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Also refresh when interpreted difficulty changes

This commit is contained in:
Naxess 2021-05-13 06:00:21 +02:00
parent ee0a6ba93e
commit fb305130de

View File

@ -83,7 +83,10 @@ namespace osu.Game.Screens.Edit.Verify
{
base.LoadComplete();
verify.HiddenIssueTypes.BindCollectionChanged((_, __) => refresh(), runOnceImmediately: true);
verify.InterpretedDifficulty.BindValueChanged(_ => refresh());
verify.HiddenIssueTypes.BindCollectionChanged((_, __) => refresh());
refresh();
}
private void refresh()