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Also save on skin switch

This commit is contained in:
Dean Herbert 2021-05-12 17:42:12 +09:00
parent be187e8ebd
commit 2f55d1e5ab

View File

@ -143,6 +143,8 @@ namespace osu.Game.Skinning.Editor
// probably something which will be factored out in a future database refactor so not too concerning for now.
currentSkin.BindValueChanged(skin =>
{
Save();
hasBegunMutating = false;
Scheduler.AddOnce(skinChanged);
}, true);