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Remove nested blueprints from sliders
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@ -150,8 +150,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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private class TestSliderBlueprint : SliderSelectionBlueprint
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{
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public new SliderBodyPiece BodyPiece => base.BodyPiece;
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public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
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public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
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public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
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public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
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public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
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public TestSliderBlueprint(Slider slider)
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@ -159,14 +159,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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}
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protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(Slider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
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protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
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}
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private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
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private class TestSliderCircleOverlay : SliderCircleOverlay
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{
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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public TestSliderCircleBlueprint(Slider slider, SliderPosition position)
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public TestSliderCircleOverlay(Slider slider, SliderPosition position)
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: base(slider, position)
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{
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}
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@ -174,10 +174,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
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AddAssert("head positioned correctly",
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() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
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() => Precision.AlmostEquals(blueprint.HeadOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
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AddAssert("tail positioned correctly",
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() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
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() => Precision.AlmostEquals(blueprint.TailOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
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}
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private void moveMouseToControlPoint(int index)
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@ -195,8 +195,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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private class TestSliderBlueprint : SliderSelectionBlueprint
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{
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public new SliderBodyPiece BodyPiece => base.BodyPiece;
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public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
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public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
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public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
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public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
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public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
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public TestSliderBlueprint(Slider slider)
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@ -204,14 +204,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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}
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protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(Slider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
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protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
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}
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private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
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private class TestSliderCircleOverlay : SliderCircleOverlay
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{
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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public TestSliderCircleBlueprint(Slider slider, SliderPosition position)
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public TestSliderCircleOverlay(Slider slider, SliderPosition position)
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: base(slider, position)
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{
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}
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@ -1,35 +1,32 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint<Slider>
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public class SliderCircleOverlay : CompositeDrawable
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{
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protected readonly HitCirclePiece CirclePiece;
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private readonly Slider slider;
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private readonly SliderPosition position;
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public SliderCircleSelectionBlueprint(Slider slider, SliderPosition position)
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: base(slider)
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public SliderCircleOverlay(Slider slider, SliderPosition position)
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{
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this.slider = slider;
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this.position = position;
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InternalChild = CirclePiece = new HitCirclePiece();
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Select();
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}
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protected override void Update()
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{
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base.Update();
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CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)HitObject.HeadCircle : HitObject.TailCircle);
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CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle);
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}
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// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
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public override bool HandlePositionalInput => false;
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}
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}
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@ -14,7 +14,6 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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@ -27,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
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{
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protected SliderBodyPiece BodyPiece { get; private set; }
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protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; }
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protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; }
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protected SliderCircleOverlay HeadOverlay { get; private set; }
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protected SliderCircleOverlay TailOverlay { get; private set; }
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[CanBeNull]
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protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
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@ -61,8 +60,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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InternalChildren = new Drawable[]
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{
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BodyPiece = new SliderBodyPiece(),
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HeadBlueprint = CreateCircleSelectionBlueprint(HitObject, SliderPosition.Start),
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TailBlueprint = CreateCircleSelectionBlueprint(HitObject, SliderPosition.End),
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HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
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TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
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};
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}
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@ -78,14 +77,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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BodyPiece.UpdateFrom(HitObject);
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}
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public override void Apply(DrawableHitObject drawableObject)
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{
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base.Apply(drawableObject);
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HeadBlueprint?.Apply(drawableObject);
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TailBlueprint?.Apply(drawableObject);
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}
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public override bool HandleQuickDeletion()
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{
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var hoveredControlPoint = ControlPointVisualiser?.Pieces.FirstOrDefault(p => p.IsHovered);
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@ -250,6 +241,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
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protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(Slider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
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protected virtual SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new SliderCircleOverlay(slider, position);
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}
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}
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