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mirror of https://github.com/ppy/osu.git synced 2025-01-28 03:22:54 +08:00

Separate changing star rating display to own test

This commit is contained in:
Salman Ahmed 2021-05-14 14:24:56 +03:00
parent afc9a1bf23
commit 0655825057

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Screens.Ranking.Expanded;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
{
@ -15,28 +16,38 @@ namespace osu.Game.Tests.Visual.Ranking
[Test]
public void TestDisplay()
{
StarRatingDisplay changingStarRating = null;
AddStep("load displays", () => Child = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new StarRatingDisplay(new StarDifficulty(1.23, 0)),
new StarRatingDisplay(new StarDifficulty(2.34, 0)),
new StarRatingDisplay(new StarDifficulty(3.45, 0)),
new StarRatingDisplay(new StarDifficulty(4.56, 0)),
new StarRatingDisplay(new StarDifficulty(5.67, 0)),
new StarRatingDisplay(new StarDifficulty(6.78, 0)),
new StarRatingDisplay(new StarDifficulty(10.11, 0)),
changingStarRating = new StarRatingDisplay(),
new StarRatingDisplay(new StarDifficulty(1.23, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
new StarRatingDisplay(new StarDifficulty(2.34, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
new StarRatingDisplay(new StarDifficulty(3.45, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
new StarRatingDisplay(new StarDifficulty(4.56, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
new StarRatingDisplay(new StarDifficulty(5.67, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
new StarRatingDisplay(new StarDifficulty(6.78, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
new StarRatingDisplay(new StarDifficulty(10.11, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
}
});
}
AddRepeatStep("change bottom rating", () =>
[Test]
public void TestChangingStarRatingDisplay()
{
StarRatingDisplay starRating = null;
AddStep("load display", () => Child = starRating = new StarRatingDisplay
{
changingStarRating.Current.Value = new StarDifficulty(RNG.NextDouble(0, 10), RNG.Next());
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(3f),
});
AddRepeatStep("change display value", () =>
{
starRating.Current.Value = new StarDifficulty(RNG.NextDouble(0.0, 11.0), RNG.Next(2000));
}, 10);
}
}