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Merge pull request #12962 from peppy/fix-slow-load-test-failure
Fix `SlowLoadPlayer` potentially not being instantiated in time for test
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commit
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@ -88,13 +88,18 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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beforeLoadAction?.Invoke();
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prepareBeatmap();
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LoadScreen(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive)));
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}
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private void prepareBeatmap()
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
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mod.ApplyToTrack(Beatmap.Value.Track);
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LoadScreen(loader = new TestPlayerLoader(() => player = new TestPlayer(interactive, interactive)));
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}
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[Test]
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@ -178,10 +183,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("load slow dummy beatmap", () =>
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{
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LoadScreen(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
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Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
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prepareBeatmap();
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slowPlayer = new SlowLoadPlayer(false, false);
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LoadScreen(loader = new TestPlayerLoader(() => slowPlayer));
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});
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AddStep("schedule slow load", () => Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000));
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AddUntilStep("wait for player to be current", () => slowPlayer.IsCurrentScreen());
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}
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