mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:18:22 +08:00
Merge branch 'master' into add-overlay-link-colours
This commit is contained in:
commit
2bf62b86ea
@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
|
||||
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var point = new HitPoint(pointType, this)
|
||||
{
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Colour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255)
|
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BaseColour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255)
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};
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points[r][c] = point;
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@ -234,6 +234,11 @@ namespace osu.Game.Rulesets.Osu.Statistics
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private class HitPoint : Circle
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{
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/// <summary>
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/// The base colour which will be lightened/darkened depending on the value of this <see cref="HitPoint"/>.
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/// </summary>
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public Color4 BaseColour;
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private readonly HitPointType pointType;
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private readonly AccuracyHeatmap heatmap;
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@ -284,7 +289,7 @@ namespace osu.Game.Rulesets.Osu.Statistics
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Alpha = Math.Min(amount / lighten_cutoff, 1);
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if (pointType == HitPointType.Hit)
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Colour = ((Color4)Colour).Lighten(Math.Max(0, amount - lighten_cutoff));
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Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff));
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}
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}
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|
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void seekToBreak(int breakIndex)
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{
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AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
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AddUntilStep("wait for seek to complete", () => Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= destBreak().StartTime);
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AddUntilStep("wait for seek to complete", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= destBreak().StartTime);
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|
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BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
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}
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|
@ -0,0 +1,128 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
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using osu.Framework.Graphics;
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Screens;
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using osuTK;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Screens;
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|
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
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{
|
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public abstract class DirectorySelectScreen : OsuScreen
|
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{
|
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private TriangleButton selectionButton;
|
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|
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private DirectorySelector directorySelector;
|
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|
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/// <summary>
|
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/// Text to display in the header to inform the user of what they are selecting.
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/// </summary>
|
||||
public abstract LocalisableString HeaderText { get; }
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|
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/// <summary>
|
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/// Called upon selection of a directory by the user.
|
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/// </summary>
|
||||
/// <param name="directory">The selected directory</param>
|
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protected abstract void OnSelection(DirectoryInfo directory);
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|
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/// <summary>
|
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/// Whether the current directory is considered to be valid and can be selected.
|
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/// </summary>
|
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/// <param name="info">The current directory.</param>
|
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/// <returns>Whether the selected directory is considered valid.</returns>
|
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protected virtual bool IsValidDirectory(DirectoryInfo info) => true;
|
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|
||||
/// <summary>
|
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/// The path at which to start selection from.
|
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/// </summary>
|
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protected virtual DirectoryInfo InitialPath => null;
|
||||
|
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[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
InternalChild = new Container
|
||||
{
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(0.5f, 0.8f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.GreySeafoamDark
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Relative, 0.8f),
|
||||
new Dimension(),
|
||||
},
|
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Content = new[]
|
||||
{
|
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new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = HeaderText,
|
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Font = OsuFont.Default.With(size: 40),
|
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Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
directorySelector = new DirectorySelector
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
selectionButton = new TriangleButton
|
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{
|
||||
Anchor = Anchor.Centre,
|
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Origin = Anchor.Centre,
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Width = 300,
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Text = "Select directory",
|
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Action = () => OnSelection(directorySelector.CurrentPath.Value)
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
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{
|
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if (InitialPath != null)
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directorySelector.CurrentPath.Value = InitialPath;
|
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directorySelector.CurrentPath.BindValueChanged(e => selectionButton.Enabled.Value = e.NewValue != null && IsValidDirectory(e.NewValue), true);
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base.LoadComplete();
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}
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|
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public override void OnSuspending(IScreen next)
|
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{
|
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base.OnSuspending(next);
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||||
|
||||
this.FadeOut(250);
|
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}
|
||||
}
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}
|
@ -4,24 +4,19 @@
|
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using System;
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||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
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using osu.Framework.Logging;
|
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
|
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Screens;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
|
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public class MigrationSelectScreen : OsuScreen
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public class MigrationSelectScreen : DirectorySelectScreen
|
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{
|
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private DirectorySelector directorySelector;
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[Resolved]
|
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private Storage storage { get; set; }
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||||
|
||||
protected override DirectoryInfo InitialPath => new DirectoryInfo(storage.GetFullPath(string.Empty)).Parent;
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||||
|
||||
public override bool AllowExternalScreenChange => false;
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||||
@ -29,84 +24,11 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
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||||
|
||||
[BackgroundDependencyLoader(true)]
|
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private void load(OsuGame game, Storage storage, OsuColour colours)
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public override LocalisableString HeaderText => "Please select a new location";
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||||
protected override void OnSelection(DirectoryInfo directory)
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{
|
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game?.Toolbar.Hide();
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// begin selection in the parent directory of the current storage location
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var initialPath = new DirectoryInfo(storage.GetFullPath(string.Empty)).Parent?.FullName;
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||||
|
||||
InternalChild = new Container
|
||||
{
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(0.5f, 0.8f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.GreySeafoamDark,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.Relative, 0.8f),
|
||||
new Dimension(),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
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||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = "Please select a new location",
|
||||
Font = OsuFont.Default.With(size: 40)
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
directorySelector = new DirectorySelector(initialPath)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new TriangleButton
|
||||
{
|
||||
Anchor = Anchor.Centre,
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||||
Origin = Anchor.Centre,
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Width = 300,
|
||||
Text = "Begin folder migration",
|
||||
Action = start
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
base.OnSuspending(next);
|
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|
||||
this.FadeOut(250);
|
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}
|
||||
|
||||
private void start()
|
||||
{
|
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var target = directorySelector.CurrentPath.Value;
|
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var target = directory;
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||||
|
||||
try
|
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{
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||||
|
@ -35,8 +35,12 @@ namespace osu.Game.Screens.Play
|
||||
/// </summary>
|
||||
public float TopScoringElementsHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The total height of all the bottom of screen scoring elements.
|
||||
/// </summary>
|
||||
public float BottomScoringElementsHeight { get; private set; }
|
||||
|
||||
public readonly KeyCounterDisplay KeyCounter;
|
||||
public readonly SongProgress Progress;
|
||||
public readonly ModDisplay ModDisplay;
|
||||
public readonly HoldForMenuButton HoldToQuit;
|
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public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
|
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@ -59,8 +63,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private static bool hasShownNotificationOnce;
|
||||
|
||||
public Action<double> RequestSeek;
|
||||
|
||||
private readonly FillFlowContainer bottomRightElements;
|
||||
private readonly FillFlowContainer topRightElements;
|
||||
|
||||
@ -85,45 +87,22 @@ namespace osu.Game.Screens.Play
|
||||
visibilityContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new GridContainer
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
|
||||
{
|
||||
new Drawable[]
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
// still need to be migrated; a bit more involved.
|
||||
new HitErrorDisplay(this.drawableRuleset?.FirstAvailableHitWindows),
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
Progress = CreateProgress(),
|
||||
// still need to be migrated; a bit more involved.
|
||||
new HitErrorDisplay(this.drawableRuleset?.FirstAvailableHitWindows),
|
||||
}
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
topRightElements = new FillFlowContainer
|
||||
{
|
||||
@ -164,10 +143,6 @@ namespace osu.Game.Screens.Play
|
||||
if (drawableRuleset != null)
|
||||
{
|
||||
BindDrawableRuleset(drawableRuleset);
|
||||
|
||||
Progress.Objects = drawableRuleset.Objects;
|
||||
Progress.RequestSeek = time => RequestSeek(time);
|
||||
Progress.ReferenceClock = drawableRuleset.FrameStableClock;
|
||||
}
|
||||
|
||||
ModDisplay.Current.Value = mods;
|
||||
@ -206,26 +181,43 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Vector2 lowestScreenSpace = Vector2.Zero;
|
||||
Vector2? lowestTopScreenSpace = null;
|
||||
Vector2? highestBottomScreenSpace = null;
|
||||
|
||||
// LINQ cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes.
|
||||
foreach (var element in mainComponents.Components.Cast<Drawable>())
|
||||
{
|
||||
// for now align top-right components with the bottom-edge of the lowest top-anchored hud element.
|
||||
if (!element.Anchor.HasFlagFast(Anchor.TopRight) && !element.RelativeSizeAxes.HasFlagFast(Axes.X))
|
||||
if (!element.RelativeSizeAxes.HasFlagFast(Axes.X))
|
||||
continue;
|
||||
|
||||
// health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
|
||||
if (element is LegacyHealthDisplay)
|
||||
continue;
|
||||
if (element.Anchor.HasFlagFast(Anchor.TopRight))
|
||||
{
|
||||
// health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
|
||||
if (element is LegacyHealthDisplay)
|
||||
continue;
|
||||
|
||||
var bottomRight = element.ScreenSpaceDrawQuad.BottomRight;
|
||||
if (bottomRight.Y > lowestScreenSpace.Y)
|
||||
lowestScreenSpace = bottomRight;
|
||||
var bottomRight = element.ScreenSpaceDrawQuad.BottomRight;
|
||||
if (lowestTopScreenSpace == null || bottomRight.Y > lowestTopScreenSpace.Value.Y)
|
||||
lowestTopScreenSpace = bottomRight;
|
||||
}
|
||||
else if (element.Anchor.HasFlagFast(Anchor.y2))
|
||||
{
|
||||
var topLeft = element.ScreenSpaceDrawQuad.TopLeft;
|
||||
if (highestBottomScreenSpace == null || topLeft.Y < highestBottomScreenSpace.Value.Y)
|
||||
highestBottomScreenSpace = topLeft;
|
||||
}
|
||||
}
|
||||
|
||||
topRightElements.Y = TopScoringElementsHeight = ToLocalSpace(lowestScreenSpace).Y;
|
||||
bottomRightElements.Y = -Progress.Height;
|
||||
if (lowestTopScreenSpace.HasValue)
|
||||
topRightElements.Y = TopScoringElementsHeight = ToLocalSpace(lowestTopScreenSpace.Value).Y;
|
||||
else
|
||||
topRightElements.Y = 0;
|
||||
|
||||
if (highestBottomScreenSpace.HasValue)
|
||||
bottomRightElements.Y = BottomScoringElementsHeight = -(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y);
|
||||
else
|
||||
bottomRightElements.Y = 0;
|
||||
}
|
||||
|
||||
private void updateVisibility()
|
||||
@ -281,8 +273,6 @@ namespace osu.Game.Screens.Play
|
||||
(drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter);
|
||||
|
||||
replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
|
||||
|
||||
Progress.BindDrawableRuleset(drawableRuleset);
|
||||
}
|
||||
|
||||
protected FailingLayer CreateFailingLayer() => new FailingLayer
|
||||
@ -296,13 +286,6 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.BottomRight,
|
||||
};
|
||||
|
||||
protected SongProgress CreateProgress() => new SongProgress
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
protected HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
|
@ -154,6 +154,9 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (!LoadedBeatmapSuccessfully)
|
||||
return;
|
||||
|
||||
// replays should never be recorded or played back when autoplay is enabled
|
||||
if (!Mods.Value.Any(m => m is ModAutoplay))
|
||||
PrepareReplay();
|
||||
@ -198,6 +201,7 @@ namespace osu.Game.Screens.Play
|
||||
LocalUserPlaying.BindTo(osuGame.LocalUserPlaying);
|
||||
|
||||
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
|
||||
dependencies.CacheAs(DrawableRuleset);
|
||||
|
||||
ScoreProcessor = ruleset.CreateScoreProcessor();
|
||||
ScoreProcessor.ApplyBeatmap(playableBeatmap);
|
||||
@ -357,11 +361,6 @@ namespace osu.Game.Screens.Play
|
||||
AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
|
||||
IsCounting = false
|
||||
},
|
||||
RequestSeek = time =>
|
||||
{
|
||||
GameplayClockContainer.Seek(time);
|
||||
GameplayClockContainer.Start();
|
||||
},
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
@ -566,6 +565,12 @@ namespace osu.Game.Screens.Play
|
||||
updateSampleDisabledState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Seek to a specific time in gameplay.
|
||||
/// </summary>
|
||||
/// <param name="time">The destination time to seek to.</param>
|
||||
public void Seek(double time) => GameplayClockContainer.Seek(time);
|
||||
|
||||
/// <summary>
|
||||
/// Restart gameplay via a parent <see cref="PlayerLoader"/>.
|
||||
/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
|
||||
|
@ -14,10 +14,11 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SongProgress : OverlayContainer
|
||||
public class SongProgress : OverlayContainer, ISkinnableDrawable
|
||||
{
|
||||
private const int info_height = 20;
|
||||
private const int bottom_bar_height = 5;
|
||||
@ -39,9 +40,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public readonly Bindable<bool> ShowGraph = new Bindable<bool>();
|
||||
|
||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
||||
private double lastHitTime => objects.Last().GetEndTime() + 1;
|
||||
|
||||
public override bool HandleNonPositionalInput => AllowSeeking.Value;
|
||||
public override bool HandlePositionalInput => AllowSeeking.Value;
|
||||
|
||||
@ -49,6 +47,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private double firstHitTime => objects.First().StartTime;
|
||||
|
||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
||||
private double lastHitTime => objects.Last().GetEndTime() + 1;
|
||||
|
||||
private IEnumerable<HitObject> objects;
|
||||
|
||||
public IEnumerable<HitObject> Objects
|
||||
@ -65,51 +66,58 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public IClock ReferenceClock;
|
||||
[Resolved(canBeNull: true)]
|
||||
private Player player { get; set; }
|
||||
|
||||
private IClock gameplayClock;
|
||||
[Resolved(canBeNull: true)]
|
||||
private GameplayClock gameplayClock { get; set; }
|
||||
|
||||
private IClock referenceClock;
|
||||
|
||||
public SongProgress()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Anchor = Anchor.BottomRight;
|
||||
Origin = Anchor.BottomRight;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SongProgressDisplay
|
||||
info = new SongProgressInfo
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
info = new SongProgressInfo
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = info_height,
|
||||
},
|
||||
graph = new SongProgressGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Height = graph_height,
|
||||
Margin = new MarginPadding { Bottom = bottom_bar_height },
|
||||
},
|
||||
bar = new SongProgressBar(bottom_bar_height, graph_height, handle_size)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
OnSeek = time => RequestSeek?.Invoke(time),
|
||||
},
|
||||
}
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = info_height,
|
||||
},
|
||||
graph = new SongProgressGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Height = graph_height,
|
||||
Margin = new MarginPadding { Bottom = bottom_bar_height },
|
||||
},
|
||||
bar = new SongProgressBar(bottom_bar_height, graph_height, handle_size)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
OnSeek = time => player?.Seek(time),
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, GameplayClock clock, OsuConfigManager config)
|
||||
private void load(OsuColour colours, OsuConfigManager config, DrawableRuleset drawableRuleset)
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (clock != null)
|
||||
gameplayClock = clock;
|
||||
if (drawableRuleset != null)
|
||||
{
|
||||
AllowSeeking.BindTo(drawableRuleset.HasReplayLoaded);
|
||||
|
||||
referenceClock = drawableRuleset.FrameStableClock;
|
||||
Objects = drawableRuleset.Objects;
|
||||
}
|
||||
|
||||
config.BindWith(OsuSetting.ShowProgressGraph, ShowGraph);
|
||||
|
||||
@ -124,11 +132,6 @@ namespace osu.Game.Screens.Play
|
||||
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
|
||||
}
|
||||
|
||||
public void BindDrawableRuleset(DrawableRuleset drawableRuleset)
|
||||
{
|
||||
AllowSeeking.BindTo(drawableRuleset.HasReplayLoaded);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.FadeIn(500, Easing.OutQuint);
|
||||
@ -147,7 +150,7 @@ namespace osu.Game.Screens.Play
|
||||
return;
|
||||
|
||||
double gameplayTime = gameplayClock?.CurrentTime ?? Time.Current;
|
||||
double frameStableTime = ReferenceClock?.CurrentTime ?? gameplayTime;
|
||||
double frameStableTime = referenceClock?.CurrentTime ?? gameplayTime;
|
||||
|
||||
double progress = Math.Min(1, (frameStableTime - firstHitTime) / (lastHitTime - firstHitTime));
|
||||
|
||||
@ -179,19 +182,5 @@ namespace osu.Game.Screens.Play
|
||||
float finalMargin = bottom_bar_height + (AllowSeeking.Value ? handle_size.Y : 0) + (ShowGraph.Value ? graph_height : 0);
|
||||
info.TransformTo(nameof(info.Margin), new MarginPadding { Bottom = finalMargin }, transition_duration, Easing.In);
|
||||
}
|
||||
|
||||
public class SongProgressDisplay : Container
|
||||
{
|
||||
public SongProgressDisplay()
|
||||
{
|
||||
// TODO: move actual implementation into this.
|
||||
// exists for skin customisation purposes (interface should be added to this container).
|
||||
|
||||
Masking = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -86,6 +87,7 @@ namespace osu.Game.Skinning
|
||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)),
|
||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)),
|
||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)),
|
||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.SongProgress)),
|
||||
}
|
||||
};
|
||||
|
||||
@ -109,6 +111,9 @@ namespace osu.Game.Skinning
|
||||
|
||||
case HUDSkinComponents.HealthDisplay:
|
||||
return new DefaultHealthDisplay();
|
||||
|
||||
case HUDSkinComponents.SongProgress:
|
||||
return new SongProgress();
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -57,7 +57,10 @@ namespace osu.Game.Skinning.Editor
|
||||
Spacing = new Vector2(20)
|
||||
};
|
||||
|
||||
var skinnableTypes = typeof(OsuGame).Assembly.GetTypes().Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t)).ToArray();
|
||||
var skinnableTypes = typeof(OsuGame).Assembly.GetTypes()
|
||||
.Where(t => !t.IsInterface)
|
||||
.Where(t => typeof(ISkinnableDrawable).IsAssignableFrom(t))
|
||||
.ToArray();
|
||||
|
||||
foreach (var type in skinnableTypes)
|
||||
{
|
||||
@ -92,6 +95,10 @@ namespace osu.Game.Skinning.Editor
|
||||
|
||||
private class ToolboxComponentButton : OsuButton
|
||||
{
|
||||
protected override bool ShouldBeConsideredForInput(Drawable child) => false;
|
||||
|
||||
public override bool PropagateNonPositionalInputSubTree => false;
|
||||
|
||||
private readonly Drawable component;
|
||||
|
||||
public Action<Type> RequestPlacement;
|
||||
|
@ -9,5 +9,6 @@ namespace osu.Game.Skinning
|
||||
ScoreCounter,
|
||||
AccuracyCounter,
|
||||
HealthDisplay,
|
||||
SongProgress,
|
||||
}
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -350,6 +351,7 @@ namespace osu.Game.Skinning
|
||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)) ?? new DefaultScoreCounter(),
|
||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter)) ?? new DefaultAccuracyCounter(),
|
||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.HealthDisplay)) ?? new DefaultHealthDisplay(),
|
||||
GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.SongProgress)) ?? new SongProgress(),
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user