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Simplify HitObjectLifetimeEntry logic a bit
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parent
003553aba3
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@ -45,23 +45,16 @@ namespace osu.Game.Rulesets.Objects
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// This method is called even if `start == LifetimeStart` when `KeepAlive` is true (necessary to update `realLifetimeStart`).
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protected override void SetLifetimeStart(double start)
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{
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// This assignment cannot be done in `SetLifetime` because otherwise setting only `LifetimeStart` will make `realLifetimeEnd` to be lost.
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realLifetimeStart = start;
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base.SetLifetimeStart(start);
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if (!keepAlive)
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base.SetLifetimeStart(start);
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}
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protected override void SetLifetimeEnd(double end)
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{
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realLifetimeEnd = end;
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base.SetLifetimeEnd(end);
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}
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protected override void SetLifetime(double start, double end)
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{
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if (keepAlive)
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base.SetLifetime(double.MinValue, double.MaxValue);
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else
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base.SetLifetime(start, end);
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if (!keepAlive)
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base.SetLifetimeEnd(end);
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}
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private bool keepAlive;
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@ -77,7 +70,10 @@ namespace osu.Game.Rulesets.Objects
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return;
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keepAlive = value;
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SetLifetime(realLifetimeStart, realLifetimeEnd);
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if (keepAlive)
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SetLifetime(double.MinValue, double.MaxValue);
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else
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SetLifetime(realLifetimeStart, realLifetimeEnd);
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}
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}
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