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Merge branch 'master' into corner-rotation-controls

This commit is contained in:
Salman Ahmed 2021-05-04 23:53:23 +03:00 committed by GitHub
commit 1ac80d42f9
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 49 additions and 56 deletions

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@ -132,8 +132,8 @@ namespace osu.Game.Tests.Visual.Editing
{
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha == 0);
AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha == 0);
AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionBox>().First().Alpha == 0);
AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionBox>().First().Alpha == 0);
}
AddStep("paste hitobject", () => Editor.Paste());

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@ -28,7 +28,7 @@ namespace osu.Game.Graphics.Containers
protected override bool BlockNonPositionalInput => true;
/// <summary>
/// Temporary to allow for overlays in the main screen content to not dim theirselves.
/// Temporary to allow for overlays in the main screen content to not dim themselves.
/// Should be eventually replaced by dimming which is aware of the target dim container (traverse parent for certain interface type?).
/// </summary>
protected virtual bool DimMainContent => true;

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@ -34,13 +34,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
[BackgroundDependencyLoader]
private void load()
{
// For non-pooled rulesets, hitobjects are already present in the playfield which allows the blueprints to be loaded in the async context.
if (Composer != null)
{
foreach (var obj in Composer.HitObjects)
AddBlueprintFor(obj.HitObject);
}
selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
{
@ -69,7 +62,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (Composer != null)
{
// For pooled rulesets, blueprints must be added for hitobjects already "current" as they would've not been "current" during the async load addition process above.
foreach (var obj in Composer.HitObjects)
AddBlueprintFor(obj.HitObject);

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Input;
@ -16,6 +17,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
public class SelectionBox : CompositeDrawable
{
public const float BORDER_RADIUS = 3;
public Func<float, bool> OnRotation;
public Func<Vector2, Anchor, bool> OnScale;
public Func<Direction, bool> OnFlip;
@ -92,21 +95,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
private string text;
public string Text
{
get => text;
set
{
if (value == text)
return;
text = value;
if (selectionDetailsText != null)
selectionDetailsText.Text = value;
}
}
private SelectionBoxDragHandleContainer dragHandles;
private FillFlowContainer buttons;
public const float BORDER_RADIUS = 3;
private OsuSpriteText selectionDetailsText;
[Resolved]
private OsuColour colours { get; set; }
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
recreate();
}
private void load() => recreate();
protected override bool OnKeyDown(KeyDownEvent e)
{
@ -144,6 +158,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
InternalChildren = new Drawable[]
{
new Container
{
Name = "info text",
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
},
selectionDetailsText = new OsuSpriteText
{
Padding = new MarginPadding(2),
Colour = colours.Gray0,
Font = OsuFont.Default.With(size: 11),
Text = text,
}
}
},
new Container
{
Masking = true,

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@ -10,13 +10,11 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osuTK;
@ -43,10 +41,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
private readonly List<SelectionBlueprint<T>> selectedBlueprints;
private Drawable content;
private OsuSpriteText selectionDetailsText;
protected SelectionBox SelectionBox { get; private set; }
[Resolved(CanBeNull = true)]
@ -58,39 +52,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
Alpha = 0;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChild = content = new Container
{
Children = new Drawable[]
{
// todo: should maybe be inside the SelectionBox?
new Container
{
Name = "info text",
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
},
selectionDetailsText = new OsuSpriteText
{
Padding = new MarginPadding(2),
Colour = colours.Gray0,
Font = OsuFont.Default.With(size: 11)
}
}
},
SelectionBox = CreateSelectionBox(),
}
};
InternalChild = SelectionBox = CreateSelectionBox();
SelectedItems.CollectionChanged += (sender, args) =>
{
@ -306,9 +273,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
int count = SelectedItems.Count;
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
SelectionBox.Text = count > 0 ? count.ToString() : string.Empty;
this.FadeTo(count > 0 ? 1 : 0);
SelectionBox.FadeTo(count > 0 ? 1 : 0);
OnSelectionChanged();
}
@ -335,8 +302,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectionRect = selectionRect.Inflate(5f);
content.Position = selectionRect.Location;
content.Size = selectionRect.Size;
SelectionBox.Position = selectionRect.Location;
SelectionBox.Size = selectionRect.Size;
}
#endregion