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mirror of https://github.com/ppy/osu.git synced 2025-01-15 14:12:54 +08:00

Make spectating instances use custom GCC

This commit is contained in:
smoogipoo 2021-04-14 20:39:14 +09:00
parent 54643f53e3
commit 774cca38c4
3 changed files with 75 additions and 35 deletions

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Utils;
using osu.Game.Online.Spectator;
using osu.Game.Screens.Play;
using osu.Game.Screens.Spectate;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
@ -29,6 +30,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
private SpectatorStreamingClient spectatorClient { get; set; }
private readonly PlayerInstance[] instances;
private GameplayClockContainer gameplayClockContainer;
private PlayerGrid grid;
private MultiplayerSpectatorLeaderboard leaderboard;
private double? loadFinishTime;
@ -44,23 +46,26 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
Container leaderboardContainer;
InternalChild = new GridContainer
InternalChild = gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, 0)
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
Child = new GridContainer
{
new Dimension(GridSizeMode.AutoSize)
},
Content = new[]
{
new Drawable[]
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
leaderboardContainer = new Container
new Dimension(GridSizeMode.AutoSize)
},
Content = new[]
{
new Drawable[]
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X
},
grid = new PlayerGrid { RelativeSizeAxes = Axes.Both }
leaderboardContainer = new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X
},
grid = new PlayerGrid { RelativeSizeAxes = Axes.Both }
}
}
}
};
@ -94,6 +99,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
&& instances.Any(i => i.Score.Replay.Frames.Count > 0))
);
private bool firstStartFrame = true;
private void updateGameplayPlayingState()
{
// Make sure all players are loaded and have frames before starting any.
@ -104,13 +111,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
return;
}
if (firstStartFrame)
gameplayClockContainer.Restart();
// Not all instances may be in a valid gameplay state (see canStartGameplay). Only control the ones that are.
IEnumerable<PlayerInstance> validInstances = instances.Where(i => i.Score.Replay.Frames.Count > 0);
double targetTrackTime = validInstances.Select(i => i.GetCurrentTrackTime()).Max();
double targetGameplayTime = gameplayClockContainer.GameplayClock.CurrentTime;
var instanceTimes = string.Join(',', validInstances.Select(i => $" {i.User.Id}: {(int)i.GetCurrentTrackTime()}"));
Logger.Log($"target: {(int)targetTrackTime},{instanceTimes}");
var instanceTimes = string.Join(',', validInstances.Select(i => $" {i.User.Id}: {(int)i.GetCurrentGameplayTime()}"));
Logger.Log($"target: {(int)targetGameplayTime},{instanceTimes}");
foreach (var inst in validInstances)
{
@ -123,8 +133,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
if (!canContinuePlayback)
continue;
inst.ContinueGameplay(targetTrackTime);
inst.ContinueGameplay(targetGameplayTime);
}
firstStartFrame = false;
}
protected override void OnUserStateChanged(int userId, SpectatorState spectatorState)
@ -142,7 +154,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
leaderboard.RemoveClock(existingInstance.User.Id);
}
LoadComponentAsync(instances[userIndex] = new PlayerInstance(gameplayState.Score), d =>
LoadComponentAsync(instances[userIndex] = new PlayerInstance(gameplayState.Score, gameplayClockContainer.GameplayClock), d =>
{
if (instances[userIndex] == d)
{

View File

@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
@ -11,11 +14,37 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public new SubGameplayClockContainer GameplayClockContainer => (SubGameplayClockContainer)base.GameplayClockContainer;
public MultiplayerSpectatorPlayer(Score score)
private readonly GameplayClock gameplayClock;
public MultiplayerSpectatorPlayer(Score score, GameplayClock gameplayClock)
: base(score)
{
this.gameplayClock = gameplayClock;
}
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
=> new SubGameplayClockContainer(gameplayClock);
}
public class SubGameplayClockContainer : GameplayClockContainer
{
public new DecoupleableInterpolatingFramedClock AdjustableClock => base.AdjustableClock;
public SubGameplayClockContainer(IClock sourceClock)
: base(sourceClock)
{
}
protected override void OnIsPausedChanged(ValueChangedEvent<bool> isPaused)
{
if (isPaused.NewValue)
AdjustableClock.Stop();
else
AdjustableClock.Start();
}
protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source);
}
}

View File

@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
@ -38,15 +36,17 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
public WorkingBeatmap Beatmap { get; private set; }
public readonly Score Score;
private readonly GameplayClock gameplayClock;
public bool IsCatchingUp { get; private set; }
private OsuScreenStack stack;
private MultiplayerSpectatorPlayer player;
public PlayerInstance(Score score)
public PlayerInstance(Score score, GameplayClock gameplayClock)
{
Score = score;
this.gameplayClock = gameplayClock;
RelativeSizeAxes = Axes.Both;
Masking = true;
@ -67,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
}
};
stack.Push(new MultiplayerSpectatorPlayerLoader(Score, () => player = new MultiplayerSpectatorPlayer(Score)));
stack.Push(new MultiplayerSpectatorPlayerLoader(Score, () => player = new MultiplayerSpectatorPlayer(Score, gameplayClock)));
}
protected override void UpdateAfterChildren()
@ -76,8 +76,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
updateCatchup();
}
private readonly BindableDouble catchupFrequencyAdjustment = new BindableDouble(catchup_rate);
private double targetTrackTime;
private double targetGameplayTime;
private void updateCatchup()
{
@ -91,7 +90,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
return;
double currentTime = Beatmap.Track.CurrentTime;
double timeBehind = targetTrackTime - currentTime;
double timeBehind = targetGameplayTime - currentTime;
double offsetForCatchup = IsCatchingUp ? SYNC_TARGET : MAX_OFFSET;
bool catchupRequired = timeBehind > offsetForCatchup;
@ -102,12 +101,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
if (catchupRequired)
{
Beatmap.Track.AddAdjustment(AdjustableProperty.Frequency, catchupFrequencyAdjustment);
// player.GameplayClockContainer.AdjustableClock.Rate = catchup_rate;
Logger.Log($"{User.Id} catchup started (behind: {(int)timeBehind})");
}
else
{
Beatmap.Track.RemoveAdjustment(AdjustableProperty.Frequency, catchupFrequencyAdjustment);
// player.GameplayClockContainer.AdjustableClock.Rate = 1;
Logger.Log($"{User.Id} catchup finished (behind: {(int)timeBehind})");
}
@ -122,21 +121,21 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
return player.GameplayClockContainer.GameplayClock.CurrentTime;
}
public double GetCurrentTrackTime()
public bool IsPlaying()
{
if (player?.IsLoaded != true)
return 0;
if (player.IsLoaded != true)
return false;
return Beatmap.Track.CurrentTime;
return player.GameplayClockContainer.GameplayClock.IsRunning;
}
public void ContinueGameplay(double targetTrackTime)
public void ContinueGameplay(double targetGameplayTime)
{
if (player?.IsLoaded != true)
return;
player.GameplayClockContainer.Start();
this.targetTrackTime = targetTrackTime;
this.targetGameplayTime = targetGameplayTime;
}
public void PauseGameplay()