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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Add test coverage

This commit is contained in:
Salman Ahmed 2021-05-15 18:02:38 +03:00
parent 102842bcf1
commit 243c8aa585
2 changed files with 34 additions and 2 deletions

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@ -1,8 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
@ -10,5 +18,23 @@ namespace osu.Game.Rulesets.Catch.Tests
public class TestSceneCatchPlayerLegacySkin : LegacySkinPlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
[Ignore("HUD components broken, remove when fixed.")]
public void TestLegacyHUDComboCounterHidden([Values] bool withModifiedSkin)
{
if (withModifiedSkin)
{
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("exit player", () => Player.Exit());
CreateTest(null);
}
AddAssert("legacy HUD combo counter hidden", () =>
{
return Player.ChildrenOfType<LegacyComboCounter>().All(counter => !counter.IsPresent || !counter.IsAlive);
});
}
}
}

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@ -3,7 +3,11 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Skinning;
@ -12,6 +16,8 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public abstract class LegacySkinPlayerTestScene : PlayerTestScene
{
protected LegacySkin LegacySkin { get; private set; }
private ISkinSource legacySkinSource;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);
@ -19,8 +25,8 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load(OsuGameBase game, SkinManager skins)
{
var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), skins);
legacySkinSource = new SkinProvidingContainer(legacySkin);
LegacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), skins);
legacySkinSource = new SkinProvidingContainer(LegacySkin);
}
public class SkinProvidingPlayer : TestPlayer