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Remove unnecessary usage of ChildrenEnumerable
for array assignment
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@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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Name = "Column samples pool",
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RelativeSizeAxes = Axes.Both,
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ChildrenEnumerable = hitSounds = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound()).ToArray()
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Children = hitSounds = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound()).ToArray()
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},
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TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
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};
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