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mirror of https://github.com/ppy/osu.git synced 2024-09-22 10:07:36 +08:00

Add InterpretationSection and its bindable in IssueList

We'll eventually connect that bindable so that checks can access it.
This commit is contained in:
Naxess 2021-05-12 01:32:18 +02:00
parent 75adec57eb
commit 4aeaec6ecc
3 changed files with 39 additions and 0 deletions

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@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Edit.Verify
{
internal class InterpretationSection : Section
{
public InterpretationSection(IssueList issueList)
: base(issueList)
{
}
protected override string Header => "Interpretation";
[BackgroundDependencyLoader]
private void load()
{
var dropdown = new SettingsEnumDropdown<DifficultyRating>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TooltipText = "Affects checks that depend on difficulty level"
};
dropdown.Current.BindTo(IssueList.InterpretedDifficulty);
Flow.Add(dropdown);
}
}
}

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@ -36,6 +36,8 @@ namespace osu.Game.Screens.Edit.Verify
public Dictionary<IssueType, Bindable<bool>> ShowType { get; set; }
public Bindable<DifficultyRating> InterpretedDifficulty { get; set; }
private IBeatmapVerifier rulesetVerifier;
private BeatmapVerifier generalVerifier;
@ -53,6 +55,8 @@ namespace osu.Game.Screens.Edit.Verify
generalVerifier = new BeatmapVerifier();
rulesetVerifier = beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
InterpretedDifficulty = new Bindable<DifficultyRating>(beatmap.BeatmapInfo.DifficultyRating);
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]

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@ -17,6 +17,7 @@ namespace osu.Game.Screens.Edit.Verify
protected override IReadOnlyList<Drawable> CreateSections() => new Drawable[]
{
new InterpretationSection(issueList),
new VisibilitySection(issueList)
};
}