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Change to fluent assertions
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@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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@ -51,7 +50,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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};
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scoreProcessor.ApplyResult(judgementResult);
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Assert.IsTrue(Precision.AlmostEquals(expectedScore, scoreProcessor.TotalScore.Value));
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d));
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}
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/// <summary>
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@ -118,7 +117,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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scoreProcessor.ApplyResult(judgementResult);
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}
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Assert.IsTrue(Precision.AlmostEquals(expectedScore, scoreProcessor.TotalScore.Value, 0.5));
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d));
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}
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/// <remarks>
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@ -158,7 +157,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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};
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scoreProcessor.ApplyResult(lastJudgementResult);
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Assert.IsTrue(Precision.AlmostEquals(expectedScore, scoreProcessor.TotalScore.Value, 0.5));
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(expectedScore).Within(0.5d));
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}
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[Test]
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@ -169,7 +168,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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scoreProcessor.Mode.Value = scoringMode;
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scoreProcessor.ApplyBeatmap(new TestBeatmap(new RulesetInfo()));
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Assert.IsTrue(Precision.AlmostEquals(0, scoreProcessor.TotalScore.Value));
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Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
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}
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[TestCase(HitResult.IgnoreHit, HitResult.IgnoreMiss)]
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