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Merge pull request #13260 from peppy/legacy-skin-resource-improvements
Allow `LegacyDefaultSkin` to be constructed without extra resource store parameter
This commit is contained in:
commit
9036b13637
@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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public class TestSceneManiaHitObjectSamples : HitObjectSampleTest
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
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protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneManiaHitObjectSamples)));
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/// <summary>
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/// Tests that when a normal sample bank is used, the normal hitsound will be looked up.
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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{
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protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
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protected override IResourceStore<byte[]> Resources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
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protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneTaikoHitObjectSamples)));
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[TestCase("taiko-normal-hitnormal")]
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[TestCase("normal-hitnormal")]
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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Gameplay
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public class TestSceneHitObjectSamples : HitObjectSampleTest
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{
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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protected override IResourceStore<byte[]> Resources => TestResources.GetStore();
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protected override IResourceStore<byte[]> RulesetResources => TestResources.GetStore();
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/// <summary>
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/// Tests that a hitobject which provides no custom sample set retrieves samples from the user skin.
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@ -219,6 +219,7 @@ namespace osu.Game.Tests.Gameplay
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public AudioManager AudioManager => Audio;
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public IResourceStore<byte[]> Files => null;
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public new IResourceStore<byte[]> Resources => base.Resources;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
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#endregion
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@ -12,6 +12,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -44,7 +45,7 @@ namespace osu.Game.Tests.Online
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private void load(AudioManager audio, GameHost host)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, host, Beatmap.Default));
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Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
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}
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[SetUp]
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@ -160,8 +161,8 @@ namespace osu.Game.Tests.Online
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protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
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=> new TestDownloadRequest(set);
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public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
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: base(storage, contextFactory, rulesets, api, audioManager, host, defaultBeatmap, performOnlineLookups)
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public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
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: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, performOnlineLookups)
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{
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}
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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Background
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(new OsuConfigManager(LocalStorage));
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manager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Collections
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private void load(GameHost host)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, host, Beatmap.Default));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();
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}
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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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}
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[SetUp]
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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beatmaps = new List<BeatmapInfo>();
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@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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Add(beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker
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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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var beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = selectedItem } };
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base.Content.Add(beatmapTracker);
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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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var beatmaps = new List<BeatmapInfo>();
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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Playlists
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();
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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private void load(GameHost host)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, host, Beatmap.Default));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, defaultBeatmap = Beatmap.Default));
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Dependencies.Cache(music = new MusicController());
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@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.Cache(rulesetStore = new RulesetStore(ContextFactory));
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dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), dependencies.Get<GameHost>(), Beatmap.Default));
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dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesetStore, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
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dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, null, ContextFactory));
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beatmap = beatmapManager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).Result.Beatmaps[0];
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@ -72,6 +72,7 @@ namespace osu.Game.Beatmaps
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private readonly RulesetStore rulesets;
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private readonly BeatmapStore beatmaps;
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private readonly AudioManager audioManager;
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private readonly IResourceStore<byte[]> resources;
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private readonly LargeTextureStore largeTextureStore;
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private readonly ITrackStore trackStore;
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@ -81,12 +82,13 @@ namespace osu.Game.Beatmaps
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[CanBeNull]
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private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null,
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null,
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WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
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: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
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{
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this.rulesets = rulesets;
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this.audioManager = audioManager;
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this.resources = resources;
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this.host = host;
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DefaultBeatmap = defaultBeatmap;
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@ -500,6 +502,7 @@ namespace osu.Game.Beatmaps
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ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
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AudioManager IStorageResourceProvider.AudioManager => audioManager;
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IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
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IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
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IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
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#endregion
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@ -19,6 +19,11 @@ namespace osu.Game.IO
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/// </summary>
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IResourceStore<byte[]> Files { get; }
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/// <summary>
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/// Access game-wide resources.
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/// </summary>
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IResourceStore<byte[]> Resources { get; }
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/// <summary>
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/// Create a texture loader store based on an underlying data store.
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/// </summary>
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@ -209,7 +209,7 @@ namespace osu.Game
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runMigrations();
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dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
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dependencies.Cache(SkinManager = new SkinManager(Storage, contextFactory, Host, Resources, Audio));
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dependencies.CacheAs<ISkinSource>(SkinManager);
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// needs to be done here rather than inside SkinManager to ensure thread safety of CurrentSkinInfo.
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@ -242,7 +242,7 @@ namespace osu.Game
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Host, () => difficultyCache, LocalConfig));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap, true));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, true));
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// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
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// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
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@ -11,14 +11,14 @@ namespace osu.Game.Skinning
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{
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public class DefaultLegacySkin : LegacySkin
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{
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public DefaultLegacySkin(IResourceStore<byte[]> storage, IStorageResourceProvider resources)
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: this(Info, storage, resources)
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public DefaultLegacySkin(IStorageResourceProvider resources)
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: this(Info, resources)
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{
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}
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[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
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public DefaultLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources)
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: base(skin, storage, resources, string.Empty)
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public DefaultLegacySkin(SkinInfo skin, IStorageResourceProvider resources)
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: base(skin, new NamespacedResourceStore<byte[]>(resources.Resources, "Skins/Legacy"), resources, string.Empty)
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{
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Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
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Configuration.AddComboColours(
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.IO.Stores;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Extensions;
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@ -28,16 +27,13 @@ namespace osu.Game.Skinning
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public string InstantiationInfo { get; set; }
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public virtual Skin CreateInstance(IResourceStore<byte[]> legacyDefaultResources, IStorageResourceProvider resources)
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public virtual Skin CreateInstance(IStorageResourceProvider resources)
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{
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var type = string.IsNullOrEmpty(InstantiationInfo)
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// handle the case of skins imported before InstantiationInfo was added.
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? typeof(LegacySkin)
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: Type.GetType(InstantiationInfo).AsNonNull();
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if (type == typeof(DefaultLegacySkin))
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return (Skin)Activator.CreateInstance(type, this, legacyDefaultResources, resources);
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return (Skin)Activator.CreateInstance(type, this, resources);
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Skinning
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private readonly GameHost host;
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private readonly IResourceStore<byte[]> legacyDefaultResources;
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private readonly IResourceStore<byte[]> resources;
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public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>(new DefaultSkin(null));
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public readonly Bindable<SkinInfo> CurrentSkinInfo = new Bindable<SkinInfo>(SkinInfo.Default) { Default = SkinInfo.Default };
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@ -48,13 +48,12 @@ namespace osu.Game.Skinning
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protected override string ImportFromStablePath => "Skins";
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public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, AudioManager audio, IResourceStore<byte[]> legacyDefaultResources)
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public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio)
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: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
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{
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this.audio = audio;
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this.host = host;
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this.legacyDefaultResources = legacyDefaultResources;
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this.resources = resources;
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CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
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CurrentSkin.ValueChanged += skin =>
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@ -152,7 +151,7 @@ namespace osu.Game.Skinning
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/// </summary>
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/// <param name="skinInfo">The skin to lookup.</param>
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/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
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public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(legacyDefaultResources, this);
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public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(this);
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/// <summary>
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/// Ensure that the current skin is in a state it can accept user modifications.
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@ -216,6 +215,7 @@ namespace osu.Game.Skinning
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#region IResourceStorageProvider
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AudioManager IStorageResourceProvider.AudioManager => audio;
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IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
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IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
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IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
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|
@ -28,7 +28,7 @@ namespace osu.Game.Tests.Beatmaps
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[HeadlessTest]
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public abstract class HitObjectSampleTest : PlayerTestScene, IStorageResourceProvider
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{
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protected abstract IResourceStore<byte[]> Resources { get; }
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protected abstract IResourceStore<byte[]> RulesetResources { get; }
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protected LegacySkin Skin { get; private set; }
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[Resolved]
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@ -75,7 +75,7 @@ namespace osu.Game.Tests.Beatmaps
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AddStep($"load {filename}", () =>
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{
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using (var reader = new LineBufferedReader(Resources.GetStream($"Resources/SampleLookups/{filename}")))
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using (var reader = new LineBufferedReader(RulesetResources.GetStream($"Resources/SampleLookups/{filename}")))
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currentTestBeatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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// populate ruleset for beatmap converters that require it to be present.
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@ -127,6 +127,7 @@ namespace osu.Game.Tests.Beatmaps
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public AudioManager AudioManager => Audio;
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public IResourceStore<byte[]> Files => userSkinResourceStore;
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public new IResourceStore<byte[]> Resources => base.Resources;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
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#endregion
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|
@ -5,6 +5,7 @@ using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -40,7 +41,7 @@ namespace osu.Game.Tests.Visual
|
||||
Beatmap.Value = working;
|
||||
|
||||
if (IsolateSavingFromDatabase)
|
||||
Dependencies.CacheAs<BeatmapManager>(new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default, working));
|
||||
Dependencies.CacheAs<BeatmapManager>(new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default, working));
|
||||
}
|
||||
|
||||
protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
|
||||
@ -92,8 +93,8 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
private readonly WorkingBeatmap testBeatmap;
|
||||
|
||||
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host, WorkingBeatmap defaultBeatmap, WorkingBeatmap testBeatmap)
|
||||
: base(storage, contextFactory, rulesets, api, audioManager, host, defaultBeatmap, false)
|
||||
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap, WorkingBeatmap testBeatmap)
|
||||
: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap, false)
|
||||
{
|
||||
this.testBeatmap = testBeatmap;
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Skinning;
|
||||
@ -21,9 +20,9 @@ namespace osu.Game.Tests.Visual
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, SkinManager skins)
|
||||
private void load(SkinManager skins)
|
||||
{
|
||||
LegacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), skins);
|
||||
LegacySkin = new DefaultLegacySkin(skins);
|
||||
legacySkinSource = new SkinProvidingContainer(LegacySkin);
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
@ -49,6 +50,8 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private Lazy<DatabaseContextFactory> contextFactory;
|
||||
|
||||
protected IResourceStore<byte[]> Resources;
|
||||
|
||||
protected IAPIProvider API
|
||||
{
|
||||
get
|
||||
@ -81,6 +84,8 @@ namespace osu.Game.Tests.Visual
|
||||
if (!UseFreshStoragePerRun)
|
||||
isolatedHostStorage = (parent.Get<GameHost>() as HeadlessGameHost)?.Storage;
|
||||
|
||||
Resources = parent.Get<OsuGameBase>().Resources;
|
||||
|
||||
contextFactory = new Lazy<DatabaseContextFactory>(() =>
|
||||
{
|
||||
var factory = new DatabaseContextFactory(LocalStorage);
|
||||
|
@ -40,12 +40,12 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, SkinManager skinManager, OsuGameBase game)
|
||||
private void load(AudioManager audio, SkinManager skinManager)
|
||||
{
|
||||
var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
|
||||
|
||||
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), this, true);
|
||||
defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), this);
|
||||
defaultSkin = new DefaultLegacySkin(this);
|
||||
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), this, true);
|
||||
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), this, true);
|
||||
}
|
||||
@ -156,6 +156,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public AudioManager AudioManager => Audio;
|
||||
public IResourceStore<byte[]> Files => null;
|
||||
public new IResourceStore<byte[]> Resources => base.Resources;
|
||||
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
|
||||
|
||||
#endregion
|
||||
|
Loading…
Reference in New Issue
Block a user