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Rename currentUserStates -> playingUserStates
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@ -47,7 +47,7 @@ namespace osu.Game.Online.Spectator
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private readonly BindableList<int> playingUsers = new BindableList<int>();
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private readonly Dictionary<int, SpectatorState> currentUserStates = new Dictionary<int, SpectatorState>();
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private readonly Dictionary<int, SpectatorState> playingUserStates = new Dictionary<int, SpectatorState>();
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[CanBeNull]
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private IBeatmap currentBeatmap;
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@ -128,7 +128,7 @@ namespace osu.Game.Online.Spectator
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lock (userLock)
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{
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playingUsers.Clear();
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currentUserStates.Clear();
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playingUserStates.Clear();
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}
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}
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}, true);
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@ -142,7 +142,7 @@ namespace osu.Game.Online.Spectator
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if (!playingUsers.Contains(userId))
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playingUsers.Add(userId);
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currentUserStates[userId] = state;
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playingUserStates[userId] = state;
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}
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OnUserBeganPlaying?.Invoke(userId, state);
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@ -155,7 +155,7 @@ namespace osu.Game.Online.Spectator
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lock (userLock)
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{
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playingUsers.Remove(userId);
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currentUserStates.Remove(userId);
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playingUserStates.Remove(userId);
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}
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OnUserFinishedPlaying?.Invoke(userId, state);
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@ -298,7 +298,7 @@ namespace osu.Game.Online.Spectator
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lock (userLock)
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{
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foreach (var (userId, state) in currentUserStates)
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foreach (var (userId, state) in playingUserStates)
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callback(userId, state);
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}
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}
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