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Change scale multiplier to be closer to expectations
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@ -31,7 +31,8 @@ namespace osu.Game.Skinning.Editor
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adjustScaleFromAnchor(ref scale, anchor);
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foreach (var c in SelectedBlueprints)
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((Drawable)c.Item).Scale += scale * 0.01f;
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// TODO: this is temporary and will be fixed with a separate refactor of selection transform logic.
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((Drawable)c.Item).Scale += scale * 0.02f;
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return true;
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}
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