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mirror of https://github.com/ppy/osu.git synced 2024-12-15 09:02:55 +08:00

Merge branch 'rework-hitobject-blueprints' into hoc-event-queue

This commit is contained in:
smoogipoo 2021-05-18 14:33:52 +09:00
commit 75c0d4d972
9 changed files with 40 additions and 51 deletions

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@ -184,8 +184,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteOverlay>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
}
private void setScrollStep(ScrollingDirection direction)

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@ -2,35 +2,35 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
public class HoldNoteNoteOverlay : CompositeDrawable
{
protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
private readonly HoldNoteSelectionBlueprint holdNoteBlueprint;
private readonly HoldNotePosition position;
public HoldNoteNoteSelectionBlueprint(HoldNote holdNote, HoldNotePosition position)
: base(holdNote)
public HoldNoteNoteOverlay(HoldNoteSelectionBlueprint holdNoteBlueprint, HoldNotePosition position)
{
this.holdNoteBlueprint = holdNoteBlueprint;
this.position = position;
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
Select();
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
}
protected override void Update()
{
base.Update();
var drawableObject = holdNoteBlueprint.DrawableObject;
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
if (DrawableObject.IsLoaded)
if (drawableObject.IsLoaded)
{
DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)DrawableObject.Head : DrawableObject.Tail;
DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)drawableObject.Head : drawableObject.Tail;
Anchor = note.Anchor;
Origin = note.Origin;
@ -39,8 +39,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
Position = note.DrawPosition;
}
}
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
}
}

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@ -33,16 +33,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChildren = new Drawable[]
{
new HoldNoteNoteSelectionBlueprint(HitObject, HoldNotePosition.Start),
new HoldNoteNoteSelectionBlueprint(HitObject, HoldNotePosition.End),
new HoldNoteNoteOverlay(this, HoldNotePosition.Start),
new HoldNoteNoteOverlay(this, HoldNotePosition.End),
new Container
{
RelativeSizeAxes = Axes.Both,

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@ -150,8 +150,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private class TestSliderBlueprint : SliderSelectionBlueprint
{
public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(Slider slider)
@ -159,14 +159,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
}
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(Slider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
}
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
private class TestSliderCircleOverlay : SliderCircleOverlay
{
public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestSliderCircleBlueprint(Slider slider, SliderPosition position)
public TestSliderCircleOverlay(Slider slider, SliderPosition position)
: base(slider, position)
{
}

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@ -174,10 +174,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
AddAssert("head positioned correctly",
() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
() => Precision.AlmostEquals(blueprint.HeadOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
AddAssert("tail positioned correctly",
() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
() => Precision.AlmostEquals(blueprint.TailOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
}
private void moveMouseToControlPoint(int index)
@ -195,8 +195,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private class TestSliderBlueprint : SliderSelectionBlueprint
{
public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(Slider slider)
@ -204,14 +204,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
}
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(Slider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
protected override SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new TestSliderCircleOverlay(slider, position);
}
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
private class TestSliderCircleOverlay : SliderCircleOverlay
{
public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestSliderCircleBlueprint(Slider slider, SliderPosition position)
public TestSliderCircleOverlay(Slider slider, SliderPosition position)
: base(slider, position)
{
}

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@ -1,35 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint<Slider>
public class SliderCircleOverlay : CompositeDrawable
{
protected readonly HitCirclePiece CirclePiece;
private readonly Slider slider;
private readonly SliderPosition position;
public SliderCircleSelectionBlueprint(Slider slider, SliderPosition position)
: base(slider)
public SliderCircleOverlay(Slider slider, SliderPosition position)
{
this.slider = slider;
this.position = position;
InternalChild = CirclePiece = new HitCirclePiece();
Select();
}
protected override void Update()
{
base.Update();
CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)HitObject.HeadCircle : HitObject.TailCircle);
CirclePiece.UpdateFrom(position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle);
}
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
}
}

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@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
{
protected SliderBodyPiece BodyPiece { get; private set; }
protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; }
protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; }
protected SliderCircleOverlay HeadOverlay { get; private set; }
protected SliderCircleOverlay TailOverlay { get; private set; }
[CanBeNull]
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
@ -60,8 +60,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
InternalChildren = new Drawable[]
{
BodyPiece = new SliderBodyPiece(),
HeadBlueprint = CreateCircleSelectionBlueprint(HitObject, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(HitObject, SliderPosition.End),
HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start),
TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
};
}
@ -241,6 +241,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(Slider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
protected virtual SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new SliderCircleOverlay(slider, position);
}
}

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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Edit
protected override bool ShouldBeConsideredForInput(Drawable child) => State == SelectionState.Selected;
/// <summary>
/// Selects this <see cref="HitObjectSelectionBlueprint"/>, causing it to become visible.
/// Selects this <see cref="SelectionBlueprint{T}"/>, causing it to become visible.
/// </summary>
public void Select() => State = SelectionState.Selected;

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@ -7,7 +7,7 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// An event which occurs when a <see cref="HitObjectSelectionBlueprint"/> is moved.
/// An event which occurs when a <see cref="SelectionBlueprint{T}"/> is moved.
/// </summary>
public class MoveSelectionEvent<T>
{