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Rename currentUserStates -> playingUserStates

This commit is contained in:
smoogipoo 2021-04-19 16:07:00 +09:00
parent de9e37857e
commit 83716ddb08

View File

@ -47,7 +47,7 @@ namespace osu.Game.Online.Spectator
private readonly BindableList<int> playingUsers = new BindableList<int>();
private readonly Dictionary<int, SpectatorState> currentUserStates = new Dictionary<int, SpectatorState>();
private readonly Dictionary<int, SpectatorState> playingUserStates = new Dictionary<int, SpectatorState>();
[CanBeNull]
private IBeatmap currentBeatmap;
@ -128,7 +128,7 @@ namespace osu.Game.Online.Spectator
lock (userLock)
{
playingUsers.Clear();
currentUserStates.Clear();
playingUserStates.Clear();
}
}
}, true);
@ -142,7 +142,7 @@ namespace osu.Game.Online.Spectator
if (!playingUsers.Contains(userId))
playingUsers.Add(userId);
currentUserStates[userId] = state;
playingUserStates[userId] = state;
}
OnUserBeganPlaying?.Invoke(userId, state);
@ -155,7 +155,7 @@ namespace osu.Game.Online.Spectator
lock (userLock)
{
playingUsers.Remove(userId);
currentUserStates.Remove(userId);
playingUserStates.Remove(userId);
}
OnUserFinishedPlaying?.Invoke(userId, state);
@ -298,7 +298,7 @@ namespace osu.Game.Online.Spectator
lock (userLock)
{
foreach (var (userId, state) in currentUserStates)
foreach (var (userId, state) in playingUserStates)
callback(userId, state);
}
}