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Merge branch 'master' into mbd-beatmap-set-cover
This commit is contained in:
commit
f52375eed2
@ -0,0 +1,80 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
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using osu.Framework.Allocation;
|
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Tests.Visual;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Framework.Bindables;
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namespace osu.Game.Rulesets.Mania.Tests
|
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{
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[TestFixture]
|
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public class TestSceneTimingBasedNoteColouring : OsuTestScene
|
||||
{
|
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[Resolved]
|
||||
private RulesetConfigCache configCache { get; set; }
|
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|
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private readonly Bindable<bool> configTimingBasedNoteColouring = new Bindable<bool>();
|
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|
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protected override void LoadComplete()
|
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{
|
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const double beat_length = 500;
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|
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var ruleset = new ManiaRuleset();
|
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|
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var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 })
|
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{
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HitObjects =
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{
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new Note { StartTime = 0 },
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new Note { StartTime = beat_length / 16 },
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new Note { StartTime = beat_length / 12 },
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new Note { StartTime = beat_length / 8 },
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new Note { StartTime = beat_length / 6 },
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new Note { StartTime = beat_length / 4 },
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new Note { StartTime = beat_length / 3 },
|
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new Note { StartTime = beat_length / 2 },
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new Note { StartTime = beat_length }
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},
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ControlPointInfo = new ControlPointInfo(),
|
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BeatmapInfo = { Ruleset = ruleset.RulesetInfo },
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};
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foreach (var note in beatmap.HitObjects)
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{
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note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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}
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint
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{
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BeatLength = beat_length
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});
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|
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Child = new Container
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{
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Clock = new FramedClock(new ManualClock()),
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
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Children = new[]
|
||||
{
|
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ruleset.CreateDrawableRulesetWith(beatmap)
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}
|
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};
|
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|
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var config = (ManiaRulesetConfigManager)configCache.GetConfigFor(Ruleset.Value.CreateInstance());
|
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config.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring);
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|
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AddStep("Enable", () => configTimingBasedNoteColouring.Value = true);
|
||||
AddStep("Disable", () => configTimingBasedNoteColouring.Value = false);
|
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}
|
||||
}
|
||||
}
|
@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
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|
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SetDefault(ManiaRulesetSetting.ScrollTime, 1500.0, DrawableManiaRuleset.MIN_TIME_RANGE, DrawableManiaRuleset.MAX_TIME_RANGE, 5);
|
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SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||
SetDefault(ManiaRulesetSetting.TimingBasedNoteColouring, false);
|
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}
|
||||
|
||||
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
|
||||
@ -34,6 +35,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
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public enum ManiaRulesetSetting
|
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{
|
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ScrollTime,
|
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ScrollDirection
|
||||
ScrollDirection,
|
||||
TimingBasedNoteColouring
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
@ -30,6 +31,6 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
return base.CreateBlueprintFor(hitObject);
|
||||
}
|
||||
|
||||
protected override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
|
||||
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
|
||||
}
|
||||
}
|
||||
|
@ -7,12 +7,13 @@ using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaSelectionHandler : SelectionHandler
|
||||
public class ManiaSelectionHandler : EditorSelectionHandler
|
||||
{
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; }
|
||||
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
[Resolved]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent moveEvent)
|
||||
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
|
||||
{
|
||||
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
|
||||
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
|
||||
@ -30,11 +31,11 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
return true;
|
||||
}
|
||||
|
||||
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
|
||||
private void performColumnMovement(int lastColumn, MoveSelectionEvent<HitObject> moveEvent)
|
||||
{
|
||||
var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;
|
||||
|
||||
var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);
|
||||
var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.Blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
|
||||
if (currentColumn == null)
|
||||
return;
|
||||
|
||||
|
@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Mania
|
||||
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
|
||||
KeyboardStep = 5
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Timing-based note colouring",
|
||||
Current = config.GetBindable<bool>(ManiaRulesetSetting.TimingBasedNoteColouring),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -2,13 +2,19 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
@ -17,6 +23,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
/// </summary>
|
||||
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
|
||||
{
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IBeatmap beatmap { get; set; }
|
||||
|
||||
private readonly Bindable<bool> configTimingBasedNoteColouring = new Bindable<bool>();
|
||||
|
||||
protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
|
||||
|
||||
private readonly Drawable headPiece;
|
||||
@ -34,6 +48,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(ManiaRulesetConfigManager rulesetConfig)
|
||||
{
|
||||
rulesetConfig?.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
HitObject.StartTimeBindable.BindValueChanged(_ => updateSnapColour());
|
||||
configTimingBasedNoteColouring.BindValueChanged(_ => updateSnapColour(), true);
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||
{
|
||||
base.OnDirectionChanged(e);
|
||||
@ -73,5 +99,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
public virtual void OnReleased(ManiaAction action)
|
||||
{
|
||||
}
|
||||
|
||||
private void updateSnapColour()
|
||||
{
|
||||
if (beatmap == null) return;
|
||||
|
||||
int snapDivisor = beatmap.ControlPointInfo.GetClosestBeatDivisor(HitObject.StartTime);
|
||||
|
||||
Colour = configTimingBasedNoteColouring.Value ? BindableBeatDivisor.GetColourFor(snapDivisor, colours) : Color4.White;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Types;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
public abstract class OsuSelectionBlueprint<T> : OverlaySelectionBlueprint
|
||||
where T : OsuHitObject
|
||||
{
|
||||
protected new T HitObject => (T)DrawableObject.HitObject;
|
||||
protected T HitObject => (T)DrawableObject.HitObject;
|
||||
|
||||
protected override bool AlwaysShowWhenSelected => true;
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
|
||||
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new OsuSelectionHandler();
|
||||
|
||||
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
||||
{
|
||||
|
@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
if (b.IsSelected)
|
||||
continue;
|
||||
|
||||
var hitObject = (OsuHitObject)b.HitObject;
|
||||
var hitObject = (OsuHitObject)b.Item;
|
||||
|
||||
Vector2? snap = checkSnap(hitObject.Position);
|
||||
if (snap == null && hitObject.Position != hitObject.EndPosition)
|
||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -15,7 +16,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuSelectionHandler : SelectionHandler
|
||||
public class OsuSelectionHandler : EditorSelectionHandler
|
||||
{
|
||||
protected override void OnSelectionChanged()
|
||||
{
|
||||
@ -36,13 +37,13 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
referencePathTypes = null;
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent moveEvent)
|
||||
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
|
||||
{
|
||||
var hitObjects = selectedMovableObjects;
|
||||
|
||||
// this will potentially move the selection out of bounds...
|
||||
foreach (var h in hitObjects)
|
||||
h.Position += moveEvent.InstantDelta;
|
||||
h.Position += this.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta);
|
||||
|
||||
// but this will be corrected.
|
||||
moveSelectionInBounds();
|
||||
@ -374,8 +375,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
/// <summary>
|
||||
/// All osu! hitobjects which can be moved/rotated/scaled.
|
||||
/// </summary>
|
||||
private OsuHitObject[] selectedMovableObjects => EditorBeatmap.SelectedHitObjects
|
||||
.OfType<OsuHitObject>()
|
||||
private OsuHitObject[] selectedMovableObjects => SelectedItems.OfType<OsuHitObject>()
|
||||
.Where(h => !(h is Spinner))
|
||||
.ToArray();
|
||||
|
||||
|
@ -2,53 +2,15 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModBarrelRoll : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToDrawableHitObjects
|
||||
public class OsuModBarrelRoll : ModBarrelRoll<OsuHitObject>, IApplicableToDrawableHitObjects
|
||||
{
|
||||
private float currentRotation;
|
||||
|
||||
[SettingSource("Roll speed", "Rotations per minute")]
|
||||
public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
|
||||
{
|
||||
MinValue = 0.02,
|
||||
MaxValue = 12,
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Direction", "The direction of rotation")]
|
||||
public Bindable<RotationDirection> Direction { get; } = new Bindable<RotationDirection>(RotationDirection.Clockwise);
|
||||
|
||||
public override string Name => "Barrel Roll";
|
||||
public override string Acronym => "BR";
|
||||
public override string Description => "The whole playfield is on a wheel!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override string SettingDescription => $"{SpinSpeed.Value} rpm {Direction.Value.GetDescription().ToLowerInvariant()}";
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
playfield.Rotation = currentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
|
||||
}
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// scale the playfield to allow all hitobjects to stay within the visible region.
|
||||
drawableRuleset.Playfield.Scale = new Vector2(OsuPlayfield.BASE_SIZE.Y / OsuPlayfield.BASE_SIZE.X);
|
||||
}
|
||||
|
||||
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
foreach (var d in drawables)
|
||||
@ -58,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
switch (d)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
circle.CirclePiece.Rotation = -currentRotation;
|
||||
circle.CirclePiece.Rotation = -CurrentRotation;
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override SelectionHandler CreateSelectionHandler() => new TaikoSelectionHandler();
|
||||
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new TaikoSelectionHandler();
|
||||
|
||||
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) =>
|
||||
new TaikoSelectionBlueprint(hitObject);
|
||||
|
@ -8,12 +8,13 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit
|
||||
{
|
||||
public class TaikoSelectionHandler : SelectionHandler
|
||||
public class TaikoSelectionHandler : EditorSelectionHandler
|
||||
{
|
||||
private readonly Bindable<TernaryState> selectionRimState = new Bindable<TernaryState>();
|
||||
private readonly Bindable<TernaryState> selectionStrongState = new Bindable<TernaryState>();
|
||||
@ -72,16 +73,19 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
});
|
||||
}
|
||||
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
|
||||
{
|
||||
if (selection.All(s => s.HitObject is Hit))
|
||||
if (selection.All(s => s.Item is Hit))
|
||||
yield return new TernaryStateMenuItem("Rim") { State = { BindTarget = selectionRimState } };
|
||||
|
||||
if (selection.All(s => s.HitObject is TaikoHitObject))
|
||||
if (selection.All(s => s.Item is TaikoHitObject))
|
||||
yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
|
||||
|
||||
foreach (var item in base.GetContextMenuItemsForSelection(selection))
|
||||
yield return item;
|
||||
}
|
||||
|
||||
public override bool HandleMovement(MoveSelectionEvent moveEvent) => true;
|
||||
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent) => true;
|
||||
|
||||
protected override void UpdateTernaryStates()
|
||||
{
|
||||
|
194
osu.Game.Tests/Editing/Checks/CheckConcurrentObjectsTest.cs
Normal file
194
osu.Game.Tests/Editing/Checks/CheckConcurrentObjectsTest.cs
Normal file
@ -0,0 +1,194 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckConcurrentObjectsTest
|
||||
{
|
||||
private CheckConcurrentObjects check;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckConcurrentObjects();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCirclesSeparate()
|
||||
{
|
||||
assertOk(new List<HitObject>
|
||||
{
|
||||
new HitCircle { StartTime = 100 },
|
||||
new HitCircle { StartTime = 150 }
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCirclesConcurrent()
|
||||
{
|
||||
assertConcurrentSame(new List<HitObject>
|
||||
{
|
||||
new HitCircle { StartTime = 100 },
|
||||
new HitCircle { StartTime = 100 }
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCirclesAlmostConcurrent()
|
||||
{
|
||||
assertConcurrentSame(new List<HitObject>
|
||||
{
|
||||
new HitCircle { StartTime = 100 },
|
||||
new HitCircle { StartTime = 101 }
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSlidersSeparate()
|
||||
{
|
||||
assertOk(new List<HitObject>
|
||||
{
|
||||
getSliderMock(startTime: 100, endTime: 400.75d).Object,
|
||||
getSliderMock(startTime: 500, endTime: 900.75d).Object
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSlidersConcurrent()
|
||||
{
|
||||
assertConcurrentSame(new List<HitObject>
|
||||
{
|
||||
getSliderMock(startTime: 100, endTime: 400.75d).Object,
|
||||
getSliderMock(startTime: 300, endTime: 700.75d).Object
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSlidersAlmostConcurrent()
|
||||
{
|
||||
assertConcurrentSame(new List<HitObject>
|
||||
{
|
||||
getSliderMock(startTime: 100, endTime: 400.75d).Object,
|
||||
getSliderMock(startTime: 402, endTime: 902.75d).Object
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderAndCircleConcurrent()
|
||||
{
|
||||
assertConcurrentDifferent(new List<HitObject>
|
||||
{
|
||||
getSliderMock(startTime: 100, endTime: 400.75d).Object,
|
||||
new HitCircle { StartTime = 300 }
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManyObjectsConcurrent()
|
||||
{
|
||||
var hitobjects = new List<HitObject>
|
||||
{
|
||||
getSliderMock(startTime: 100, endTime: 400.75d).Object,
|
||||
getSliderMock(startTime: 200, endTime: 500.75d).Object,
|
||||
new HitCircle { StartTime = 300 }
|
||||
};
|
||||
|
||||
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(3));
|
||||
Assert.That(issues.Where(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent).ToList(), Has.Count.EqualTo(2));
|
||||
Assert.That(issues.Any(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoldNotesSeparateOnSameColumn()
|
||||
{
|
||||
assertOk(new List<HitObject>
|
||||
{
|
||||
getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
|
||||
getHoldNoteMock(startTime: 500, endTime: 900.75d, column: 1).Object
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoldNotesConcurrentOnDifferentColumns()
|
||||
{
|
||||
assertOk(new List<HitObject>
|
||||
{
|
||||
getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
|
||||
getHoldNoteMock(startTime: 300, endTime: 700.75d, column: 2).Object
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoldNotesConcurrentOnSameColumn()
|
||||
{
|
||||
assertConcurrentSame(new List<HitObject>
|
||||
{
|
||||
getHoldNoteMock(startTime: 100, endTime: 400.75d, column: 1).Object,
|
||||
getHoldNoteMock(startTime: 300, endTime: 700.75d, column: 1).Object
|
||||
});
|
||||
}
|
||||
|
||||
private Mock<Slider> getSliderMock(double startTime, double endTime, int repeats = 0)
|
||||
{
|
||||
var mock = new Mock<Slider>();
|
||||
mock.SetupGet(s => s.StartTime).Returns(startTime);
|
||||
mock.As<IHasRepeats>().Setup(r => r.RepeatCount).Returns(repeats);
|
||||
mock.As<IHasDuration>().Setup(d => d.EndTime).Returns(endTime);
|
||||
|
||||
return mock;
|
||||
}
|
||||
|
||||
private Mock<HoldNote> getHoldNoteMock(double startTime, double endTime, int column)
|
||||
{
|
||||
var mock = new Mock<HoldNote>();
|
||||
mock.SetupGet(s => s.StartTime).Returns(startTime);
|
||||
mock.As<IHasDuration>().Setup(d => d.EndTime).Returns(endTime);
|
||||
mock.As<IHasColumn>().Setup(c => c.Column).Returns(column);
|
||||
|
||||
return mock;
|
||||
}
|
||||
|
||||
private void assertOk(List<HitObject> hitobjects)
|
||||
{
|
||||
Assert.That(check.Run(getPlayableBeatmap(hitobjects), null), Is.Empty);
|
||||
}
|
||||
|
||||
private void assertConcurrentSame(List<HitObject> hitobjects, int count = 1)
|
||||
{
|
||||
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(count));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentSame));
|
||||
}
|
||||
|
||||
private void assertConcurrentDifferent(List<HitObject> hitobjects, int count = 1)
|
||||
{
|
||||
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(count));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckConcurrentObjects.IssueTemplateConcurrentDifferent));
|
||||
}
|
||||
|
||||
private IBeatmap getPlayableBeatmap(List<HitObject> hitobjects)
|
||||
{
|
||||
return new Beatmap<HitObject>
|
||||
{
|
||||
HitObjects = hitobjects
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
155
osu.Game.Tests/Editing/Checks/CheckUnsnappedObjectsTest.cs
Normal file
155
osu.Game.Tests/Editing/Checks/CheckUnsnappedObjectsTest.cs
Normal file
@ -0,0 +1,155 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Moq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
[TestFixture]
|
||||
public class CheckUnsnappedObjectsTest
|
||||
{
|
||||
private CheckUnsnappedObjects check;
|
||||
private ControlPointInfo cpi;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
check = new CheckUnsnappedObjects();
|
||||
|
||||
cpi = new ControlPointInfo();
|
||||
cpi.Add(100, new TimingControlPoint { BeatLength = 100 });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleSnapped()
|
||||
{
|
||||
assertOk(new List<HitObject>
|
||||
{
|
||||
new HitCircle { StartTime = 100 }
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleUnsnapped1Ms()
|
||||
{
|
||||
assert1Ms(new List<HitObject>
|
||||
{
|
||||
new HitCircle { StartTime = 101 }
|
||||
});
|
||||
|
||||
assert1Ms(new List<HitObject>
|
||||
{
|
||||
new HitCircle { StartTime = 99 }
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCircleUnsnapped2Ms()
|
||||
{
|
||||
assert2Ms(new List<HitObject>
|
||||
{
|
||||
new HitCircle { StartTime = 102 }
|
||||
});
|
||||
|
||||
assert2Ms(new List<HitObject>
|
||||
{
|
||||
new HitCircle { StartTime = 98 }
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderSnapped()
|
||||
{
|
||||
// Slider ends are naturally < 1 ms unsnapped because of how SV works.
|
||||
assertOk(new List<HitObject>
|
||||
{
|
||||
getSliderMock(startTime: 100, endTime: 400.75d).Object
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderUnsnapped1Ms()
|
||||
{
|
||||
assert1Ms(new List<HitObject>
|
||||
{
|
||||
getSliderMock(startTime: 101, endTime: 401.75d).Object
|
||||
}, count: 2);
|
||||
|
||||
// End is only off by 0.25 ms, hence count 1.
|
||||
assert1Ms(new List<HitObject>
|
||||
{
|
||||
getSliderMock(startTime: 99, endTime: 399.75d).Object
|
||||
}, count: 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderUnsnapped2Ms()
|
||||
{
|
||||
assert2Ms(new List<HitObject>
|
||||
{
|
||||
getSliderMock(startTime: 102, endTime: 402.75d).Object
|
||||
}, count: 2);
|
||||
|
||||
// Start and end are 2 ms and 1.25 ms off respectively, hence two different issues in one object.
|
||||
var hitobjects = new List<HitObject>
|
||||
{
|
||||
getSliderMock(startTime: 98, endTime: 398.75d).Object
|
||||
};
|
||||
|
||||
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(2));
|
||||
Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap));
|
||||
Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateLargeUnsnap));
|
||||
}
|
||||
|
||||
private Mock<Slider> getSliderMock(double startTime, double endTime, int repeats = 0)
|
||||
{
|
||||
var mockSlider = new Mock<Slider>();
|
||||
mockSlider.SetupGet(s => s.StartTime).Returns(startTime);
|
||||
mockSlider.As<IHasRepeats>().Setup(r => r.RepeatCount).Returns(repeats);
|
||||
mockSlider.As<IHasDuration>().Setup(d => d.EndTime).Returns(endTime);
|
||||
|
||||
return mockSlider;
|
||||
}
|
||||
|
||||
private void assertOk(List<HitObject> hitobjects)
|
||||
{
|
||||
Assert.That(check.Run(getPlayableBeatmap(hitobjects), null), Is.Empty);
|
||||
}
|
||||
|
||||
private void assert1Ms(List<HitObject> hitobjects, int count = 1)
|
||||
{
|
||||
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(count));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateSmallUnsnap));
|
||||
}
|
||||
|
||||
private void assert2Ms(List<HitObject> hitobjects, int count = 1)
|
||||
{
|
||||
var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList();
|
||||
|
||||
Assert.That(issues, Has.Count.EqualTo(count));
|
||||
Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplateLargeUnsnap));
|
||||
}
|
||||
|
||||
private IBeatmap getPlayableBeatmap(List<HitObject> hitobjects)
|
||||
{
|
||||
return new Beatmap<HitObject>
|
||||
{
|
||||
ControlPointInfo = cpi,
|
||||
HitObjects = hitobjects
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
91
osu.Game.Tests/NonVisual/ClosestBeatDivisorTest.cs
Normal file
91
osu.Game.Tests/NonVisual/ClosestBeatDivisorTest.cs
Normal file
@ -0,0 +1,91 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
public class ClosestBeatDivisorTest
|
||||
{
|
||||
[Test]
|
||||
public void TestExactDivisors()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(-1000, new TimingControlPoint { BeatLength = 1000 });
|
||||
|
||||
double[] divisors = { 3, 1, 16, 12, 8, 6, 4, 3, 2, 1 };
|
||||
|
||||
assertClosestDivisors(divisors, divisors, cpi);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExactDivisorWithTempoChanges()
|
||||
{
|
||||
int offset = 0;
|
||||
int[] beatLengths = { 1000, 200, 100, 50 };
|
||||
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
foreach (int beatLength in beatLengths)
|
||||
{
|
||||
cpi.Add(offset, new TimingControlPoint { BeatLength = beatLength });
|
||||
offset += beatLength * 2;
|
||||
}
|
||||
|
||||
double[] divisors = { 3, 1, 16, 12, 8, 6, 4, 3 };
|
||||
|
||||
assertClosestDivisors(divisors, divisors, cpi);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExactDivisorsHighBPMStream()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(-50, new TimingControlPoint { BeatLength = 50 }); // 1200 BPM 1/4 (limit testing)
|
||||
|
||||
// A 1/4 stream should land on 1/1, 1/2 and 1/4 divisors.
|
||||
double[] divisors = { 4, 4, 4, 4, 4, 4, 4, 4 };
|
||||
double[] closestDivisors = { 4, 2, 4, 1, 4, 2, 4, 1 };
|
||||
|
||||
assertClosestDivisors(divisors, closestDivisors, cpi, step: 1 / 4d);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApproximateDivisors()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
cpi.Add(-1000, new TimingControlPoint { BeatLength = 1000 });
|
||||
|
||||
double[] divisors = { 3.03d, 0.97d, 14, 13, 7.94d, 6.08d, 3.93d, 2.96d, 2.02d, 64 };
|
||||
double[] closestDivisors = { 3, 1, 16, 12, 8, 6, 4, 3, 2, 1 };
|
||||
|
||||
assertClosestDivisors(divisors, closestDivisors, cpi);
|
||||
}
|
||||
|
||||
private void assertClosestDivisors(IReadOnlyList<double> divisors, IReadOnlyList<double> closestDivisors, ControlPointInfo cpi, double step = 1)
|
||||
{
|
||||
List<HitObject> hitobjects = new List<HitObject>();
|
||||
double offset = cpi.TimingPoints[0].Time;
|
||||
|
||||
for (int i = 0; i < divisors.Count; ++i)
|
||||
{
|
||||
double beatLength = cpi.TimingPointAt(offset).BeatLength;
|
||||
hitobjects.Add(new HitObject { StartTime = offset + beatLength / divisors[i] });
|
||||
offset += beatLength * step;
|
||||
}
|
||||
|
||||
var beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = hitobjects,
|
||||
ControlPointInfo = cpi
|
||||
};
|
||||
|
||||
for (int i = 0; i < divisors.Count; ++i)
|
||||
Assert.AreEqual(closestDivisors[i], beatmap.ControlPointInfo.GetClosestBeatDivisor(beatmap.HitObjects[i].StartTime), $"at index {i}");
|
||||
}
|
||||
}
|
||||
}
|
@ -23,8 +23,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private BlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<BlueprintContainer>().First();
|
||||
private EditorBlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
|
||||
|
||||
[Test]
|
||||
public void TestSelectedObjectHasPriorityWhenOverlapping()
|
||||
|
@ -132,8 +132,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
|
||||
|
||||
AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
|
||||
AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
|
||||
AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha == 0);
|
||||
AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha == 0);
|
||||
}
|
||||
|
||||
AddStep("paste hitobject", () => Editor.Paste());
|
||||
@ -142,8 +142,8 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == 2000);
|
||||
|
||||
AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
|
||||
AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
|
||||
AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha > 0);
|
||||
AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha > 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -26,15 +26,15 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
|
||||
|
||||
private BlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<BlueprintContainer>().First();
|
||||
private EditorBlueprintContainer blueprintContainer
|
||||
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
|
||||
|
||||
private void moveMouseToObject(Func<HitObject> targetFunc)
|
||||
{
|
||||
AddStep("move mouse to object", () =>
|
||||
{
|
||||
var pos = blueprintContainer.SelectionBlueprints
|
||||
.First(s => s.HitObject == targetFunc())
|
||||
.First(s => s.Item == targetFunc())
|
||||
.ChildrenOfType<HitCirclePiece>()
|
||||
.First().ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
|
@ -14,4 +14,10 @@ namespace osu.Game.Beatmaps
|
||||
Qualified = 3,
|
||||
Loved = 4,
|
||||
}
|
||||
|
||||
public static class BeatmapSetOnlineStatusExtensions
|
||||
{
|
||||
public static bool GrantsPerformancePoints(this BeatmapSetOnlineStatus status)
|
||||
=> status == BeatmapSetOnlineStatus.Ranked || status == BeatmapSetOnlineStatus.Approved;
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,8 @@ using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Screens.Edit;
|
||||
|
||||
namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
@ -160,6 +162,58 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
groups.Remove(group);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the time on the given beat divisor closest to the given time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the closest snapped time to.</param>
|
||||
/// <param name="beatDivisor">The beat divisor to snap to.</param>
|
||||
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
|
||||
public double GetClosestSnappedTime(double time, int beatDivisor, double? referenceTime = null)
|
||||
{
|
||||
var timingPoint = TimingPointAt(referenceTime ?? time);
|
||||
return getClosestSnappedTime(timingPoint, time, beatDivisor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the time on *ANY* valid beat divisor, favouring the divisor closest to the given time.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the closest snapped time to.</param>
|
||||
public double GetClosestSnappedTime(double time) => GetClosestSnappedTime(time, GetClosestBeatDivisor(time));
|
||||
|
||||
/// <summary>
|
||||
/// Returns the beat snap divisor closest to the given time. If two are equally close, the smallest divisor is returned.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the closest beat snap divisor to.</param>
|
||||
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
|
||||
public int GetClosestBeatDivisor(double time, double? referenceTime = null)
|
||||
{
|
||||
TimingControlPoint timingPoint = TimingPointAt(referenceTime ?? time);
|
||||
|
||||
int closestDivisor = 0;
|
||||
double closestTime = double.MaxValue;
|
||||
|
||||
foreach (int divisor in BindableBeatDivisor.VALID_DIVISORS)
|
||||
{
|
||||
double distanceFromSnap = Math.Abs(time - getClosestSnappedTime(timingPoint, time, divisor));
|
||||
|
||||
if (Precision.DefinitelyBigger(closestTime, distanceFromSnap))
|
||||
{
|
||||
closestDivisor = divisor;
|
||||
closestTime = distanceFromSnap;
|
||||
}
|
||||
}
|
||||
|
||||
return closestDivisor;
|
||||
}
|
||||
|
||||
private static double getClosestSnappedTime(TimingControlPoint timingPoint, double time, int beatDivisor)
|
||||
{
|
||||
var beatLength = timingPoint.BeatLength / beatDivisor;
|
||||
var beatLengths = (int)Math.Round((time - timingPoint.Time) / beatLength, MidpointRounding.AwayFromZero);
|
||||
|
||||
return timingPoint.Time + beatLengths * beatLength;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
||||
/// Includes logic for returning a specific point when no matching point is found.
|
||||
|
@ -2,8 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Threading;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Extensions
|
||||
{
|
||||
@ -32,5 +34,14 @@ namespace osu.Game.Extensions
|
||||
scheduler.Add(repeatDelegate);
|
||||
return repeatDelegate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Accepts a delta vector in screen-space coordinates and converts it to one which can be applied to this drawable's position.
|
||||
/// </summary>
|
||||
/// <param name="drawable">The drawable.</param>
|
||||
/// <param name="delta">A delta in screen-space coordinates.</param>
|
||||
/// <returns>The delta vector in Parent's coordinates.</returns>
|
||||
public static Vector2 ScreenSpaceDeltaToParentSpace(this Drawable drawable, Vector2 delta) =>
|
||||
drawable.Parent.ToLocalSpace(drawable.Parent.ToScreenSpace(Vector2.Zero) + delta);
|
||||
}
|
||||
}
|
||||
|
@ -47,52 +47,44 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
{
|
||||
FillFlowContainer textSprites;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
AddInternal(shakeContainer = new ShakeContainer
|
||||
{
|
||||
shakeContainer = new ShakeContainer
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
Child = button = new HeaderButton { RelativeSizeAxes = Axes.Both },
|
||||
});
|
||||
|
||||
button.AddRange(new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
Depth = -1,
|
||||
Padding = new MarginPadding { Horizontal = 10 },
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
button = new HeaderButton { RelativeSizeAxes = Axes.Both },
|
||||
new Container
|
||||
textSprites = new FillFlowContainer
|
||||
{
|
||||
// cannot nest inside here due to the structure of button (putting things in its own content).
|
||||
// requires framework fix.
|
||||
Padding = new MarginPadding { Horizontal = 10 },
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
textSprites = new FillFlowContainer
|
||||
{
|
||||
Depth = -1,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
AutoSizeDuration = 500,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Direction = FillDirection.Vertical,
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Depth = -1,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Icon = FontAwesome.Solid.Download,
|
||||
Size = new Vector2(18),
|
||||
},
|
||||
}
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
AutoSizeDuration = 500,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Direction = FillDirection.Vertical,
|
||||
},
|
||||
new DownloadProgressBar(BeatmapSet.Value)
|
||||
new SpriteIcon
|
||||
{
|
||||
Depth = -2,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Icon = FontAwesome.Solid.Download,
|
||||
Size = new Vector2(18),
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
new DownloadProgressBar(BeatmapSet.Value)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
},
|
||||
});
|
||||
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
var scoreInfos = value.Scores.Select(s => s.CreateScoreInfo(rulesets)).ToList();
|
||||
var topScore = scoreInfos.First();
|
||||
|
||||
scoreTable.DisplayScores(scoreInfos, topScore.Beatmap?.Status == BeatmapSetOnlineStatus.Ranked);
|
||||
scoreTable.DisplayScores(scoreInfos, topScore.Beatmap?.Status.GrantsPerformancePoints() == true);
|
||||
scoreTable.Show();
|
||||
|
||||
var userScore = value.UserScore;
|
||||
|
@ -111,7 +111,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
|
||||
accuracyColumn.Text = value.DisplayAccuracy;
|
||||
maxComboColumn.Text = $@"{value.MaxCombo:N0}x";
|
||||
ppColumn.Alpha = value.Beatmap?.Status == BeatmapSetOnlineStatus.Ranked ? 1 : 0;
|
||||
|
||||
ppColumn.Alpha = value.Beatmap?.Status.GrantsPerformancePoints() == true ? 1 : 0;
|
||||
ppColumn.Text = $@"{value.PP:N0}";
|
||||
|
||||
statisticsColumns.ChildrenEnumerable = value.GetStatisticsForDisplay().Select(createStatisticsColumn);
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
private readonly BeatmapSetType type;
|
||||
|
||||
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string headerText)
|
||||
: base(user, headerText, "", CounterVisibilityState.AlwaysVisible)
|
||||
: base(user, headerText)
|
||||
{
|
||||
this.type = type;
|
||||
ItemsPerPage = 6;
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
|
||||
public class PaginatedMostPlayedBeatmapContainer : PaginatedProfileSubsection<APIUserMostPlayedBeatmap>
|
||||
{
|
||||
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
|
||||
: base(user, "Most Played Beatmaps", "No records. :(", CounterVisibilityState.AlwaysVisible)
|
||||
: base(user, "Most Played Beatmaps")
|
||||
{
|
||||
ItemsPerPage = 5;
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
new PlayHistorySubsection(User),
|
||||
new PaginatedMostPlayedBeatmapContainer(User),
|
||||
new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)", CounterVisibilityState.VisibleWhenZero),
|
||||
new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)"),
|
||||
new ReplaysSubsection(User)
|
||||
};
|
||||
}
|
||||
|
@ -38,8 +38,8 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
private OsuSpriteText missing;
|
||||
private readonly string missingText;
|
||||
|
||||
protected PaginatedProfileSubsection(Bindable<User> user, string headerText = "", string missingText = "", CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden)
|
||||
: base(user, headerText, counterVisibilityState)
|
||||
protected PaginatedProfileSubsection(Bindable<User> user, string headerText = "", string missingText = "")
|
||||
: base(user, headerText, CounterVisibilityState.AlwaysVisible)
|
||||
{
|
||||
this.missingText = missingText;
|
||||
}
|
||||
|
@ -18,8 +18,8 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
{
|
||||
private readonly ScoreType type;
|
||||
|
||||
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string headerText, CounterVisibilityState counterVisibilityState, string missingText = "")
|
||||
: base(user, headerText, missingText, counterVisibilityState)
|
||||
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string headerText)
|
||||
: base(user, headerText)
|
||||
{
|
||||
this.type = type;
|
||||
|
||||
@ -36,9 +36,15 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case ScoreType.Best:
|
||||
return user.ScoresBestCount;
|
||||
|
||||
case ScoreType.Firsts:
|
||||
return user.ScoresFirstCount;
|
||||
|
||||
case ScoreType.Recent:
|
||||
return user.ScoresRecentCount;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
@ -50,9 +56,6 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||
drawableItemIndex = 0;
|
||||
|
||||
base.OnItemsReceived(items);
|
||||
|
||||
if (type == ScoreType.Recent)
|
||||
SetCount(items.Count);
|
||||
}
|
||||
|
||||
protected override APIRequest<List<APILegacyScoreInfo>> CreateRequest() =>
|
||||
|
@ -16,8 +16,8 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
new PaginatedScoreContainer(ScoreType.Best, User, "Best Performance", CounterVisibilityState.AlwaysHidden, "No performance records. :("),
|
||||
new PaginatedScoreContainer(ScoreType.Firsts, User, "First Place Ranks", CounterVisibilityState.AlwaysVisible)
|
||||
new PaginatedScoreContainer(ScoreType.Best, User, "Best Performance"),
|
||||
new PaginatedScoreContainer(ScoreType.Firsts, User, "First Place Ranks")
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,11 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
// Audio
|
||||
new CheckAudioPresence(),
|
||||
new CheckAudioQuality()
|
||||
new CheckAudioQuality(),
|
||||
|
||||
// Compose
|
||||
new CheckUnsnappedObjects(),
|
||||
new CheckConcurrentObjects()
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
|
||||
|
88
osu.Game/Rulesets/Edit/Checks/CheckConcurrentObjects.cs
Normal file
88
osu.Game/Rulesets/Edit/Checks/CheckConcurrentObjects.cs
Normal file
@ -0,0 +1,88 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckConcurrentObjects : ICheck
|
||||
{
|
||||
// We guarantee that the objects are either treated as concurrent or unsnapped when near the same beat divisor.
|
||||
private const double ms_leniency = CheckUnsnappedObjects.UNSNAP_MS_THRESHOLD;
|
||||
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Concurrent hitobjects");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateConcurrentSame(this),
|
||||
new IssueTemplateConcurrentDifferent(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
|
||||
{
|
||||
for (int i = 0; i < playableBeatmap.HitObjects.Count - 1; ++i)
|
||||
{
|
||||
var hitobject = playableBeatmap.HitObjects[i];
|
||||
|
||||
for (int j = i + 1; j < playableBeatmap.HitObjects.Count; ++j)
|
||||
{
|
||||
var nextHitobject = playableBeatmap.HitObjects[j];
|
||||
|
||||
// Accounts for rulesets with hitobjects separated by columns, such as Mania.
|
||||
// In these cases we only care about concurrent objects within the same column.
|
||||
if ((hitobject as IHasColumn)?.Column != (nextHitobject as IHasColumn)?.Column)
|
||||
continue;
|
||||
|
||||
// Two hitobjects cannot be concurrent without also being concurrent with all objects in between.
|
||||
// So if the next object is not concurrent, then we know no future objects will be either.
|
||||
if (!areConcurrent(hitobject, nextHitobject))
|
||||
break;
|
||||
|
||||
if (hitobject.GetType() == nextHitobject.GetType())
|
||||
yield return new IssueTemplateConcurrentSame(this).Create(hitobject, nextHitobject);
|
||||
else
|
||||
yield return new IssueTemplateConcurrentDifferent(this).Create(hitobject, nextHitobject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool areConcurrent(HitObject hitobject, HitObject nextHitobject) => nextHitobject.StartTime <= hitobject.GetEndTime() + ms_leniency;
|
||||
|
||||
public abstract class IssueTemplateConcurrent : IssueTemplate
|
||||
{
|
||||
protected IssueTemplateConcurrent(ICheck check, string unformattedMessage)
|
||||
: base(check, IssueType.Problem, unformattedMessage)
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(HitObject hitobject, HitObject nextHitobject)
|
||||
{
|
||||
var hitobjects = new List<HitObject> { hitobject, nextHitobject };
|
||||
return new Issue(hitobjects, this, hitobject.GetType().Name, nextHitobject.GetType().Name)
|
||||
{
|
||||
Time = nextHitobject.StartTime
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateConcurrentSame : IssueTemplateConcurrent
|
||||
{
|
||||
public IssueTemplateConcurrentSame(ICheck check)
|
||||
: base(check, "{0}s are concurrent here.")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateConcurrentDifferent : IssueTemplateConcurrent
|
||||
{
|
||||
public IssueTemplateConcurrentDifferent(ICheck check)
|
||||
: base(check, "{0} and {1} are concurrent here.")
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
100
osu.Game/Rulesets/Edit/Checks/CheckUnsnappedObjects.cs
Normal file
100
osu.Game/Rulesets/Edit/Checks/CheckUnsnappedObjects.cs
Normal file
@ -0,0 +1,100 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit.Checks.Components;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Checks
|
||||
{
|
||||
public class CheckUnsnappedObjects : ICheck
|
||||
{
|
||||
public const double UNSNAP_MS_THRESHOLD = 2;
|
||||
|
||||
public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Timing, "Unsnapped hitobjects");
|
||||
|
||||
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
|
||||
{
|
||||
new IssueTemplateLargeUnsnap(this),
|
||||
new IssueTemplateSmallUnsnap(this)
|
||||
};
|
||||
|
||||
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
|
||||
{
|
||||
var controlPointInfo = playableBeatmap.ControlPointInfo;
|
||||
|
||||
foreach (var hitobject in playableBeatmap.HitObjects)
|
||||
{
|
||||
double startUnsnap = hitobject.StartTime - controlPointInfo.GetClosestSnappedTime(hitobject.StartTime);
|
||||
string startPostfix = hitobject is IHasDuration ? "start" : "";
|
||||
foreach (var issue in getUnsnapIssues(hitobject, startUnsnap, hitobject.StartTime, startPostfix))
|
||||
yield return issue;
|
||||
|
||||
if (hitobject is IHasRepeats hasRepeats)
|
||||
{
|
||||
for (int repeatIndex = 0; repeatIndex < hasRepeats.RepeatCount; ++repeatIndex)
|
||||
{
|
||||
double spanDuration = hasRepeats.Duration / (hasRepeats.RepeatCount + 1);
|
||||
double repeatTime = hitobject.StartTime + spanDuration * (repeatIndex + 1);
|
||||
double repeatUnsnap = repeatTime - controlPointInfo.GetClosestSnappedTime(repeatTime);
|
||||
foreach (var issue in getUnsnapIssues(hitobject, repeatUnsnap, repeatTime, "repeat"))
|
||||
yield return issue;
|
||||
}
|
||||
}
|
||||
|
||||
if (hitobject is IHasDuration hasDuration)
|
||||
{
|
||||
double endUnsnap = hasDuration.EndTime - controlPointInfo.GetClosestSnappedTime(hasDuration.EndTime);
|
||||
foreach (var issue in getUnsnapIssues(hitobject, endUnsnap, hasDuration.EndTime, "end"))
|
||||
yield return issue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<Issue> getUnsnapIssues(HitObject hitobject, double unsnap, double time, string postfix = "")
|
||||
{
|
||||
if (Math.Abs(unsnap) >= UNSNAP_MS_THRESHOLD)
|
||||
yield return new IssueTemplateLargeUnsnap(this).Create(hitobject, unsnap, time, postfix);
|
||||
else if (Math.Abs(unsnap) >= 1)
|
||||
yield return new IssueTemplateSmallUnsnap(this).Create(hitobject, unsnap, time, postfix);
|
||||
|
||||
// We don't care about unsnaps < 1 ms, as all object ends have these due to the way SV works.
|
||||
}
|
||||
|
||||
public abstract class IssueTemplateUnsnap : IssueTemplate
|
||||
{
|
||||
protected IssueTemplateUnsnap(ICheck check, IssueType type)
|
||||
: base(check, type, "{0} is unsnapped by {1:0.##} ms.")
|
||||
{
|
||||
}
|
||||
|
||||
public Issue Create(HitObject hitobject, double unsnap, double time, string postfix = "")
|
||||
{
|
||||
string objectName = hitobject.GetType().Name;
|
||||
if (!string.IsNullOrEmpty(postfix))
|
||||
objectName += " " + postfix;
|
||||
|
||||
return new Issue(hitobject, this, objectName, unsnap) { Time = time };
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateLargeUnsnap : IssueTemplateUnsnap
|
||||
{
|
||||
public IssueTemplateLargeUnsnap(ICheck check)
|
||||
: base(check, IssueType.Problem)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class IssueTemplateSmallUnsnap : IssueTemplateUnsnap
|
||||
{
|
||||
public IssueTemplateSmallUnsnap(ICheck check)
|
||||
: base(check, IssueType.Negligible)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -182,8 +182,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
|
||||
/// </summary>
|
||||
protected virtual ComposeBlueprintContainer CreateBlueprintContainer()
|
||||
=> new ComposeBlueprintContainer(this);
|
||||
protected virtual ComposeBlueprintContainer CreateBlueprintContainer() => new ComposeBlueprintContainer(this);
|
||||
|
||||
/// <summary>
|
||||
/// Construct a drawable ruleset for the provided ruleset.
|
||||
|
@ -3,12 +3,13 @@
|
||||
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public abstract class OverlaySelectionBlueprint : SelectionBlueprint
|
||||
public abstract class OverlaySelectionBlueprint : SelectionBlueprint<HitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/> which this <see cref="OverlaySelectionBlueprint"/> applies to.
|
||||
@ -33,7 +34,5 @@ namespace osu.Game.Rulesets.Edit
|
||||
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
public override Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad;
|
||||
|
||||
public override Vector2 GetInstantDelta(Vector2 screenSpacePosition) => DrawableObject.Parent.ToLocalSpace(screenSpacePosition) - DrawableObject.Position;
|
||||
}
|
||||
}
|
||||
|
@ -8,35 +8,33 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A blueprint placed above a <see cref="DrawableHitObject"/> adding editing functionality.
|
||||
/// A blueprint placed above a displaying item adding editing functionality.
|
||||
/// </summary>
|
||||
public abstract class SelectionBlueprint : CompositeDrawable, IStateful<SelectionState>
|
||||
public abstract class SelectionBlueprint<T> : CompositeDrawable, IStateful<SelectionState>
|
||||
{
|
||||
public readonly HitObject HitObject;
|
||||
public readonly T Item;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="SelectionBlueprint"/> has been selected.
|
||||
/// Invoked when this <see cref="SelectionBlueprint{T}"/> has been selected.
|
||||
/// </summary>
|
||||
public event Action<SelectionBlueprint> Selected;
|
||||
public event Action<SelectionBlueprint<T>> Selected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="SelectionBlueprint"/> has been deselected.
|
||||
/// Invoked when this <see cref="SelectionBlueprint{T}"/> has been deselected.
|
||||
/// </summary>
|
||||
public event Action<SelectionBlueprint> Deselected;
|
||||
public event Action<SelectionBlueprint<T>> Deselected;
|
||||
|
||||
public override bool HandlePositionalInput => ShouldBeAlive;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
protected SelectionBlueprint(HitObject hitObject)
|
||||
protected SelectionBlueprint(T item)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
Item = item;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
@ -87,7 +85,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
protected virtual void OnDeselected()
|
||||
{
|
||||
// selection blueprints are AlwaysPresent while the related DrawableHitObject is visible
|
||||
// selection blueprints are AlwaysPresent while the related item is visible
|
||||
// set the body piece's alpha directly to avoid arbitrarily rendering frame buffers etc. of children.
|
||||
foreach (var d in InternalChildren)
|
||||
d.Hide();
|
||||
@ -129,7 +127,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
public virtual MenuItem[] ContextMenuItems => Array.Empty<MenuItem>();
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="OverlaySelectionBlueprint"/> to be selected.
|
||||
/// The screen-space point that causes this <see cref="OverlaySelectionBlueprint"/> to be selected via a drag.
|
||||
/// </summary>
|
||||
public virtual Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
@ -138,8 +136,6 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// </summary>
|
||||
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
|
||||
public virtual Vector2 GetInstantDelta(Vector2 screenSpacePosition) => Parent.ToLocalSpace(screenSpacePosition) - Position;
|
||||
|
||||
/// <summary>
|
||||
/// Handle to perform a partial deletion when the user requests a quick delete (Shift+Right Click).
|
||||
/// </summary>
|
||||
|
57
osu.Game/Rulesets/Mods/ModBarrelRoll.cs
Normal file
57
osu.Game/Rulesets/Mods/ModBarrelRoll.cs
Normal file
@ -0,0 +1,57 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModBarrelRoll<TObject> : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<TObject>
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// The current angle of rotation being applied by this mod.
|
||||
/// Generally should be used to apply inverse rotation to elements which should not be rotated.
|
||||
/// </summary>
|
||||
protected float CurrentRotation { get; private set; }
|
||||
|
||||
[SettingSource("Roll speed", "Rotations per minute")]
|
||||
public BindableNumber<double> SpinSpeed { get; } = new BindableDouble(0.5)
|
||||
{
|
||||
MinValue = 0.02,
|
||||
MaxValue = 12,
|
||||
Precision = 0.01,
|
||||
};
|
||||
|
||||
[SettingSource("Direction", "The direction of rotation")]
|
||||
public Bindable<RotationDirection> Direction { get; } = new Bindable<RotationDirection>(RotationDirection.Clockwise);
|
||||
|
||||
public override string Name => "Barrel Roll";
|
||||
public override string Acronym => "BR";
|
||||
public override string Description => "The whole playfield is on a wheel!";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override string SettingDescription => $"{SpinSpeed.Value} rpm {Direction.Value.GetDescription().ToLowerInvariant()}";
|
||||
|
||||
public void Update(Playfield playfield)
|
||||
{
|
||||
playfield.Rotation = CurrentRotation = (Direction.Value == RotationDirection.Counterclockwise ? -1 : 1) * 360 * (float)(playfield.Time.Current / 60000 * SpinSpeed.Value);
|
||||
}
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
|
||||
{
|
||||
// scale the playfield to allow all hitobjects to stay within the visible region.
|
||||
|
||||
var playfieldSize = drawableRuleset.Playfield.DrawSize;
|
||||
var minSide = MathF.Min(playfieldSize.X, playfieldSize.Y);
|
||||
var maxSide = MathF.Max(playfieldSize.X, playfieldSize.Y);
|
||||
drawableRuleset.Playfield.Scale = new Vector2(minSide / maxSide);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Types
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of hit object which lies in one of a number of predetermined columns.
|
@ -85,6 +85,7 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// The beatmap.
|
||||
/// </summary>
|
||||
[Cached(typeof(IBeatmap))]
|
||||
public readonly Beatmap<TObject> Beatmap;
|
||||
|
||||
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
|
||||
|
@ -8,7 +8,6 @@ using System.Text;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.IO.Legacy;
|
||||
using osu.Game.Replays.Legacy;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using SharpCompress.Compressors.LZMA;
|
||||
|
||||
@ -91,12 +90,14 @@ namespace osu.Game.Scoring.Legacy
|
||||
|
||||
if (score.Replay != null)
|
||||
{
|
||||
LegacyReplayFrame lastF = new LegacyReplayFrame(0, 0, 0, ReplayButtonState.None);
|
||||
int lastTime = 0;
|
||||
|
||||
foreach (var f in score.Replay.Frames.OfType<IConvertibleReplayFrame>().Select(f => f.ToLegacy(beatmap)))
|
||||
{
|
||||
replayData.Append(FormattableString.Invariant($"{(int)Math.Round(f.Time - lastF.Time)}|{f.MouseX ?? 0}|{f.MouseY ?? 0}|{(int)f.ButtonState},"));
|
||||
lastF = f;
|
||||
// Rounding because stable could only parse integral values
|
||||
int time = (int)Math.Round(f.Time);
|
||||
replayData.Append(FormattableString.Invariant($"{time - lastTime}|{f.MouseX ?? 0}|{f.MouseY ?? 0}|{(int)f.ButtonState},"));
|
||||
lastTime = time;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -16,7 +16,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
{
|
||||
public class DrawableRadioButton : TriangleButton
|
||||
public class DrawableRadioButton : OsuButton
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="DrawableRadioButton"/> has been selected.
|
||||
@ -49,8 +49,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
selectedBackgroundColour = colours.BlueDark;
|
||||
selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
|
||||
|
||||
Triangles.Alpha = 0;
|
||||
|
||||
Content.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
|
@ -15,7 +15,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components.TernaryButtons
|
||||
{
|
||||
internal class DrawableTernaryButton : TriangleButton
|
||||
internal class DrawableTernaryButton : OsuButton
|
||||
{
|
||||
private Color4 defaultBackgroundColour;
|
||||
private Color4 defaultBubbleColour;
|
||||
@ -43,8 +43,6 @@ namespace osu.Game.Screens.Edit.Components.TernaryButtons
|
||||
selectedBackgroundColour = colours.BlueDark;
|
||||
selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f);
|
||||
|
||||
Triangles.Alpha = 0;
|
||||
|
||||
Content.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
|
@ -3,11 +3,9 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
@ -16,46 +14,33 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which provides a "blueprint" display of hitobjects.
|
||||
/// Includes selection and manipulation support via a <see cref="Components.SelectionHandler"/>.
|
||||
/// A container which provides a "blueprint" display of items.
|
||||
/// Includes selection and manipulation support via a <see cref="Components.SelectionHandler{T}"/>.
|
||||
/// </summary>
|
||||
public abstract class BlueprintContainer : CompositeDrawable, IKeyBindingHandler<PlatformAction>
|
||||
public abstract class BlueprintContainer<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>
|
||||
{
|
||||
protected DragBox DragBox { get; private set; }
|
||||
|
||||
public Container<SelectionBlueprint> SelectionBlueprints { get; private set; }
|
||||
public Container<SelectionBlueprint<T>> SelectionBlueprints { get; private set; }
|
||||
|
||||
protected SelectionHandler SelectionHandler { get; private set; }
|
||||
protected SelectionHandler<T> SelectionHandler { get; private set; }
|
||||
|
||||
protected readonly HitObjectComposer Composer;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
[Resolved]
|
||||
protected EditorClock EditorClock { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
protected EditorBeatmap Beatmap { get; private set; }
|
||||
|
||||
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
|
||||
private readonly Dictionary<HitObject, SelectionBlueprint> blueprintMap = new Dictionary<HitObject, SelectionBlueprint>();
|
||||
private readonly Dictionary<T, SelectionBlueprint<T>> blueprintMap = new Dictionary<T, SelectionBlueprint<T>>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private IPositionSnapProvider snapProvider { get; set; }
|
||||
|
||||
protected BlueprintContainer(HitObjectComposer composer)
|
||||
{
|
||||
Composer = composer;
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
protected BlueprintContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
@ -73,66 +58,28 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
SelectionHandler.CreateProxy(),
|
||||
DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
|
||||
});
|
||||
|
||||
// For non-pooled rulesets, hitobjects are already present in the playfield which allows the blueprints to be loaded in the async context.
|
||||
if (Composer != null)
|
||||
{
|
||||
foreach (var obj in Composer.HitObjects)
|
||||
addBlueprintFor(obj.HitObject);
|
||||
}
|
||||
|
||||
selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
|
||||
selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
|
||||
{
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (var o in args.NewItems)
|
||||
SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Select();
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (var o in args.OldItems)
|
||||
SelectionBlueprints.FirstOrDefault(b => b.HitObject == o)?.Deselect();
|
||||
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.HitObjectAdded += addBlueprintFor;
|
||||
Beatmap.HitObjectRemoved += removeBlueprintFor;
|
||||
|
||||
if (Composer != null)
|
||||
{
|
||||
// For pooled rulesets, blueprints must be added for hitobjects already "current" as they would've not been "current" during the async load addition process above.
|
||||
foreach (var obj in Composer.HitObjects)
|
||||
addBlueprintFor(obj.HitObject);
|
||||
|
||||
Composer.Playfield.HitObjectUsageBegan += addBlueprintFor;
|
||||
Composer.Playfield.HitObjectUsageFinished += removeBlueprintFor;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual Container<SelectionBlueprint> CreateSelectionBlueprintContainer() => new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both };
|
||||
protected virtual Container<SelectionBlueprint<T>> CreateSelectionBlueprintContainer() => new Container<SelectionBlueprint<T>> { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="Components.SelectionHandler"/> which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
||||
/// Creates a <see cref="Components.SelectionHandler{T}"/> which outlines items and handles movement of selections.
|
||||
/// </summary>
|
||||
protected virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
|
||||
protected abstract SelectionHandler<T> CreateSelectionHandler();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="SelectionBlueprint"/> for a specific <see cref="DrawableHitObject"/>.
|
||||
/// Creates a <see cref="SelectionBlueprint{T}"/> for a specific item.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
|
||||
protected virtual SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => null;
|
||||
/// <param name="item">The item to create the overlay for.</param>
|
||||
protected virtual SelectionBlueprint<T> CreateBlueprintFor(T item) => null;
|
||||
|
||||
protected virtual DragBox CreateDragBox(Action<RectangleF> performSelect) => new DragBox(performSelect);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this component is in a state where items outside a drag selection should be deselected. If false, selection will only be added to.
|
||||
/// </summary>
|
||||
protected virtual bool AllowDeselectionDuringDrag => true;
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
bool selectionPerformed = performMouseDownActions(e);
|
||||
@ -143,7 +90,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return selectionPerformed || e.Button == MouseButton.Left;
|
||||
}
|
||||
|
||||
private SelectionBlueprint clickedBlueprint;
|
||||
protected SelectionBlueprint<T> ClickedBlueprint { get; private set; }
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
@ -151,11 +98,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return false;
|
||||
|
||||
// store for double-click handling
|
||||
clickedBlueprint = SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered);
|
||||
ClickedBlueprint = SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered);
|
||||
|
||||
// Deselection should only occur if no selected blueprints are hovered
|
||||
// A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the hitobject and should not trigger deselection
|
||||
if (endClickSelection(e) || clickedBlueprint != null)
|
||||
// A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the item and should not trigger deselection
|
||||
if (endClickSelection(e) || ClickedBlueprint != null)
|
||||
return true;
|
||||
|
||||
deselectAll();
|
||||
@ -168,10 +115,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return false;
|
||||
|
||||
// ensure the blueprint which was hovered for the first click is still the hovered blueprint.
|
||||
if (clickedBlueprint == null || SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint)
|
||||
if (ClickedBlueprint == null || SelectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != ClickedBlueprint)
|
||||
return false;
|
||||
|
||||
EditorClock?.SeekSmoothlyTo(clickedBlueprint.HitObject.StartTime);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -227,10 +173,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
if (isDraggingBlueprint)
|
||||
{
|
||||
// handle positional change etc.
|
||||
foreach (var obj in selectedHitObjects)
|
||||
Beatmap.Update(obj);
|
||||
|
||||
DragOperationCompleted();
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
|
||||
@ -238,6 +181,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
DragBox.Hide();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called whenever a drag operation completes, before any change transaction is committed.
|
||||
/// </summary>
|
||||
protected virtual void DragOperationCompleted()
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
switch (e.Key)
|
||||
@ -258,7 +208,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
switch (action.ActionType)
|
||||
{
|
||||
case PlatformActionType.SelectAll:
|
||||
selectAll();
|
||||
SelectAll();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -271,61 +221,58 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
#region Blueprint Addition/Removal
|
||||
|
||||
private void addBlueprintFor(HitObject hitObject)
|
||||
protected virtual void AddBlueprintFor(T item)
|
||||
{
|
||||
if (hitObject is IBarLine)
|
||||
if (blueprintMap.ContainsKey(item))
|
||||
return;
|
||||
|
||||
if (blueprintMap.ContainsKey(hitObject))
|
||||
return;
|
||||
|
||||
var blueprint = CreateBlueprintFor(hitObject);
|
||||
var blueprint = CreateBlueprintFor(item);
|
||||
if (blueprint == null)
|
||||
return;
|
||||
|
||||
blueprintMap[hitObject] = blueprint;
|
||||
blueprintMap[item] = blueprint;
|
||||
|
||||
blueprint.Selected += onBlueprintSelected;
|
||||
blueprint.Deselected += onBlueprintDeselected;
|
||||
|
||||
if (Beatmap.SelectedHitObjects.Contains(hitObject))
|
||||
blueprint.Select();
|
||||
blueprint.Selected += OnBlueprintSelected;
|
||||
blueprint.Deselected += OnBlueprintDeselected;
|
||||
|
||||
SelectionBlueprints.Add(blueprint);
|
||||
|
||||
OnBlueprintAdded(hitObject);
|
||||
if (SelectionHandler.SelectedItems.Contains(item))
|
||||
blueprint.Select();
|
||||
|
||||
OnBlueprintAdded(blueprint.Item);
|
||||
}
|
||||
|
||||
private void removeBlueprintFor(HitObject hitObject)
|
||||
protected void RemoveBlueprintFor(T item)
|
||||
{
|
||||
if (!blueprintMap.Remove(hitObject, out var blueprint))
|
||||
if (!blueprintMap.Remove(item, out var blueprint))
|
||||
return;
|
||||
|
||||
blueprint.Deselect();
|
||||
blueprint.Selected -= onBlueprintSelected;
|
||||
blueprint.Deselected -= onBlueprintDeselected;
|
||||
blueprint.Selected -= OnBlueprintSelected;
|
||||
blueprint.Deselected -= OnBlueprintDeselected;
|
||||
|
||||
SelectionBlueprints.Remove(blueprint);
|
||||
|
||||
if (movementBlueprints?.Contains(blueprint) == true)
|
||||
finishSelectionMovement();
|
||||
|
||||
OnBlueprintRemoved(hitObject);
|
||||
OnBlueprintRemoved(blueprint.Item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called after a <see cref="HitObject"/> blueprint has been added.
|
||||
/// Called after an item's blueprint has been added.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> for which the blueprint has been added.</param>
|
||||
protected virtual void OnBlueprintAdded(HitObject hitObject)
|
||||
/// <param name="item">The item for which the blueprint has been added.</param>
|
||||
protected virtual void OnBlueprintAdded(T item)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called after a <see cref="HitObject"/> blueprint has been removed.
|
||||
/// Called after an item's blueprint has been removed.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> for which the blueprint has been removed.</param>
|
||||
protected virtual void OnBlueprintRemoved(HitObject hitObject)
|
||||
/// <param name="item">The item for which the blueprint has been removed.</param>
|
||||
protected virtual void OnBlueprintRemoved(T item)
|
||||
{
|
||||
}
|
||||
|
||||
@ -347,7 +294,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
// Iterate from the top of the input stack (blueprints closest to the front of the screen first).
|
||||
// Priority is given to already-selected blueprints.
|
||||
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren.Reverse().OrderByDescending(b => b.IsSelected))
|
||||
foreach (SelectionBlueprint<T> blueprint in SelectionBlueprints.AliveChildren.Reverse().OrderByDescending(b => b.IsSelected))
|
||||
{
|
||||
if (!blueprint.IsHovered) continue;
|
||||
|
||||
@ -371,7 +318,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
// Iterate from the top of the input stack (blueprints closest to the front of the screen first).
|
||||
// Priority is given to already-selected blueprints.
|
||||
foreach (SelectionBlueprint blueprint in SelectionBlueprints.AliveChildren.Reverse().OrderByDescending(b => b.IsSelected))
|
||||
foreach (SelectionBlueprint<T> blueprint in SelectionBlueprints.AliveChildren.Reverse().OrderByDescending(b => b.IsSelected))
|
||||
{
|
||||
if (!blueprint.IsHovered) continue;
|
||||
|
||||
@ -404,8 +351,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
break;
|
||||
|
||||
case SelectionState.Selected:
|
||||
// if the editor is playing, we generally don't want to deselect objects even if outside the selection area.
|
||||
if (!EditorClock.IsRunning && !isValidForSelection())
|
||||
if (AllowDeselectionDuringDrag && !isValidForSelection())
|
||||
blueprint.Deselect();
|
||||
break;
|
||||
}
|
||||
@ -413,35 +359,29 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects all <see cref="SelectionBlueprint"/>s.
|
||||
/// Selects all <see cref="SelectionBlueprint{T}"/>s.
|
||||
/// </summary>
|
||||
private void selectAll()
|
||||
protected virtual void SelectAll()
|
||||
{
|
||||
Composer.Playfield.KeepAllAlive();
|
||||
|
||||
// Scheduled to allow the change in lifetime to take place.
|
||||
Schedule(() => SelectionBlueprints.ToList().ForEach(m => m.Select()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
||||
/// Deselects all selected <see cref="SelectionBlueprint{T}"/>s.
|
||||
/// </summary>
|
||||
private void deselectAll() => SelectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect());
|
||||
|
||||
private void onBlueprintSelected(SelectionBlueprint blueprint)
|
||||
protected virtual void OnBlueprintSelected(SelectionBlueprint<T> blueprint)
|
||||
{
|
||||
SelectionHandler.HandleSelected(blueprint);
|
||||
SelectionBlueprints.ChangeChildDepth(blueprint, 1);
|
||||
|
||||
Composer.Playfield.SetKeepAlive(blueprint.HitObject, true);
|
||||
}
|
||||
|
||||
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
||||
protected virtual void OnBlueprintDeselected(SelectionBlueprint<T> blueprint)
|
||||
{
|
||||
SelectionBlueprints.ChangeChildDepth(blueprint, 0);
|
||||
SelectionHandler.HandleDeselected(blueprint);
|
||||
|
||||
Composer.Playfield.SetKeepAlive(blueprint.HitObject, false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -449,7 +389,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
#region Selection Movement
|
||||
|
||||
private Vector2[] movementBlueprintOriginalPositions;
|
||||
private SelectionBlueprint[] movementBlueprints;
|
||||
private SelectionBlueprint<T>[] movementBlueprints;
|
||||
private bool isDraggingBlueprint;
|
||||
|
||||
/// <summary>
|
||||
@ -460,16 +400,23 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (!SelectionHandler.SelectedBlueprints.Any())
|
||||
return;
|
||||
|
||||
// Any selected blueprint that is hovered can begin the movement of the group, however only the earliest hitobject is used for movement
|
||||
// Any selected blueprint that is hovered can begin the movement of the group, however only the first item (according to SortForMovement) is used for movement.
|
||||
// A special case is added for when a click selection occurred before the drag
|
||||
if (!clickSelectionBegan && !SelectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
|
||||
return;
|
||||
|
||||
// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
|
||||
movementBlueprints = SelectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).ToArray();
|
||||
// Movement is tracked from the blueprint of the earliest item, since it only makes sense to distance snap from that item
|
||||
movementBlueprints = SortForMovement(SelectionHandler.SelectedBlueprints).ToArray();
|
||||
movementBlueprintOriginalPositions = movementBlueprints.Select(m => m.ScreenSpaceSelectionPoint).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply sorting of selected blueprints before performing movement. Generally used to surface the "main" item to the beginning of the collection.
|
||||
/// </summary>
|
||||
/// <param name="blueprints">The blueprints to be moved.</param>
|
||||
/// <returns>Sorted blueprints.</returns>
|
||||
protected virtual IEnumerable<SelectionBlueprint<T>> SortForMovement(IReadOnlyList<SelectionBlueprint<T>> blueprints) => blueprints;
|
||||
|
||||
/// <summary>
|
||||
/// Moves the current selected blueprints.
|
||||
/// </summary>
|
||||
@ -480,52 +427,50 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (movementBlueprints == null)
|
||||
return false;
|
||||
|
||||
if (snapProvider == null)
|
||||
return true;
|
||||
|
||||
Debug.Assert(movementBlueprintOriginalPositions != null);
|
||||
|
||||
Vector2 distanceTravelled = e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
|
||||
|
||||
// check for positional snap for every object in selection (for things like object-object snapping)
|
||||
for (var i = 0; i < movementBlueprintOriginalPositions.Length; i++)
|
||||
if (snapProvider != null)
|
||||
{
|
||||
var testPosition = movementBlueprintOriginalPositions[i] + distanceTravelled;
|
||||
// check for positional snap for every object in selection (for things like object-object snapping)
|
||||
for (var i = 0; i < movementBlueprintOriginalPositions.Length; i++)
|
||||
{
|
||||
Vector2 originalPosition = movementBlueprintOriginalPositions[i];
|
||||
var testPosition = originalPosition + distanceTravelled;
|
||||
|
||||
var positionalResult = snapProvider.SnapScreenSpacePositionToValidPosition(testPosition);
|
||||
var positionalResult = snapProvider.SnapScreenSpacePositionToValidPosition(testPosition);
|
||||
|
||||
if (positionalResult.ScreenSpacePosition == testPosition) continue;
|
||||
if (positionalResult.ScreenSpacePosition == testPosition) continue;
|
||||
|
||||
// attempt to move the objects, and abort any time based snapping if we can.
|
||||
if (SelectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprints[i], positionalResult.ScreenSpacePosition)))
|
||||
return true;
|
||||
var delta = positionalResult.ScreenSpacePosition - movementBlueprints[i].ScreenSpaceSelectionPoint;
|
||||
|
||||
// attempt to move the objects, and abort any time based snapping if we can.
|
||||
if (SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(movementBlueprints[i], delta)))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// if no positional snapping could be performed, try unrestricted snapping from the earliest
|
||||
// hitobject in the selection.
|
||||
// item in the selection.
|
||||
|
||||
// The final movement position, relative to movementBlueprintOriginalPosition.
|
||||
Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled;
|
||||
|
||||
// Retrieve a snapped position.
|
||||
var result = snapProvider.SnapScreenSpacePositionToValidTime(movePosition);
|
||||
var result = snapProvider?.SnapScreenSpacePositionToValidTime(movePosition);
|
||||
|
||||
// Move the hitobjects.
|
||||
if (!SelectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprints.First(), result.ScreenSpacePosition)))
|
||||
return true;
|
||||
|
||||
if (result.Time.HasValue)
|
||||
if (result == null)
|
||||
{
|
||||
// Apply the start time at the newly snapped-to position
|
||||
double offset = result.Time.Value - movementBlueprints.First().HitObject.StartTime;
|
||||
|
||||
if (offset != 0)
|
||||
Beatmap.PerformOnSelection(obj => obj.StartTime += offset);
|
||||
return SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(movementBlueprints.First(), movePosition - movementBlueprints.First().ScreenSpaceSelectionPoint));
|
||||
}
|
||||
|
||||
return true;
|
||||
return ApplySnapResult(movementBlueprints, result);
|
||||
}
|
||||
|
||||
protected virtual bool ApplySnapResult(SelectionBlueprint<T>[] blueprints, SnapResult result) =>
|
||||
SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(blueprints.First(), result.ScreenSpacePosition - blueprints.First().ScreenSpaceSelectionPoint));
|
||||
|
||||
/// <summary>
|
||||
/// Finishes the current movement of selected blueprints.
|
||||
/// </summary>
|
||||
@ -542,22 +487,5 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (Beatmap != null)
|
||||
{
|
||||
Beatmap.HitObjectAdded -= addBlueprintFor;
|
||||
Beatmap.HitObjectRemoved -= removeBlueprintFor;
|
||||
}
|
||||
|
||||
if (Composer != null)
|
||||
{
|
||||
Composer.Playfield.HitObjectUsageBegan -= addBlueprintFor;
|
||||
Composer.Playfield.HitObjectUsageFinished -= removeBlueprintFor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,12 +27,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// A blueprint container generally displayed as an overlay to a ruleset's playfield.
|
||||
/// </summary>
|
||||
public class ComposeBlueprintContainer : BlueprintContainer
|
||||
public class ComposeBlueprintContainer : EditorBlueprintContainer
|
||||
{
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
|
||||
private readonly Container<PlacementBlueprint> placementBlueprintContainer;
|
||||
|
||||
protected new EditorSelectionHandler SelectionHandler => (EditorSelectionHandler)base.SelectionHandler;
|
||||
|
||||
private PlacementBlueprint currentPlacement;
|
||||
private InputManager inputManager;
|
||||
|
||||
@ -113,7 +115,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
// convert to game space coordinates
|
||||
delta = firstBlueprint.ToScreenSpace(delta) - firstBlueprint.ToScreenSpace(Vector2.Zero);
|
||||
|
||||
SelectionHandler.HandleMovement(new MoveSelectionEvent(firstBlueprint, firstBlueprint.ScreenSpaceSelectionPoint + delta));
|
||||
SelectionHandler.HandleMovement(new MoveSelectionEvent<HitObject>(firstBlueprint, delta));
|
||||
}
|
||||
|
||||
private void updatePlacementNewCombo()
|
||||
@ -237,9 +239,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
updatePlacementPosition();
|
||||
}
|
||||
|
||||
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
|
||||
protected sealed override SelectionBlueprint<HitObject> CreateBlueprintFor(HitObject item)
|
||||
{
|
||||
var drawable = Composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
|
||||
var drawable = Composer.HitObjects.FirstOrDefault(d => d.HitObject == item);
|
||||
|
||||
if (drawable == null)
|
||||
return null;
|
||||
@ -249,9 +251,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
public virtual OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
|
||||
|
||||
protected override void OnBlueprintAdded(HitObject hitObject)
|
||||
protected override void OnBlueprintAdded(HitObject item)
|
||||
{
|
||||
base.OnBlueprintAdded(hitObject);
|
||||
base.OnBlueprintAdded(item);
|
||||
|
||||
refreshTool();
|
||||
|
||||
|
@ -0,0 +1,171 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public class EditorBlueprintContainer : BlueprintContainer<HitObject>
|
||||
{
|
||||
[Resolved]
|
||||
protected EditorClock EditorClock { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
protected EditorBeatmap Beatmap { get; private set; }
|
||||
|
||||
protected readonly HitObjectComposer Composer;
|
||||
|
||||
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
|
||||
|
||||
protected EditorBlueprintContainer(HitObjectComposer composer)
|
||||
{
|
||||
Composer = composer;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// For non-pooled rulesets, hitobjects are already present in the playfield which allows the blueprints to be loaded in the async context.
|
||||
if (Composer != null)
|
||||
{
|
||||
foreach (var obj in Composer.HitObjects)
|
||||
AddBlueprintFor(obj.HitObject);
|
||||
}
|
||||
|
||||
selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
|
||||
selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
|
||||
{
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (var o in args.NewItems)
|
||||
SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Select();
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (var o in args.OldItems)
|
||||
SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Deselect();
|
||||
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.HitObjectAdded += AddBlueprintFor;
|
||||
Beatmap.HitObjectRemoved += RemoveBlueprintFor;
|
||||
|
||||
if (Composer != null)
|
||||
{
|
||||
// For pooled rulesets, blueprints must be added for hitobjects already "current" as they would've not been "current" during the async load addition process above.
|
||||
foreach (var obj in Composer.HitObjects)
|
||||
AddBlueprintFor(obj.HitObject);
|
||||
|
||||
Composer.Playfield.HitObjectUsageBegan += AddBlueprintFor;
|
||||
Composer.Playfield.HitObjectUsageFinished += RemoveBlueprintFor;
|
||||
}
|
||||
}
|
||||
|
||||
protected override IEnumerable<SelectionBlueprint<HitObject>> SortForMovement(IReadOnlyList<SelectionBlueprint<HitObject>> blueprints)
|
||||
=> blueprints.OrderBy(b => b.Item.StartTime);
|
||||
|
||||
protected override bool AllowDeselectionDuringDrag => !EditorClock.IsRunning;
|
||||
|
||||
protected override bool ApplySnapResult(SelectionBlueprint<HitObject>[] blueprints, SnapResult result)
|
||||
{
|
||||
if (!base.ApplySnapResult(blueprints, result))
|
||||
return false;
|
||||
|
||||
if (result.Time.HasValue)
|
||||
{
|
||||
// Apply the start time at the newly snapped-to position
|
||||
double offset = result.Time.Value - blueprints.First().Item.StartTime;
|
||||
|
||||
if (offset != 0)
|
||||
Beatmap.PerformOnSelection(obj => obj.StartTime += offset);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void AddBlueprintFor(HitObject item)
|
||||
{
|
||||
if (item is IBarLine)
|
||||
return;
|
||||
|
||||
base.AddBlueprintFor(item);
|
||||
}
|
||||
|
||||
protected override void DragOperationCompleted()
|
||||
{
|
||||
base.DragOperationCompleted();
|
||||
|
||||
// handle positional change etc.
|
||||
foreach (var blueprint in SelectionBlueprints)
|
||||
Beatmap.Update(blueprint.Item);
|
||||
}
|
||||
|
||||
protected override bool OnDoubleClick(DoubleClickEvent e)
|
||||
{
|
||||
if (!base.OnDoubleClick(e))
|
||||
return false;
|
||||
|
||||
EditorClock?.SeekSmoothlyTo(ClickedBlueprint.Item.StartTime);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override Container<SelectionBlueprint<HitObject>> CreateSelectionBlueprintContainer() => new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new EditorSelectionHandler();
|
||||
|
||||
protected override void SelectAll()
|
||||
{
|
||||
Composer.Playfield.KeepAllAlive();
|
||||
|
||||
base.SelectAll();
|
||||
}
|
||||
|
||||
protected override void OnBlueprintSelected(SelectionBlueprint<HitObject> blueprint)
|
||||
{
|
||||
base.OnBlueprintSelected(blueprint);
|
||||
|
||||
Composer.Playfield.SetKeepAlive(blueprint.Item, true);
|
||||
}
|
||||
|
||||
protected override void OnBlueprintDeselected(SelectionBlueprint<HitObject> blueprint)
|
||||
{
|
||||
base.OnBlueprintDeselected(blueprint);
|
||||
|
||||
Composer.Playfield.SetKeepAlive(blueprint.Item, false);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (Beatmap != null)
|
||||
{
|
||||
Beatmap.HitObjectAdded -= AddBlueprintFor;
|
||||
Beatmap.HitObjectRemoved -= RemoveBlueprintFor;
|
||||
}
|
||||
|
||||
if (Composer != null)
|
||||
{
|
||||
Composer.Playfield.HitObjectUsageBegan -= AddBlueprintFor;
|
||||
Composer.Playfield.HitObjectUsageFinished -= RemoveBlueprintFor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,194 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public class EditorSelectionHandler : SelectionHandler<HitObject>
|
||||
{
|
||||
[Resolved]
|
||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
createStateBindables();
|
||||
|
||||
// bring in updates from selection changes
|
||||
EditorBeatmap.HitObjectUpdated += _ => Scheduler.AddOnce(UpdateTernaryStates);
|
||||
|
||||
SelectedItems.BindTo(EditorBeatmap.SelectedHitObjects);
|
||||
SelectedItems.CollectionChanged += (sender, args) =>
|
||||
{
|
||||
Scheduler.AddOnce(UpdateTernaryStates);
|
||||
};
|
||||
}
|
||||
|
||||
protected override void DeleteItems(IEnumerable<HitObject> items) => EditorBeatmap.RemoveRange(items);
|
||||
|
||||
#region Selection State
|
||||
|
||||
/// <summary>
|
||||
/// The state of "new combo" for all selected hitobjects.
|
||||
/// </summary>
|
||||
public readonly Bindable<TernaryState> SelectionNewComboState = new Bindable<TernaryState>();
|
||||
|
||||
/// <summary>
|
||||
/// The state of each sample type for all selected hitobjects. Keys match with <see cref="HitSampleInfo"/> constant specifications.
|
||||
/// </summary>
|
||||
public readonly Dictionary<string, Bindable<TernaryState>> SelectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
|
||||
|
||||
/// <summary>
|
||||
/// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions)
|
||||
/// </summary>
|
||||
private void createStateBindables()
|
||||
{
|
||||
foreach (var sampleName in HitSampleInfo.AllAdditions)
|
||||
{
|
||||
var bindable = new Bindable<TernaryState>
|
||||
{
|
||||
Description = sampleName.Replace("hit", string.Empty).Titleize()
|
||||
};
|
||||
|
||||
bindable.ValueChanged += state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case TernaryState.False:
|
||||
RemoveHitSample(sampleName);
|
||||
break;
|
||||
|
||||
case TernaryState.True:
|
||||
AddHitSample(sampleName);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
SelectionSampleStates[sampleName] = bindable;
|
||||
}
|
||||
|
||||
// new combo
|
||||
SelectionNewComboState.ValueChanged += state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case TernaryState.False:
|
||||
SetNewCombo(false);
|
||||
break;
|
||||
|
||||
case TernaryState.True:
|
||||
SetNewCombo(true);
|
||||
break;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when context menu ternary states may need to be recalculated (selection changed or hitobject updated).
|
||||
/// </summary>
|
||||
protected virtual void UpdateTernaryStates()
|
||||
{
|
||||
SelectionNewComboState.Value = GetStateFromSelection(SelectedItems.OfType<IHasComboInformation>(), h => h.NewCombo);
|
||||
|
||||
foreach (var (sampleName, bindable) in SelectionSampleStates)
|
||||
{
|
||||
bindable.Value = GetStateFromSelection(SelectedItems, h => h.Samples.Any(s => s.Name == sampleName));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a selection target and a function of truth, retrieve the correct ternary state for display.
|
||||
/// </summary>
|
||||
protected TernaryState GetStateFromSelection<T>(IEnumerable<T> selection, Func<T, bool> func)
|
||||
{
|
||||
if (selection.Any(func))
|
||||
return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
|
||||
|
||||
return TernaryState.False;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Ternary state changes
|
||||
|
||||
/// <summary>
|
||||
/// Adds a hit sample to all selected <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="sampleName">The name of the hit sample.</param>
|
||||
public void AddHitSample(string sampleName)
|
||||
{
|
||||
EditorBeatmap.PerformOnSelection(h =>
|
||||
{
|
||||
// Make sure there isn't already an existing sample
|
||||
if (h.Samples.Any(s => s.Name == sampleName))
|
||||
return;
|
||||
|
||||
h.Samples.Add(new HitSampleInfo(sampleName));
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a hit sample from all selected <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="sampleName">The name of the hit sample.</param>
|
||||
public void RemoveHitSample(string sampleName)
|
||||
{
|
||||
EditorBeatmap.PerformOnSelection(h => h.SamplesBindable.RemoveAll(s => s.Name == sampleName));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the new combo state of all selected <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="state">Whether to set or unset.</param>
|
||||
/// <exception cref="InvalidOperationException">Throws if any selected object doesn't implement <see cref="IHasComboInformation"/></exception>
|
||||
public void SetNewCombo(bool state)
|
||||
{
|
||||
EditorBeatmap.PerformOnSelection(h =>
|
||||
{
|
||||
var comboInfo = h as IHasComboInformation;
|
||||
|
||||
if (comboInfo == null || comboInfo.NewCombo == state) return;
|
||||
|
||||
comboInfo.NewCombo = state;
|
||||
EditorBeatmap.Update(h);
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Context Menu
|
||||
|
||||
/// <summary>
|
||||
/// Provide context menu items relevant to current selection. Calling base is not required.
|
||||
/// </summary>
|
||||
/// <param name="selection">The current selection.</param>
|
||||
/// <returns>The relevant menu items.</returns>
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)
|
||||
{
|
||||
if (SelectedBlueprints.All(b => b.Item is IHasComboInformation))
|
||||
{
|
||||
yield return new TernaryStateMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } };
|
||||
}
|
||||
|
||||
yield return new OsuMenuItem("Sound")
|
||||
{
|
||||
Items = SelectionSampleStates.Select(kvp =>
|
||||
new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -11,17 +11,17 @@ using osu.Game.Rulesets.Objects;
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A container for <see cref="SelectionBlueprint"/> ordered by their <see cref="HitObject"/> start times.
|
||||
/// A container for <see cref="SelectionBlueprint{HitObject}"/> ordered by their <see cref="HitObject"/> start times.
|
||||
/// </summary>
|
||||
public sealed class HitObjectOrderedSelectionContainer : Container<SelectionBlueprint>
|
||||
public sealed class HitObjectOrderedSelectionContainer : Container<SelectionBlueprint<HitObject>>
|
||||
{
|
||||
public override void Add(SelectionBlueprint drawable)
|
||||
public override void Add(SelectionBlueprint<HitObject> drawable)
|
||||
{
|
||||
base.Add(drawable);
|
||||
bindStartTime(drawable);
|
||||
}
|
||||
|
||||
public override bool Remove(SelectionBlueprint drawable)
|
||||
public override bool Remove(SelectionBlueprint<HitObject> drawable)
|
||||
{
|
||||
if (!base.Remove(drawable))
|
||||
return false;
|
||||
@ -36,11 +36,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
unbindAllStartTimes();
|
||||
}
|
||||
|
||||
private readonly Dictionary<SelectionBlueprint, IBindable> startTimeMap = new Dictionary<SelectionBlueprint, IBindable>();
|
||||
private readonly Dictionary<SelectionBlueprint<HitObject>, IBindable> startTimeMap = new Dictionary<SelectionBlueprint<HitObject>, IBindable>();
|
||||
|
||||
private void bindStartTime(SelectionBlueprint blueprint)
|
||||
private void bindStartTime(SelectionBlueprint<HitObject> blueprint)
|
||||
{
|
||||
var bindable = blueprint.HitObject.StartTimeBindable.GetBoundCopy();
|
||||
var bindable = blueprint.Item.StartTimeBindable.GetBoundCopy();
|
||||
|
||||
bindable.BindValueChanged(_ =>
|
||||
{
|
||||
@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
startTimeMap[blueprint] = bindable;
|
||||
}
|
||||
|
||||
private void unbindStartTime(SelectionBlueprint blueprint)
|
||||
private void unbindStartTime(SelectionBlueprint<HitObject> blueprint)
|
||||
{
|
||||
startTimeMap[blueprint].UnbindAll();
|
||||
startTimeMap.Remove(blueprint);
|
||||
@ -66,16 +66,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var xObj = (SelectionBlueprint)x;
|
||||
var yObj = (SelectionBlueprint)y;
|
||||
var xObj = (SelectionBlueprint<HitObject>)x;
|
||||
var yObj = (SelectionBlueprint<HitObject>)y;
|
||||
|
||||
// Put earlier blueprints towards the end of the list, so they handle input first
|
||||
int i = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
|
||||
int i = yObj.Item.StartTime.CompareTo(xObj.Item.StartTime);
|
||||
|
||||
if (i != 0) return i;
|
||||
|
||||
// Fall back to end time if the start time is equal.
|
||||
i = yObj.HitObject.GetEndTime().CompareTo(xObj.HitObject.GetEndTime());
|
||||
i = yObj.Item.GetEndTime().CompareTo(xObj.Item.GetEndTime());
|
||||
|
||||
return i == 0 ? CompareReverseChildID(y, x) : i;
|
||||
}
|
||||
|
@ -9,29 +9,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <summary>
|
||||
/// An event which occurs when a <see cref="OverlaySelectionBlueprint"/> is moved.
|
||||
/// </summary>
|
||||
public class MoveSelectionEvent
|
||||
public class MoveSelectionEvent<T>
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="SelectionBlueprint"/> that triggered this <see cref="MoveSelectionEvent"/>.
|
||||
/// The <see cref="SelectionBlueprint{T}"/> that triggered this <see cref="MoveSelectionEvent{T}"/>.
|
||||
/// </summary>
|
||||
public readonly SelectionBlueprint Blueprint;
|
||||
public readonly SelectionBlueprint<T> Blueprint;
|
||||
|
||||
/// <summary>
|
||||
/// The expected screen-space position of the hitobject at the current cursor position.
|
||||
/// The screen-space delta of this move event.
|
||||
/// </summary>
|
||||
public readonly Vector2 ScreenSpacePosition;
|
||||
public readonly Vector2 ScreenSpaceDelta;
|
||||
|
||||
/// <summary>
|
||||
/// The distance between <see cref="ScreenSpacePosition"/> and the hitobject's current position, in the coordinate-space of the hitobject's parent.
|
||||
/// </summary>
|
||||
public readonly Vector2 InstantDelta;
|
||||
|
||||
public MoveSelectionEvent(SelectionBlueprint blueprint, Vector2 screenSpacePosition)
|
||||
public MoveSelectionEvent(SelectionBlueprint<T> blueprint, Vector2 screenSpaceDelta)
|
||||
{
|
||||
Blueprint = blueprint;
|
||||
ScreenSpacePosition = screenSpacePosition;
|
||||
|
||||
InstantDelta = Blueprint.GetInstantDelta(ScreenSpacePosition);
|
||||
ScreenSpaceDelta = screenSpaceDelta;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,43 +4,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A component which outlines <see cref="DrawableHitObject"/>s and handles movement of selections.
|
||||
/// A component which outlines items and handles movement of selections.
|
||||
/// </summary>
|
||||
public class SelectionHandler : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
public abstract class SelectionHandler<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently selected blueprints.
|
||||
/// Should be used when operations are dealing directly with the visible blueprints.
|
||||
/// For more general selection operations, use <see cref="osu.Game.Screens.Edit.EditorBeatmap.SelectedHitObjects"/> instead.
|
||||
/// For more general selection operations, use <see cref="SelectedItems"/> instead.
|
||||
/// </summary>
|
||||
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
|
||||
public IReadOnlyList<SelectionBlueprint<T>> SelectedBlueprints => selectedBlueprints;
|
||||
|
||||
private readonly List<SelectionBlueprint> selectedBlueprints;
|
||||
/// <summary>
|
||||
/// The currently selected items.
|
||||
/// </summary>
|
||||
public readonly BindableList<T> SelectedItems = new BindableList<T>();
|
||||
|
||||
private readonly List<SelectionBlueprint<T>> selectedBlueprints;
|
||||
|
||||
private Drawable content;
|
||||
|
||||
@ -48,15 +49,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
protected SelectionBox SelectionBox { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
protected IEditorChangeHandler ChangeHandler { get; private set; }
|
||||
|
||||
public SelectionHandler()
|
||||
protected SelectionHandler()
|
||||
{
|
||||
selectedBlueprints = new List<SelectionBlueprint>();
|
||||
selectedBlueprints = new List<SelectionBlueprint<T>>();
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
@ -66,8 +64,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
createStateBindables();
|
||||
|
||||
InternalChild = content = new Container
|
||||
{
|
||||
Children = new Drawable[]
|
||||
@ -95,6 +91,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
SelectionBox = CreateSelectionBox(),
|
||||
}
|
||||
};
|
||||
|
||||
SelectedItems.CollectionChanged += (sender, args) =>
|
||||
{
|
||||
Scheduler.AddOnce(updateVisibility);
|
||||
};
|
||||
}
|
||||
|
||||
public SelectionBox CreateSelectionBox()
|
||||
@ -128,45 +129,44 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
#region User Input Handling
|
||||
|
||||
/// <summary>
|
||||
/// Handles the selected <see cref="DrawableHitObject"/>s being moved.
|
||||
/// Handles the selected items being moved.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Just returning true is enough to allow <see cref="HitObject.StartTime"/> updates to take place.
|
||||
/// Just returning true is enough to allow default movement to take place.
|
||||
/// Custom implementation is only required if other attributes are to be considered, like changing columns.
|
||||
/// </remarks>
|
||||
/// <param name="moveEvent">The move event.</param>
|
||||
/// <returns>
|
||||
/// Whether any <see cref="DrawableHitObject"/>s could be moved.
|
||||
/// Returning true will also propagate StartTime changes provided by the closest <see cref="IPositionSnapProvider.SnapScreenSpacePositionToValidTime"/>.
|
||||
/// Whether any items could be moved.
|
||||
/// </returns>
|
||||
public virtual bool HandleMovement(MoveSelectionEvent moveEvent) => false;
|
||||
public virtual bool HandleMovement(MoveSelectionEvent<T> moveEvent) => false;
|
||||
|
||||
/// <summary>
|
||||
/// Handles the selected <see cref="DrawableHitObject"/>s being rotated.
|
||||
/// Handles the selected items being rotated.
|
||||
/// </summary>
|
||||
/// <param name="angle">The delta angle to apply to the selection.</param>
|
||||
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be rotated.</returns>
|
||||
/// <returns>Whether any items could be rotated.</returns>
|
||||
public virtual bool HandleRotation(float angle) => false;
|
||||
|
||||
/// <summary>
|
||||
/// Handles the selected <see cref="DrawableHitObject"/>s being scaled.
|
||||
/// Handles the selected items being scaled.
|
||||
/// </summary>
|
||||
/// <param name="scale">The delta scale to apply, in playfield local coordinates.</param>
|
||||
/// <param name="scale">The delta scale to apply, in local coordinates.</param>
|
||||
/// <param name="anchor">The point of reference where the scale is originating from.</param>
|
||||
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be scaled.</returns>
|
||||
/// <returns>Whether any items could be scaled.</returns>
|
||||
public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false;
|
||||
|
||||
/// <summary>
|
||||
/// Handles the selected <see cref="DrawableHitObject"/>s being flipped.
|
||||
/// Handles the selected items being flipped.
|
||||
/// </summary>
|
||||
/// <param name="direction">The direction to flip</param>
|
||||
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be flipped.</returns>
|
||||
/// <returns>Whether any items could be flipped.</returns>
|
||||
public virtual bool HandleFlip(Direction direction) => false;
|
||||
|
||||
/// <summary>
|
||||
/// Handles the selected <see cref="DrawableHitObject"/>s being reversed pattern-wise.
|
||||
/// Handles the selected items being reversed pattern-wise.
|
||||
/// </summary>
|
||||
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be reversed.</returns>
|
||||
/// <returns>Whether any items could be reversed.</returns>
|
||||
public virtual bool HandleReverse() => false;
|
||||
|
||||
public bool OnPressed(PlatformAction action)
|
||||
@ -174,7 +174,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
switch (action.ActionMethod)
|
||||
{
|
||||
case PlatformActionMethod.Delete:
|
||||
deleteSelected();
|
||||
DeleteSelected();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -198,24 +198,23 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// Handle a blueprint becoming selected.
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
internal void HandleSelected(SelectionBlueprint blueprint)
|
||||
internal virtual void HandleSelected(SelectionBlueprint<T> blueprint)
|
||||
{
|
||||
selectedBlueprints.Add(blueprint);
|
||||
// there are potentially multiple SelectionHandlers active, but we only want to add items to the selected list once.
|
||||
if (!SelectedItems.Contains(blueprint.Item))
|
||||
SelectedItems.Add(blueprint.Item);
|
||||
|
||||
// there are potentially multiple SelectionHandlers active, but we only want to add hitobjects to the selected list once.
|
||||
if (!EditorBeatmap.SelectedHitObjects.Contains(blueprint.HitObject))
|
||||
EditorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);
|
||||
selectedBlueprints.Add(blueprint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle a blueprint becoming deselected.
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
internal void HandleDeselected(SelectionBlueprint blueprint)
|
||||
internal virtual void HandleDeselected(SelectionBlueprint<T> blueprint)
|
||||
{
|
||||
SelectedItems.Remove(blueprint.Item);
|
||||
selectedBlueprints.Remove(blueprint);
|
||||
|
||||
EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -224,7 +223,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
/// <param name="e">The mouse event responsible for selection.</param>
|
||||
/// <returns>Whether a selection was performed.</returns>
|
||||
internal bool MouseDownSelectionRequested(SelectionBlueprint blueprint, MouseButtonEvent e)
|
||||
internal bool MouseDownSelectionRequested(SelectionBlueprint<T> blueprint, MouseButtonEvent e)
|
||||
{
|
||||
if (e.ShiftPressed && e.Button == MouseButton.Right)
|
||||
{
|
||||
@ -248,7 +247,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
/// <param name="e">The mouse event responsible for deselection.</param>
|
||||
/// <returns>Whether a deselection was performed.</returns>
|
||||
internal bool MouseUpSelectionRequested(SelectionBlueprint blueprint, MouseButtonEvent e)
|
||||
internal bool MouseUpSelectionRequested(SelectionBlueprint<T> blueprint, MouseButtonEvent e)
|
||||
{
|
||||
if (blueprint.IsSelected)
|
||||
{
|
||||
@ -259,23 +258,29 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return false;
|
||||
}
|
||||
|
||||
private void handleQuickDeletion(SelectionBlueprint blueprint)
|
||||
private void handleQuickDeletion(SelectionBlueprint<T> blueprint)
|
||||
{
|
||||
if (blueprint.HandleQuickDeletion())
|
||||
return;
|
||||
|
||||
if (!blueprint.IsSelected)
|
||||
EditorBeatmap.Remove(blueprint.HitObject);
|
||||
DeleteItems(new[] { blueprint.Item });
|
||||
else
|
||||
deleteSelected();
|
||||
DeleteSelected();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called whenever the deletion of items has been requested.
|
||||
/// </summary>
|
||||
/// <param name="items">The items to be deleted.</param>
|
||||
protected abstract void DeleteItems(IEnumerable<T> items);
|
||||
|
||||
/// <summary>
|
||||
/// Ensure the blueprint is in a selected state.
|
||||
/// </summary>
|
||||
/// <param name="blueprint">The blueprint to select.</param>
|
||||
/// <returns>Whether selection state was changed.</returns>
|
||||
private bool ensureSelected(SelectionBlueprint blueprint)
|
||||
private bool ensureSelected(SelectionBlueprint<T> blueprint)
|
||||
{
|
||||
if (blueprint.IsSelected)
|
||||
return false;
|
||||
@ -285,9 +290,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
private void deleteSelected()
|
||||
protected void DeleteSelected()
|
||||
{
|
||||
EditorBeatmap.RemoveRange(selectedBlueprints.Select(b => b.HitObject));
|
||||
DeleteItems(selectedBlueprints.Select(b => b.Item));
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -295,11 +300,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
#region Outline Display
|
||||
|
||||
/// <summary>
|
||||
/// Updates whether this <see cref="SelectionHandler"/> is visible.
|
||||
/// Updates whether this <see cref="SelectionHandler{T}"/> is visible.
|
||||
/// </summary>
|
||||
private void updateVisibility()
|
||||
{
|
||||
int count = EditorBeatmap.SelectedHitObjects.Count;
|
||||
int count = SelectedItems.Count;
|
||||
|
||||
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
|
||||
|
||||
@ -308,7 +313,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Triggered whenever the set of selected objects changes.
|
||||
/// Triggered whenever the set of selected items changes.
|
||||
/// Should update the selection box's state to match supported operations.
|
||||
/// </summary>
|
||||
protected virtual void OnSelectionChanged()
|
||||
@ -322,159 +327,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (selectedBlueprints.Count == 0)
|
||||
return;
|
||||
|
||||
// Move the rectangle to cover the hitobjects
|
||||
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||
// Move the rectangle to cover the items
|
||||
RectangleF selectionRect = ToLocalSpace(selectedBlueprints[0].SelectionQuad).AABBFloat;
|
||||
|
||||
foreach (var blueprint in selectedBlueprints)
|
||||
{
|
||||
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(blueprint.SelectionQuad.TopLeft));
|
||||
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(blueprint.SelectionQuad.BottomRight));
|
||||
}
|
||||
for (int i = 1; i < selectedBlueprints.Count; i++)
|
||||
selectionRect = RectangleF.Union(selectionRect, ToLocalSpace(selectedBlueprints[i].SelectionQuad).AABBFloat);
|
||||
|
||||
topLeft -= new Vector2(5);
|
||||
bottomRight += new Vector2(5);
|
||||
selectionRect = selectionRect.Inflate(5f);
|
||||
|
||||
content.Size = bottomRight - topLeft;
|
||||
content.Position = topLeft;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Sample Changes
|
||||
|
||||
/// <summary>
|
||||
/// Adds a hit sample to all selected <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="sampleName">The name of the hit sample.</param>
|
||||
public void AddHitSample(string sampleName)
|
||||
{
|
||||
EditorBeatmap.PerformOnSelection(h =>
|
||||
{
|
||||
// Make sure there isn't already an existing sample
|
||||
if (h.Samples.Any(s => s.Name == sampleName))
|
||||
return;
|
||||
|
||||
h.Samples.Add(new HitSampleInfo(sampleName));
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the new combo state of all selected <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="state">Whether to set or unset.</param>
|
||||
/// <exception cref="InvalidOperationException">Throws if any selected object doesn't implement <see cref="IHasComboInformation"/></exception>
|
||||
public void SetNewCombo(bool state)
|
||||
{
|
||||
EditorBeatmap.PerformOnSelection(h =>
|
||||
{
|
||||
var comboInfo = h as IHasComboInformation;
|
||||
|
||||
if (comboInfo == null || comboInfo.NewCombo == state) return;
|
||||
|
||||
comboInfo.NewCombo = state;
|
||||
EditorBeatmap.Update(h);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a hit sample from all selected <see cref="HitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="sampleName">The name of the hit sample.</param>
|
||||
public void RemoveHitSample(string sampleName)
|
||||
{
|
||||
EditorBeatmap.PerformOnSelection(h => h.SamplesBindable.RemoveAll(s => s.Name == sampleName));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Selection State
|
||||
|
||||
/// <summary>
|
||||
/// The state of "new combo" for all selected hitobjects.
|
||||
/// </summary>
|
||||
public readonly Bindable<TernaryState> SelectionNewComboState = new Bindable<TernaryState>();
|
||||
|
||||
/// <summary>
|
||||
/// The state of each sample type for all selected hitobjects. Keys match with <see cref="HitSampleInfo"/> constant specifications.
|
||||
/// </summary>
|
||||
public readonly Dictionary<string, Bindable<TernaryState>> SelectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
|
||||
|
||||
/// <summary>
|
||||
/// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions)
|
||||
/// </summary>
|
||||
private void createStateBindables()
|
||||
{
|
||||
foreach (var sampleName in HitSampleInfo.AllAdditions)
|
||||
{
|
||||
var bindable = new Bindable<TernaryState>
|
||||
{
|
||||
Description = sampleName.Replace("hit", string.Empty).Titleize()
|
||||
};
|
||||
|
||||
bindable.ValueChanged += state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case TernaryState.False:
|
||||
RemoveHitSample(sampleName);
|
||||
break;
|
||||
|
||||
case TernaryState.True:
|
||||
AddHitSample(sampleName);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
SelectionSampleStates[sampleName] = bindable;
|
||||
}
|
||||
|
||||
// new combo
|
||||
SelectionNewComboState.ValueChanged += state =>
|
||||
{
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case TernaryState.False:
|
||||
SetNewCombo(false);
|
||||
break;
|
||||
|
||||
case TernaryState.True:
|
||||
SetNewCombo(true);
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
// bring in updates from selection changes
|
||||
EditorBeatmap.HitObjectUpdated += _ => Scheduler.AddOnce(UpdateTernaryStates);
|
||||
EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) =>
|
||||
{
|
||||
Scheduler.AddOnce(updateVisibility);
|
||||
Scheduler.AddOnce(UpdateTernaryStates);
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when context menu ternary states may need to be recalculated (selection changed or hitobject updated).
|
||||
/// </summary>
|
||||
protected virtual void UpdateTernaryStates()
|
||||
{
|
||||
SelectionNewComboState.Value = GetStateFromSelection(EditorBeatmap.SelectedHitObjects.OfType<IHasComboInformation>(), h => h.NewCombo);
|
||||
|
||||
foreach (var (sampleName, bindable) in SelectionSampleStates)
|
||||
{
|
||||
bindable.Value = GetStateFromSelection(EditorBeatmap.SelectedHitObjects, h => h.Samples.Any(s => s.Name == sampleName));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given a selection target and a function of truth, retrieve the correct ternary state for display.
|
||||
/// </summary>
|
||||
protected TernaryState GetStateFromSelection<T>(IEnumerable<T> selection, Func<T, bool> func)
|
||||
{
|
||||
if (selection.Any(func))
|
||||
return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;
|
||||
|
||||
return TernaryState.False;
|
||||
content.Position = selectionRect.Location;
|
||||
content.Size = selectionRect.Size;
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -485,30 +347,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!selectedBlueprints.Any(b => b.IsHovered))
|
||||
if (!SelectedBlueprints.Any(b => b.IsHovered))
|
||||
return Array.Empty<MenuItem>();
|
||||
|
||||
var items = new List<MenuItem>();
|
||||
|
||||
items.AddRange(GetContextMenuItemsForSelection(selectedBlueprints));
|
||||
items.AddRange(GetContextMenuItemsForSelection(SelectedBlueprints));
|
||||
|
||||
if (selectedBlueprints.All(b => b.HitObject is IHasComboInformation))
|
||||
{
|
||||
items.Add(new TernaryStateMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } });
|
||||
}
|
||||
if (SelectedBlueprints.Count == 1)
|
||||
items.AddRange(SelectedBlueprints[0].ContextMenuItems);
|
||||
|
||||
if (selectedBlueprints.Count == 1)
|
||||
items.AddRange(selectedBlueprints[0].ContextMenuItems);
|
||||
|
||||
items.AddRange(new[]
|
||||
{
|
||||
new OsuMenuItem("Sound")
|
||||
{
|
||||
Items = SelectionSampleStates.Select(kvp =>
|
||||
new TernaryStateMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
|
||||
},
|
||||
new OsuMenuItem("Delete", MenuItemType.Destructive, deleteSelected),
|
||||
});
|
||||
items.Add(new OsuMenuItem("Delete", MenuItemType.Destructive, DeleteSelected));
|
||||
|
||||
return items.ToArray();
|
||||
}
|
||||
@ -519,7 +368,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// </summary>
|
||||
/// <param name="selection">The current selection.</param>
|
||||
/// <returns>The relevant menu items.</returns>
|
||||
protected virtual IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
|
||||
protected virtual IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<T>> selection)
|
||||
=> Enumerable.Empty<MenuItem>();
|
||||
|
||||
#endregion
|
||||
|
@ -25,20 +25,17 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
internal class TimelineBlueprintContainer : BlueprintContainer
|
||||
internal class TimelineBlueprintContainer : EditorBlueprintContainer
|
||||
{
|
||||
[Resolved(CanBeNull = true)]
|
||||
private Timeline timeline { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private EditorBeatmap beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
private DragEvent lastDragEvent;
|
||||
private Bindable<HitObject> placement;
|
||||
private SelectionBlueprint placementBlueprint;
|
||||
private SelectionBlueprint<HitObject> placementBlueprint;
|
||||
|
||||
private SelectableAreaBackground backgroundBox;
|
||||
|
||||
@ -76,7 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
base.LoadComplete();
|
||||
DragBox.Alpha = 0;
|
||||
|
||||
placement = beatmap.PlacementObject.GetBoundCopy();
|
||||
placement = Beatmap.PlacementObject.GetBoundCopy();
|
||||
placement.ValueChanged += placementChanged;
|
||||
}
|
||||
|
||||
@ -100,7 +97,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}
|
||||
}
|
||||
|
||||
protected override Container<SelectionBlueprint> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
|
||||
protected override Container<SelectionBlueprint<HitObject>> CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
@ -160,7 +157,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
// remove objects from the stack as long as their end time is in the past.
|
||||
while (currentConcurrentObjects.TryPeek(out HitObject hitObject))
|
||||
{
|
||||
if (Precision.AlmostBigger(hitObject.GetEndTime(), b.HitObject.StartTime, 1))
|
||||
if (Precision.AlmostBigger(hitObject.GetEndTime(), b.Item.StartTime, 1))
|
||||
break;
|
||||
|
||||
currentConcurrentObjects.Pop();
|
||||
@ -168,7 +165,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
// if the stack gets too high, we should have space below it to display the next batch of objects.
|
||||
// importantly, we only do this if time has incremented, else a stack of hitobjects all at the same time value would start to overlap themselves.
|
||||
if (currentConcurrentObjects.TryPeek(out HitObject h) && !Precision.AlmostEquals(h.StartTime, b.HitObject.StartTime, 1))
|
||||
if (currentConcurrentObjects.TryPeek(out HitObject h) && !Precision.AlmostEquals(h.StartTime, b.Item.StartTime, 1))
|
||||
{
|
||||
if (currentConcurrentObjects.Count >= stack_reset_count)
|
||||
currentConcurrentObjects.Clear();
|
||||
@ -176,15 +173,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
b.Y = -(stack_offset * currentConcurrentObjects.Count);
|
||||
|
||||
currentConcurrentObjects.Push(b.HitObject);
|
||||
currentConcurrentObjects.Push(b.Item);
|
||||
}
|
||||
}
|
||||
|
||||
protected override SelectionHandler CreateSelectionHandler() => new TimelineSelectionHandler();
|
||||
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new TimelineSelectionHandler();
|
||||
|
||||
protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
|
||||
protected override SelectionBlueprint<HitObject> CreateBlueprintFor(HitObject item)
|
||||
{
|
||||
return new TimelineHitObjectBlueprint(hitObject)
|
||||
return new TimelineHitObjectBlueprint(item)
|
||||
{
|
||||
OnDragHandled = handleScrollViaDrag
|
||||
};
|
||||
@ -239,10 +236,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}
|
||||
}
|
||||
|
||||
internal class TimelineSelectionHandler : SelectionHandler, IKeyBindingHandler<GlobalAction>
|
||||
internal class TimelineSelectionHandler : EditorSelectionHandler, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
// for now we always allow movement. snapping is provided by the Timeline's "distance" snap implementation
|
||||
public override bool HandleMovement(MoveSelectionEvent moveEvent) => true;
|
||||
public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent) => true;
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
@ -344,13 +341,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}
|
||||
}
|
||||
|
||||
protected class TimelineSelectionBlueprintContainer : Container<SelectionBlueprint>
|
||||
protected class TimelineSelectionBlueprintContainer : Container<SelectionBlueprint<HitObject>>
|
||||
{
|
||||
protected override Container<SelectionBlueprint> Content { get; }
|
||||
protected override Container<SelectionBlueprint<HitObject>> Content { get; }
|
||||
|
||||
public TimelineSelectionBlueprintContainer()
|
||||
{
|
||||
AddInternal(new TimelinePart<SelectionBlueprint>(Content = new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
|
||||
AddInternal(new TimelinePart<SelectionBlueprint<HitObject>>(Content = new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
public class TimelineHitObjectBlueprint : SelectionBlueprint
|
||||
public class TimelineHitObjectBlueprint : SelectionBlueprint<HitObject>
|
||||
{
|
||||
private const float circle_size = 38;
|
||||
|
||||
@ -49,13 +49,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; }
|
||||
|
||||
public TimelineHitObjectBlueprint(HitObject hitObject)
|
||||
: base(hitObject)
|
||||
public TimelineHitObjectBlueprint(HitObject item)
|
||||
: base(item)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft;
|
||||
Origin = Anchor.CentreLeft;
|
||||
|
||||
startTime = hitObject.StartTimeBindable.GetBoundCopy();
|
||||
startTime = item.StartTimeBindable.GetBoundCopy();
|
||||
startTime.BindValueChanged(time => X = (float)time.NewValue, true);
|
||||
|
||||
RelativePositionAxes = Axes.X;
|
||||
@ -95,9 +95,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
},
|
||||
});
|
||||
|
||||
if (hitObject is IHasDuration)
|
||||
if (item is IHasDuration)
|
||||
{
|
||||
colouredComponents.Add(new DragArea(hitObject)
|
||||
colouredComponents.Add(new DragArea(item)
|
||||
{
|
||||
OnDragHandled = e => OnDragHandled?.Invoke(e)
|
||||
});
|
||||
@ -108,7 +108,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (HitObject is IHasComboInformation comboInfo)
|
||||
if (Item is IHasComboInformation comboInfo)
|
||||
{
|
||||
indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
|
||||
indexInCurrentComboBindable.BindValueChanged(_ => updateComboIndex(), true);
|
||||
@ -136,7 +136,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private void updateComboColour()
|
||||
{
|
||||
if (!(HitObject is IHasComboInformation combo))
|
||||
if (!(Item is IHasComboInformation combo))
|
||||
return;
|
||||
|
||||
var comboColours = skin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty<Color4>();
|
||||
@ -152,7 +152,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
border.Hide();
|
||||
}
|
||||
|
||||
if (HitObject is IHasDuration duration && duration.Duration > 0)
|
||||
if (Item is IHasDuration duration && duration.Duration > 0)
|
||||
circle.Colour = ColourInfo.GradientHorizontal(comboColour, comboColour.Lighten(0.4f));
|
||||
else
|
||||
circle.Colour = comboColour;
|
||||
@ -166,14 +166,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
base.Update();
|
||||
|
||||
// no bindable so we perform this every update
|
||||
float duration = (float)(HitObject.GetEndTime() - HitObject.StartTime);
|
||||
float duration = (float)(Item.GetEndTime() - Item.StartTime);
|
||||
|
||||
if (Width != duration)
|
||||
{
|
||||
Width = duration;
|
||||
|
||||
// kind of haphazard but yeah, no bindables.
|
||||
if (HitObject is IHasRepeats repeats)
|
||||
if (Item is IHasRepeats repeats)
|
||||
updateRepeats(repeats);
|
||||
}
|
||||
}
|
||||
|
@ -301,13 +301,7 @@ namespace osu.Game.Screens.Edit
|
||||
return list.Count - 1;
|
||||
}
|
||||
|
||||
public double SnapTime(double time, double? referenceTime)
|
||||
{
|
||||
var timingPoint = ControlPointInfo.TimingPointAt(referenceTime ?? time);
|
||||
var beatLength = timingPoint.BeatLength / BeatDivisor;
|
||||
|
||||
return timingPoint.Time + (int)Math.Round((time - timingPoint.Time) / beatLength, MidpointRounding.AwayFromZero) * beatLength;
|
||||
}
|
||||
public double SnapTime(double time, double? referenceTime) => ControlPointInfo.GetClosestSnappedTime(time, BeatDivisor, referenceTime);
|
||||
|
||||
public double GetBeatLengthAtTime(double referenceTime) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor;
|
||||
|
||||
|
@ -144,9 +144,15 @@ namespace osu.Game.Users
|
||||
[JsonProperty(@"unranked_beatmapset_count")]
|
||||
public int UnrankedBeatmapsetCount;
|
||||
|
||||
[JsonProperty(@"scores_best_count")]
|
||||
public int ScoresBestCount;
|
||||
|
||||
[JsonProperty(@"scores_first_count")]
|
||||
public int ScoresFirstCount;
|
||||
|
||||
[JsonProperty(@"scores_recent_count")]
|
||||
public int ScoresRecentCount;
|
||||
|
||||
[JsonProperty(@"beatmap_playcounts_count")]
|
||||
public int BeatmapPlaycountsCount;
|
||||
|
||||
|
@ -19,7 +19,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="DiffPlex" Version="1.7.0" />
|
||||
<PackageReference Include="Humanizer" Version="2.9.9" />
|
||||
<PackageReference Include="Humanizer" Version="2.8.26" />
|
||||
<PackageReference Include="MessagePack" Version="2.2.85" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="5.0.5" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="5.0.5" />
|
||||
|
@ -89,7 +89,7 @@
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<PackageReference Include="DiffPlex" Version="1.6.3" />
|
||||
<PackageReference Include="Humanizer" Version="2.9.9" />
|
||||
<PackageReference Include="Humanizer" Version="2.8.26" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
|
Loading…
Reference in New Issue
Block a user