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Add unsnap check
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@ -22,7 +22,10 @@ namespace osu.Game.Rulesets.Edit
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// Audio
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new CheckAudioPresence(),
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new CheckAudioQuality()
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new CheckAudioQuality(),
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// Compose
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new CheckUnsnaps()
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};
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
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119
osu.Game/Rulesets/Edit/Checks/CheckUnsnaps.cs
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119
osu.Game/Rulesets/Edit/Checks/CheckUnsnaps.cs
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@ -0,0 +1,119 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit.Checks.Components;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Edit.Checks
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{
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public class CheckUnsnaps : ICheck
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{
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private const double unsnap_ms_threshold = 2;
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private static readonly int[] greatest_common_divisors = { 16, 12, 9, 7, 5 };
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public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Unsnapped hitobjects");
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public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
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{
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new IssueTemplate2MsOrMore(this),
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new IssueTemplate1MsOrMore(this)
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};
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
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{
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foreach (var hitobject in playableBeatmap.HitObjects)
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{
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double startUnsnap = hitobject.StartTime - closestSnapTime(playableBeatmap, hitobject.StartTime);
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string startPostfix = hitobject is IHasDuration ? "start" : "";
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foreach (var issue in getUnsnapIssues(hitobject, startUnsnap, hitobject.StartTime, startPostfix))
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yield return issue;
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if (hitobject is IHasRepeats hasRepeats)
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{
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for (int repeatIndex = 0; repeatIndex < hasRepeats.RepeatCount; ++repeatIndex)
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{
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double spanDuration = hasRepeats.Duration / (hasRepeats.RepeatCount + 1);
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double repeatTime = hitobject.StartTime + spanDuration * (repeatIndex + 1);
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double repeatUnsnap = repeatTime - closestSnapTime(playableBeatmap, repeatTime);
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foreach (var issue in getUnsnapIssues(hitobject, repeatUnsnap, repeatTime, "repeat"))
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yield return issue;
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}
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}
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if (hitobject is IHasDuration hasDuration)
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{
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double endUnsnap = hasDuration.EndTime - closestSnapTime(playableBeatmap, hasDuration.EndTime);
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foreach (var issue in getUnsnapIssues(hitobject, endUnsnap, hasDuration.EndTime, "end"))
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yield return issue;
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}
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}
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}
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private IEnumerable<Issue> getUnsnapIssues(HitObject hitobject, double unsnap, double time, string postfix = "")
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{
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if (Math.Abs(unsnap) >= unsnap_ms_threshold)
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yield return new IssueTemplate2MsOrMore(this).Create(hitobject, unsnap, time, postfix);
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else if (Math.Abs(unsnap) >= 1)
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yield return new IssueTemplate1MsOrMore(this).Create(hitobject, unsnap, time, postfix);
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// We don't care about unsnaps < 1 ms, as all object ends have these due to the way SV works.
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}
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private int closestSnapTime(IBeatmap playableBeatmap, double time)
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{
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var timingPoint = playableBeatmap.ControlPointInfo.TimingPointAt(time);
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double smallestUnsnap = greatest_common_divisors.Select(divisor => Math.Abs(time - snapTime(timingPoint, time, divisor))).Min();
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return (int)Math.Round(time + smallestUnsnap);
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}
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private int snapTime(TimingControlPoint timingPoint, double time, int beatDivisor)
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{
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double beatLength = timingPoint.BeatLength / beatDivisor;
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int beatLengths = (int)Math.Round((time - timingPoint.Time) / beatLength, MidpointRounding.AwayFromZero);
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// Casting to int matches the editor in both stable and lazer.
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return (int)(timingPoint.Time + beatLengths * beatLength);
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}
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public abstract class IssueTemplateUnsnap : IssueTemplate
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{
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protected IssueTemplateUnsnap(ICheck check, IssueType type)
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: base(check, type, "{0:0.##} is unsnapped by {1:0.##} ms.")
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{
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}
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public Issue Create(HitObject hitobject, double unsnap, double time, string postfix = "")
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{
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string objectName = hitobject.GetType().Name;
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if (!string.IsNullOrEmpty(postfix))
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objectName += " " + postfix;
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return new Issue(hitobject, this, objectName, unsnap) { Time = time };
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}
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}
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public class IssueTemplate2MsOrMore : IssueTemplateUnsnap
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{
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public IssueTemplate2MsOrMore(ICheck check)
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: base(check, IssueType.Problem)
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{
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}
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}
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public class IssueTemplate1MsOrMore : IssueTemplateUnsnap
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{
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public IssueTemplate1MsOrMore(ICheck check)
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: base(check, IssueType.Negligible)
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{
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}
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}
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}
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}
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