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Refactor StarRatingDisplay
to be mutable with a current bindable
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@ -1,8 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Ranking.Expanded;
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@ -10,8 +12,11 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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public class TestSceneStarRatingDisplay : OsuTestScene
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{
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public TestSceneStarRatingDisplay()
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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StarRatingDisplay changingStarRating;
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Child = new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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@ -25,8 +30,14 @@ namespace osu.Game.Tests.Visual.Ranking
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new StarRatingDisplay(new StarDifficulty(5.67, 0)),
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new StarRatingDisplay(new StarDifficulty(6.78, 0)),
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new StarRatingDisplay(new StarDifficulty(10.11, 0)),
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changingStarRating = new StarRatingDisplay(),
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}
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};
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}
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Scheduler.AddDelayed(() =>
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{
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changingStarRating.Current.Value = new StarDifficulty(RNG.NextDouble(0, 10), RNG.Next());
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}, 500, true);
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});
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}
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}
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@ -3,12 +3,14 @@
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using System.Globalization;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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@ -20,17 +22,29 @@ namespace osu.Game.Screens.Ranking.Expanded
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/// <summary>
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/// A pill that displays the star rating of a <see cref="BeatmapInfo"/>.
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/// </summary>
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public class StarRatingDisplay : CompositeDrawable
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public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty>
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{
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private readonly StarDifficulty difficulty;
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private Box background;
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private OsuTextFlowContainer textFlow;
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[Resolved]
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private OsuColour colours { get; set; }
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private readonly BindableWithCurrent<StarDifficulty> current = new BindableWithCurrent<StarDifficulty>();
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public Bindable<StarDifficulty> Current
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{
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get => current.Current;
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set => current.Current = value;
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}
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/// <summary>
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/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
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/// </summary>
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/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param>
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public StarRatingDisplay(StarDifficulty starDifficulty)
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public StarRatingDisplay(StarDifficulty starDifficulty = default)
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{
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difficulty = starDifficulty;
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Current.Value = starDifficulty;
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}
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[BackgroundDependencyLoader]
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@ -38,15 +52,6 @@ namespace osu.Game.Screens.Ranking.Expanded
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{
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AutoSizeAxes = Axes.Both;
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var starRatingParts = difficulty.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
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string wholePart = starRatingParts[0];
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string fractionPart = starRatingParts[1];
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string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
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ColourInfo backgroundColour = difficulty.DifficultyRating == DifficultyRating.ExpertPlus
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? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
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: (ColourInfo)colours.ForDifficultyRating(difficulty.DifficultyRating);
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InternalChildren = new Drawable[]
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{
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new CircularContainer
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@ -55,10 +60,9 @@ namespace osu.Game.Screens.Ranking.Expanded
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = backgroundColour
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},
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}
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},
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@ -78,32 +82,51 @@ namespace osu.Game.Screens.Ranking.Expanded
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Icon = FontAwesome.Solid.Star,
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Colour = Color4.Black
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},
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new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black))
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textFlow = new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black))
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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TextAnchor = Anchor.BottomLeft,
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}.With(t =>
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{
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t.AddText($"{wholePart}", s =>
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{
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s.Colour = Color4.Black;
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s.Font = s.Font.With(size: 14);
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s.UseFullGlyphHeight = false;
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});
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t.AddText($"{separator}{fractionPart}", s =>
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{
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s.Colour = Color4.Black;
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s.Font = s.Font.With(size: 7);
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s.UseFullGlyphHeight = false;
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});
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})
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Current.BindValueChanged(difficulty => updateDisplay(difficulty.NewValue), true);
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}
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private void updateDisplay(StarDifficulty difficulty)
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{
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var starRatingParts = difficulty.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
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string wholePart = starRatingParts[0];
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string fractionPart = starRatingParts[1];
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string separator = CultureInfo.CurrentCulture.NumberFormat.NumberDecimalSeparator;
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background.Colour = difficulty.DifficultyRating == DifficultyRating.ExpertPlus
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? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
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: (ColourInfo)colours.ForDifficultyRating(difficulty.DifficultyRating);
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textFlow.Clear();
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textFlow.AddText($"{wholePart}", s =>
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{
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s.Colour = Color4.Black;
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s.Font = s.Font.With(size: 14);
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s.UseFullGlyphHeight = false;
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});
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textFlow.AddText($"{separator}{fractionPart}", s =>
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{
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s.Colour = Color4.Black;
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s.Font = s.Font.With(size: 7);
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s.UseFullGlyphHeight = false;
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});
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}
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}
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}
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