mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 00:02:54 +08:00
Add the ability to revert all skin changes
This commit is contained in:
parent
4769a95b49
commit
81902ad6a6
@ -13,6 +13,7 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
{
|
||||
@ -20,7 +21,7 @@ namespace osu.Game.Skinning.Editor
|
||||
{
|
||||
public const double TRANSITION_DURATION = 500;
|
||||
|
||||
private readonly Drawable target;
|
||||
private readonly Drawable targetScreen;
|
||||
|
||||
private OsuTextFlowContainer headerText;
|
||||
|
||||
@ -29,9 +30,9 @@ namespace osu.Game.Skinning.Editor
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
|
||||
public SkinEditor(Drawable target)
|
||||
public SkinEditor(Drawable targetScreen)
|
||||
{
|
||||
this.target = target;
|
||||
this.targetScreen = targetScreen;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
@ -52,18 +53,20 @@ namespace osu.Game.Skinning.Editor
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.X
|
||||
},
|
||||
new SkinBlueprintContainer(target),
|
||||
new SkinBlueprintContainer(targetScreen),
|
||||
new SkinComponentToolbox(600)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RequestPlacement = placeComponent
|
||||
},
|
||||
new TriangleButton
|
||||
new FillFlowContainer
|
||||
{
|
||||
Text = "Save Changes",
|
||||
Width = 140,
|
||||
Height = 50,
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Spacing = new Vector2(5),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = 10,
|
||||
@ -74,7 +77,21 @@ namespace osu.Game.Skinning.Editor
|
||||
Right = 10,
|
||||
Bottom = 10,
|
||||
},
|
||||
Action = save,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TriangleButton
|
||||
{
|
||||
Text = "Save Changes",
|
||||
Width = 140,
|
||||
Action = save,
|
||||
},
|
||||
new DangerousTriangleButton
|
||||
{
|
||||
Text = "Revert to default",
|
||||
Width = 140,
|
||||
Action = revert,
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
@ -89,11 +106,14 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
private void placeComponent(Type type)
|
||||
{
|
||||
var instance = (Drawable)Activator.CreateInstance(type);
|
||||
Drawable instance = (Drawable)Activator.CreateInstance(type);
|
||||
|
||||
var targetContainer = target.ChildrenOfType<IDefaultSkinnableTarget>().FirstOrDefault();
|
||||
getTarget(SkinnableTarget.MainHUDComponents)?.Add(instance);
|
||||
}
|
||||
|
||||
(targetContainer as Container)?.Add(instance);
|
||||
private ISkinnableTarget getTarget(SkinnableTarget target)
|
||||
{
|
||||
return targetScreen.ChildrenOfType<ISkinnableTarget>().FirstOrDefault(c => c.Target == target);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -102,6 +122,26 @@ namespace osu.Game.Skinning.Editor
|
||||
Show();
|
||||
}
|
||||
|
||||
private void revert()
|
||||
{
|
||||
var currentSkin = skins.CurrentSkin.Value;
|
||||
|
||||
var legacySkin = currentSkin as LegacySkin;
|
||||
|
||||
if (legacySkin == null)
|
||||
return;
|
||||
|
||||
SkinnableElementTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
|
||||
|
||||
foreach (var t in targetContainers)
|
||||
{
|
||||
legacySkin.ResetDrawableTarget(t);
|
||||
|
||||
// add back default components
|
||||
getTarget(t.Target).Reload();
|
||||
}
|
||||
}
|
||||
|
||||
private void save()
|
||||
{
|
||||
var currentSkin = skins.CurrentSkin.Value;
|
||||
@ -111,7 +151,7 @@ namespace osu.Game.Skinning.Editor
|
||||
if (legacySkin == null)
|
||||
return;
|
||||
|
||||
SkinnableElementTargetContainer[] targetContainers = target.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
|
||||
SkinnableElementTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
|
||||
|
||||
foreach (var t in targetContainers)
|
||||
legacySkin.UpdateDrawableTarget(t);
|
||||
|
Loading…
Reference in New Issue
Block a user