mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:17:23 +08:00
Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
Rename hitobject blueprints and tie them to HitObjects
This commit is contained in:
commit
a96603f025
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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}
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};
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AddBlueprint(new HoldNoteSelectionBlueprint(drawableObject));
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AddBlueprint(new HoldNoteSelectionBlueprint(holdNote), drawableObject);
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}
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protected override void Update()
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@ -184,8 +184,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
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AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
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AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
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AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
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AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
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AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
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}
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private void setScrollStep(ScrollingDirection direction)
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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Child = drawableObject = new DrawableNote(note)
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};
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AddBlueprint(new NoteSelectionBlueprint(drawableObject));
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AddBlueprint(new NoteSelectionBlueprint(note), drawableObject);
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}
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}
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}
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@ -2,34 +2,35 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint
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public class HoldNoteNoteOverlay : CompositeDrawable
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{
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protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
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private readonly HoldNoteSelectionBlueprint holdNoteBlueprint;
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private readonly HoldNotePosition position;
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public HoldNoteNoteSelectionBlueprint(DrawableHoldNote holdNote, HoldNotePosition position)
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: base(holdNote)
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public HoldNoteNoteOverlay(HoldNoteSelectionBlueprint holdNoteBlueprint, HoldNotePosition position)
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{
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this.holdNoteBlueprint = holdNoteBlueprint;
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this.position = position;
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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Select();
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InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
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}
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protected override void Update()
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{
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base.Update();
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var drawableObject = holdNoteBlueprint.DrawableObject;
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// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
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if (DrawableObject.IsLoaded)
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if (drawableObject.IsLoaded)
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{
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DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)DrawableObject.Head : DrawableObject.Tail;
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DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)drawableObject.Head : drawableObject.Tail;
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Anchor = note.Anchor;
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Origin = note.Origin;
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@ -38,8 +39,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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Position = note.DrawPosition;
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}
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}
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// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
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public override bool HandlePositionalInput => false;
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}
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}
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@ -8,13 +8,14 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
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public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
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{
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public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
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@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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[Resolved]
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private OsuColour colours { get; set; }
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public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
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public HoldNoteSelectionBlueprint(HoldNote hold)
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: base(hold)
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{
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}
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@ -32,16 +33,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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private void load(IScrollingInfo scrollingInfo)
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{
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direction.BindTo(scrollingInfo.Direction);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InternalChildren = new Drawable[]
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{
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new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start),
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new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End),
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new HoldNoteNoteOverlay(this, HoldNotePosition.Start),
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new HoldNoteNoteOverlay(this, HoldNotePosition.End),
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -4,22 +4,23 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
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public abstract class ManiaSelectionBlueprint<T> : HitObjectSelectionBlueprint<T>
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where T : ManiaHitObject
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{
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public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
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: base(drawableObject)
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protected ManiaSelectionBlueprint(T hitObject)
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: base(hitObject)
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{
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RelativeSizeAxes = Axes.None;
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}
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@ -3,13 +3,13 @@
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public class NoteSelectionBlueprint : ManiaSelectionBlueprint
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public class NoteSelectionBlueprint : ManiaSelectionBlueprint<Note>
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{
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public NoteSelectionBlueprint(DrawableNote note)
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public NoteSelectionBlueprint(Note note)
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: base(note)
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{
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AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X });
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@ -3,9 +3,8 @@
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Mania.Edit
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@ -17,18 +16,18 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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}
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public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
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{
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switch (hitObject)
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{
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case DrawableNote note:
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case Note note:
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return new NoteSelectionBlueprint(note);
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case DrawableHoldNote holdNote:
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case HoldNote holdNote:
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return new HoldNoteSelectionBlueprint(holdNote);
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}
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return base.CreateBlueprintFor(hitObject);
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return base.CreateHitObjectBlueprintFor(hitObject);
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}
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protected override SelectionHandler<HitObject> CreateSelectionHandler() => new ManiaSelectionHandler();
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@ -5,7 +5,6 @@ using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -23,8 +22,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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public override bool HandleMovement(MoveSelectionEvent<HitObject> moveEvent)
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{
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var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
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int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
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var hitObjectBlueprint = (HitObjectSelectionBlueprint)moveEvent.Blueprint;
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int lastColumn = ((ManiaHitObject)hitObjectBlueprint.Item).Column;
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performColumnMovement(lastColumn, moveEvent);
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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Add(drawableObject = new DrawableHitCircle(hitCircle));
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AddBlueprint(blueprint = new TestBlueprint(drawableObject));
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AddBlueprint(blueprint = new TestBlueprint(hitCircle), drawableObject);
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});
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[Test]
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@ -63,8 +63,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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public TestBlueprint(DrawableHitCircle drawableCircle)
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: base(drawableCircle)
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public TestBlueprint(HitCircle circle)
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: base(circle)
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{
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}
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}
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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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Add(drawableObject = new DrawableSlider(slider));
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AddBlueprint(new TestSliderBlueprint(drawableObject));
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AddBlueprint(new TestSliderBlueprint(slider), drawableObject);
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});
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[Test]
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@ -150,23 +150,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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private class TestSliderBlueprint : SliderSelectionBlueprint
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{
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public new SliderBodyPiece BodyPiece => base.BodyPiece;
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public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
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public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
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public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
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public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
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public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
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public TestSliderBlueprint(DrawableSlider slider)
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public TestSliderBlueprint(Slider slider)
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: base(slider)
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{
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}
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protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
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protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
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}
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private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
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private class TestSliderCircleOverlay : SliderCircleOverlay
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{
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position)
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public TestSliderCircleOverlay(Slider slider, SliderPosition position)
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: base(slider, position)
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{
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}
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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
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Add(drawableObject = new DrawableSlider(slider));
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AddBlueprint(blueprint = new TestSliderBlueprint(drawableObject));
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AddBlueprint(blueprint = new TestSliderBlueprint(slider), drawableObject);
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});
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[Test]
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@ -174,10 +174,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
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AddAssert("head positioned correctly",
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() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
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() => Precision.AlmostEquals(blueprint.HeadOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
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AddAssert("tail positioned correctly",
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() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
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() => Precision.AlmostEquals(blueprint.TailOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
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}
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private void moveMouseToControlPoint(int index)
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@ -195,23 +195,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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private class TestSliderBlueprint : SliderSelectionBlueprint
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{
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public new SliderBodyPiece BodyPiece => base.BodyPiece;
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public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
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public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
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public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
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public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
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public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
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public TestSliderBlueprint(DrawableSlider slider)
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public TestSliderBlueprint(Slider slider)
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: base(slider)
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{
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}
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protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
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protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
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}
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private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
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private class TestSliderCircleOverlay : SliderCircleOverlay
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{
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public new HitCirclePiece CirclePiece => base.CirclePiece;
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public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position)
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public TestSliderCircleOverlay(Slider slider, SliderPosition position)
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: base(slider, position)
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{
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}
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|
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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Child = drawableSpinner = new DrawableSpinner(spinner)
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});
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AddBlueprint(new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) });
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AddBlueprint(new SpinnerSelectionBlueprint(spinner) { Size = new Vector2(0.5f) }, drawableSpinner);
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}
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}
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}
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|
@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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protected readonly HitCirclePiece CirclePiece;
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public HitCircleSelectionBlueprint(DrawableHitCircle drawableCircle)
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: base(drawableCircle)
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public HitCircleSelectionBlueprint(HitCircle circle)
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: base(circle)
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{
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InternalChild = CirclePiece = new HitCirclePiece();
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}
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|
@ -2,20 +2,20 @@
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// See the LICENCE file in the repository root for full licence text.
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|
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints
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{
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public abstract class OsuSelectionBlueprint<T> : OverlaySelectionBlueprint
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public abstract class OsuSelectionBlueprint<T> : HitObjectSelectionBlueprint<T>
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where T : OsuHitObject
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{
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protected T HitObject => (T)DrawableObject.HitObject;
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protected new DrawableOsuHitObject DrawableObject => (DrawableOsuHitObject)base.DrawableObject;
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protected override bool AlwaysShowWhenSelected => true;
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protected OsuSelectionBlueprint(DrawableHitObject drawableObject)
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: base(drawableObject)
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protected OsuSelectionBlueprint(T hitObject)
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: base(hitObject)
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{
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}
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}
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|
@ -1,36 +1,32 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
|
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|
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint<Slider>
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public class SliderCircleOverlay : CompositeDrawable
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{
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protected readonly HitCirclePiece CirclePiece;
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private readonly Slider slider;
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private readonly SliderPosition position;
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public SliderCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position)
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: base(slider)
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public SliderCircleOverlay(Slider slider, SliderPosition position)
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{
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this.slider = slider;
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this.position = position;
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InternalChild = CirclePiece = new HitCirclePiece();
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Select();
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}
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protected override void Update()
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{
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base.Update();
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|
||||
CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)HitObject.HeadCircle : HitObject.TailCircle);
|
||||
CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle);
|
||||
}
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandlePositionalInput => false;
|
||||
}
|
||||
}
|
@ -16,7 +16,6 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osuTK;
|
||||
@ -27,14 +26,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
|
||||
{
|
||||
protected SliderBodyPiece BodyPiece { get; private set; }
|
||||
protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; }
|
||||
protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; }
|
||||
protected SliderCircleOverlay HeadOverlay { get; private set; }
|
||||
protected SliderCircleOverlay TailOverlay { get; private set; }
|
||||
|
||||
[CanBeNull]
|
||||
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
|
||||
|
||||
private readonly DrawableSlider slider;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
@ -52,10 +49,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
|
||||
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
||||
|
||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||
public SliderSelectionBlueprint(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -64,8 +60,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
BodyPiece = new SliderBodyPiece(),
|
||||
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
|
||||
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
|
||||
HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
|
||||
TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
|
||||
};
|
||||
}
|
||||
|
||||
@ -103,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
|
||||
protected override void OnSelected()
|
||||
{
|
||||
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true)
|
||||
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
|
||||
{
|
||||
RemoveControlPointsRequested = removeControlPoints
|
||||
});
|
||||
@ -215,7 +211,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
}
|
||||
|
||||
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
|
||||
if (controlPoints.Count <= 1 || !slider.HitObject.Path.HasValidLength)
|
||||
if (controlPoints.Count <= 1 || !HitObject.Path.HasValidLength)
|
||||
{
|
||||
placementHandler?.Delete(HitObject);
|
||||
return;
|
||||
@ -245,6 +241,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
||||
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
|
||||
|
||||
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
|
||||
protected virtual SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new SliderCircleOverlay(slider, position);
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
@ -12,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
{
|
||||
private readonly SpinnerPiece piece;
|
||||
|
||||
public SpinnerSelectionBlueprint(DrawableSpinner spinner)
|
||||
public SpinnerSelectionBlueprint(Spinner spinner)
|
||||
: base(spinner)
|
||||
{
|
||||
InternalChild = piece = new SpinnerPiece();
|
||||
|
@ -3,11 +3,10 @@
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
@ -21,21 +20,21 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new OsuSelectionHandler();
|
||||
|
||||
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
||||
public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
case HitCircle circle:
|
||||
return new HitCircleSelectionBlueprint(circle);
|
||||
|
||||
case DrawableSlider slider:
|
||||
case Slider slider:
|
||||
return new SliderSelectionBlueprint(slider);
|
||||
|
||||
case DrawableSpinner spinner:
|
||||
case Spinner spinner:
|
||||
return new SpinnerSelectionBlueprint(spinner);
|
||||
}
|
||||
|
||||
return base.CreateBlueprintFor(hitObject);
|
||||
return base.CreateHitObjectBlueprintFor(hitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,14 +3,14 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
||||
{
|
||||
public class TaikoSelectionBlueprint : OverlaySelectionBlueprint
|
||||
public class TaikoSelectionBlueprint : HitObjectSelectionBlueprint
|
||||
{
|
||||
public TaikoSelectionBlueprint(DrawableHitObject hitObject)
|
||||
public TaikoSelectionBlueprint(HitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None;
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
@ -18,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Edit
|
||||
|
||||
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new TaikoSelectionHandler();
|
||||
|
||||
public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) =>
|
||||
public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) =>
|
||||
new TaikoSelectionBlueprint(hitObject);
|
||||
}
|
||||
}
|
||||
|
@ -9,12 +9,12 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public abstract class OverlaySelectionBlueprint : SelectionBlueprint<HitObject>
|
||||
public abstract class HitObjectSelectionBlueprint : SelectionBlueprint<HitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/> which this <see cref="OverlaySelectionBlueprint"/> applies to.
|
||||
/// The <see cref="DrawableHitObject"/> which this <see cref="HitObjectSelectionBlueprint"/> applies to.
|
||||
/// </summary>
|
||||
public readonly DrawableHitObject DrawableObject;
|
||||
public DrawableHitObject DrawableObject { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the blueprint should be shown even when the <see cref="DrawableObject"/> is not alive.
|
||||
@ -23,10 +23,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
protected override bool ShouldBeAlive => (DrawableObject.IsAlive && DrawableObject.IsPresent) || (AlwaysShowWhenSelected && State == SelectionState.Selected);
|
||||
|
||||
protected OverlaySelectionBlueprint(DrawableHitObject drawableObject)
|
||||
: base(drawableObject.HitObject)
|
||||
protected HitObjectSelectionBlueprint(HitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
DrawableObject = drawableObject;
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
|
||||
@ -35,4 +34,15 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public override Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad;
|
||||
}
|
||||
|
||||
public abstract class HitObjectSelectionBlueprint<T> : HitObjectSelectionBlueprint
|
||||
where T : HitObject
|
||||
{
|
||||
public T HitObject => (T)Item;
|
||||
|
||||
protected HitObjectSelectionBlueprint(T item)
|
||||
: base(item)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -105,34 +105,34 @@ namespace osu.Game.Rulesets.Edit
|
||||
protected override bool ShouldBeConsideredForInput(Drawable child) => State == SelectionState.Selected;
|
||||
|
||||
/// <summary>
|
||||
/// Selects this <see cref="OverlaySelectionBlueprint"/>, causing it to become visible.
|
||||
/// Selects this <see cref="SelectionBlueprint{T}"/>, causing it to become visible.
|
||||
/// </summary>
|
||||
public void Select() => State = SelectionState.Selected;
|
||||
|
||||
/// <summary>
|
||||
/// Deselects this <see cref="OverlaySelectionBlueprint"/>, causing it to become invisible.
|
||||
/// Deselects this <see cref="HitObjectSelectionBlueprint"/>, causing it to become invisible.
|
||||
/// </summary>
|
||||
public void Deselect() => State = SelectionState.NotSelected;
|
||||
|
||||
/// <summary>
|
||||
/// Toggles the selection state of this <see cref="OverlaySelectionBlueprint"/>.
|
||||
/// Toggles the selection state of this <see cref="HitObjectSelectionBlueprint"/>.
|
||||
/// </summary>
|
||||
public void ToggleSelection() => State = IsSelected ? SelectionState.NotSelected : SelectionState.Selected;
|
||||
|
||||
public bool IsSelected => State == SelectionState.Selected;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="MenuItem"/>s to be displayed in the context menu for this <see cref="OverlaySelectionBlueprint"/>.
|
||||
/// The <see cref="MenuItem"/>s to be displayed in the context menu for this <see cref="HitObjectSelectionBlueprint"/>.
|
||||
/// </summary>
|
||||
public virtual MenuItem[] ContextMenuItems => Array.Empty<MenuItem>();
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="OverlaySelectionBlueprint"/> to be selected via a drag.
|
||||
/// The screen-space point that causes this <see cref="HitObjectSelectionBlueprint"/> to be selected via a drag.
|
||||
/// </summary>
|
||||
public virtual Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space quad that outlines this <see cref="OverlaySelectionBlueprint"/> for selections.
|
||||
/// The screen-space quad that outlines this <see cref="HitObjectSelectionBlueprint"/> for selections.
|
||||
/// </summary>
|
||||
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
|
||||
|
@ -16,7 +16,6 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Screens.Edit.Components.TernaryButtons;
|
||||
using osuTK;
|
||||
@ -246,10 +245,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
if (drawable == null)
|
||||
return null;
|
||||
|
||||
return CreateBlueprintFor(drawable);
|
||||
return CreateHitObjectBlueprintFor(item).With(b => b.DrawableObject = drawable);
|
||||
}
|
||||
|
||||
public virtual OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
|
||||
public virtual HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) => null;
|
||||
|
||||
protected override void OnBlueprintAdded(HitObject item)
|
||||
{
|
||||
|
@ -7,7 +7,7 @@ using osuTK;
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// An event which occurs when a <see cref="OverlaySelectionBlueprint"/> is moved.
|
||||
/// An event which occurs when a <see cref="SelectionBlueprint{T}"/> is moved.
|
||||
/// </summary>
|
||||
public class MoveSelectionEvent<T>
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
@ -22,10 +23,11 @@ namespace osu.Game.Tests.Visual
|
||||
});
|
||||
}
|
||||
|
||||
protected void AddBlueprint(OverlaySelectionBlueprint blueprint)
|
||||
protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, DrawableHitObject drawableObject)
|
||||
{
|
||||
Add(blueprint.With(d =>
|
||||
{
|
||||
d.DrawableObject = drawableObject;
|
||||
d.Depth = float.MinValue;
|
||||
d.Select();
|
||||
}));
|
||||
|
Loading…
Reference in New Issue
Block a user