerFourCounts;
double snapResult = hitObject.StartTime % secondsPerFourCounts - offset;
if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 4.0))
if (almostDivisibleBy(snapResult, secondsPerFourCounts / 4.0))
{
return 1;
}
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 8.0))
else if (almostDivisibleBy(snapResult, secondsPerFourCounts / 8.0))
{
return 2;
}
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 12.0))
else if (almostDivisibleBy(snapResult, secondsPerFourCounts / 12.0))
{
return 3;
}
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 16.0))
else if (almostDivisibleBy(snapResult, secondsPerFourCounts / 16.0))
{
return 4;
}
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 24.0))
else if (almostDivisibleBy(snapResult, secondsPerFourCounts / 24.0))
{
return 6;
}
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 32.0))
else if (almostDivisibleBy(snapResult, secondsPerFourCounts / 32.0))
{
return 8;
}
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 48.0))
else if (almostDivisibleBy(snapResult, secondsPerFourCounts / 48.0))
{
return 12;
}
else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 64.0))
else if (almostDivisibleBy(snapResult, secondsPerFourCounts / 64.0))
{
return 16;
}
@ -65,11 +65,12 @@ namespace osu.Game.Rulesets.Mania.Utils
}
}
private const double LENIENCY_MS = 1.0;
private static bool AlmostDivisibleBy(double dividend, double divisor)
private const double leniency_ms = 1.0;
private static bool almostDivisibleBy(double dividend, double divisor)
{
double remainder = Math.Abs(dividend) % divisor;
return Precision.AlmostEquals(remainder, 0, LENIENCY_MS) || Precision.AlmostEquals(remainder - divisor, 0, LENIENCY_MS);
return Precision.AlmostEquals(remainder, 0, leniency_ms) || Precision.AlmostEquals(remainder - divisor, 0, leniency_ms);
}
}
}