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Remove Sync namespace (feels unnecessary)
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@ -6,7 +6,7 @@ using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.OnlinePlay
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@ -17,7 +17,6 @@ using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Users;
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@ -7,7 +7,7 @@ using System;
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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/// <summary>
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/// A <see cref="ISpectatorPlayerClock"/> which catches up using rate adjustment.
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@ -6,7 +6,7 @@ using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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/// <summary>
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/// A <see cref="ISyncManager"/> which synchronises de-synced player clocks through catchup.
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@ -4,7 +4,7 @@
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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/// <summary>
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/// A clock which is used by <see cref="MultiSpectatorPlayer"/>s and managed by an <see cref="ISyncManager"/>.
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@ -3,7 +3,7 @@
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using osu.Framework.Timing;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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/// <summary>
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/// Manages the synchronisation between one or more <see cref="ISpectatorPlayerClock"/>s in relation to a master clock.
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@ -7,7 +7,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Spectator;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Spectate;
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@ -15,7 +15,6 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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