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Merge pull request #13260 from peppy/legacy-skin-resource-improvements

Allow `LegacyDefaultSkin` to be constructed without extra resource store parameter
This commit is contained in:
Dan Balasescu 2021-05-31 20:49:21 +09:00 committed by GitHub
commit 9036b13637
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GPG Key ID: 4AEE18F83AFDEB23
29 changed files with 59 additions and 46 deletions

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Tests
public class TestSceneManiaHitObjectSamples : HitObjectSampleTest
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
/// <summary>
/// Tests that when a normal sample bank is used, the normal hitsound will be looked up.

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
[TestCase("taiko-normal-hitnormal")]
[TestCase("normal-hitnormal")]

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Gameplay
public class TestSceneHitObjectSamples : HitObjectSampleTest
{
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
protected override IResourceStore<byte[]> Resources => TestResources.GetStore();
protected override IResourceStore<byte[]> RulesetResources => TestResources.GetStore();
/// <summary>
/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.

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@ -219,6 +219,7 @@ namespace osu.Game.Tests.Gameplay
public AudioManager AudioManager => Audio;
public IResourceStore<byte[]> Files => null;
public new IResourceStore<byte[]> Resources => base.Resources;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
#endregion

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@ -12,6 +12,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@ -44,7 +45,7 @@ namespace osu.Game.Tests.Online
private void load(AudioManager audio, GameHost host)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, host, Beatmap.Default));
Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
}
[SetUp]
@ -160,8 +161,8 @@ namespace osu.Game.Tests.Online
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
=> new TestDownloadRequest(set);
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, contextFactory, rulesets, api, audioManager, host, defaultBeatmap, performOnlineLookups)
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, performOnlineLookups)
{
}

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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Background
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();

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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Collections
private void load(GameHost host)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, host, Beatmap.Default));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();

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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();
}

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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
[SetUp]

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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps = new List<BeatmapInfo>();

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@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();

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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
Add(beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker

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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
var beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = selectedItem } };
base.Content.Add(beatmapTracker);

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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
var beatmaps = new List<BeatmapInfo>();

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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Playlists
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();

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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private void load(GameHost host)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, host, Beatmap.Default));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();

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@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(music = new MusicController());

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@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory));
beatmap = beatmapManager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).Result.Beatmaps[0];

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@ -72,6 +72,7 @@ namespace osu.Game.Beatmaps
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;
private readonly AudioManager audioManager;
private readonly IResourceStore<byte[]> resources;
private readonly LargeTextureStore largeTextureStore;
private readonly ITrackStore trackStore;
@ -81,12 +82,13 @@ namespace osu.Game.Beatmaps
[CanBeNull]
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null,
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null,
WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
{
this.rulesets = rulesets;
this.audioManager = audioManager;
this.resources = resources;
this.host = host;
DefaultBeatmap = defaultBeatmap;
@ -500,6 +502,7 @@ namespace osu.Game.Beatmaps
ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
AudioManager IStorageResourceProvider.AudioManager => audioManager;
IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
#endregion

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@ -19,6 +19,11 @@ namespace osu.Game.IO
/// </summary>
IResourceStore<byte[]> Files { get; }
/// <summary>
/// Access game-wide resources.
/// </summary>
IResourceStore<byte[]> Resources { get; }
/// <summary>
/// Create a texture loader store based on an underlying data store.
/// </summary>

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@ -209,7 +209,7 @@ namespace osu.Game
runMigrations();
dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Resources, Audio));
dependencies.CacheAs<ISkinSource>(SkinManager);
// needs to be done here rather than inside SkinManager to ensure thread safety of CurrentSkinInfo.
@ -242,7 +242,7 @@ namespace osu.Game
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => difficultyCache, LocalConfig));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, true));
// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to

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@ -11,14 +11,14 @@ namespace osu.Game.Skinning
{
public class DefaultLegacySkin : LegacySkin
{
public DefaultLegacySkin(IResourceStore<byte[]> storage, IStorageResourceProvider resources)
: this(Info, storage, resources)
public DefaultLegacySkin(IStorageResourceProvider resources)
: this(Info, resources)
{
}
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
public DefaultLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources)
: base(skin, storage, resources, string.Empty)
public DefaultLegacySkin(SkinInfo skin, IStorageResourceProvider resources)
: base(skin, new NamespacedResourceStore<byte[]>(resources.Resources, "Skins/Legacy"), resources, string.Empty)
{
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
Configuration.AddComboColours(

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@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.IO.Stores;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Extensions;
@ -28,16 +27,13 @@ namespace osu.Game.Skinning
public string InstantiationInfo { get; set; }
public virtual Skin CreateInstance(IResourceStore<byte[]> legacyDefaultResources, IStorageResourceProvider resources)
public virtual Skin CreateInstance(IStorageResourceProvider resources)
{
var type = string.IsNullOrEmpty(InstantiationInfo)
// handle the case of skins imported before InstantiationInfo was added.
? typeof(LegacySkin)
: Type.GetType(InstantiationInfo).AsNonNull();
if (type == typeof(DefaultLegacySkin))
return (Skin)Activator.CreateInstance(type, this, legacyDefaultResources, resources);
return (Skin)Activator.CreateInstance(type, this, resources);
}

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@ -37,7 +37,7 @@ namespace osu.Game.Skinning
private readonly GameHost host;
private readonly IResourceStore<byte[]> legacyDefaultResources;
private readonly IResourceStore<byte[]> resources;
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>(new DefaultSkin(null));
public readonly Bindable<SkinInfo> CurrentSkinInfo = new Bindable<SkinInfo>(SkinInfo.Default) { Default = SkinInfo.Default };
@ -48,13 +48,12 @@ namespace osu.Game.Skinning
protected override string ImportFromStablePath => "Skins";
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, AudioManager audio, IResourceStore<byte[]> legacyDefaultResources)
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio)
: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
{
this.audio = audio;
this.host = host;
this.legacyDefaultResources = legacyDefaultResources;
this.resources = resources;
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
CurrentSkin.ValueChanged += skin =>
@ -152,7 +151,7 @@ namespace osu.Game.Skinning
/// </summary>
/// <param name="skinInfo">The skin to lookup.</param>
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(legacyDefaultResources, this);
public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(this);
/// <summary>
/// Ensure that the current skin is in a state it can accept user modifications.
@ -216,6 +215,7 @@ namespace osu.Game.Skinning
#region IResourceStorageProvider
AudioManager IStorageResourceProvider.AudioManager => audio;
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);

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@ -28,7 +28,7 @@ namespace osu.Game.Tests.Beatmaps
[HeadlessTest]
public abstract class HitObjectSampleTest : PlayerTestScene, IStorageResourceProvider
{
protected abstract IResourceStore<byte[]> Resources { get; }
protected abstract IResourceStore<byte[]> RulesetResources { get; }
protected LegacySkin Skin { get; private set; }
[Resolved]
@ -75,7 +75,7 @@ namespace osu.Game.Tests.Beatmaps
AddStep($"load {filename}", () =>
{
using (var reader = new LineBufferedReader(Resources.GetStream($"Resources/SampleLookups/{filename}")))
using (var reader = new LineBufferedReader(RulesetResources.GetStream($"Resources/SampleLookups/{filename}")))
currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
// populate ruleset for beatmap converters that require it to be present.
@ -127,6 +127,7 @@ namespace osu.Game.Tests.Beatmaps
public AudioManager AudioManager => Audio;
public IResourceStore<byte[]> Files => userSkinResourceStore;
public new IResourceStore<byte[]> Resources => base.Resources;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
#endregion

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@ -5,6 +5,7 @@ using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@ -40,7 +41,7 @@ namespace osu.Game.Tests.Visual
Beatmap.Value = working;
if (IsolateSavingFromDatabase)
Dependencies.CacheAs<BeatmapManager>(new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default, working));
Dependencies.CacheAs<BeatmapManager>(new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default, working));
}
protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
@ -92,8 +93,8 @@ namespace osu.Game.Tests.Visual
{
private readonly WorkingBeatmap testBeatmap;
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host, WorkingBeatmap defaultBeatmap, WorkingBeatmap testBeatmap)
: base(storage, contextFactory, rulesets, api, audioManager, host, defaultBeatmap, false)
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap, WorkingBeatmap testBeatmap)
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, false)
{
this.testBeatmap = testBeatmap;
}

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@ -4,7 +4,6 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Skinning;
@ -21,9 +20,9 @@ namespace osu.Game.Tests.Visual
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);
[BackgroundDependencyLoader]
private void load(OsuGameBase game, SkinManager skins)
private void load(SkinManager skins)
{
LegacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), skins);
LegacySkin = new DefaultLegacySkin(skins);
legacySkinSource = new SkinProvidingContainer(LegacySkin);
}

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@ -14,6 +14,7 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -49,6 +50,8 @@ namespace osu.Game.Tests.Visual
private Lazy<DatabaseContextFactory> contextFactory;
protected IResourceStore<byte[]> Resources;
protected IAPIProvider API
{
get
@ -81,6 +84,8 @@ namespace osu.Game.Tests.Visual
if (!UseFreshStoragePerRun)
isolatedHostStorage = (parent.Get<GameHost>() as HeadlessGameHost)?.Storage;
Resources = parent.Get<OsuGameBase>().Resources;
contextFactory = new Lazy<DatabaseContextFactory>(() =>
{
var factory = new DatabaseContextFactory(LocalStorage);

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@ -40,12 +40,12 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, SkinManager skinManager, OsuGameBase game)
private void load(AudioManager audio, SkinManager skinManager)
{
var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), this, true);
defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), this);
defaultSkin = new DefaultLegacySkin(this);
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), this, true);
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), this, true);
}
@ -156,6 +156,7 @@ namespace osu.Game.Tests.Visual
public AudioManager AudioManager => Audio;
public IResourceStore<byte[]> Files => null;
public new IResourceStore<byte[]> Resources => base.Resources;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
#endregion