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Change scale multiplier to be closer to expectations

This commit is contained in:
Dean Herbert 2021-05-03 15:24:51 +09:00
parent 7d8be8cd83
commit 15603de6e9

View File

@ -31,7 +31,8 @@ namespace osu.Game.Skinning.Editor
adjustScaleFromAnchor(ref scale, anchor);
foreach (var c in SelectedBlueprints)
((Drawable)c.Item).Scale += scale * 0.01f;
// TODO: this is temporary and will be fixed with a separate refactor of selection transform logic.
((Drawable)c.Item).Scale += scale * 0.02f;
return true;
}