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Move private field for skin editor overlay to where others exist
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+2
-2
@@ -80,6 +80,8 @@ namespace osu.Game
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private BeatmapSetOverlay beatmapSetOverlay;
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private SkinEditorOverlay skinEditor;
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[Cached]
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private readonly DifficultyRecommender difficultyRecommender = new DifficultyRecommender();
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@@ -946,8 +948,6 @@ namespace osu.Game
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private ScalingContainer screenContainer;
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private SkinEditorOverlay skinEditor;
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protected override bool OnExiting()
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{
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if (ScreenStack.CurrentScreen is Loader)
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