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mirror of https://github.com/ppy/osu.git synced 2024-12-14 23:52:57 +08:00

Rename to HitObjectUsageEventBuffer

This commit is contained in:
smoogipoo 2021-05-18 18:57:02 +09:00
parent bfc0205e9b
commit 633f841a0f
3 changed files with 16 additions and 16 deletions

View File

@ -19,7 +19,7 @@ namespace osu.Game.Tests.Editing
private TestPlayfield playfield1;
private TestPlayfield playfield2;
private TestDrawable intermediateDrawable;
private HitObjectContainerEventQueue eventQueue;
private HitObjectUsageEventBuffer eventBuffer;
private HitObject beganUsage;
private HitObject finishedUsage;
@ -30,27 +30,27 @@ namespace osu.Game.Tests.Editing
{
reset();
if (eventQueue != null)
if (eventBuffer != null)
{
eventQueue.HitObjectUsageBegan -= onHitObjectUsageBegan;
eventQueue.HitObjectUsageFinished -= onHitObjectUsageFinished;
eventQueue.HitObjectUsageTransferred -= onHitObjectUsageTransferred;
eventBuffer.HitObjectUsageBegan -= onHitObjectUsageBegan;
eventBuffer.HitObjectUsageFinished -= onHitObjectUsageFinished;
eventBuffer.HitObjectUsageTransferred -= onHitObjectUsageTransferred;
}
var topPlayfield = new TestPlayfield();
topPlayfield.AddNested(playfield1 = new TestPlayfield());
topPlayfield.AddNested(playfield2 = new TestPlayfield());
eventQueue = new HitObjectContainerEventQueue(topPlayfield);
eventQueue.HitObjectUsageBegan += onHitObjectUsageBegan;
eventQueue.HitObjectUsageFinished += onHitObjectUsageFinished;
eventQueue.HitObjectUsageTransferred += onHitObjectUsageTransferred;
eventBuffer = new HitObjectUsageEventBuffer(topPlayfield);
eventBuffer.HitObjectUsageBegan += onHitObjectUsageBegan;
eventBuffer.HitObjectUsageFinished += onHitObjectUsageFinished;
eventBuffer.HitObjectUsageTransferred += onHitObjectUsageTransferred;
Children = new Drawable[]
{
topPlayfield,
intermediateDrawable = new TestDrawable(),
eventQueue
eventBuffer
};
});

View File

@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
foreach (var obj in Composer.HitObjects)
AddBlueprintFor(obj.HitObject);
var eventQueue = new HitObjectContainerEventQueue(Composer.Playfield);
var eventQueue = new HitObjectUsageEventBuffer(Composer.Playfield);
eventQueue.HitObjectUsageBegan += AddBlueprintFor;
eventQueue.HitObjectUsageFinished += RemoveBlueprintFor;
eventQueue.HitObjectUsageTransferred += TransferBlueprintFor;

View File

@ -13,9 +13,9 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Edit.Compose
{
/// <summary>
/// A queue which processes events from the many <see cref="HitObjectContainer"/>s in a nested <see cref="Playfield"/> hierarchy.
/// Buffers events from the many <see cref="HitObjectContainer"/>s in a nested <see cref="Playfield"/> hierarchy.
/// </summary>
internal class HitObjectContainerEventQueue : Component
internal class HitObjectUsageEventBuffer : Component
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
@ -41,10 +41,10 @@ namespace osu.Game.Screens.Edit.Compose
private readonly Playfield playfield;
/// <summary>
/// Creates a new <see cref="HitObjectContainerEventQueue"/>.
/// Creates a new <see cref="HitObjectUsageEventBuffer"/>.
/// </summary>
/// <param name="playfield">The most top-level <see cref="Playfield"/>.</param>
public HitObjectContainerEventQueue([NotNull] Playfield playfield)
public HitObjectUsageEventBuffer([NotNull] Playfield playfield)
{
this.playfield = playfield;
@ -70,7 +70,7 @@ namespace osu.Game.Screens.Edit.Compose
{
// This exists as a safeguard to ensure that the sequence: { Began -> Finished }, where { ... } indicates a sequence within a single frame, does not trigger any events.
// This is unlikely to occur in practice as it requires the usage to finish immediately after the HitObjectContainer updates hitobject lifetimes,
// however, an Editor action scheduled somewhere between the lifetime update and this event queue's own Update() could cause this.
// however, an Editor action scheduled somewhere between the lifetime update and this buffer's own Update() could cause this.
case (EventType.Began, EventType.Finished):
pendingEvents.Remove(hitObject);
break;