mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 06:52:56 +08:00
Merge branch 'master' of https://github.com/ppy/osu
This commit is contained in:
commit
471b8e3c74
@ -2,13 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyFreeform.Replays
|
||||
{
|
||||
@ -21,26 +19,13 @@ namespace osu.Game.Rulesets.EmptyFreeform.Replays
|
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|
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protected override bool IsImportant(EmptyFreeformReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
protected Vector2 Position
|
||||
{
|
||||
get
|
||||
{
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return Vector2.Zero;
|
||||
|
||||
Debug.Assert(CurrentTime != null);
|
||||
|
||||
return Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time);
|
||||
}
|
||||
}
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new MousePositionAbsoluteInput
|
||||
{
|
||||
Position = GamefieldToScreenSpace(Position),
|
||||
Position = GamefieldToScreenSpace(position),
|
||||
});
|
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inputs.Add(new ReplayState<EmptyFreeformAction>
|
||||
{
|
||||
|
@ -2,12 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
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using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Replays
|
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{
|
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@ -20,26 +18,13 @@ namespace osu.Game.Rulesets.Pippidon.Replays
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|
||||
protected override bool IsImportant(PippidonReplayFrame frame) => true;
|
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|
||||
protected Vector2 Position
|
||||
{
|
||||
get
|
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{
|
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var frame = CurrentFrame;
|
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|
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if (frame == null)
|
||||
return Vector2.Zero;
|
||||
|
||||
Debug.Assert(CurrentTime != null);
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new MousePositionAbsoluteInput
|
||||
{
|
||||
Position = GamefieldToScreenSpace(Position)
|
||||
Position = GamefieldToScreenSpace(position)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -125,10 +125,6 @@ namespace osu.Game.Rulesets.Catch.Replays
|
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|
||||
private void addFrame(double time, float? position = null, bool dashing = false)
|
||||
{
|
||||
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
|
||||
if (Replay.Frames.Count == 0)
|
||||
Replay.Frames.Add(new CatchReplayFrame(time - 1, position, false, null));
|
||||
|
||||
var last = currentFrame;
|
||||
currentFrame = new CatchReplayFrame(time, position, dashing, last);
|
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Replay.Frames.Add(currentFrame);
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Utils;
|
||||
@ -20,29 +19,14 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
|
||||
protected override bool IsImportant(CatchReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
protected float? Position
|
||||
{
|
||||
get
|
||||
{
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return null;
|
||||
|
||||
Debug.Assert(CurrentTime != null);
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
if (!Position.HasValue) return;
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new CatchReplayState
|
||||
{
|
||||
PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
|
||||
CatcherX = Position.Value
|
||||
CatcherX = position
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
/// <summary>
|
||||
/// The number of frames which are generated at the start of a replay regardless of hitobject content.
|
||||
/// </summary>
|
||||
private const int frame_offset = 1;
|
||||
private const int frame_offset = 0;
|
||||
|
||||
[Test]
|
||||
public void TestSingleNote()
|
||||
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||
@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||
@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 2, "Incorrect number of frames");
|
||||
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||
@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect first note release time");
|
||||
Assert.AreEqual(2000, generated.Frames[frame_offset + 2].Time, "Incorrect second note hit time");
|
||||
@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 4, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
|
||||
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
|
||||
@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
|
||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||
|
||||
Assert.IsTrue(generated.Frames.Count == frame_offset + 3, "Replay must have 3 generated frames");
|
||||
Assert.AreEqual(generated.Frames.Count, frame_offset + 3, "Incorrect number of frames");
|
||||
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect second note press time + first note release time");
|
||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect second note release time");
|
||||
|
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.UpdateTimeAndPosition(result);
|
||||
|
||||
if (PlacementActive)
|
||||
if (PlacementActive == PlacementState.Active)
|
||||
{
|
||||
if (result.Time is double endTime)
|
||||
{
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.UpdateTimeAndPosition(result);
|
||||
|
||||
if (!PlacementActive)
|
||||
if (PlacementActive == PlacementState.Waiting)
|
||||
Column = result.Playfield as Column;
|
||||
}
|
||||
}
|
||||
|
@ -70,10 +70,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
}
|
||||
}
|
||||
|
||||
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
|
||||
if (Replay.Frames.Count == 0)
|
||||
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time - 1));
|
||||
|
||||
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
|
||||
}
|
||||
|
||||
|
72
osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs
Normal file
72
osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs
Normal file
@ -0,0 +1,72 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Editor
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSliderScaling : TestSceneOsuEditor
|
||||
{
|
||||
private OsuPlayfield playfield;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
|
||||
AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScalingLinearSlider()
|
||||
{
|
||||
Slider slider = null;
|
||||
|
||||
AddStep("Add slider", () =>
|
||||
{
|
||||
slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
|
||||
|
||||
PathControlPoint[] points =
|
||||
{
|
||||
new PathControlPoint(new Vector2(0), PathType.Linear),
|
||||
new PathControlPoint(new Vector2(100, 0)),
|
||||
};
|
||||
|
||||
slider.Path = new SliderPath(points);
|
||||
EditorBeatmap.Add(slider);
|
||||
});
|
||||
|
||||
AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
|
||||
|
||||
moveMouse(new Vector2(300));
|
||||
AddStep("select slider", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
double distanceBefore = 0;
|
||||
|
||||
AddStep("store distance", () => distanceBefore = slider.Path.Distance);
|
||||
|
||||
AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First()));
|
||||
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
|
||||
moveMouse(new Vector2(300, 300));
|
||||
AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
|
||||
}
|
||||
|
||||
private void moveMouse(Vector2 pos) =>
|
||||
AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
|
||||
}
|
||||
}
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
private PlacementState state;
|
||||
private SliderPlacementState state;
|
||||
private PathControlPoint segmentStart;
|
||||
private PathControlPoint cursor;
|
||||
private int currentSegmentLength;
|
||||
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
controlPointVisualiser = new PathControlPointVisualiser(HitObject, false)
|
||||
};
|
||||
|
||||
setState(PlacementState.Initial);
|
||||
setState(SliderPlacementState.Initial);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -73,12 +73,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
case SliderPlacementState.Initial:
|
||||
BeginPlacement();
|
||||
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
break;
|
||||
|
||||
case PlacementState.Body:
|
||||
case SliderPlacementState.Body:
|
||||
updateCursor();
|
||||
break;
|
||||
}
|
||||
@ -91,11 +91,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case PlacementState.Initial:
|
||||
case SliderPlacementState.Initial:
|
||||
beginCurve();
|
||||
break;
|
||||
|
||||
case PlacementState.Body:
|
||||
case SliderPlacementState.Body:
|
||||
if (canPlaceNewControlPoint(out var lastPoint))
|
||||
{
|
||||
// Place a new point by detatching the current cursor.
|
||||
@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (state == PlacementState.Body && e.Button == MouseButton.Right)
|
||||
if (state == SliderPlacementState.Body && e.Button == MouseButton.Right)
|
||||
endCurve();
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private void beginCurve()
|
||||
{
|
||||
BeginPlacement(commitStart: true);
|
||||
setState(PlacementState.Body);
|
||||
setState(SliderPlacementState.Body);
|
||||
}
|
||||
|
||||
private void endCurve()
|
||||
@ -219,12 +219,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
tailCirclePiece.UpdateFrom(HitObject.TailCircle);
|
||||
}
|
||||
|
||||
private void setState(PlacementState newState)
|
||||
private void setState(SliderPlacementState newState)
|
||||
{
|
||||
state = newState;
|
||||
}
|
||||
|
||||
private enum PlacementState
|
||||
private enum SliderPlacementState
|
||||
{
|
||||
Initial,
|
||||
Body,
|
||||
|
@ -205,10 +205,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
Quad sliderQuad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
|
||||
|
||||
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
|
||||
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
|
||||
scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size;
|
||||
|
||||
Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / sliderQuad.Width, 1 + scale.Y / sliderQuad.Height);
|
||||
Vector2 pathRelativeDeltaScale = new Vector2(
|
||||
sliderQuad.Width == 0 ? 0 : 1 + scale.X / sliderQuad.Width,
|
||||
sliderQuad.Height == 0 ? 0 : 1 + scale.Y / sliderQuad.Height);
|
||||
|
||||
Queue<Vector2> oldControlPoints = new Queue<Vector2>();
|
||||
|
||||
|
@ -71,8 +71,6 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
buttonIndex = 0;
|
||||
|
||||
AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500)));
|
||||
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
|
||||
AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500)));
|
||||
|
||||
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
|
||||
|
@ -2,13 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
@ -21,24 +19,11 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
|
||||
|
||||
protected Vector2? Position
|
||||
{
|
||||
get
|
||||
{
|
||||
var frame = CurrentFrame;
|
||||
|
||||
if (frame == null)
|
||||
return null;
|
||||
|
||||
Debug.Assert(CurrentTime != null);
|
||||
|
||||
return NextFrame != null ? Interpolation.ValueAt(CurrentTime.Value, frame.Position, NextFrame.Position, frame.Time, NextFrame.Time) : frame.Position;
|
||||
}
|
||||
}
|
||||
|
||||
public override void CollectPendingInputs(List<IInput> inputs)
|
||||
{
|
||||
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(Position ?? Vector2.Zero) });
|
||||
var position = Interpolation.ValueAt(CurrentTime, StartFrame.Position, EndFrame.Position, StartFrame.Time, EndFrame.Time);
|
||||
|
||||
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(position) });
|
||||
inputs.Add(new ReplayState<OsuAction> { PressedActions = CurrentFrame?.Actions ?? new List<OsuAction>() });
|
||||
}
|
||||
}
|
||||
|
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
base.UpdateTimeAndPosition(result);
|
||||
|
||||
if (PlacementActive)
|
||||
if (PlacementActive == PlacementState.Active)
|
||||
{
|
||||
if (result.Time is double dragTime)
|
||||
{
|
||||
|
@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
|
||||
bool hitButton = true;
|
||||
|
||||
Frames.Add(new TaikoReplayFrame(-100000));
|
||||
Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000));
|
||||
|
||||
for (int i = 0; i < Beatmap.HitObjects.Count; i++)
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
@ -128,6 +129,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().ChildrenOfType<ReadyButton>().Single().Enabled.Value);
|
||||
|
||||
AddStep("click ready button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Whether the <see cref="HitObject"/> is currently mid-placement, but has not necessarily finished being placed.
|
||||
/// </summary>
|
||||
public bool PlacementActive { get; private set; }
|
||||
public PlacementState PlacementActive { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="HitObject"/> that is being placed.
|
||||
@ -72,7 +72,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
protected void BeginPlacement(bool commitStart = false)
|
||||
{
|
||||
placementHandler.BeginPlacement(HitObject);
|
||||
PlacementActive |= commitStart;
|
||||
if (commitStart)
|
||||
PlacementActive = PlacementState.Active;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -82,10 +83,19 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <param name="commit">Whether the object should be committed.</param>
|
||||
public void EndPlacement(bool commit)
|
||||
{
|
||||
if (!PlacementActive)
|
||||
BeginPlacement();
|
||||
switch (PlacementActive)
|
||||
{
|
||||
case PlacementState.Finished:
|
||||
return;
|
||||
|
||||
case PlacementState.Waiting:
|
||||
// ensure placement was started before ending to make state handling simpler.
|
||||
BeginPlacement();
|
||||
break;
|
||||
}
|
||||
|
||||
placementHandler.EndPlacement(HitObject, commit);
|
||||
PlacementActive = false;
|
||||
PlacementActive = PlacementState.Finished;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -94,7 +104,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <param name="result">The snap result information.</param>
|
||||
public virtual void UpdateTimeAndPosition(SnapResult result)
|
||||
{
|
||||
if (!PlacementActive)
|
||||
if (PlacementActive == PlacementState.Waiting)
|
||||
HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current;
|
||||
}
|
||||
|
||||
@ -125,5 +135,12 @@ namespace osu.Game.Rulesets.Edit
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public enum PlacementState
|
||||
{
|
||||
Waiting,
|
||||
Active,
|
||||
Finished
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
@ -31,32 +33,42 @@ namespace osu.Game.Rulesets.Replays
|
||||
/// The current time is always between the start and the end time of the current frame.
|
||||
/// </summary>
|
||||
/// <remarks>Returns null if the current time is strictly before the first frame.</remarks>
|
||||
public TFrame? CurrentFrame => currentFrameIndex == -1 ? null : (TFrame)Frames[currentFrameIndex];
|
||||
|
||||
/// <summary>
|
||||
/// The next frame of the replay.
|
||||
/// The start time of <see cref="NextFrame"/> is always greater or equal to the start time of <see cref="CurrentFrame"/> regardless of the seeking direction.
|
||||
/// </summary>
|
||||
/// <remarks>Returns null if the current frame is the last frame.</remarks>
|
||||
public TFrame? NextFrame => currentFrameIndex == Frames.Count - 1 ? null : (TFrame)Frames[currentFrameIndex + 1];
|
||||
|
||||
/// <summary>
|
||||
/// The frame for the start value of the interpolation of the replay movement.
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidOperationException">The replay is empty.</exception>
|
||||
public TFrame CurrentFrame
|
||||
public TFrame StartFrame
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames)
|
||||
throw new InvalidOperationException($"Attempted to get {nameof(CurrentFrame)} of an empty replay");
|
||||
throw new InvalidOperationException($"Attempted to get {nameof(StartFrame)} of an empty replay");
|
||||
|
||||
return currentFrameIndex == -1 ? null : (TFrame)Frames[currentFrameIndex];
|
||||
return (TFrame)Frames[Math.Max(0, currentFrameIndex)];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The next frame of the replay.
|
||||
/// The start time is always greater or equal to the start time of <see cref="CurrentFrame"/> regardless of the seeking direction.
|
||||
/// The frame for the end value of the interpolation of the replay movement.
|
||||
/// </summary>
|
||||
/// <remarks>Returns null if the current frame is the last frame.</remarks>
|
||||
/// <exception cref="InvalidOperationException">The replay is empty.</exception>
|
||||
public TFrame NextFrame
|
||||
public TFrame EndFrame
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames)
|
||||
throw new InvalidOperationException($"Attempted to get {nameof(NextFrame)} of an empty replay");
|
||||
throw new InvalidOperationException($"Attempted to get {nameof(EndFrame)} of an empty replay");
|
||||
|
||||
return currentFrameIndex == Frames.Count - 1 ? null : (TFrame)Frames[currentFrameIndex + 1];
|
||||
return (TFrame)Frames[Math.Min(currentFrameIndex + 1, Frames.Count - 1)];
|
||||
}
|
||||
}
|
||||
|
||||
@ -69,8 +81,7 @@ namespace osu.Game.Rulesets.Replays
|
||||
// This input handler should be enabled only if there is at least one replay frame.
|
||||
public override bool IsActive => HasFrames;
|
||||
|
||||
// Can make it non-null but that is a breaking change.
|
||||
protected double? CurrentTime { get; private set; }
|
||||
protected double CurrentTime { get; private set; }
|
||||
|
||||
protected virtual double AllowedImportantTimeSpan => sixty_frame_time * 1.2;
|
||||
|
||||
@ -97,11 +108,11 @@ namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!HasFrames || !FrameAccuratePlayback || CurrentFrame == null)
|
||||
if (!HasFrames || !FrameAccuratePlayback || currentFrameIndex == -1)
|
||||
return false;
|
||||
|
||||
return IsImportant(CurrentFrame) && // a button is in a pressed state
|
||||
Math.Abs(CurrentTime - NextFrame.Time ?? 0) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span
|
||||
return IsImportant(StartFrame) && // a button is in a pressed state
|
||||
Math.Abs(CurrentTime - EndFrame.Time) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span
|
||||
}
|
||||
}
|
||||
|
||||
@ -151,7 +162,7 @@ namespace osu.Game.Rulesets.Replays
|
||||
CurrentTime = Math.Clamp(time, frameStart, frameEnd);
|
||||
|
||||
// In an important section, a mid-frame time cannot be used and a null is returned instead.
|
||||
return inImportantSection && frameStart < time && time < frameEnd ? null : CurrentTime;
|
||||
return inImportantSection && frameStart < time && time < frameEnd ? null : (double?)CurrentTime;
|
||||
}
|
||||
|
||||
private double getFrameTime(int index)
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -11,7 +10,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.StateChanges;
|
||||
using osu.Framework.Input.StateChanges.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Configuration;
|
||||
@ -102,17 +100,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
#endregion
|
||||
|
||||
// to avoid allocation
|
||||
private readonly List<IInput> emptyInputList = new List<IInput>();
|
||||
|
||||
protected override List<IInput> GetPendingInputs()
|
||||
{
|
||||
if (replayInputHandler?.IsActive == false)
|
||||
return emptyInputList;
|
||||
|
||||
return base.GetPendingInputs();
|
||||
}
|
||||
|
||||
#region Setting application (disables etc.)
|
||||
|
||||
private Bindable<bool> mouseDisabled;
|
||||
|
@ -438,8 +438,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
||||
{
|
||||
SelectionHandler.HandleDeselected(blueprint);
|
||||
SelectionBlueprints.ChangeChildDepth(blueprint, 0);
|
||||
SelectionHandler.HandleDeselected(blueprint);
|
||||
|
||||
Composer.Playfield.SetKeepAlive(blueprint.HitObject, false);
|
||||
}
|
||||
|
@ -196,7 +196,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
private void refreshTool()
|
||||
{
|
||||
removePlacement();
|
||||
createPlacement();
|
||||
ensurePlacementCreated();
|
||||
}
|
||||
|
||||
private void updatePlacementPosition()
|
||||
@ -215,15 +215,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (Composer.CursorInPlacementArea)
|
||||
createPlacement();
|
||||
else if (currentPlacement?.PlacementActive == false)
|
||||
removePlacement();
|
||||
|
||||
if (currentPlacement != null)
|
||||
{
|
||||
updatePlacementPosition();
|
||||
switch (currentPlacement.PlacementActive)
|
||||
{
|
||||
case PlacementBlueprint.PlacementState.Waiting:
|
||||
if (!Composer.CursorInPlacementArea)
|
||||
removePlacement();
|
||||
break;
|
||||
|
||||
case PlacementBlueprint.PlacementState.Finished:
|
||||
removePlacement();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (Composer.CursorInPlacementArea)
|
||||
ensurePlacementCreated();
|
||||
|
||||
if (currentPlacement != null)
|
||||
updatePlacementPosition();
|
||||
}
|
||||
|
||||
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
|
||||
@ -249,7 +260,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
NewCombo.Value = TernaryState.False;
|
||||
}
|
||||
|
||||
private void createPlacement()
|
||||
private void ensurePlacementCreated()
|
||||
{
|
||||
if (currentPlacement != null) return;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user