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Tidy up test scene
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8fba655d2e
commit
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@ -35,27 +35,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep($"switch to {ruleset.Name}", () => Ruleset.Value = ruleset);
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}
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private void createTest(Func<WorkingBeatmap> getBeatmap)
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{
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AddStep("setup display", () => Child = display = new BeatmapMetadataDisplay(getBeatmap(), new Bindable<IReadOnlyList<Mod>>(getRandomMods()), Empty())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.5f),
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Alpha = 0f,
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});
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AddStep("fade in", () => display.FadeIn(400, Easing.OutQuint));
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AddToggleStep("trigger loading", v => display.Loading = v);
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}
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[Test]
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public void TestLocal([Values("Beatmap", "Some long title and stuff")]
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string title,
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[Values("Trial", "Some1's very hardest difficulty")]
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string version)
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{
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createTest(() => CreateWorkingBeatmap(new Beatmap
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showMetadataForBeatmap(() => CreateWorkingBeatmap(new Beatmap
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{
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BeatmapInfo =
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{
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@ -72,7 +58,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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[Test]
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public void TestRandomFromDatabase()
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{
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createTest(() =>
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showMetadataForBeatmap(() =>
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{
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var allBeatmapSets = manager.GetAllUsableBeatmapSets(IncludedDetails.Minimal);
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if (allBeatmapSets.Count == 0)
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@ -85,10 +71,23 @@ namespace osu.Game.Tests.Visual.SongSelect
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});
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}
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private IReadOnlyList<Mod> getRandomMods() => Ruleset.Value.CreateInstance()
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.GetAllMods()
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.OrderBy(_ => RNG.Next())
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.Take(5)
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.ToList();
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private void showMetadataForBeatmap(Func<WorkingBeatmap> getBeatmap)
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{
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AddStep("setup display", () =>
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{
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var randomMods = Ruleset.Value.CreateInstance().GetAllMods().OrderBy(_ => RNG.Next()).Take(5).ToList();
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Child = display = new BeatmapMetadataDisplay(getBeatmap(), new Bindable<IReadOnlyList<Mod>>(randomMods), Empty())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.5f),
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Alpha = 0f,
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};
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});
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AddStep("fade in", () => display.FadeIn(400, Easing.OutQuint));
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AddToggleStep("trigger loading", v => display.Loading = v);
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}
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}
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}
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