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Apply simple transforms to star rating display when ready if not
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@ -53,11 +53,12 @@ namespace osu.Game.Screens.Play
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private IBindable<StarDifficulty?> starDifficulty;
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private FillFlowContainer versionFlow;
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private StarRatingDisplay starRatingDisplay;
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[BackgroundDependencyLoader]
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private void load(BeatmapDifficultyCache difficultyCache)
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{
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StarRatingDisplay starRatingDisplay;
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var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
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AutoSizeAxes = Axes.Both;
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@ -112,7 +113,7 @@ namespace osu.Game.Screens.Play
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loading = new LoadingLayer(true)
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}
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},
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new FillFlowContainer
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versionFlow = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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@ -178,11 +179,32 @@ namespace osu.Game.Screens.Play
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};
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starDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo);
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starDifficulty.BindValueChanged(d => starRatingDisplay.Current.Value = d.NewValue, true);
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Loading = true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (starDifficulty.Value != null)
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starRatingDisplay.Current.Value = starDifficulty.Value;
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else
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{
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starRatingDisplay.Hide();
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starDifficulty.ValueChanged += d =>
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{
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starRatingDisplay.Current.Value = d.NewValue;
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versionFlow.AutoSizeDuration = 300;
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versionFlow.AutoSizeEasing = Easing.OutQuint;
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starRatingDisplay.FadeIn(300, Easing.InQuint);
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};
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}
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}
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private class MetadataLineLabel : OsuSpriteText
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{
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public MetadataLineLabel(string text)
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