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Make SetInitialLifetime public
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@ -35,11 +35,11 @@ namespace osu.Game.Rulesets.Objects
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HitObject = hitObject;
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startTimeBindable.BindTo(HitObject.StartTimeBindable);
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startTimeBindable.BindValueChanged(_ => setInitialLifetime(), true);
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startTimeBindable.BindValueChanged(_ => SetInitialLifetime(), true);
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// Subscribe to this event before the DrawableHitObject so that the local callback is invoked before the entry is re-applied as a result of DefaultsApplied.
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// This way, the DrawableHitObject can use OnApply() to overwrite the LifetimeStart that was set inside setInitialLifetime().
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HitObject.DefaultsApplied += _ => setInitialLifetime();
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HitObject.DefaultsApplied += _ => SetInitialLifetime();
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}
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// The lifetime, as set by the hitobject.
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@ -94,6 +94,6 @@ namespace osu.Game.Rulesets.Objects
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/// <summary>
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/// Set <see cref="LifetimeEntry.LifetimeStart"/> using <see cref="InitialLifetimeOffset"/>.
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/// </summary>
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private void setInitialLifetime() => LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
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public void SetInitialLifetime() => LifetimeStart = HitObject.StartTime - InitialLifetimeOffset;
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}
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}
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