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Place new skin components at the centre of the screen by default
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@ -166,10 +166,22 @@ namespace osu.Game.Skinning.Editor
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private void placeComponent(Type type)
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{
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var targetContainer = getTarget(SkinnableTarget.MainHUDComponents);
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if (targetContainer == null)
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return;
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if (!(Activator.CreateInstance(type) is ISkinnableComponent component))
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throw new InvalidOperationException("Attempted to instantiate a component for placement which was not an {typeof(ISkinnableComponent)}.");
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getTarget(SkinnableTarget.MainHUDComponents)?.Add(component);
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var drawableComponent = (Drawable)component;
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// give newly added components a sane starting location.
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drawableComponent.Origin = Anchor.TopCentre;
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drawableComponent.Anchor = Anchor.TopCentre;
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drawableComponent.Y = targetContainer.DrawSize.Y / 2;
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targetContainer.Add(component);
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SelectedComponents.Clear();
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SelectedComponents.Add(component);
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@ -1,12 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// Denotes a container which can house <see cref="ISkinnableComponent"/>s.
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/// </summary>
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public interface ISkinnableTarget
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public interface ISkinnableTarget : IDrawable
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{
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public SkinnableTarget Target { get; }
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