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Merge pull request #13218 from peppy/osu-game-base-cleanup
Tidy up OsuGameBase
This commit is contained in:
commit
76f073ee83
38
osu.Game/Input/OsuUserInputManager.cs
Normal file
38
osu.Game/Input/OsuUserInputManager.cs
Normal file
@ -0,0 +1,38 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input;
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using osuTK.Input;
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namespace osu.Game.Input
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{
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public class OsuUserInputManager : UserInputManager
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{
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internal OsuUserInputManager()
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{
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}
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protected override MouseButtonEventManager CreateButtonEventManagerFor(MouseButton button)
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{
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switch (button)
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{
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case MouseButton.Right:
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return new RightMouseManager(button);
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}
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return base.CreateButtonEventManagerFor(button);
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}
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private class RightMouseManager : MouseButtonEventManager
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{
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public RightMouseManager(MouseButton button)
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: base(button)
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{
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}
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public override bool EnableDrag => true; // allow right-mouse dragging for absolute scroll in scroll containers.
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public override bool EnableClick => false;
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public override bool ChangeFocusOnClick => false;
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}
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}
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}
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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@ -41,7 +40,6 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Utils;
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using osuTK.Input;
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using RuntimeInfo = osu.Framework.RuntimeInfo;
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namespace osu.Game
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@ -51,78 +49,19 @@ namespace osu.Game
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/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
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/// for provide dependencies to test cases without interfering with them.
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/// </summary>
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public class OsuGameBase : Framework.Game, ICanAcceptFiles
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public partial class OsuGameBase : Framework.Game, ICanAcceptFiles
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{
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public const string CLIENT_STREAM_NAME = "lazer";
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public const string CLIENT_STREAM_NAME = @"lazer";
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public const int SAMPLE_CONCURRENCY = 6;
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/// <summary>
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/// The maximum volume at which audio tracks should playback. This can be set lower than 1 to create some head-room for sound effects.
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/// </summary>
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internal const double GLOBAL_TRACK_VOLUME_ADJUST = 0.5;
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public bool UseDevelopmentServer { get; }
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protected OsuConfigManager LocalConfig;
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protected SessionStatics SessionStatics { get; private set; }
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protected BeatmapManager BeatmapManager;
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protected ScoreManager ScoreManager;
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protected BeatmapDifficultyCache DifficultyCache;
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protected UserLookupCache UserCache;
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protected SkinManager SkinManager;
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protected RulesetStore RulesetStore;
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protected FileStore FileStore;
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protected KeyBindingStore KeyBindingStore;
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protected SettingsStore SettingsStore;
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protected RulesetConfigCache RulesetConfigCache;
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protected IAPIProvider API;
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private SpectatorClient spectatorClient;
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private MultiplayerClient multiplayerClient;
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protected MenuCursorContainer MenuCursorContainer;
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protected MusicController MusicController;
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private Container content;
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protected override Container<Drawable> Content => content;
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protected Storage Storage { get; set; }
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[Cached]
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[Cached(typeof(IBindable<RulesetInfo>))]
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protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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/// <summary>
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/// The current mod selection for the local user.
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/// </summary>
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/// <remarks>
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/// If a mod select overlay is present, mod instances set to this value are not guaranteed to remain as the provided instance and will be overwritten by a copy.
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/// In such a case, changes to settings of a mod will *not* propagate after a mod is added to this collection.
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/// As such, all settings should be finalised before adding a mod to this collection.
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/// </remarks>
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[Cached]
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[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
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protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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/// <summary>
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/// Mods available for the current <see cref="Ruleset"/>.
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/// </summary>
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public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
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protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
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private Bindable<bool> fpsDisplayVisible;
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public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version();
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/// <summary>
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@ -144,30 +83,83 @@ namespace osu.Game
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}
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}
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protected OsuConfigManager LocalConfig { get; private set; }
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protected SessionStatics SessionStatics { get; private set; }
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protected BeatmapManager BeatmapManager { get; private set; }
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protected ScoreManager ScoreManager { get; private set; }
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protected SkinManager SkinManager { get; private set; }
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protected RulesetStore RulesetStore { get; private set; }
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protected KeyBindingStore KeyBindingStore { get; private set; }
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protected MenuCursorContainer MenuCursorContainer { get; private set; }
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protected MusicController MusicController { get; private set; }
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protected IAPIProvider API { get; set; }
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protected Storage Storage { get; set; }
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protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
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[Cached]
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[Cached(typeof(IBindable<RulesetInfo>))]
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protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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/// <summary>
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/// The current mod selection for the local user.
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/// </summary>
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/// <remarks>
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/// If a mod select overlay is present, mod instances set to this value are not guaranteed to remain as the provided instance and will be overwritten by a copy.
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/// In such a case, changes to settings of a mod will *not* propagate after a mod is added to this collection.
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/// As such, all settings should be finalised before adding a mod to this collection.
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/// </remarks>
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[Cached]
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[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
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protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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/// <summary>
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/// Mods available for the current <see cref="Ruleset"/>.
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/// </summary>
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public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
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private BeatmapDifficultyCache difficultyCache;
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private UserLookupCache userCache;
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private FileStore fileStore;
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private SettingsStore settingsStore;
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private RulesetConfigCache rulesetConfigCache;
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private SpectatorClient spectatorClient;
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private MultiplayerClient multiplayerClient;
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private DatabaseContextFactory contextFactory;
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protected override Container<Drawable> Content => content;
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private Container content;
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private DependencyContainer dependencies;
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private Bindable<bool> fpsDisplayVisible;
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private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(GLOBAL_TRACK_VOLUME_ADJUST);
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public OsuGameBase()
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{
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UseDevelopmentServer = DebugUtils.IsDebugBuild;
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Name = @"osu!lazer";
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}
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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private DatabaseContextFactory contextFactory;
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protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager();
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protected virtual BatteryInfo CreateBatteryInfo() => null;
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/// <summary>
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/// The maximum volume at which audio tracks should playback. This can be set lower than 1 to create some head-room for sound effects.
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/// </summary>
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internal const double GLOBAL_TRACK_VOLUME_ADJUST = 0.5;
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private readonly BindableNumber<double> globalTrackVolumeAdjust = new BindableNumber<double>(GLOBAL_TRACK_VOLUME_ADJUST);
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -246,10 +238,10 @@ namespace osu.Game
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var defaultBeatmap = new DummyWorkingBeatmap(Audio, Textures);
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dependencies.Cache(RulesetStore = new RulesetStore(contextFactory, Storage));
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dependencies.Cache(FileStore = new FileStore(contextFactory, Storage));
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dependencies.Cache(fileStore = new FileStore(contextFactory, Storage));
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => DifficultyCache, LocalConfig));
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => difficultyCache, LocalConfig));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
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// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
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@ -273,19 +265,19 @@ namespace osu.Game
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ScoreManager.Undelete(getBeatmapScores(item), true);
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});
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dependencies.Cache(DifficultyCache = new BeatmapDifficultyCache());
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AddInternal(DifficultyCache);
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dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
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AddInternal(difficultyCache);
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dependencies.Cache(UserCache = new UserLookupCache());
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AddInternal(UserCache);
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dependencies.Cache(userCache = new UserLookupCache());
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AddInternal(userCache);
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var scorePerformanceManager = new ScorePerformanceCache();
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dependencies.Cache(scorePerformanceManager);
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AddInternal(scorePerformanceManager);
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
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dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
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dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
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dependencies.Cache(settingsStore = new SettingsStore(contextFactory));
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dependencies.Cache(rulesetConfigCache = new RulesetConfigCache(settingsStore));
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var powerStatus = CreateBatteryInfo();
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if (powerStatus != null)
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@ -308,7 +300,7 @@ namespace osu.Game
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dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap);
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dependencies.CacheAs(Beatmap);
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FileStore.Cleanup();
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fileStore.Cleanup();
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// add api components to hierarchy.
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if (API is APIAccess apiAccess)
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@ -316,7 +308,7 @@ namespace osu.Game
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AddInternal(spectatorClient);
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AddInternal(multiplayerClient);
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AddInternal(RulesetConfigCache);
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AddInternal(rulesetConfigCache);
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GlobalActionContainer globalBindings;
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@ -344,24 +336,6 @@ namespace osu.Game
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Ruleset.BindValueChanged(onRulesetChanged);
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}
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private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
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{
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var dict = new Dictionary<ModType, IReadOnlyList<Mod>>();
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if (r.NewValue?.Available == true)
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{
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foreach (ModType type in Enum.GetValues(typeof(ModType)))
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dict[type] = r.NewValue.CreateInstance().GetModsFor(type).ToList();
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}
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if (!SelectedMods.Disabled)
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SelectedMods.Value = Array.Empty<Mod>();
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AvailableMods.Value = dict;
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}
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protected virtual Container CreateScalingContainer() => new DrawSizePreservingFillContainer();
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -375,28 +349,8 @@ namespace osu.Game
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FrameStatistics.ValueChanged += e => fpsDisplayVisible.Value = e.NewValue != FrameStatisticsMode.None;
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}
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private void runMigrations()
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{
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try
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{
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using (var db = contextFactory.GetForWrite(false))
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db.Context.Migrate();
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}
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catch (Exception e)
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{
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Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
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// if we failed, let's delete the database and start fresh.
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// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.
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contextFactory.ResetDatabase();
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Logger.Log("Database purged successfully.", LoggingTarget.Database);
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// only run once more, then hard bail.
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using (var db = contextFactory.GetForWrite(false))
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db.Context.Migrate();
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}
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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public override void SetHost(GameHost host)
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{
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@ -422,51 +376,59 @@ namespace osu.Game
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Scheduler.AddDelayed(GracefullyExit, 2000);
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}
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public void Migrate(string path)
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{
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contextFactory.FlushConnections();
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(Storage as OsuStorage)?.Migrate(Host.GetStorage(path));
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}
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protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager();
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protected virtual BatteryInfo CreateBatteryInfo() => null;
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protected virtual Container CreateScalingContainer() => new DrawSizePreservingFillContainer();
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protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
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private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
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/// <summary>
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/// Register a global handler for file imports. Most recently registered will have precedence.
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/// </summary>
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/// <param name="handler">The handler to register.</param>
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public void RegisterImportHandler(ICanAcceptFiles handler) => fileImporters.Insert(0, handler);
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/// <summary>
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/// Unregister a global handler for file imports.
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/// </summary>
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/// <param name="handler">The previously registered handler.</param>
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public void UnregisterImportHandler(ICanAcceptFiles handler) => fileImporters.Remove(handler);
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public async Task Import(params string[] paths)
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private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
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{
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if (paths.Length == 0)
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return;
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var dict = new Dictionary<ModType, IReadOnlyList<Mod>>();
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var filesPerExtension = paths.GroupBy(p => Path.GetExtension(p).ToLowerInvariant());
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foreach (var groups in filesPerExtension)
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if (r.NewValue?.Available == true)
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{
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foreach (var importer in fileImporters)
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{
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if (importer.HandledExtensions.Contains(groups.Key))
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await importer.Import(groups.ToArray()).ConfigureAwait(false);
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}
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foreach (ModType type in Enum.GetValues(typeof(ModType)))
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dict[type] = r.NewValue.CreateInstance().GetModsFor(type).ToList();
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}
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if (!SelectedMods.Disabled)
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SelectedMods.Value = Array.Empty<Mod>();
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AvailableMods.Value = dict;
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}
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|
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private void runMigrations()
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{
|
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try
|
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{
|
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using (var db = contextFactory.GetForWrite(false))
|
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db.Context.Migrate();
|
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}
|
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catch (Exception e)
|
||||
{
|
||||
Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
|
||||
|
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// if we failed, let's delete the database and start fresh.
|
||||
// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.
|
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contextFactory.ResetDatabase();
|
||||
|
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Logger.Log("Database purged successfully.", LoggingTarget.Database);
|
||||
|
||||
// only run once more, then hard bail.
|
||||
using (var db = contextFactory.GetForWrite(false))
|
||||
db.Context.Migrate();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual async Task Import(params ImportTask[] tasks)
|
||||
{
|
||||
var tasksPerExtension = tasks.GroupBy(t => Path.GetExtension(t.Path).ToLowerInvariant());
|
||||
await Task.WhenAll(tasksPerExtension.Select(taskGroup =>
|
||||
{
|
||||
var importer = fileImporters.FirstOrDefault(i => i.HandledExtensions.Contains(taskGroup.Key));
|
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return importer?.Import(taskGroup.ToArray()) ?? Task.CompletedTask;
|
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})).ConfigureAwait(false);
|
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}
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||||
|
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public IEnumerable<string> HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
@ -477,37 +439,5 @@ namespace osu.Game
|
||||
|
||||
contextFactory.FlushConnections();
|
||||
}
|
||||
|
||||
private class OsuUserInputManager : UserInputManager
|
||||
{
|
||||
protected override MouseButtonEventManager CreateButtonEventManagerFor(MouseButton button)
|
||||
{
|
||||
switch (button)
|
||||
{
|
||||
case MouseButton.Right:
|
||||
return new RightMouseManager(button);
|
||||
}
|
||||
|
||||
return base.CreateButtonEventManagerFor(button);
|
||||
}
|
||||
|
||||
private class RightMouseManager : MouseButtonEventManager
|
||||
{
|
||||
public RightMouseManager(MouseButton button)
|
||||
: base(button)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool EnableDrag => true; // allow right-mouse dragging for absolute scroll in scroll containers.
|
||||
public override bool EnableClick => false;
|
||||
public override bool ChangeFocusOnClick => false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Migrate(string path)
|
||||
{
|
||||
contextFactory.FlushConnections();
|
||||
(Storage as OsuStorage)?.Migrate(Host.GetStorage(path));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
57
osu.Game/OsuGameBase_Importing.cs
Normal file
57
osu.Game/OsuGameBase_Importing.cs
Normal file
@ -0,0 +1,57 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
public partial class OsuGameBase
|
||||
{
|
||||
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
|
||||
|
||||
/// <summary>
|
||||
/// Register a global handler for file imports. Most recently registered will have precedence.
|
||||
/// </summary>
|
||||
/// <param name="handler">The handler to register.</param>
|
||||
public void RegisterImportHandler(ICanAcceptFiles handler) => fileImporters.Insert(0, handler);
|
||||
|
||||
/// <summary>
|
||||
/// Unregister a global handler for file imports.
|
||||
/// </summary>
|
||||
/// <param name="handler">The previously registered handler.</param>
|
||||
public void UnregisterImportHandler(ICanAcceptFiles handler) => fileImporters.Remove(handler);
|
||||
|
||||
public async Task Import(params string[] paths)
|
||||
{
|
||||
if (paths.Length == 0)
|
||||
return;
|
||||
|
||||
var filesPerExtension = paths.GroupBy(p => Path.GetExtension(p).ToLowerInvariant());
|
||||
|
||||
foreach (var groups in filesPerExtension)
|
||||
{
|
||||
foreach (var importer in fileImporters)
|
||||
{
|
||||
if (importer.HandledExtensions.Contains(groups.Key))
|
||||
await importer.Import(groups.ToArray()).ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual async Task Import(params ImportTask[] tasks)
|
||||
{
|
||||
var tasksPerExtension = tasks.GroupBy(t => Path.GetExtension(t.Path).ToLowerInvariant());
|
||||
await Task.WhenAll(tasksPerExtension.Select(taskGroup =>
|
||||
{
|
||||
var importer = fileImporters.FirstOrDefault(i => i.HandledExtensions.Contains(taskGroup.Key));
|
||||
return importer?.Import(taskGroup.ToArray()) ?? Task.CompletedTask;
|
||||
})).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public IEnumerable<string> HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions);
|
||||
}
|
||||
}
|
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Block a user