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Merge branch 'master' into skin-editor-default-placement-location

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Dan Balasescu 2021-05-13 20:58:31 +09:00 committed by GitHub
commit 1b62947469
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17 changed files with 345 additions and 167 deletions

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@ -167,5 +167,21 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("move mouse away", () => InputManager.MoveMouseTo(selectionBox, new Vector2(20)));
AddUntilStep("rotation handle hidden", () => rotationHandle.Alpha == 0);
}
/// <summary>
/// Tests that hovering over two handles instantaneously from one to another does not crash or cause issues to the visibility state.
/// </summary>
[Test]
public void TestHoverOverTwoHandlesInstantaneously()
{
AddStep("hover over top-left scale handle", () =>
InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxScaleHandle>().Single(s => s.Anchor == Anchor.TopLeft)));
AddStep("hover over top-right scale handle", () =>
InputManager.MoveMouseTo(this.ChildrenOfType<SelectionBoxScaleHandle>().Single(s => s.Anchor == Anchor.TopRight)));
AddUntilStep("top-left rotation handle hidden", () =>
this.ChildrenOfType<SelectionBoxRotationHandle>().Single(r => r.Anchor == Anchor.TopLeft).Alpha == 0);
AddUntilStep("top-right rotation handle shown", () =>
this.ChildrenOfType<SelectionBoxRotationHandle>().Single(r => r.Anchor == Anchor.TopRight).Alpha == 1);
}
}
}

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@ -18,7 +18,6 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
/// <summary> An error occurred and a complete check could not be made. </summary>
Error,
// TODO: Negligible issues should be hidden by default.
/// <summary> A possible mistake so minor/unlikely that it can often be safely ignored. </summary>
Negligible,
}

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@ -84,8 +84,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (activeHandle?.IsHeld == true)
return;
activeHandle = rotationHandles.SingleOrDefault(h => h.IsHeld || h.IsHovered);
activeHandle ??= allDragHandles.SingleOrDefault(h => h.IsHovered);
activeHandle = rotationHandles.FirstOrDefault(h => h.IsHeld || h.IsHovered);
activeHandle ??= allDragHandles.FirstOrDefault(h => h.IsHovered);
if (activeHandle != null)
{

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@ -10,7 +10,7 @@ using osu.Game.Overlays;
namespace osu.Game.Screens.Edit
{
public class RoundedContentEditorScreen : EditorScreen
public class EditorRoundedScreen : EditorScreen
{
public const int HORIZONTAL_PADDING = 100;
@ -24,7 +24,7 @@ namespace osu.Game.Screens.Edit
protected override Container<Drawable> Content => roundedContent;
public RoundedContentEditorScreen(EditorScreenMode mode)
public EditorRoundedScreen(EditorScreenMode mode)
: base(mode)
{
ColourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);

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@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit
{
public abstract class EditorRoundedScreenSettings : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Background4,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = CreateSections()
},
}
};
}
protected abstract IReadOnlyList<Drawable> CreateSections();
}
}

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Edit
{
public abstract class EditorRoundedScreenSettingsSection : CompositeDrawable
{
private const int header_height = 50;
protected abstract string HeaderText { get; }
protected FillFlowContainer Flow { get; private set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Masking = true;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
Height = header_height,
Padding = new MarginPadding { Horizontal = 20 },
Child = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = HeaderText,
Font = new FontUsage(size: 25, weight: "bold")
}
},
new Container
{
Y = header_height,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = Flow = new FillFlowContainer
{
Padding = new MarginPadding { Horizontal = 20 },
Spacing = new Vector2(10),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
}
}
};
}
}
}

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@ -7,7 +7,7 @@ using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Edit.Setup
{
public class SetupScreen : RoundedContentEditorScreen
public class SetupScreen : EditorRoundedScreen
{
[Cached]
private SectionsContainer<SetupSection> sections = new SectionsContainer<SetupSection>();

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@ -93,7 +93,7 @@ namespace osu.Game.Screens.Edit.Setup
public SetupScreenTabControl()
{
TabContainer.Margin = new MarginPadding { Horizontal = RoundedContentEditorScreen.HORIZONTAL_PADDING };
TabContainer.Margin = new MarginPadding { Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING };
AddInternal(background = new Box
{

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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Edit.Setup
Padding = new MarginPadding
{
Vertical = 10,
Horizontal = RoundedContentEditorScreen.HORIZONTAL_PADDING
Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING
};
InternalChild = new FillFlowContainer

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@ -2,44 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
namespace osu.Game.Screens.Edit.Timing
{
public class ControlPointSettings : CompositeDrawable
public class ControlPointSettings : EditorRoundedScreenSettings
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Background4,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = createSections()
},
}
};
}
private IReadOnlyList<Drawable> createSections() => new Drawable[]
protected override IReadOnlyList<Drawable> CreateSections() => new Drawable[]
{
new GroupSection(),
new TimingSection(),

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@ -15,7 +15,7 @@ using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
public class TimingScreen : RoundedContentEditorScreen
public class TimingScreen : EditorRoundedScreen
{
[Cached]
private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Edit.Verify
{
internal class InterpretationSection : EditorRoundedScreenSettingsSection
{
protected override string HeaderText => "Interpretation";
[BackgroundDependencyLoader]
private void load(VerifyScreen verify)
{
Flow.Add(new SettingsEnumDropdown<DifficultyRating>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TooltipText = "Affects checks that depend on difficulty level",
Current = verify.InterpretedDifficulty.GetBoundCopy()
});
}
}
}

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@ -0,0 +1,111 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osuTK;
namespace osu.Game.Screens.Edit.Verify
{
[Cached]
public class IssueList : CompositeDrawable
{
private IssueTable table;
[Resolved]
private EditorClock clock { get; set; }
[Resolved]
private IBindable<WorkingBeatmap> workingBeatmap { get; set; }
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private VerifyScreen verify { get; set; }
private IBeatmapVerifier rulesetVerifier;
private BeatmapVerifier generalVerifier;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
generalVerifier = new BeatmapVerifier();
rulesetVerifier = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Background2,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = table = new IssueTable(),
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(20),
Children = new Drawable[]
{
new TriangleButton
{
Text = "Refresh",
Action = refresh,
Size = new Vector2(120, 40),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
}
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
verify.InterpretedDifficulty.BindValueChanged(_ => refresh());
verify.HiddenIssueTypes.BindCollectionChanged((_, __) => refresh());
refresh();
}
private void refresh()
{
var issues = generalVerifier.Run(beatmap, workingBeatmap.Value);
if (rulesetVerifier != null)
issues = issues.Concat(rulesetVerifier.Run(beatmap, workingBeatmap.Value));
issues = filter(issues);
table.Issues = issues
.OrderBy(issue => issue.Template.Type)
.ThenBy(issue => issue.Check.Metadata.Category);
}
private IEnumerable<Issue> filter(IEnumerable<Issue> issues)
{
return issues.Where(issue => !verify.HiddenIssueTypes.Contains(issue.Template.Type));
}
}
}

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@ -2,45 +2,16 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Edit.Verify
{
public class IssueSettings : CompositeDrawable
public class IssueSettings : EditorRoundedScreenSettings
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = createSections()
},
}
};
}
private IReadOnlyList<Drawable> createSections() => new Drawable[]
protected override IReadOnlyList<Drawable> CreateSections() => new Drawable[]
{
new InterpretationSection(),
new VisibilitySection()
};
}
}

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@ -18,7 +18,9 @@ namespace osu.Game.Screens.Edit.Verify
public class IssueTable : EditorTable
{
[Resolved]
private Bindable<Issue> selectedIssue { get; set; }
private VerifyScreen verify { get; set; }
private Bindable<Issue> selectedIssue;
[Resolved]
private EditorClock clock { get; set; }
@ -71,6 +73,7 @@ namespace osu.Game.Screens.Edit.Verify
{
base.LoadComplete();
selectedIssue = verify.SelectedIssue.GetBoundCopy();
selectedIssue.BindValueChanged(issue =>
{
foreach (var b in BackgroundFlow) b.Selected = b.Item == issue.NewValue;

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@ -1,26 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osuTK;
namespace osu.Game.Screens.Edit.Verify
{
public class VerifyScreen : RoundedContentEditorScreen
[Cached]
public class VerifyScreen : EditorRoundedScreen
{
[Cached]
private Bindable<Issue> selectedIssue = new Bindable<Issue>();
public readonly Bindable<Issue> SelectedIssue = new Bindable<Issue>();
public readonly Bindable<DifficultyRating> InterpretedDifficulty = new Bindable<DifficultyRating>();
public readonly BindableList<IssueType> HiddenIssueTypes = new BindableList<IssueType> { IssueType.Negligible };
public IssueList IssueList { get; private set; }
public VerifyScreen()
: base(EditorScreenMode.Verify)
@ -30,6 +29,10 @@ namespace osu.Game.Screens.Edit.Verify
[BackgroundDependencyLoader]
private void load()
{
InterpretedDifficulty.Default = EditorBeatmap.BeatmapInfo.DifficultyRating;
InterpretedDifficulty.SetDefault();
IssueList = new IssueList();
Child = new Container
{
RelativeSizeAxes = Axes.Both,
@ -45,92 +48,12 @@ namespace osu.Game.Screens.Edit.Verify
{
new Drawable[]
{
new IssueList(),
IssueList,
new IssueSettings(),
},
}
}
};
}
public class IssueList : CompositeDrawable
{
private IssueTable table;
[Resolved]
private EditorClock clock { get; set; }
[Resolved]
private IBindable<WorkingBeatmap> workingBeatmap { get; set; }
[Resolved]
private EditorBeatmap beatmap { get; set; }
[Resolved]
private Bindable<Issue> selectedIssue { get; set; }
private IBeatmapVerifier rulesetVerifier;
private BeatmapVerifier generalVerifier;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
generalVerifier = new BeatmapVerifier();
rulesetVerifier = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Background2,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = table = new IssueTable(),
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(20),
Children = new Drawable[]
{
new TriangleButton
{
Text = "Refresh",
Action = refresh,
Size = new Vector2(120, 40),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
}
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
refresh();
}
private void refresh()
{
var issues = generalVerifier.Run(beatmap, workingBeatmap.Value);
if (rulesetVerifier != null)
issues = issues.Concat(rulesetVerifier.Run(beatmap, workingBeatmap.Value));
table.Issues = issues
.OrderBy(issue => issue.Template.Type)
.ThenBy(issue => issue.Check.Metadata.Category);
}
}
}
}

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@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Screens.Edit.Verify
{
internal class VisibilitySection : EditorRoundedScreenSettingsSection
{
private readonly IssueType[] configurableIssueTypes =
{
IssueType.Warning,
IssueType.Error,
IssueType.Negligible
};
private BindableList<IssueType> hiddenIssueTypes;
protected override string HeaderText => "Visibility";
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours, VerifyScreen verify)
{
hiddenIssueTypes = verify.HiddenIssueTypes.GetBoundCopy();
foreach (IssueType issueType in configurableIssueTypes)
{
var checkbox = new SettingsCheckbox
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
LabelText = issueType.ToString(),
Current = { Default = !hiddenIssueTypes.Contains(issueType) }
};
checkbox.Current.SetDefault();
checkbox.Current.BindValueChanged(state =>
{
if (!state.NewValue)
hiddenIssueTypes.Add(issueType);
else
hiddenIssueTypes.Remove(issueType);
});
Flow.Add(checkbox);
}
}
}
}