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Add abstract Section
class
Similar to `Section` in the timing screen, but does not make use of checkboxes, nor specific to control points. So there's a lot of things that differ, hence new class instead of factoring that out.
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osu.Game/Screens/Edit/Verify/Section.cs
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67
osu.Game/Screens/Edit/Verify/Section.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Edit.Verify
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{
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public abstract class Section : CompositeDrawable
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{
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private const int header_height = 50;
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protected readonly IssueList IssueList;
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protected FillFlowContainer Flow;
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protected abstract string Header { get; }
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protected Section(IssueList issueList)
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{
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IssueList = issueList;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colours)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Masking = true;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = header_height,
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Padding = new MarginPadding { Horizontal = 20 },
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Child = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Text = Header,
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Font = new FontUsage(size: 25, weight: "bold")
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}
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},
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new Container
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{
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Y = header_height,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = Flow = new FillFlowContainer
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{
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Padding = new MarginPadding { Horizontal = 20 },
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Spacing = new Vector2(10),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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}
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}
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};
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}
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}
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}
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