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Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks

This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.

See next commit for example.
This commit is contained in:
Naxess 2021-05-12 02:29:18 +02:00
parent 4aeaec6ecc
commit c13b93e6f1
16 changed files with 96 additions and 47 deletions

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Checks;
@ -224,12 +225,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
private void assertOk(IBeatmap beatmap)
{
Assert.That(check.Run(beatmap, new TestWorkingBeatmap(beatmap)), Is.Empty);
var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
Assert.That(check.Run(beatmap, context), Is.Empty);
}
private void assertOffscreenCircle(IBeatmap beatmap)
{
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
var issues = check.Run(beatmap, context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenCircle);
@ -237,7 +240,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
private void assertOffscreenSlider(IBeatmap beatmap)
{
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
var issues = check.Run(beatmap, context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckOffscreenObjects.IssueTemplateOffscreenSlider);

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@ -3,6 +3,7 @@
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
new IssueTemplateOffscreenSlider(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
{
foreach (var hitobject in playableBeatmap.HitObjects)
{

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@ -17,9 +17,9 @@ namespace osu.Game.Rulesets.Osu.Edit
new CheckOffscreenObjects()
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
{
return checks.SelectMany(check => check.Run(playableBeatmap, workingBeatmap));
return checks.SelectMany(check => check.Run(playableBeatmap, context));
}
}
}

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@ -6,6 +6,7 @@ using Moq;
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
@ -40,23 +41,23 @@ namespace osu.Game.Tests.Editing.Checks
mock.SetupGet(w => w.Beatmap).Returns(beatmap);
mock.SetupGet(w => w.Track).Returns((Track)null);
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
Assert.That(check.Run(beatmap, new BeatmapVerifierContext(mock.Object)), Is.Empty);
}
[Test]
public void TestAcceptable()
{
var mock = getMockWorkingBeatmap(192);
var context = getContext(192);
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
Assert.That(check.Run(beatmap, context), Is.Empty);
}
[Test]
public void TestNullBitrate()
{
var mock = getMockWorkingBeatmap(null);
var context = getContext(null);
var issues = check.Run(beatmap, mock.Object).ToList();
var issues = check.Run(beatmap, context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
@ -65,9 +66,9 @@ namespace osu.Game.Tests.Editing.Checks
[Test]
public void TestZeroBitrate()
{
var mock = getMockWorkingBeatmap(0);
var context = getContext(0);
var issues = check.Run(beatmap, mock.Object).ToList();
var issues = check.Run(beatmap, context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
@ -76,9 +77,9 @@ namespace osu.Game.Tests.Editing.Checks
[Test]
public void TestTooHighBitrate()
{
var mock = getMockWorkingBeatmap(320);
var context = getContext(320);
var issues = check.Run(beatmap, mock.Object).ToList();
var issues = check.Run(beatmap, context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
@ -87,14 +88,19 @@ namespace osu.Game.Tests.Editing.Checks
[Test]
public void TestTooLowBitrate()
{
var mock = getMockWorkingBeatmap(64);
var context = getContext(64);
var issues = check.Run(beatmap, mock.Object).ToList();
var issues = check.Run(beatmap, context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate);
}
private BeatmapVerifierContext getContext(int? audioBitrate)
{
return new BeatmapVerifierContext(getMockWorkingBeatmap(audioBitrate).Object);
}
/// <summary>
/// Returns the mock of the working beatmap with the given audio properties.
/// </summary>

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@ -9,6 +9,7 @@ using Moq;
using NUnit.Framework;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using FileInfo = osu.Game.IO.FileInfo;
@ -53,25 +54,25 @@ namespace osu.Game.Tests.Editing.Checks
{
// While this is a problem, it is out of scope for this check and is caught by a different one.
beatmap.Metadata.BackgroundFile = null;
var mock = getMockWorkingBeatmap(null, System.Array.Empty<byte>());
var context = getContext(null, System.Array.Empty<byte>());
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
Assert.That(check.Run(beatmap, context), Is.Empty);
}
[Test]
public void TestAcceptable()
{
var mock = getMockWorkingBeatmap(new Texture(1920, 1080));
var context = getContext(new Texture(1920, 1080));
Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
Assert.That(check.Run(beatmap, context), Is.Empty);
}
[Test]
public void TestTooHighResolution()
{
var mock = getMockWorkingBeatmap(new Texture(3840, 2160));
var context = getContext(new Texture(3840, 2160));
var issues = check.Run(beatmap, mock.Object).ToList();
var issues = check.Run(beatmap, context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooHighResolution);
@ -80,9 +81,9 @@ namespace osu.Game.Tests.Editing.Checks
[Test]
public void TestLowResolution()
{
var mock = getMockWorkingBeatmap(new Texture(640, 480));
var context = getContext(new Texture(640, 480));
var issues = check.Run(beatmap, mock.Object).ToList();
var issues = check.Run(beatmap, context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateLowResolution);
@ -91,9 +92,9 @@ namespace osu.Game.Tests.Editing.Checks
[Test]
public void TestTooLowResolution()
{
var mock = getMockWorkingBeatmap(new Texture(100, 100));
var context = getContext(new Texture(100, 100));
var issues = check.Run(beatmap, mock.Object).ToList();
var issues = check.Run(beatmap, context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooLowResolution);
@ -102,14 +103,19 @@ namespace osu.Game.Tests.Editing.Checks
[Test]
public void TestTooUncompressed()
{
var mock = getMockWorkingBeatmap(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
var context = getContext(new Texture(1920, 1080), new byte[1024 * 1024 * 3]);
var issues = check.Run(beatmap, mock.Object).ToList();
var issues = check.Run(beatmap, context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckBackgroundQuality.IssueTemplateTooUncompressed);
}
private BeatmapVerifierContext getContext(Texture background, [CanBeNull] byte[] fileBytes = null)
{
return new BeatmapVerifierContext(getMockWorkingBeatmap(background, fileBytes).Object);
}
/// <summary>
/// Returns the mock of the working beatmap with the given background and filesize.
/// </summary>

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
@ -45,7 +46,8 @@ namespace osu.Game.Tests.Editing.Checks
[Test]
public void TestBackgroundSetAndInFiles()
{
Assert.That(check.Run(beatmap, new TestWorkingBeatmap(beatmap)), Is.Empty);
var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
Assert.That(check.Run(beatmap, context), Is.Empty);
}
[Test]
@ -53,7 +55,8 @@ namespace osu.Game.Tests.Editing.Checks
{
beatmap.BeatmapInfo.BeatmapSet.Files.Clear();
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
var issues = check.Run(beatmap, context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateDoesNotExist);
@ -64,7 +67,8 @@ namespace osu.Game.Tests.Editing.Checks
{
beatmap.Metadata.BackgroundFile = null;
var issues = check.Run(beatmap, new TestWorkingBeatmap(beatmap)).ToList();
var context = new BeatmapVerifierContext(new TestWorkingBeatmap(beatmap));
var issues = check.Run(beatmap, context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckFilePresence.IssueTemplateNoneSet);

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@ -29,9 +29,9 @@ namespace osu.Game.Rulesets.Edit
new CheckConcurrentObjects()
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
{
return checks.SelectMany(check => check.Run(playableBeatmap, workingBeatmap));
return checks.SelectMany(check => check.Run(playableBeatmap, context));
}
}
}

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@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// Represents the context provided by the beatmap verifier to the checks it runs.
/// Contains information about what is being checked and how it should be checked.
/// </summary>
public class BeatmapVerifierContext
{
/// <summary>
/// The working beatmap instance of the current beatmap.
/// </summary>
public readonly IWorkingBeatmap WorkingBeatmap;
public BeatmapVerifierContext(IWorkingBeatmap workingBeatmap)
{
WorkingBeatmap = workingBeatmap;
}
}
}

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@ -26,13 +26,13 @@ namespace osu.Game.Rulesets.Edit.Checks
new IssueTemplateNoBitrate(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
{
var audioFile = playableBeatmap.Metadata?.AudioFile;
if (audioFile == null)
yield break;
var track = workingBeatmap.Track;
var track = context.WorkingBeatmap.Track;
if (track?.Bitrate == null || track.Bitrate.Value == 0)
yield return new IssueTemplateNoBitrate(this).Create();

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@ -30,13 +30,13 @@ namespace osu.Game.Rulesets.Edit.Checks
new IssueTemplateTooUncompressed(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
{
var backgroundFile = playableBeatmap.Metadata?.BackgroundFile;
if (backgroundFile == null)
yield break;
var texture = workingBeatmap.Background;
var texture = context.WorkingBeatmap.Background;
if (texture == null)
yield break;
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit.Checks
yield return new IssueTemplateLowResolution(this).Create(texture.Width, texture.Height);
string storagePath = playableBeatmap.BeatmapInfo.BeatmapSet.GetPathForFile(backgroundFile);
double filesizeMb = workingBeatmap.GetStream(storagePath).Length / (1024d * 1024d);
double filesizeMb = context.WorkingBeatmap.GetStream(storagePath).Length / (1024d * 1024d);
if (filesizeMb > max_filesize_mb)
yield return new IssueTemplateTooUncompressed(this).Create(filesizeMb);

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Edit.Checks
new IssueTemplateConcurrentDifferent(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
{
for (int i = 0; i < playableBeatmap.HitObjects.Count - 1; ++i)
{

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Edit.Checks
new IssueTemplateDoesNotExist(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
{
var filename = GetFilename(playableBeatmap);

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Edit.Checks
new IssueTemplateSmallUnsnap(this)
};
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
{
var controlPointInfo = playableBeatmap.ControlPointInfo;

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
/// Runs this check and returns any issues detected for the provided beatmap.
/// </summary>
/// <param name="playableBeatmap">The playable beatmap of the beatmap to run the check on.</param>
/// <param name="workingBeatmap">The working beatmap of the beatmap to run the check on.</param>
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap);
/// <param name="context">The beatmap verifier context associated with the beatmap.</param>
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context);
}
}

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@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public interface IBeatmapVerifier
{
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap);
public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context);
}
}

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@ -40,6 +40,7 @@ namespace osu.Game.Screens.Edit.Verify
private IBeatmapVerifier rulesetVerifier;
private BeatmapVerifier generalVerifier;
private BeatmapVerifierContext context;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
@ -57,6 +58,8 @@ namespace osu.Game.Screens.Edit.Verify
InterpretedDifficulty = new Bindable<DifficultyRating>(beatmap.BeatmapInfo.DifficultyRating);
context = new BeatmapVerifierContext(workingBeatmap.Value);
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
@ -101,10 +104,10 @@ namespace osu.Game.Screens.Edit.Verify
public void Refresh()
{
var issues = generalVerifier.Run(beatmap, workingBeatmap.Value);
var issues = generalVerifier.Run(beatmap, context);
if (rulesetVerifier != null)
issues = issues.Concat(rulesetVerifier.Run(beatmap, workingBeatmap.Value));
issues = issues.Concat(rulesetVerifier.Run(beatmap, context));
issues = filter(issues);