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Fix post-merge errors
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@ -86,7 +86,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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base.LoadComplete();
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masterClockContainer.Stop();
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masterClockContainer.Restart();
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masterClockContainer.Reset();
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}
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protected override void OnUserStateChanged(int userId, SpectatorState spectatorState)
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@ -154,11 +154,7 @@ namespace osu.Game.Screens.Play
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return true;
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}
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void IAdjustableClock.Reset()
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{
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Restart();
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Stop();
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}
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void IAdjustableClock.Reset() => Reset();
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public void ResetSpeedAdjustments()
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{
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