1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 06:52:56 +08:00

Use bounding box of blueprint for computing selection box area

This commit is contained in:
Salman Ahmed 2021-05-01 15:05:12 +03:00
parent cbc7753f23
commit 07fe99025f

View File

@ -9,6 +9,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
@ -332,8 +333,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
foreach (var blueprint in selectedBlueprints)
{
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(blueprint.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(blueprint.SelectionQuad.BottomRight));
var blueprintRect = blueprint.SelectionQuad.AABBFloat;
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(blueprintRect.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(blueprintRect.BottomRight));
}
topLeft -= new Vector2(5);