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Fix code inspections and remove now unused code.
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@ -8,7 +8,6 @@ using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -95,17 +94,11 @@ namespace osu.Game.Collections
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/// </summary>
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public Action<Notification> PostNotification { protected get; set; }
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/// <summary>
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/// Set a storage with access to an osu-stable install for import purposes.
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/// </summary>
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public Func<Storage> GetStableStorage { private get; set; }
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/// <summary>
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/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
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/// </summary>
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public Task ImportFromStableAsync(StableStorage stableStorage)
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{
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if (stableStorage == null)
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{
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Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
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@ -10,7 +10,6 @@ using System.Threading.Tasks;
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using Humanizer;
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using JetBrains.Annotations;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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@ -667,16 +666,6 @@ namespace osu.Game.Database
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#region osu-stable import
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/// <summary>
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/// Set a storage with access to an osu-stable install for import purposes.
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/// </summary>
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public Func<StableStorage> GetStableStorage { private get; set; }
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/// <summary>
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/// Denotes whether an osu-stable installation is present to perform automated imports from.
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/// </summary>
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public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
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/// <summary>
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/// The relative path from osu-stable's data directory to import items from.
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/// </summary>
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@ -700,7 +689,6 @@ namespace osu.Game.Database
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/// </summary>
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public Task ImportFromStableAsync(StableStorage stableStorage)
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{
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if (stableStorage == null)
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{
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Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
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@ -60,18 +60,14 @@ namespace osu.Game.Database
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if (content.HasFlagFast(StableContent.Collections))
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{
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if (beatmapImportTask != null)
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importTasks.Add(beatmapImportTask.ContinueWith(_ => collections.ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion));
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else
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importTasks.Add(collections.ImportFromStableAsync(stableStorage));
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importTasks.Add(beatmapImportTask?.ContinueWith(_ => collections.ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)
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?? collections.ImportFromStableAsync(stableStorage));
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}
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if (content.HasFlagFast(StableContent.Scores))
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{
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if (beatmapImportTask != null)
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importTasks.Add(beatmapImportTask.ContinueWith(_ => scores.ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion));
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else
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importTasks.Add(scores.ImportFromStableAsync(stableStorage));
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importTasks.Add(beatmapImportTask?.ContinueWith(_ => scores.ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)
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?? scores.ImportFromStableAsync(stableStorage));
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}
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await Task.WhenAll(importTasks.ToArray()).ConfigureAwait(false);
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@ -92,7 +88,6 @@ namespace osu.Game.Database
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return cachedStorage = new StableStorage(stablePath, desktopGameHost);
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}
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}
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[Flags]
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@ -569,14 +569,11 @@ namespace osu.Game
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// todo: all archive managers should be able to be looped here.
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SkinManager.PostNotification = n => notifications.Post(n);
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SkinManager.GetStableStorage = GetStorageForStableInstall;
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BeatmapManager.PostNotification = n => notifications.Post(n);
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BeatmapManager.GetStableStorage = GetStorageForStableInstall;
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BeatmapManager.PresentImport = items => PresentBeatmap(items.First());
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ScoreManager.PostNotification = n => notifications.Post(n);
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ScoreManager.GetStableStorage = GetStorageForStableInstall;
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ScoreManager.PresentImport = items => PresentScore(items.First());
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// make config aware of how to lookup skins for on-screen display purposes.
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@ -693,7 +690,6 @@ namespace osu.Game
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loadComponentSingleFile(new CollectionManager(Storage)
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{
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PostNotification = n => notifications.Post(n),
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GetStableStorage = GetStorageForStableInstall
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}, Add, true);
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loadComponentSingleFile(difficultyRecommender, Add);
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@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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}
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protected override void OnSelection(DirectoryInfo directory)
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{
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{
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taskCompletionSource.TrySetResult(directory.FullName);
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this.Exit();
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}
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