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mirror of https://github.com/ppy/osu.git synced 2024-12-14 23:12:56 +08:00

Enable autoplay in skin editor tests

This commit is contained in:
Dean Herbert 2021-05-13 14:54:52 +09:00
parent db19617b8b
commit e0e9106921
2 changed files with 6 additions and 5 deletions

View File

@ -19,6 +19,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private SkinManager skinManager { get; set; }
protected override bool Autoplay => true;
[SetUpSteps]
public override void SetUpSteps()
{

View File

@ -1,13 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
@ -32,12 +30,13 @@ namespace osu.Game.Tests.Visual.Gameplay
SetContents(() =>
{
var ruleset = new OsuRuleset();
var mods = new[] { ruleset.GetAutoplayMod() };
var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap, mods);
var hudOverlay = new HUDOverlay(drawableRuleset, Array.Empty<Mod>())
var hudOverlay = new HUDOverlay(drawableRuleset, mods)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,