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Update ScoreCounter
components to bind outwards
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parent
ee23124bb1
commit
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@ -4,10 +4,12 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -18,37 +20,27 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() =>
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{
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var comboCounter = new SkinnableScoreCounter();
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comboCounter.Current.Value = 1;
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return comboCounter;
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}));
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AddStep("Create score counters", () => SetContents(() => new SkinnableScoreCounter()));
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}
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[Test]
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public void TestScoreCounterIncrementing()
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{
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AddStep(@"Reset all", delegate
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{
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foreach (var s in scoreCounters)
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s.Current.Value = 0;
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});
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AddStep(@"Reset all", () => scoreProcessor.TotalScore.Value = 0);
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AddStep(@"Hit! :D", delegate
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{
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foreach (var s in scoreCounters)
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s.Current.Value += 300;
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});
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AddStep(@"Hit! :D", () => scoreProcessor.TotalScore.Value += 300);
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}
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[Test]
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public void TestVeryLargeScore()
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{
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AddStep("set large score", () => scoreCounters.ForEach(counter => counter.Current.Value = 1_000_000_000));
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AddStep("set large score", () => scoreCounters.ForEach(counter => scoreProcessor.TotalScore.Value = 1_000_000_000));
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}
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}
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}
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@ -4,11 +4,10 @@
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Graphics.UserInterface
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{
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public abstract class ScoreCounter : RollingCounter<double>, IScoreCounter
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public abstract class ScoreCounter : RollingCounter<double>
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{
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protected override double RollingDuration => 1000;
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protected override Easing RollingEasing => Easing.Out;
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@ -4,11 +4,10 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Play.HUD
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{
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public class DefaultScoreCounter : ScoreCounter
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public class DefaultScoreCounter : GameplayScoreCounter
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{
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public DefaultScoreCounter()
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: base(6)
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46
osu.Game/Screens/Play/HUD/GameplayScoreCounter.cs
Normal file
46
osu.Game/Screens/Play/HUD/GameplayScoreCounter.cs
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@ -0,0 +1,46 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Play.HUD
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{
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public abstract class GameplayScoreCounter : ScoreCounter
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{
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private Bindable<ScoringMode> scoreDisplayMode;
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protected GameplayScoreCounter(int leading = 0, bool useCommaSeparator = false)
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: base(leading, useCommaSeparator)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, ScoreProcessor scoreProcessor)
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{
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scoreDisplayMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
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scoreDisplayMode.BindValueChanged(scoreMode =>
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{
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switch (scoreMode.NewValue)
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{
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case ScoringMode.Standardised:
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RequiredDisplayDigits.Value = 6;
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break;
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case ScoringMode.Classic:
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RequiredDisplayDigits.Value = 8;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(scoreMode));
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}
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}, true);
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Current.BindTo(scoreProcessor.TotalScore);
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}
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}
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}
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@ -1,25 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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/// <summary>
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/// An interface providing a set of methods to update a score counter.
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/// </summary>
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public interface IScoreCounter : IDrawable
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{
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/// <summary>
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/// The current score to be displayed.
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/// </summary>
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Bindable<double> Current { get; }
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/// <summary>
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/// The number of digits required to display most sane scores.
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/// This may be exceeded in very rare cases, but is useful to pad or space the display to avoid it jumping around.
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/// </summary>
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Bindable<int> RequiredDisplayDigits { get; }
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}
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}
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@ -1,61 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play.HUD
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{
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public class SkinnableScoreCounter : SkinnableDrawable, IScoreCounter
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public class SkinnableScoreCounter : SkinnableDrawable
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{
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public Bindable<double> Current { get; } = new Bindable<double>();
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private Bindable<ScoringMode> scoreDisplayMode;
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public Bindable<int> RequiredDisplayDigits { get; } = new Bindable<int>();
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public SkinnableScoreCounter()
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: base(new HUDSkinComponent(HUDSkinComponents.ScoreCounter), _ => new DefaultScoreCounter())
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{
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CentreComponent = false;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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scoreDisplayMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
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scoreDisplayMode.BindValueChanged(scoreMode =>
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{
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switch (scoreMode.NewValue)
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{
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case ScoringMode.Standardised:
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RequiredDisplayDigits.Value = 6;
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break;
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case ScoringMode.Classic:
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RequiredDisplayDigits.Value = 8;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(scoreMode));
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}
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}, true);
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}
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private IScoreCounter skinnedCounter;
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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skinnedCounter = Drawable as IScoreCounter;
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skinnedCounter?.Current.BindTo(Current);
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skinnedCounter?.RequiredDisplayDigits.BindTo(RequiredDisplayDigits);
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}
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}
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}
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@ -320,7 +320,6 @@ namespace osu.Game.Screens.Play
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protected virtual void BindScoreProcessor(ScoreProcessor processor)
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{
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ScoreCounter?.Current.BindTo(processor.TotalScore);
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AccuracyCounter?.Current.BindTo(processor.Accuracy);
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if (HealthDisplay is IHealthDisplay shd)
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@ -4,12 +4,12 @@
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Skinning
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{
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public class LegacyScoreCounter : ScoreCounter
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public class LegacyScoreCounter : GameplayScoreCounter
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{
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private readonly ISkin skin;
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