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mirror of https://github.com/ppy/osu.git synced 2025-01-28 02:43:19 +08:00

Remove misleading comment and misplaced bug fix

This shouldn't be fixed in a test scene; the underlying issue should be
fixed in actual game code.
This commit is contained in:
Dean Herbert 2021-05-29 15:39:12 +09:00
parent 9b239e308b
commit 951fc5ef6e

View File

@ -5,7 +5,6 @@ using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Lists;
using osu.Framework.Testing;
@ -117,18 +116,6 @@ namespace osu.Game.Tests.Visual.Gameplay
: base(source)
{
}
public override Drawable GetDrawableComponent(ISkinComponent component)
{
var drawable = base.GetDrawableComponent(component);
if (drawable != null)
return drawable;
// this isn't really supposed to make a difference from returning null,
// but it appears it does, returning null will skip over falling back to beatmap skin,
// while calling Source.GetDrawableComponent() doesn't.
return Source.GetDrawableComponent(component);
}
}
}
}