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Restore previous test scene logic
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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@ -15,8 +13,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
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{
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private IEnumerable<SkinnableAccuracyCounter> accuracyCounters => CreatedDrawables.OfType<SkinnableAccuracyCounter>();
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached]
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@ -25,7 +21,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() => new SkinnableAccuracyCounter()));
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AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
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AddStep("Create accuracy counters", () => SetContents(() => new SkinnableAccuracyCounter()));
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}
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[Test]
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@ -33,7 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
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AddStep(@"Hit! :D", () => scoreProcessor.Accuracy.Value -= 0.23);
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AddStep(@"Miss :(", () => scoreProcessor.Accuracy.Value -= 0.023);
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}
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}
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}
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