mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:17:23 +08:00
Fix bindable lease failure in editor beatmap creation tests
This commit is contained in:
parent
acd9ed40d9
commit
5925beaf21
@ -29,8 +29,6 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
|
||||
|
||||
base.SetUpSteps();
|
||||
|
||||
// if we save a beatmap with a hash collision, things fall over.
|
||||
@ -38,6 +36,12 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("make new beatmap unique", () => EditorBeatmap.Metadata.Title = Guid.NewGuid().ToString());
|
||||
}
|
||||
|
||||
protected override void LoadEditor()
|
||||
{
|
||||
Beatmap.Value = new DummyWorkingBeatmap(Audio, null);
|
||||
base.LoadEditor();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCreateNewBeatmap()
|
||||
{
|
||||
|
@ -33,12 +33,17 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("load editor", () => LoadScreen(Editor = CreateEditor()));
|
||||
AddStep("load editor", LoadEditor);
|
||||
AddUntilStep("wait for editor to load", () => EditorComponentsReady);
|
||||
AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType<EditorBeatmap>().Single());
|
||||
AddStep("get clock", () => EditorClock = Editor.ChildrenOfType<EditorClock>().Single());
|
||||
}
|
||||
|
||||
protected virtual void LoadEditor()
|
||||
{
|
||||
LoadScreen(Editor = CreateEditor());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the ruleset for providing a corresponding beatmap to load the editor on.
|
||||
/// </summary>
|
||||
|
Loading…
Reference in New Issue
Block a user