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Calculate playfield scale locally

This commit is contained in:
Andrei Zavatski 2021-04-30 02:49:19 +03:00
parent 25e0fb1cf9
commit 7bf3498e2a
2 changed files with 7 additions and 10 deletions

View File

@ -6,15 +6,11 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObjects
{
protected override Vector2 PlayfieldScale => new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var d in drawables)

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
@ -34,11 +35,6 @@ namespace osu.Game.Rulesets.Mods
public override string SettingDescription => $"{SpinSpeed.Value} rpm {Direction.Value.GetDescription().ToLowerInvariant()}";
/// <summary>
/// Used to allow all hitobjects to stay within the visible region.
/// </summary>
protected abstract Vector2 PlayfieldScale { get; }
public void Update(Playfield playfield)
{
playfield.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
@ -46,7 +42,12 @@ namespace osu.Game.Rulesets.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
{
drawableRuleset.Playfield.Scale = PlayfieldScale;
// scale the playfield to allow all hitobjects to stay within the visible region.
var playfieldSize = drawableRuleset.Playfield.DrawSize;
var minSide = MathF.Min(playfieldSize.X, playfieldSize.Y);
var maxSide = MathF.Max(playfieldSize.X, playfieldSize.Y);
drawableRuleset.Playfield.Scale = new Vector2(minSide / maxSide);
}
}
}