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mirror of https://github.com/ppy/osu.git synced 2024-12-15 06:52:56 +08:00

Add new display for difficulty row attribute

This commit is contained in:
Dean Herbert 2021-04-19 15:57:27 +09:00
parent d3cebfb6fb
commit 3aad0a8b9c
4 changed files with 95 additions and 4 deletions

View File

@ -138,7 +138,7 @@ namespace osu.Game.Screens.Edit.Timing
return new TimingRowAttribute(timing);
case DifficultyControlPoint difficulty:
return new EmptyRowAttribute("difficulty", () => $"{difficulty.SpeedMultiplier:n2}x", colour);
return new DifficultyRowAttribute(difficulty);
case EffectControlPoint effect:
return new EmptyRowAttribute("effect", () => string.Join(" ",

View File

@ -15,14 +15,16 @@ namespace osu.Game.Screens.Edit.Timing
{
public class RowAttribute : CompositeDrawable
{
private readonly ControlPoint point;
protected readonly ControlPoint Point;
private readonly string label;
protected FillFlowContainer Content { get; private set; }
public RowAttribute(ControlPoint point, string label)
{
this.point = point;
Point = point;
this.label = label;
}
@ -65,7 +67,7 @@ namespace osu.Game.Screens.Edit.Timing
{
new Box
{
Colour = point.GetRepresentingColour(colours),
Colour = Point.GetRepresentingColour(colours),
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class AttributeProgressBar : ProgressBar
{
private readonly ControlPoint controlPoint;
public AttributeProgressBar(ControlPoint controlPoint)
: base(false)
{
this.controlPoint = controlPoint;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider overlayColours)
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Masking = true;
RelativeSizeAxes = Axes.None;
Size = new Vector2(80, 8);
CornerRadius = Height / 2;
BackgroundColour = overlayColours.Background6;
Colour = controlPoint.GetRepresentingColour(colours);
}
}
}

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@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Edit.Timing.RowAttributes
{
public class DifficultyRowAttribute : RowAttribute
{
private readonly BindableNumber<double> speedMultiplier;
private OsuSpriteText text;
public DifficultyRowAttribute(DifficultyControlPoint difficulty)
: base(difficulty, "difficulty")
{
speedMultiplier = difficulty.SpeedMultiplierBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load()
{
Content.AddRange(new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Width = 40,
Font = OsuFont.GetFont(size: EditorTable.TEXT_SIZE, weight: FontWeight.Regular),
},
new AttributeProgressBar(Point)
{
Current = speedMultiplier,
}
});
speedMultiplier.BindValueChanged(_ => updateText(), true);
}
private void updateText() => text.Text = $"{speedMultiplier.Value:n2}x";
}
}