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Merge pull request #12885 from smoogipoo/fix-spectator-playing-state-5
Fix crash when re-spectating a multiplayer room
This commit is contained in:
commit
abc00b3b01
@ -52,6 +52,6 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.513.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.521.0" />
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</ItemGroup>
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</Project>
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@ -40,10 +40,10 @@ namespace osu.Game.Online.Spectator
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private readonly List<int> watchingUsers = new List<int>();
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public IBindableList<int> PlayingUsers => playingUsers;
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private readonly BindableList<int> playingUsers = new BindableList<int>();
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private readonly Dictionary<int, SpectatorState> playingUserStates = new Dictionary<int, SpectatorState>();
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public IBindableDictionary<int, SpectatorState> PlayingUserStates => playingUserStates;
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private readonly BindableDictionary<int, SpectatorState> playingUserStates = new BindableDictionary<int, SpectatorState>();
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private IBeatmap? currentBeatmap;
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@ -200,6 +200,7 @@ namespace osu.Game.Online.Spectator
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Schedule(() =>
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{
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watchingUsers.Remove(userId);
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playingUserStates.Remove(userId);
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StopWatchingUserInternal(userId);
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});
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}
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@ -256,33 +257,5 @@ namespace osu.Game.Online.Spectator
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lastSendTime = Time.Current;
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}
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/// <summary>
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/// Attempts to retrieve the <see cref="SpectatorState"/> for a currently-playing user.
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/// </summary>
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/// <param name="userId">The user.</param>
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/// <param name="state">The current <see cref="SpectatorState"/> for the user, if they're playing. <c>null</c> if the user is not playing.</param>
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/// <returns><c>true</c> if successful (the user is playing), <c>false</c> otherwise.</returns>
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public bool TryGetPlayingUserState(int userId, out SpectatorState state)
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{
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return playingUserStates.TryGetValue(userId, out state);
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}
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/// <summary>
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/// Bind an action to <see cref="OnUserBeganPlaying"/> with the option of running the bound action once immediately.
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/// </summary>
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/// <param name="callback">The action to perform when a user begins playing.</param>
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/// <param name="runOnceImmediately">Whether the action provided in <paramref name="callback"/> should be run once immediately for all users currently playing.</param>
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public void BindUserBeganPlaying(Action<int, SpectatorState> callback, bool runOnceImmediately = false)
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{
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// The lock is taken before the event is subscribed to to prevent doubling of events.
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OnUserBeganPlaying += callback;
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if (!runOnceImmediately)
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return;
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foreach (var (userId, state) in playingUserStates)
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callback(userId, state);
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}
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}
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}
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@ -9,6 +9,7 @@ using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.Spectator;
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@ -42,6 +43,8 @@ namespace osu.Game.Screens.Spectate
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[Resolved]
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private UserLookupCache userLookupCache { get; set; }
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private readonly IBindableDictionary<int, SpectatorState> playingUserStates = new BindableDictionary<int, SpectatorState>();
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private readonly Dictionary<int, User> userMap = new Dictionary<int, User>();
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private readonly Dictionary<int, GameplayState> gameplayStates = new Dictionary<int, GameplayState>();
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@ -65,8 +68,9 @@ namespace osu.Game.Screens.Spectate
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foreach (var u in users.Result)
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userMap[u.Id] = u;
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spectatorClient.BindUserBeganPlaying(userBeganPlaying, true);
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spectatorClient.OnUserFinishedPlaying += userFinishedPlaying;
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playingUserStates.BindTo(spectatorClient.PlayingUserStates);
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playingUserStates.BindCollectionChanged(onPlayingUserStatesChanged, true);
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spectatorClient.OnNewFrames += userSentFrames;
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managerUpdated = beatmaps.ItemUpdated.GetBoundCopy();
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@ -102,7 +106,7 @@ namespace osu.Game.Screens.Spectate
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foreach (var (userId, _) in userMap)
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{
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if (!spectatorClient.TryGetPlayingUserState(userId, out var userState))
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if (!playingUserStates.TryGetValue(userId, out var userState))
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continue;
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if (beatmapSet.Beatmaps.Any(b => b.OnlineBeatmapID == userState.BeatmapID))
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@ -110,7 +114,31 @@ namespace osu.Game.Screens.Spectate
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}
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}
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private void userBeganPlaying(int userId, SpectatorState state)
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private void onPlayingUserStatesChanged(object sender, NotifyDictionaryChangedEventArgs<int, SpectatorState> e)
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{
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switch (e.Action)
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{
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case NotifyDictionaryChangedAction.Add:
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foreach (var (userId, state) in e.NewItems.AsNonNull())
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onUserStateAdded(userId, state);
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break;
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case NotifyDictionaryChangedAction.Remove:
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foreach (var (userId, _) in e.OldItems.AsNonNull())
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onUserStateRemoved(userId);
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break;
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case NotifyDictionaryChangedAction.Replace:
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foreach (var (userId, _) in e.OldItems.AsNonNull())
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onUserStateRemoved(userId);
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foreach (var (userId, state) in e.NewItems.AsNonNull())
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onUserStateAdded(userId, state);
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break;
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}
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}
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private void onUserStateAdded(int userId, SpectatorState state)
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{
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if (state.RulesetID == null || state.BeatmapID == null)
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return;
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@ -118,24 +146,30 @@ namespace osu.Game.Screens.Spectate
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if (!userMap.ContainsKey(userId))
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return;
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// The user may have stopped playing.
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if (!spectatorClient.TryGetPlayingUserState(userId, out _))
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Schedule(() => OnUserStateChanged(userId, state));
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updateGameplayState(userId);
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}
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private void onUserStateRemoved(int userId)
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{
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if (!userMap.ContainsKey(userId))
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return;
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Schedule(() => OnUserStateChanged(userId, state));
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if (!gameplayStates.TryGetValue(userId, out var gameplayState))
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return;
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updateGameplayState(userId);
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gameplayState.Score.Replay.HasReceivedAllFrames = true;
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gameplayStates.Remove(userId);
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Schedule(() => EndGameplay(userId));
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}
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private void updateGameplayState(int userId)
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{
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Debug.Assert(userMap.ContainsKey(userId));
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// The user may have stopped playing.
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if (!spectatorClient.TryGetPlayingUserState(userId, out var spectatorState))
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return;
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var user = userMap[userId];
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var spectatorState = playingUserStates[userId];
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var resolvedRuleset = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == spectatorState.RulesetID)?.CreateInstance();
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if (resolvedRuleset == null)
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@ -186,20 +220,6 @@ namespace osu.Game.Screens.Spectate
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}
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}
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private void userFinishedPlaying(int userId, SpectatorState state)
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{
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if (!userMap.ContainsKey(userId))
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return;
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if (!gameplayStates.TryGetValue(userId, out var gameplayState))
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return;
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gameplayState.Score.Replay.HasReceivedAllFrames = true;
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gameplayStates.Remove(userId);
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Schedule(() => EndGameplay(userId));
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}
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/// <summary>
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/// Invoked when a spectated user's state has changed.
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/// </summary>
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@ -226,7 +246,7 @@ namespace osu.Game.Screens.Spectate
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/// <param name="userId">The user to stop spectating.</param>
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protected void RemoveUser(int userId)
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{
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userFinishedPlaying(userId, null);
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onUserStateRemoved(userId);
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userIds.Remove(userId);
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userMap.Remove(userId);
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@ -240,8 +260,6 @@ namespace osu.Game.Screens.Spectate
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if (spectatorClient != null)
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{
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spectatorClient.OnUserBeganPlaying -= userBeganPlaying;
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spectatorClient.OnUserFinishedPlaying -= userFinishedPlaying;
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spectatorClient.OnNewFrames -= userSentFrames;
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foreach (var (userId, _) in userMap)
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@ -29,7 +29,7 @@
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<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
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<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.513.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.521.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
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<PackageReference Include="Sentry" Version="3.3.4" />
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<PackageReference Include="SharpCompress" Version="0.28.2" />
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@ -70,7 +70,7 @@
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<Reference Include="System.Net.Http" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.513.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.521.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
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</ItemGroup>
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
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@ -93,7 +93,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.513.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.521.0" />
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<PackageReference Include="SharpCompress" Version="0.28.2" />
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<PackageReference Include="NUnit" Version="3.13.2" />
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<PackageReference Include="SharpRaven" Version="2.4.0" />
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