mirror of
https://github.com/ppy/osu.git
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Compare commits
1739 Commits
@@ -0,0 +1,228 @@
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name: "🔒diffcalc (do not use)"
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on:
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workflow_call:
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inputs:
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id:
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type: string
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head-sha:
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type: string
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pr-url:
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type: string
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pr-text:
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type: string
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dispatch-inputs:
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type: string
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outputs:
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target:
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description: The comparison target.
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value: ${{ jobs.generator.outputs.target }}
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sheet:
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description: The comparison spreadsheet.
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value: ${{ jobs.generator.outputs.sheet }}
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secrets:
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DIFFCALC_GOOGLE_CREDENTIALS:
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required: true
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env:
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GENERATOR_DIR: ${{ github.workspace }}/${{ inputs.id }}
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GENERATOR_ENV: ${{ github.workspace }}/${{ inputs.id }}/.env
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defaults:
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run:
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shell: bash -euo pipefail {0}
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jobs:
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generator:
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name: Run
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runs-on: self-hosted
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timeout-minutes: 720
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outputs:
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target: ${{ steps.run.outputs.target }}
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sheet: ${{ steps.run.outputs.sheet }}
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steps:
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- name: Checkout diffcalc-sheet-generator
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uses: actions/checkout@v4
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with:
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path: ${{ inputs.id }}
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repository: 'smoogipoo/diffcalc-sheet-generator'
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- name: Add base environment
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env:
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GOOGLE_CREDS_FILE: ${{ github.workspace }}/${{ inputs.id }}/google-credentials.json
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VARS_JSON: ${{ (vars != null && toJSON(vars)) || '' }}
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run: |
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# Required by diffcalc-sheet-generator
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cp '${{ env.GENERATOR_DIR }}/.env.sample' "${{ env.GENERATOR_ENV }}"
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# Add Google credentials
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echo '${{ secrets.DIFFCALC_GOOGLE_CREDENTIALS }}' | base64 -d > "${{ env.GOOGLE_CREDS_FILE }}"
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# Add repository variables
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echo "${VARS_JSON}" | jq -c '. | to_entries | .[]' | while read -r line; do
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opt=$(jq -r '.key' <<< ${line})
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val=$(jq -r '.value' <<< ${line})
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if [[ "${opt}" =~ ^DIFFCALC_ ]]; then
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optNoPrefix=$(echo "${opt}" | cut -d '_' -f2-)
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sed -i "s;^${optNoPrefix}=.*$;${optNoPrefix}=${val};" "${{ env.GENERATOR_ENV }}"
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fi
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done
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- name: Add HEAD environment
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run: |
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sed -i "s;^OSU_A=.*$;OSU_A=${{ inputs.head-sha }};" "${{ env.GENERATOR_ENV }}"
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- name: Add pull-request environment
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if: ${{ inputs.pr-url != '' }}
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run: |
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sed -i "s;^OSU_B=.*$;OSU_B=${{ inputs.pr-url }};" "${{ env.GENERATOR_ENV }}"
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- name: Add comment environment
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if: ${{ inputs.pr-text != '' }}
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env:
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PR_TEXT: ${{ inputs.pr-text }}
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run: |
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# Add comment environment
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echo "${PR_TEXT}" | sed -r 's/\r$//' | { grep -E '^\w+=' || true; } | while read -r line; do
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opt=$(echo "${line}" | cut -d '=' -f1)
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sed -i "s;^${opt}=.*$;${line};" "${{ env.GENERATOR_ENV }}"
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done
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- name: Add dispatch environment
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if: ${{ inputs.dispatch-inputs != '' }}
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env:
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DISPATCH_INPUTS_JSON: ${{ inputs.dispatch-inputs }}
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run: |
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function get_input() {
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echo "${DISPATCH_INPUTS_JSON}" | jq -r ".\"$1\""
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}
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osu_a=$(get_input 'osu-a')
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osu_b=$(get_input 'osu-b')
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ruleset=$(get_input 'ruleset')
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generators=$(get_input 'generators')
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difficulty_calculator_a=$(get_input 'difficulty-calculator-a')
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difficulty_calculator_b=$(get_input 'difficulty-calculator-b')
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score_processor_a=$(get_input 'score-processor-a')
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score_processor_b=$(get_input 'score-processor-b')
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converts=$(get_input 'converts')
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ranked_only=$(get_input 'ranked-only')
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sed -i "s;^OSU_B=.*$;OSU_B=${osu_b};" "${{ env.GENERATOR_ENV }}"
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sed -i "s/^RULESET=.*$/RULESET=${ruleset}/" "${{ env.GENERATOR_ENV }}"
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sed -i "s/^GENERATORS=.*$/GENERATORS=${generators}/" "${{ env.GENERATOR_ENV }}"
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if [[ "${osu_a}" != 'latest' ]]; then
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sed -i "s;^OSU_A=.*$;OSU_A=${osu_a};" "${{ env.GENERATOR_ENV }}"
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fi
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if [[ "${difficulty_calculator_a}" != 'latest' ]]; then
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sed -i "s;^DIFFICULTY_CALCULATOR_A=.*$;DIFFICULTY_CALCULATOR_A=${difficulty_calculator_a};" "${{ env.GENERATOR_ENV }}"
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fi
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if [[ "${difficulty_calculator_b}" != 'latest' ]]; then
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sed -i "s;^DIFFICULTY_CALCULATOR_B=.*$;DIFFICULTY_CALCULATOR_B=${difficulty_calculator_b};" "${{ env.GENERATOR_ENV }}"
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fi
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if [[ "${score_processor_a}" != 'latest' ]]; then
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sed -i "s;^SCORE_PROCESSOR_A=.*$;SCORE_PROCESSOR_A=${score_processor_a};" "${{ env.GENERATOR_ENV }}"
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fi
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if [[ "${score_processor_b}" != 'latest' ]]; then
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sed -i "s;^SCORE_PROCESSOR_B=.*$;SCORE_PROCESSOR_B=${score_processor_b};" "${{ env.GENERATOR_ENV }}"
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fi
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if [[ "${converts}" == 'true' ]]; then
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sed -i 's/^NO_CONVERTS=.*$/NO_CONVERTS=0/' "${{ env.GENERATOR_ENV }}"
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else
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sed -i 's/^NO_CONVERTS=.*$/NO_CONVERTS=1/' "${{ env.GENERATOR_ENV }}"
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fi
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if [[ "${ranked_only}" == 'true' ]]; then
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sed -i 's/^RANKED_ONLY=.*$/RANKED_ONLY=1/' "${{ env.GENERATOR_ENV }}"
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else
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sed -i 's/^RANKED_ONLY=.*$/RANKED_ONLY=0/' "${{ env.GENERATOR_ENV }}"
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fi
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- name: Query latest scores
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id: query-scores
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run: |
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ruleset=$(cat ${{ env.GENERATOR_ENV }} | grep -E '^RULESET=' | cut -d '=' -f2-)
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performance_data_name=$(curl -s "https://data.ppy.sh/" | grep "performance_${ruleset}_top_1000\b" | tail -1 | awk -F "'" '{print $2}' | sed 's/\.tar\.bz2//g')
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echo "TARGET_DIR=${{ env.GENERATOR_DIR }}/sql/${ruleset}" >> "${GITHUB_OUTPUT}"
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echo "DATA_NAME=${performance_data_name}" >> "${GITHUB_OUTPUT}"
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echo "DATA_PKG=${performance_data_name}.tar.bz2" >> "${GITHUB_OUTPUT}"
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- name: Restore score cache
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id: restore-score-cache
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uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
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with:
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path: ${{ steps.query-scores.outputs.DATA_PKG }}
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key: ${{ steps.query-scores.outputs.DATA_NAME }}
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- name: Download scores
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if: steps.restore-score-cache.outputs.cache-hit != 'true'
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run: |
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wget -q -O "${{ steps.query-scores.outputs.DATA_PKG }}" "https://data.ppy.sh/${{ steps.query-scores.outputs.DATA_PKG }}"
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- name: Extract scores
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run: |
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tar -I lbzip2 -xf "${{ steps.query-scores.outputs.DATA_PKG }}"
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rm -r "${{ steps.query-scores.outputs.TARGET_DIR }}"
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mv "${{ steps.query-scores.outputs.DATA_NAME }}" "${{ steps.query-scores.outputs.TARGET_DIR }}"
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- name: Query latest beatmaps
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id: query-beatmaps
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run: |
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beatmaps_data_name=$(curl -s "https://data.ppy.sh/" | grep "osu_files" | tail -1 | awk -F "'" '{print $2}' | sed 's/\.tar\.bz2//g')
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echo "TARGET_DIR=${{ env.GENERATOR_DIR }}/beatmaps" >> "${GITHUB_OUTPUT}"
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echo "DATA_NAME=${beatmaps_data_name}" >> "${GITHUB_OUTPUT}"
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echo "DATA_PKG=${beatmaps_data_name}.tar.bz2" >> "${GITHUB_OUTPUT}"
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- name: Restore beatmap cache
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id: restore-beatmap-cache
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uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
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with:
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path: ${{ steps.query-beatmaps.outputs.DATA_PKG }}
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key: ${{ steps.query-beatmaps.outputs.DATA_NAME }}
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- name: Download beatmap
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if: steps.restore-beatmap-cache.outputs.cache-hit != 'true'
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run: |
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wget -q -O "${{ steps.query-beatmaps.outputs.DATA_PKG }}" "https://data.ppy.sh/${{ steps.query-beatmaps.outputs.DATA_PKG }}"
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- name: Extract beatmap
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run: |
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tar -I lbzip2 -xf "${{ steps.query-beatmaps.outputs.DATA_PKG }}"
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rm -r "${{ steps.query-beatmaps.outputs.TARGET_DIR }}"
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mv "${{ steps.query-beatmaps.outputs.DATA_NAME }}" "${{ steps.query-beatmaps.outputs.TARGET_DIR }}"
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- name: Run
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id: run
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run: |
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# Add the GitHub token. This needs to be done here because it's unique per-job.
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sed -i 's/^GH_TOKEN=.*$/GH_TOKEN=${{ github.token }}/' "${{ env.GENERATOR_ENV }}"
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cd "${{ env.GENERATOR_DIR }}"
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docker compose up --build --detach
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docker compose logs --follow &
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docker compose wait generator
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link=$(docker compose logs --tail 10 generator | grep 'http' | sed -E 's/^.*(http.*)$/\1/')
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target=$(cat "${{ env.GENERATOR_ENV }}" | grep -E '^OSU_B=' | cut -d '=' -f2-)
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echo "target=${target}" >> "${GITHUB_OUTPUT}"
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echo "sheet=${link}" >> "${GITHUB_OUTPUT}"
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- name: Shutdown
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if: ${{ always() }}
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run: |
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cd "${{ env.GENERATOR_DIR }}"
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docker compose down --volumes
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rm -rf "${{ env.GENERATOR_DIR }}"
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@@ -88,7 +88,7 @@ jobs:
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# Attempt to upload results even if test fails.
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# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
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- name: Upload Test Results
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v4
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if: ${{ always() }}
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with:
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name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
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@@ -114,7 +114,7 @@ jobs:
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dotnet-version: "8.0.x"
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- name: Install .NET workloads
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||||
run: dotnet workload install maui-android
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run: dotnet workload install android
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- name: Compile
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run: dotnet build -c Debug osu.Android.slnf
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@@ -133,7 +133,7 @@ jobs:
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dotnet-version: "8.0.x"
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- name: Install .NET Workloads
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||||
run: dotnet workload install maui-ios
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run: dotnet workload install ios --from-rollback-file https://raw.githubusercontent.com/ppy/osu-framework/refs/heads/master/workloads.json
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||||
- name: Build
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||||
run: dotnet build -c Debug osu.iOS
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+30
-220
@@ -103,6 +103,10 @@ permissions:
|
||||
env:
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||||
EXECUTION_ID: execution-${{ github.run_id }}-${{ github.run_number }}-${{ github.run_attempt }}
|
||||
|
||||
defaults:
|
||||
run:
|
||||
shell: bash -euo pipefail {0}
|
||||
|
||||
jobs:
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||||
check-permissions:
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name: Check permissions
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@@ -119,6 +123,20 @@ jobs:
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done
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exit 1
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run-diffcalc:
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name: Run spreadsheet generator
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needs: check-permissions
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uses: ./.github/workflows/_diffcalc_processor.yml
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with:
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# Can't reference env... Why GitHub, WHY?
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id: execution-${{ github.run_id }}-${{ github.run_number }}-${{ github.run_attempt }}
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head-sha: https://github.com/${{ github.repository }}/commit/${{ github.event.pull_request.head.sha || github.sha }}
|
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pr-url: ${{ github.event.issue.pull_request.html_url || '' }}
|
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pr-text: ${{ github.event.comment.body || '' }}
|
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dispatch-inputs: ${{ (github.event.type == 'workflow_dispatch' && toJSON(inputs)) || '' }}
|
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secrets:
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DIFFCALC_GOOGLE_CREDENTIALS: ${{ secrets.DIFFCALC_GOOGLE_CREDENTIALS }}
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||||
|
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create-comment:
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name: Create PR comment
|
||||
needs: check-permissions
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||||
@@ -134,251 +152,43 @@ jobs:
|
||||
|
||||
*This comment will update on completion*
|
||||
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directory:
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||||
name: Prepare directory
|
||||
needs: check-permissions
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||||
runs-on: self-hosted
|
||||
outputs:
|
||||
GENERATOR_DIR: ${{ steps.set-outputs.outputs.GENERATOR_DIR }}
|
||||
GENERATOR_ENV: ${{ steps.set-outputs.outputs.GENERATOR_ENV }}
|
||||
GOOGLE_CREDS_FILE: ${{ steps.set-outputs.outputs.GOOGLE_CREDS_FILE }}
|
||||
steps:
|
||||
- name: Checkout diffcalc-sheet-generator
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
path: ${{ env.EXECUTION_ID }}
|
||||
repository: 'smoogipoo/diffcalc-sheet-generator'
|
||||
|
||||
- name: Set outputs
|
||||
id: set-outputs
|
||||
run: |
|
||||
echo "GENERATOR_DIR=${{ github.workspace }}/${{ env.EXECUTION_ID }}" >> "${GITHUB_OUTPUT}"
|
||||
echo "GENERATOR_ENV=${{ github.workspace }}/${{ env.EXECUTION_ID }}/.env" >> "${GITHUB_OUTPUT}"
|
||||
echo "GOOGLE_CREDS_FILE=${{ github.workspace }}/${{ env.EXECUTION_ID }}/google-credentials.json" >> "${GITHUB_OUTPUT}"
|
||||
|
||||
environment:
|
||||
name: Setup environment
|
||||
needs: directory
|
||||
runs-on: self-hosted
|
||||
env:
|
||||
VARS_JSON: ${{ toJSON(vars) }}
|
||||
steps:
|
||||
- name: Add base environment
|
||||
run: |
|
||||
# Required by diffcalc-sheet-generator
|
||||
cp '${{ needs.directory.outputs.GENERATOR_DIR }}/.env.sample' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
|
||||
# Add Google credentials
|
||||
echo '${{ secrets.DIFFCALC_GOOGLE_CREDENTIALS }}' | base64 -d > "${{ needs.directory.outputs.GOOGLE_CREDS_FILE }}"
|
||||
|
||||
# Add repository variables
|
||||
echo "${VARS_JSON}" | jq -c '. | to_entries | .[]' | while read -r line; do
|
||||
opt=$(jq -r '.key' <<< ${line})
|
||||
val=$(jq -r '.value' <<< ${line})
|
||||
|
||||
if [[ "${opt}" =~ ^DIFFCALC_ ]]; then
|
||||
optNoPrefix=$(echo "${opt}" | cut -d '_' -f2-)
|
||||
sed -i "s;^${optNoPrefix}=.*$;${optNoPrefix}=${val};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
done
|
||||
|
||||
- name: Add pull-request environment
|
||||
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
|
||||
run: |
|
||||
sed -i "s;^OSU_B=.*$;OSU_B=${{ github.event.issue.pull_request.html_url }};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
|
||||
- name: Add comment environment
|
||||
if: ${{ github.event_name == 'issue_comment' }}
|
||||
env:
|
||||
COMMENT_BODY: ${{ github.event.comment.body }}
|
||||
run: |
|
||||
# Add comment environment
|
||||
echo "$COMMENT_BODY" | sed -r 's/\r$//' | grep -E '^\w+=' | while read -r line; do
|
||||
opt=$(echo "${line}" | cut -d '=' -f1)
|
||||
sed -i "s;^${opt}=.*$;${line};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
done
|
||||
|
||||
- name: Add dispatch environment
|
||||
if: ${{ github.event_name == 'workflow_dispatch' }}
|
||||
run: |
|
||||
sed -i 's;^OSU_B=.*$;OSU_B=${{ inputs.osu-b }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
sed -i 's/^RULESET=.*$/RULESET=${{ inputs.ruleset }}/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
sed -i 's/^GENERATORS=.*$/GENERATORS=${{ inputs.generators }}/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
|
||||
if [[ '${{ inputs.osu-a }}' != 'latest' ]]; then
|
||||
sed -i 's;^OSU_A=.*$;OSU_A=${{ inputs.osu-a }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
if [[ '${{ inputs.difficulty-calculator-a }}' != 'latest' ]]; then
|
||||
sed -i 's;^DIFFICULTY_CALCULATOR_A=.*$;DIFFICULTY_CALCULATOR_A=${{ inputs.difficulty-calculator-a }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
if [[ '${{ inputs.difficulty-calculator-b }}' != 'latest' ]]; then
|
||||
sed -i 's;^DIFFICULTY_CALCULATOR_B=.*$;DIFFICULTY_CALCULATOR_B=${{ inputs.difficulty-calculator-b }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
if [[ '${{ inputs.score-processor-a }}' != 'latest' ]]; then
|
||||
sed -i 's;^SCORE_PROCESSOR_A=.*$;SCORE_PROCESSOR_A=${{ inputs.score-processor-a }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
if [[ '${{ inputs.score-processor-b }}' != 'latest' ]]; then
|
||||
sed -i 's;^SCORE_PROCESSOR_B=.*$;SCORE_PROCESSOR_B=${{ inputs.score-processor-b }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
if [[ '${{ inputs.converts }}' == 'true' ]]; then
|
||||
sed -i 's/^NO_CONVERTS=.*$/NO_CONVERTS=0/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
else
|
||||
sed -i 's/^NO_CONVERTS=.*$/NO_CONVERTS=1/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
if [[ '${{ inputs.ranked-only }}' == 'true' ]]; then
|
||||
sed -i 's/^RANKED_ONLY=.*$/RANKED_ONLY=1/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
else
|
||||
sed -i 's/^RANKED_ONLY=.*$/RANKED_ONLY=0/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
fi
|
||||
|
||||
scores:
|
||||
name: Setup scores
|
||||
needs: [ directory, environment ]
|
||||
runs-on: self-hosted
|
||||
steps:
|
||||
- name: Query latest data
|
||||
id: query
|
||||
run: |
|
||||
ruleset=$(cat ${{ needs.directory.outputs.GENERATOR_ENV }} | grep -E '^RULESET=' | cut -d '=' -f2-)
|
||||
performance_data_name=$(curl -s "https://data.ppy.sh/" | grep "performance_${ruleset}_top_1000\b" | tail -1 | awk -F "'" '{print $2}' | sed 's/\.tar\.bz2//g')
|
||||
|
||||
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/sql/${ruleset}" >> "${GITHUB_OUTPUT}"
|
||||
echo "DATA_NAME=${performance_data_name}" >> "${GITHUB_OUTPUT}"
|
||||
|
||||
- name: Restore cache
|
||||
id: restore-cache
|
||||
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
|
||||
with:
|
||||
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
|
||||
key: ${{ steps.query.outputs.DATA_NAME }}
|
||||
|
||||
- name: Download
|
||||
if: steps.restore-cache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
||||
|
||||
- name: Extract
|
||||
run: |
|
||||
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
||||
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
|
||||
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
|
||||
|
||||
beatmaps:
|
||||
name: Setup beatmaps
|
||||
needs: directory
|
||||
runs-on: self-hosted
|
||||
steps:
|
||||
- name: Query latest data
|
||||
id: query
|
||||
run: |
|
||||
beatmaps_data_name=$(curl -s "https://data.ppy.sh/" | grep "osu_files" | tail -1 | awk -F "'" '{print $2}' | sed 's/\.tar\.bz2//g')
|
||||
|
||||
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/beatmaps" >> "${GITHUB_OUTPUT}"
|
||||
echo "DATA_NAME=${beatmaps_data_name}" >> "${GITHUB_OUTPUT}"
|
||||
|
||||
- name: Restore cache
|
||||
id: restore-cache
|
||||
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
|
||||
with:
|
||||
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
|
||||
key: ${{ steps.query.outputs.DATA_NAME }}
|
||||
|
||||
- name: Download
|
||||
if: steps.restore-cache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
||||
|
||||
- name: Extract
|
||||
run: |
|
||||
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
||||
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
|
||||
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
|
||||
|
||||
generator:
|
||||
name: Run generator
|
||||
needs: [ directory, environment, scores, beatmaps ]
|
||||
runs-on: self-hosted
|
||||
timeout-minutes: 720
|
||||
outputs:
|
||||
TARGET: ${{ steps.run.outputs.TARGET }}
|
||||
SPREADSHEET_LINK: ${{ steps.run.outputs.SPREADSHEET_LINK }}
|
||||
steps:
|
||||
- name: Run
|
||||
id: run
|
||||
run: |
|
||||
# Add the GitHub token. This needs to be done here because it's unique per-job.
|
||||
sed -i 's/^GH_TOKEN=.*$/GH_TOKEN=${{ github.token }}/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
|
||||
|
||||
cd "${{ needs.directory.outputs.GENERATOR_DIR }}"
|
||||
docker-compose up --build generator
|
||||
|
||||
link=$(docker-compose logs generator -n 10 | grep 'http' | sed -E 's/^.*(http.*)$/\1/')
|
||||
target=$(cat "${{ needs.directory.outputs.GENERATOR_ENV }}" | grep -E '^OSU_B=' | cut -d '=' -f2-)
|
||||
|
||||
echo "TARGET=${target}" >> "${GITHUB_OUTPUT}"
|
||||
echo "SPREADSHEET_LINK=${link}" >> "${GITHUB_OUTPUT}"
|
||||
|
||||
- name: Shutdown
|
||||
if: ${{ always() }}
|
||||
run: |
|
||||
cd "${{ needs.directory.outputs.GENERATOR_DIR }}"
|
||||
docker-compose down -v
|
||||
|
||||
output-cli:
|
||||
name: Output info
|
||||
needs: generator
|
||||
name: Info
|
||||
needs: run-diffcalc
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Output info
|
||||
run: |
|
||||
echo "Target: ${{ needs.generator.outputs.TARGET }}"
|
||||
echo "Spreadsheet: ${{ needs.generator.outputs.SPREADSHEET_LINK }}"
|
||||
|
||||
cleanup:
|
||||
name: Cleanup
|
||||
needs: [ directory, generator ]
|
||||
if: ${{ always() && needs.directory.result == 'success' }}
|
||||
runs-on: self-hosted
|
||||
steps:
|
||||
- name: Cleanup
|
||||
run: |
|
||||
rm -rf "${{ needs.directory.outputs.GENERATOR_DIR }}"
|
||||
echo "Target: ${{ needs.run-diffcalc.outputs.target }}"
|
||||
echo "Spreadsheet: ${{ needs.run-diffcalc.outputs.sheet }}"
|
||||
|
||||
update-comment:
|
||||
name: Update PR comment
|
||||
needs: [ create-comment, generator ]
|
||||
needs: [ create-comment, run-diffcalc ]
|
||||
runs-on: ubuntu-latest
|
||||
if: ${{ always() && needs.create-comment.result == 'success' }}
|
||||
steps:
|
||||
- name: Update comment on success
|
||||
if: ${{ needs.generator.result == 'success' }}
|
||||
if: ${{ needs.run-diffcalc.result == 'success' }}
|
||||
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
|
||||
with:
|
||||
comment_tag: ${{ env.EXECUTION_ID }}
|
||||
mode: upsert
|
||||
create_if_not_exists: false
|
||||
mode: recreate
|
||||
message: |
|
||||
Target: ${{ needs.generator.outputs.TARGET }}
|
||||
Spreadsheet: ${{ needs.generator.outputs.SPREADSHEET_LINK }}
|
||||
Target: ${{ needs.run-diffcalc.outputs.target }}
|
||||
Spreadsheet: ${{ needs.run-diffcalc.outputs.sheet }}
|
||||
|
||||
- name: Update comment on failure
|
||||
if: ${{ needs.generator.result == 'failure' }}
|
||||
if: ${{ needs.run-diffcalc.result == 'failure' }}
|
||||
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
|
||||
with:
|
||||
comment_tag: ${{ env.EXECUTION_ID }}
|
||||
mode: upsert
|
||||
create_if_not_exists: false
|
||||
mode: recreate
|
||||
message: |
|
||||
Difficulty calculation failed: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
|
||||
|
||||
- name: Update comment on cancellation
|
||||
if: ${{ needs.generator.result == 'cancelled' }}
|
||||
if: ${{ needs.run-diffcalc.result == 'cancelled' }}
|
||||
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
|
||||
with:
|
||||
comment_tag: ${{ env.EXECUTION_ID }}
|
||||
|
||||
@@ -5,33 +5,40 @@
|
||||
name: Annotate CI run with test results
|
||||
on:
|
||||
workflow_run:
|
||||
workflows: ["Continuous Integration"]
|
||||
workflows: [ "Continuous Integration" ]
|
||||
types:
|
||||
- completed
|
||||
permissions: {}
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
actions: read
|
||||
checks: write
|
||||
|
||||
jobs:
|
||||
annotate:
|
||||
permissions:
|
||||
checks: write # to create checks (dorny/test-reporter)
|
||||
|
||||
name: Annotate CI run with test results
|
||||
runs-on: ubuntu-latest
|
||||
if: ${{ github.event.workflow_run.conclusion != 'cancelled' }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os:
|
||||
- { prettyname: Windows }
|
||||
- { prettyname: macOS }
|
||||
- { prettyname: Linux }
|
||||
threadingMode: ['SingleThread', 'MultiThreaded']
|
||||
timeout-minutes: 5
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: ${{ github.event.workflow_run.repository.full_name }}
|
||||
ref: ${{ github.event.workflow_run.head_sha }}
|
||||
|
||||
- name: Download results
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
pattern: osu-test-results-*
|
||||
merge-multiple: true
|
||||
run-id: ${{ github.event.workflow_run.id }}
|
||||
github-token: ${{ github.token }}
|
||||
|
||||
- name: Annotate CI run with test results
|
||||
uses: dorny/test-reporter@v1.8.0
|
||||
with:
|
||||
artifact: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
|
||||
name: Test Results (${{matrix.os.prettyname}}, ${{matrix.threadingMode}})
|
||||
name: Results
|
||||
path: "*.trx"
|
||||
reporter: dotnet-trx
|
||||
list-suites: 'failed'
|
||||
|
||||
Vendored
+2
-1
@@ -1,5 +1,6 @@
|
||||
{
|
||||
"recommendations": [
|
||||
"ms-dotnettools.csharp"
|
||||
"editorconfig.editorconfig",
|
||||
"ms-dotnettools.csdevkit"
|
||||
]
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ Please make sure you have the following prerequisites:
|
||||
|
||||
- A desktop platform with the [.NET 8.0 SDK](https://dotnet.microsoft.com/download) installed.
|
||||
|
||||
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp) plugin installed.
|
||||
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C# Dev Kit](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csdevkit) plugin installed.
|
||||
|
||||
### Downloading the source code
|
||||
|
||||
|
||||
+1
-1
@@ -9,7 +9,7 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
|
||||
+1
-1
@@ -9,7 +9,7 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
|
||||
+1
-1
@@ -9,7 +9,7 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
|
||||
+1
-1
@@ -9,7 +9,7 @@
|
||||
<GenerateProgramFile>false</GenerateProgramFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
|
||||
+1
-1
@@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.809.2" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1118.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
||||
@@ -5,29 +5,29 @@ using Android.Content.PM;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Android
|
||||
{
|
||||
public partial class GameplayScreenRotationLocker : Component
|
||||
{
|
||||
private Bindable<bool> localUserPlaying = null!;
|
||||
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuGameActivity gameActivity { get; set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame game)
|
||||
private void load(ILocalUserPlayInfo localUserPlayInfo)
|
||||
{
|
||||
localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
|
||||
localUserPlaying = localUserPlayInfo.PlayingState.GetBoundCopy();
|
||||
localUserPlaying.BindValueChanged(updateLock, true);
|
||||
}
|
||||
|
||||
private void updateLock(ValueChangedEvent<bool> userPlaying)
|
||||
private void updateLock(ValueChangedEvent<LocalUserPlayingState> userPlaying)
|
||||
{
|
||||
gameActivity.RunOnUiThread(() =>
|
||||
{
|
||||
gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
|
||||
gameActivity.RequestedOrientation = userPlaying.NewValue == LocalUserPlayingState.Playing ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,7 +80,7 @@ namespace osu.Android
|
||||
host.Window.CursorState |= CursorState.Hidden;
|
||||
}
|
||||
|
||||
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
|
||||
protected override UpdateManager CreateUpdateManager() => new MobileUpdateNotifier();
|
||||
|
||||
protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo();
|
||||
|
||||
|
||||
@@ -279,10 +279,12 @@ namespace osu.Desktop
|
||||
|
||||
// As above, discord decides that *non-empty* strings shorter than 2 characters cannot possibly be valid input, because... reasons?
|
||||
// And yes, that is two *characters*, or *codepoints*, not *bytes* as further down below (as determined by empirical testing).
|
||||
// That seems very questionable, and isn't even documented anywhere. So to *make it* accept such valid input,
|
||||
// just tack on enough of U+200B ZERO WIDTH SPACEs at the end.
|
||||
if (str.Length < 2)
|
||||
return str.PadRight(2, '\u200B');
|
||||
// Also, spaces don't count. Because reasons, clearly.
|
||||
// That all seems very questionable, and isn't even documented anywhere. So to *make it* accept such valid input,
|
||||
// just tack on enough of U+200B ZERO WIDTH SPACEs at the end. After making sure to trim whitespace.
|
||||
string trimmed = str.Trim();
|
||||
if (trimmed.Length < 2)
|
||||
return trimmed.PadRight(2, '\u200B');
|
||||
|
||||
if (Encoding.UTF8.GetByteCount(str) <= 128)
|
||||
return str;
|
||||
|
||||
+32
-22
@@ -141,12 +141,12 @@ namespace osu.Desktop
|
||||
|
||||
// Make sure that this is a laptop.
|
||||
IntPtr[] gpus = new IntPtr[64];
|
||||
if (checkError(EnumPhysicalGPUs(gpus, out int gpuCount)))
|
||||
if (checkError(EnumPhysicalGPUs(gpus, out int gpuCount), nameof(EnumPhysicalGPUs)))
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < gpuCount; i++)
|
||||
{
|
||||
if (checkError(GetSystemType(gpus[i], out var type)))
|
||||
if (checkError(GetSystemType(gpus[i], out var type), nameof(GetSystemType)))
|
||||
return false;
|
||||
|
||||
if (type == NvSystemType.LAPTOP)
|
||||
@@ -182,7 +182,7 @@ namespace osu.Desktop
|
||||
|
||||
bool success = setSetting(NvSettingID.OGL_THREAD_CONTROL_ID, (uint)value);
|
||||
|
||||
Logger.Log(success ? $"Threaded optimizations set to \"{value}\"!" : "Threaded optimizations set failed!");
|
||||
Logger.Log(success ? $"[NVAPI] Threaded optimizations set to \"{value}\"!" : "[NVAPI] Threaded optimizations set failed!");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -205,7 +205,7 @@ namespace osu.Desktop
|
||||
|
||||
uint numApps = profile.NumOfApps;
|
||||
|
||||
if (checkError(EnumApplications(sessionHandle, profileHandle, 0, ref numApps, applications)))
|
||||
if (checkError(EnumApplications(sessionHandle, profileHandle, 0, ref numApps, applications), nameof(EnumApplications)))
|
||||
return false;
|
||||
|
||||
for (uint i = 0; i < numApps; i++)
|
||||
@@ -236,10 +236,10 @@ namespace osu.Desktop
|
||||
|
||||
isApplicationSpecific = true;
|
||||
|
||||
if (checkError(FindApplicationByName(sessionHandle, osu_filename, out profileHandle, ref application)))
|
||||
if (checkError(FindApplicationByName(sessionHandle, osu_filename, out profileHandle, ref application), nameof(FindApplicationByName)))
|
||||
{
|
||||
isApplicationSpecific = false;
|
||||
if (checkError(GetCurrentGlobalProfile(sessionHandle, out profileHandle)))
|
||||
if (checkError(GetCurrentGlobalProfile(sessionHandle, out profileHandle), nameof(GetCurrentGlobalProfile)))
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -258,12 +258,10 @@ namespace osu.Desktop
|
||||
Version = NvProfile.Stride,
|
||||
IsPredefined = 0,
|
||||
ProfileName = PROFILE_NAME,
|
||||
GPUSupport = new uint[32]
|
||||
GpuSupport = NvDrsGpuSupport.Geforce
|
||||
};
|
||||
|
||||
newProfile.GPUSupport[0] = 1;
|
||||
|
||||
if (checkError(CreateProfile(sessionHandle, ref newProfile, out profileHandle)))
|
||||
if (checkError(CreateProfile(sessionHandle, ref newProfile, out profileHandle), nameof(CreateProfile)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -284,7 +282,7 @@ namespace osu.Desktop
|
||||
SettingID = settingId
|
||||
};
|
||||
|
||||
if (checkError(GetSetting(sessionHandle, profileHandle, settingId, ref setting)))
|
||||
if (checkError(GetSetting(sessionHandle, profileHandle, settingId, ref setting), nameof(GetSetting)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -313,7 +311,7 @@ namespace osu.Desktop
|
||||
};
|
||||
|
||||
// Set the thread state
|
||||
if (checkError(SetSetting(sessionHandle, profileHandle, ref newSetting)))
|
||||
if (checkError(SetSetting(sessionHandle, profileHandle, ref newSetting), nameof(SetSetting)))
|
||||
return false;
|
||||
|
||||
// Get the profile (needed to check app count)
|
||||
@@ -321,7 +319,7 @@ namespace osu.Desktop
|
||||
{
|
||||
Version = NvProfile.Stride
|
||||
};
|
||||
if (checkError(GetProfileInfo(sessionHandle, profileHandle, ref profile)))
|
||||
if (checkError(GetProfileInfo(sessionHandle, profileHandle, ref profile), nameof(GetProfileInfo)))
|
||||
return false;
|
||||
|
||||
if (!containsApplication(profileHandle, profile, out application))
|
||||
@@ -332,12 +330,12 @@ namespace osu.Desktop
|
||||
application.AppName = osu_filename;
|
||||
application.UserFriendlyName = APPLICATION_NAME;
|
||||
|
||||
if (checkError(CreateApplication(sessionHandle, profileHandle, ref application)))
|
||||
if (checkError(CreateApplication(sessionHandle, profileHandle, ref application), nameof(CreateApplication)))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Save!
|
||||
return !checkError(SaveSettings(sessionHandle));
|
||||
return !checkError(SaveSettings(sessionHandle), nameof(SaveSettings));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -346,20 +344,25 @@ namespace osu.Desktop
|
||||
/// <returns>If the operation succeeded.</returns>
|
||||
private static bool createSession()
|
||||
{
|
||||
if (checkError(CreateSession(out sessionHandle)))
|
||||
if (checkError(CreateSession(out sessionHandle), nameof(CreateSession)))
|
||||
return false;
|
||||
|
||||
// Load settings into session
|
||||
if (checkError(LoadSettings(sessionHandle)))
|
||||
if (checkError(LoadSettings(sessionHandle), nameof(LoadSettings)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool checkError(NvStatus status)
|
||||
private static bool checkError(NvStatus status, string caller)
|
||||
{
|
||||
Status = status;
|
||||
return status != NvStatus.OK;
|
||||
|
||||
bool hasError = status != NvStatus.OK;
|
||||
if (hasError)
|
||||
Logger.Log($"[NVAPI] {caller} call failed with status code {status}");
|
||||
|
||||
return hasError;
|
||||
}
|
||||
|
||||
static NVAPI()
|
||||
@@ -458,9 +461,7 @@ namespace osu.Desktop
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)]
|
||||
public string ProfileName;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
|
||||
public uint[] GPUSupport;
|
||||
|
||||
public NvDrsGpuSupport GpuSupport;
|
||||
public uint IsPredefined;
|
||||
public uint NumOfApps;
|
||||
public uint NumOfSettings;
|
||||
@@ -606,6 +607,7 @@ namespace osu.Desktop
|
||||
SYNC_NOT_ACTIVE = -194, // The requested action cannot be performed without Sync being enabled.
|
||||
SYNC_MASTER_NOT_FOUND = -195, // The requested action cannot be performed without Sync Master being enabled.
|
||||
INVALID_SYNC_TOPOLOGY = -196, // Invalid displays passed in the NV_GSYNC_DISPLAY pointer.
|
||||
|
||||
ECID_SIGN_ALGO_UNSUPPORTED = -197, // The specified signing algorithm is not supported. Either an incorrect value was entered or the current installed driver/hardware does not support the input value.
|
||||
ECID_KEY_VERIFICATION_FAILED = -198, // The encrypted public key verification has failed.
|
||||
FIRMWARE_OUT_OF_DATE = -199, // The device's firmware is out of date.
|
||||
@@ -744,4 +746,12 @@ namespace osu.Desktop
|
||||
OGL_THREAD_CONTROL_NUM_VALUES = 2,
|
||||
OGL_THREAD_CONTROL_DEFAULT = 0
|
||||
}
|
||||
|
||||
[Flags]
|
||||
internal enum NvDrsGpuSupport : uint
|
||||
{
|
||||
Geforce = 1 << 0,
|
||||
Quadro = 1 << 1,
|
||||
Nvs = 1 << 2
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Win32;
|
||||
using osu.Desktop.Performance;
|
||||
using osu.Desktop.Security;
|
||||
@@ -95,42 +95,20 @@ namespace osu.Desktop
|
||||
return key?.OpenSubKey(WindowsAssociationManager.SHELL_OPEN_COMMAND)?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
|
||||
}
|
||||
|
||||
public static bool IsPackageManaged => !string.IsNullOrEmpty(Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER"));
|
||||
|
||||
protected override UpdateManager CreateUpdateManager()
|
||||
{
|
||||
string? packageManaged = Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER");
|
||||
|
||||
if (!string.IsNullOrEmpty(packageManaged))
|
||||
if (IsPackageManaged)
|
||||
return new NoActionUpdateManager();
|
||||
|
||||
switch (RuntimeInfo.OS)
|
||||
{
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
Debug.Assert(OperatingSystem.IsWindows());
|
||||
|
||||
return new SquirrelUpdateManager();
|
||||
|
||||
default:
|
||||
return new SimpleUpdateManager();
|
||||
}
|
||||
return new VelopackUpdateManager();
|
||||
}
|
||||
|
||||
public override bool RestartAppWhenExited()
|
||||
{
|
||||
switch (RuntimeInfo.OS)
|
||||
{
|
||||
case RuntimeInfo.Platform.Windows:
|
||||
Debug.Assert(OperatingSystem.IsWindows());
|
||||
|
||||
// Of note, this is an async method in squirrel that adds an arbitrary delay before returning
|
||||
// likely to ensure the external process is in a good state.
|
||||
//
|
||||
// We're not waiting on that here, but the outro playing before the actual exit should be enough
|
||||
// to cover this.
|
||||
Squirrel.UpdateManager.RestartAppWhenExited().FireAndForget();
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.RestartAppWhenExited();
|
||||
Task.Run(() => Velopack.UpdateExe.Start()).FireAndForget();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
||||
+26
-40
@@ -14,7 +14,7 @@ using osu.Game;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Tournament;
|
||||
using SDL;
|
||||
using Squirrel;
|
||||
using Velopack;
|
||||
|
||||
namespace osu.Desktop
|
||||
{
|
||||
@@ -31,19 +31,11 @@ namespace osu.Desktop
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
/*
|
||||
* WARNING: DO NOT PLACE **ANY** CODE ABOVE THE FOLLOWING BLOCK!
|
||||
*
|
||||
* Logic handling Squirrel MUST run before EVERYTHING if you do not want to break it.
|
||||
* To be more precise: Squirrel is internally using a rather... crude method to determine whether it is running under NUnit,
|
||||
* namely by checking loaded assemblies:
|
||||
* https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/SimpleSplat/PlatformModeDetector.cs#L17-L32
|
||||
*
|
||||
* If it finds ANY assembly from the ones listed above - REGARDLESS of the reason why it is loaded -
|
||||
* the app will then do completely broken things like:
|
||||
* - not creating system shortcuts (as the logic is if'd out if "running tests")
|
||||
* - not exiting after the install / first-update / uninstall hooks are ran (as the `Environment.Exit()` calls are if'd out if "running tests")
|
||||
*/
|
||||
// IMPORTANT DON'T IGNORE: For general sanity, velopack's setup needs to run before anything else.
|
||||
// This has bitten us in the rear before (bricked updater), and although the underlying issue from
|
||||
// last time has been fixed, let's not tempt fate.
|
||||
setupVelopack();
|
||||
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
var windowsVersion = Environment.OSVersion.Version;
|
||||
@@ -66,8 +58,6 @@ namespace osu.Desktop
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
setupSquirrel();
|
||||
}
|
||||
|
||||
// NVIDIA profiles are based on the executable name of a process.
|
||||
@@ -177,32 +167,28 @@ namespace osu.Desktop
|
||||
return false;
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("windows")]
|
||||
private static void setupSquirrel()
|
||||
private static void setupVelopack()
|
||||
{
|
||||
SquirrelAwareApp.HandleEvents(onInitialInstall: (_, tools) =>
|
||||
if (OsuGameDesktop.IsPackageManaged)
|
||||
{
|
||||
tools.CreateShortcutForThisExe();
|
||||
tools.CreateUninstallerRegistryEntry();
|
||||
WindowsAssociationManager.InstallAssociations();
|
||||
}, onAppUpdate: (_, tools) =>
|
||||
{
|
||||
tools.CreateUninstallerRegistryEntry();
|
||||
WindowsAssociationManager.UpdateAssociations();
|
||||
}, onAppUninstall: (_, tools) =>
|
||||
{
|
||||
tools.RemoveShortcutForThisExe();
|
||||
tools.RemoveUninstallerRegistryEntry();
|
||||
WindowsAssociationManager.UninstallAssociations();
|
||||
}, onEveryRun: (_, _, _) =>
|
||||
{
|
||||
// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
|
||||
// causes the right-click context menu to function incorrectly.
|
||||
//
|
||||
// This may turn out to be non-required after an alternative solution is implemented.
|
||||
// see https://github.com/clowd/Clowd.Squirrel/issues/24
|
||||
// tools.SetProcessAppUserModelId();
|
||||
});
|
||||
Logger.Log("Updates are being managed by an external provider. Skipping Velopack setup.");
|
||||
return;
|
||||
}
|
||||
|
||||
var app = VelopackApp.Build();
|
||||
|
||||
if (OperatingSystem.IsWindows())
|
||||
configureWindows(app);
|
||||
|
||||
app.Run();
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("windows")]
|
||||
private static void configureWindows(VelopackApp app)
|
||||
{
|
||||
app.WithFirstRun(_ => WindowsAssociationManager.InstallAssociations());
|
||||
app.WithAfterUpdateFastCallback(_ => WindowsAssociationManager.UpdateAssociations());
|
||||
app.WithBeforeUninstallFastCallback(_ => WindowsAssociationManager.UninstallAssociations());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,180 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Screens.Play;
|
||||
using Squirrel.SimpleSplat;
|
||||
using Squirrel.Sources;
|
||||
using LogLevel = Squirrel.SimpleSplat.LogLevel;
|
||||
using UpdateManager = osu.Game.Updater.UpdateManager;
|
||||
|
||||
namespace osu.Desktop.Updater
|
||||
{
|
||||
[SupportedOSPlatform("windows")]
|
||||
public partial class SquirrelUpdateManager : UpdateManager
|
||||
{
|
||||
private Squirrel.UpdateManager? updateManager;
|
||||
private INotificationOverlay notificationOverlay = null!;
|
||||
|
||||
public Task PrepareUpdateAsync() => Squirrel.UpdateManager.RestartAppWhenExited();
|
||||
|
||||
private static readonly Logger logger = Logger.GetLogger("updater");
|
||||
|
||||
/// <summary>
|
||||
/// Whether an update has been downloaded but not yet applied.
|
||||
/// </summary>
|
||||
private bool updatePending;
|
||||
|
||||
private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private ILocalUserPlayInfo? localUserInfo { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(INotificationOverlay notifications)
|
||||
{
|
||||
notificationOverlay = notifications;
|
||||
|
||||
SquirrelLocator.CurrentMutable.Register(() => squirrelLogger, typeof(ILogger));
|
||||
}
|
||||
|
||||
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
|
||||
|
||||
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification? notification = null)
|
||||
{
|
||||
// should we schedule a retry on completion of this check?
|
||||
bool scheduleRecheck = true;
|
||||
|
||||
const string? github_token = null; // TODO: populate.
|
||||
|
||||
try
|
||||
{
|
||||
// Avoid any kind of update checking while gameplay is running.
|
||||
if (localUserInfo?.IsPlaying.Value == true)
|
||||
return false;
|
||||
|
||||
updateManager ??= new Squirrel.UpdateManager(new GithubSource(@"https://github.com/ppy/osu", github_token, false), @"osulazer");
|
||||
|
||||
var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);
|
||||
|
||||
if (info.ReleasesToApply.Count == 0)
|
||||
{
|
||||
if (updatePending)
|
||||
{
|
||||
// the user may have dismissed the completion notice, so show it again.
|
||||
notificationOverlay.Post(new UpdateApplicationCompleteNotification
|
||||
{
|
||||
Activated = () =>
|
||||
{
|
||||
restartToApplyUpdate();
|
||||
return true;
|
||||
},
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
// no updates available. bail and retry later.
|
||||
return false;
|
||||
}
|
||||
|
||||
scheduleRecheck = false;
|
||||
|
||||
if (notification == null)
|
||||
{
|
||||
notification = new UpdateProgressNotification
|
||||
{
|
||||
CompletionClickAction = restartToApplyUpdate,
|
||||
};
|
||||
|
||||
Schedule(() => notificationOverlay.Post(notification));
|
||||
}
|
||||
|
||||
notification.StartDownload();
|
||||
|
||||
try
|
||||
{
|
||||
await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
|
||||
|
||||
notification.StartInstall();
|
||||
|
||||
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
updatePending = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (useDeltaPatching)
|
||||
{
|
||||
logger.Add(@"delta patching failed; will attempt full download!");
|
||||
|
||||
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
|
||||
// try again without deltas.
|
||||
await checkForUpdateAsync(false, notification).ConfigureAwait(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// In the case of an error, a separate notification will be displayed.
|
||||
notification.FailDownload();
|
||||
Logger.Error(e, @"update failed!");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
|
||||
scheduleRecheck = true;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (scheduleRecheck)
|
||||
{
|
||||
// check again in 30 minutes.
|
||||
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool restartToApplyUpdate()
|
||||
{
|
||||
PrepareUpdateAsync()
|
||||
.ContinueWith(_ => Schedule(() => game.AttemptExit()));
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
updateManager?.Dispose();
|
||||
}
|
||||
|
||||
private class SquirrelLogger : ILogger, IDisposable
|
||||
{
|
||||
public LogLevel Level { get; set; } = LogLevel.Info;
|
||||
|
||||
public void Write(string message, LogLevel logLevel)
|
||||
{
|
||||
if (logLevel < Level)
|
||||
return;
|
||||
|
||||
logger.Add(message);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Screens.Play;
|
||||
using Velopack;
|
||||
using Velopack.Sources;
|
||||
|
||||
namespace osu.Desktop.Updater
|
||||
{
|
||||
public partial class VelopackUpdateManager : Game.Updater.UpdateManager
|
||||
{
|
||||
private readonly UpdateManager updateManager;
|
||||
private INotificationOverlay notificationOverlay = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private ILocalUserPlayInfo? localUserInfo { get; set; }
|
||||
|
||||
private bool isInGameplay => localUserInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying;
|
||||
|
||||
private UpdateInfo? pendingUpdate;
|
||||
|
||||
public VelopackUpdateManager()
|
||||
{
|
||||
updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), new UpdateOptions
|
||||
{
|
||||
AllowVersionDowngrade = true,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(INotificationOverlay notifications)
|
||||
{
|
||||
notificationOverlay = notifications;
|
||||
}
|
||||
|
||||
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
|
||||
|
||||
private async Task<bool> checkForUpdateAsync()
|
||||
{
|
||||
// whether to check again in 30 minutes. generally only if there's an error or no update was found (yet).
|
||||
bool scheduleRecheck = false;
|
||||
|
||||
try
|
||||
{
|
||||
// Avoid any kind of update checking while gameplay is running.
|
||||
if (isInGameplay)
|
||||
{
|
||||
scheduleRecheck = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO: we should probably be checking if there's a more recent update, rather than shortcutting here.
|
||||
// Velopack does support this scenario (see https://github.com/ppy/osu/pull/28743#discussion_r1743495975).
|
||||
if (pendingUpdate != null)
|
||||
{
|
||||
// If there is an update pending restart, show the notification to restart again.
|
||||
notificationOverlay.Post(new UpdateApplicationCompleteNotification
|
||||
{
|
||||
Activated = () =>
|
||||
{
|
||||
Task.Run(restartToApplyUpdate);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
pendingUpdate = await updateManager.CheckForUpdatesAsync().ConfigureAwait(false);
|
||||
|
||||
// No update is available. We'll check again later.
|
||||
if (pendingUpdate == null)
|
||||
{
|
||||
scheduleRecheck = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// An update is found, let's notify the user and start downloading it.
|
||||
UpdateProgressNotification notification = new UpdateProgressNotification
|
||||
{
|
||||
CompletionClickAction = () =>
|
||||
{
|
||||
Task.Run(restartToApplyUpdate);
|
||||
return true;
|
||||
},
|
||||
};
|
||||
|
||||
runOutsideOfGameplay(() => notificationOverlay.Post(notification));
|
||||
notification.StartDownload();
|
||||
|
||||
try
|
||||
{
|
||||
await updateManager.DownloadUpdatesAsync(pendingUpdate, p => notification.Progress = p / 100f).ConfigureAwait(false);
|
||||
runOutsideOfGameplay(() => notification.State = ProgressNotificationState.Completed);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// In the case of an error, a separate notification will be displayed.
|
||||
scheduleRecheck = true;
|
||||
notification.FailDownload();
|
||||
Logger.Error(e, @"update failed!");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
|
||||
scheduleRecheck = true;
|
||||
Logger.Log($@"update check failed ({e.Message})");
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (scheduleRecheck)
|
||||
{
|
||||
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void runOutsideOfGameplay(Action action)
|
||||
{
|
||||
if (isInGameplay)
|
||||
{
|
||||
Scheduler.AddDelayed(() => runOutsideOfGameplay(action), 1000);
|
||||
return;
|
||||
}
|
||||
|
||||
action();
|
||||
}
|
||||
|
||||
private async Task restartToApplyUpdate()
|
||||
{
|
||||
await updateManager.WaitExitThenApplyUpdatesAsync(pendingUpdate?.TargetFullRelease).ConfigureAwait(false);
|
||||
Schedule(() => game.AttemptExit());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,7 +13,7 @@ namespace osu.Desktop.Windows
|
||||
public partial class GameplayWinKeyBlocker : Component
|
||||
{
|
||||
private Bindable<bool> disableWinKey = null!;
|
||||
private IBindable<bool> localUserPlaying = null!;
|
||||
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
|
||||
private IBindable<bool> isActive = null!;
|
||||
|
||||
[Resolved]
|
||||
@@ -22,7 +22,7 @@ namespace osu.Desktop.Windows
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config)
|
||||
{
|
||||
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
|
||||
localUserPlaying = localUserInfo.PlayingState.GetBoundCopy();
|
||||
localUserPlaying.BindValueChanged(_ => updateBlocking());
|
||||
|
||||
isActive = host.IsActive.GetBoundCopy();
|
||||
@@ -34,7 +34,7 @@ namespace osu.Desktop.Windows
|
||||
|
||||
private void updateBlocking()
|
||||
{
|
||||
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value;
|
||||
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value == LocalUserPlayingState.Playing;
|
||||
|
||||
if (shouldDisable)
|
||||
host.InputThread.Scheduler.Add(WindowsKey.Disable);
|
||||
|
||||
@@ -13,5 +13,7 @@ namespace osu.Desktop.Windows
|
||||
private static readonly string icon_directory = Path.GetDirectoryName(typeof(Icons).Assembly.Location)!;
|
||||
|
||||
public static string Lazer => Path.Join(icon_directory, "lazer.ico");
|
||||
|
||||
public static string Beatmap => Path.Join(icon_directory, "beatmap.ico");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,10 +40,10 @@ namespace osu.Desktop.Windows
|
||||
|
||||
private static readonly FileAssociation[] file_associations =
|
||||
{
|
||||
new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer),
|
||||
new FileAssociation(@".olz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer),
|
||||
new FileAssociation(@".osr", WindowsAssociationManagerStrings.OsuReplay, Icons.Lazer),
|
||||
new FileAssociation(@".osk", WindowsAssociationManagerStrings.OsuSkin, Icons.Lazer),
|
||||
new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Beatmap),
|
||||
new FileAssociation(@".olz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Beatmap),
|
||||
new FileAssociation(@".osr", WindowsAssociationManagerStrings.OsuReplay, Icons.Beatmap),
|
||||
new FileAssociation(@".osk", WindowsAssociationManagerStrings.OsuSkin, Icons.Beatmap),
|
||||
};
|
||||
|
||||
private static readonly UriAssociation[] uri_associations =
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 349 KiB |
@@ -5,6 +5,7 @@
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
|
||||
<AssemblyName>osu!</AssemblyName>
|
||||
<AssemblyTitle>osu!(lazer)</AssemblyTitle>
|
||||
<Title>osu!</Title>
|
||||
<Product>osu!(lazer)</Product>
|
||||
<ApplicationIcon>lazer.ico</ApplicationIcon>
|
||||
@@ -23,9 +24,9 @@
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Clowd.Squirrel" Version="2.11.1" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
|
||||
<PackageReference Include="System.IO.Packaging" Version="8.0.1" />
|
||||
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
<PackageReference Include="Velopack" Version="0.0.915" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Resources">
|
||||
<EmbeddedResource Include="lazer.ico" />
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using BenchmarkDotNet.Attributes;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Benchmarks
|
||||
{
|
||||
public class BenchmarkGeometryUtils : BenchmarkTest
|
||||
{
|
||||
[Params(100, 1000, 2000, 4000, 8000, 10000)]
|
||||
public int N;
|
||||
|
||||
private Vector2[] points = null!;
|
||||
|
||||
public override void SetUp()
|
||||
{
|
||||
points = new Vector2[N];
|
||||
|
||||
for (int i = 0; i < points.Length; ++i)
|
||||
points[i] = new Vector2(RNG.Next(512), RNG.Next(384));
|
||||
}
|
||||
|
||||
[Benchmark]
|
||||
public void MinimumEnclosingCircle() => GeometryUtils.MinimumEnclosingCircle(points);
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.12" />
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.14.0" />
|
||||
<PackageReference Include="nunit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
contentContainer.Playfield.HitObjectContainer.Add(hitObject);
|
||||
}
|
||||
|
||||
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
|
||||
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
|
||||
{
|
||||
var result = base.SnapForBlueprint(blueprint);
|
||||
result.Time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition) / TIME_SNAP) * TIME_SNAP;
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableBananaShower((BananaShower)hitObject);
|
||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
|
||||
|
||||
protected override void AddHitObject(DrawableHitObject hitObject)
|
||||
{
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableFruit((Fruit)hitObject);
|
||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
|
||||
|
||||
[Test]
|
||||
public void TestFruitPlacementPosition()
|
||||
|
||||
@@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
|
||||
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableJuiceStream((JuiceStream)hitObject);
|
||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
|
||||
|
||||
private void addMoveAndClickSteps(double time, float position, bool end = false)
|
||||
{
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2,
|
||||
Beatmap = new Beatmap
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true,
|
||||
Beatmap = new Beatmap
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
},
|
||||
Autoplay = true,
|
||||
PassCondition = () => true,
|
||||
Beatmap = new Beatmap
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
Mod = new CatchModRelax(),
|
||||
Autoplay = false,
|
||||
PassCondition = passCondition,
|
||||
Beatmap = new Beatmap
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Beatmap = new Beatmap
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
if (withModifiedSkin)
|
||||
{
|
||||
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("update target", () => Player.ChildrenOfType<SkinnableContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
|
||||
AddStep("exit player", () => Player.Exit());
|
||||
CreateTest();
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Localisation;
|
||||
@@ -31,6 +32,7 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
@@ -223,10 +225,28 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
|
||||
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
|
||||
[
|
||||
new MetadataSection(),
|
||||
new DifficultySection(),
|
||||
new ColoursSection(),
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(SetupScreen.SPACING),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ResourcesSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
new ColoursSection
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}
|
||||
}
|
||||
},
|
||||
new DesignSection(),
|
||||
];
|
||||
|
||||
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
|
||||
@@ -254,5 +274,7 @@ namespace osu.Game.Rulesets.Catch
|
||||
|
||||
return adjustedDifficulty;
|
||||
}
|
||||
|
||||
public override bool EditorShowScrollSpeed => false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch
|
||||
{
|
||||
public class CatchSkinComponentLookup : GameplaySkinComponentLookup<CatchSkinComponents>
|
||||
public class CatchSkinComponentLookup : SkinComponentLookup<CatchSkinComponents>
|
||||
{
|
||||
public CatchSkinComponentLookup(CatchSkinComponents component)
|
||||
: base(component)
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
|
||||
@@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
private const double star_scaling_factor = 0.153;
|
||||
private const double difficulty_multiplier = 4.59;
|
||||
|
||||
private float halfCatcherWidth;
|
||||
|
||||
@@ -41,10 +40,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
CatchDifficultyAttributes attributes = new CatchDifficultyAttributes
|
||||
{
|
||||
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor,
|
||||
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier,
|
||||
Mods = mods,
|
||||
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
|
||||
MaxCombo = beatmap.GetMaxCombo(),
|
||||
};
|
||||
|
||||
return attributes;
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
private const float normalized_hitobject_radius = 41.0f;
|
||||
private const double direction_change_bonus = 21.0;
|
||||
|
||||
protected override double SkillMultiplier => 900;
|
||||
protected override double SkillMultiplier => 1;
|
||||
protected override double StrainDecayBase => 0.2;
|
||||
|
||||
protected override double DecayWeight => 0.94;
|
||||
|
||||
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class BananaShowerCompositionTool : HitObjectCompositionTool
|
||||
public class BananaShowerCompositionTool : CompositionTool
|
||||
{
|
||||
public BananaShowerCompositionTool()
|
||||
: base(nameof(BananaShower))
|
||||
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new BananaShowerPlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new BananaShowerPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
public partial class CatchPlacementBlueprint<THitObject> : PlacementBlueprint
|
||||
public partial class CatchPlacementBlueprint<THitObject> : HitObjectPlacementBlueprint
|
||||
where THitObject : CatchHitObject, new()
|
||||
{
|
||||
protected new THitObject HitObject => (THitObject)base.HitObject;
|
||||
|
||||
@@ -8,6 +8,7 @@ using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
@@ -172,7 +173,10 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
yield return new OsuMenuItem("Add vertex", MenuItemType.Standard, () =>
|
||||
{
|
||||
editablePath.AddVertex(rightMouseDownPosition);
|
||||
});
|
||||
})
|
||||
{
|
||||
Hotkey = new Hotkey(new KeyCombination(InputKey.Control, InputKey.MouseLeft))
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
||||
@@ -18,7 +18,9 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
// The implementation below is probably correct but should be checked if/when exposed via controls.
|
||||
|
||||
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
|
||||
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
|
||||
|
||||
float previousEndX = (before as JuiceStream)?.EndX ?? ((CatchHitObject)before).EffectiveX;
|
||||
float actualDistance = Math.Abs(previousEndX - ((CatchHitObject)after).EffectiveX);
|
||||
|
||||
return actualDistance / expectedDistance;
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public partial class CatchEditorPlayfield : CatchPlayfield
|
||||
{
|
||||
// TODO fixme: the size of the catcher is not changed when circle size is changed in setup screen.
|
||||
public CatchEditorPlayfield(IBeatmapDifficultyInfo difficulty)
|
||||
: base(difficulty)
|
||||
{
|
||||
|
||||
@@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
protected override BeatSnapGrid CreateBeatSnapGrid() => new CatchBeatSnapGrid();
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
protected override IReadOnlyList<CompositionTool> CompositionTools => new CompositionTool[]
|
||||
{
|
||||
new FruitCompositionTool(),
|
||||
new JuiceStreamCompositionTool(),
|
||||
@@ -114,6 +114,26 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (e.Repeat)
|
||||
return false;
|
||||
|
||||
handleToggleViaKey(e);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
handleToggleViaKey(e);
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
|
||||
private void handleToggleViaKey(KeyboardEvent key)
|
||||
{
|
||||
DistanceSnapProvider.HandleToggleViaKey(key);
|
||||
}
|
||||
|
||||
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
|
||||
{
|
||||
var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
|
||||
|
||||
@@ -2,16 +2,22 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public partial class DrawableCatchEditorRuleset : DrawableCatchRuleset
|
||||
{
|
||||
[Resolved]
|
||||
private EditorBeatmap editorBeatmap { get; set; } = null!;
|
||||
|
||||
public readonly BindableDouble TimeRangeMultiplier = new BindableDouble(1);
|
||||
|
||||
public DrawableCatchEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
|
||||
@@ -28,6 +34,30 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
TimeRange.Value = gamePlayTimeRange * TimeRangeMultiplier.Value * playfieldStretch;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
editorBeatmap.BeatmapReprocessed += onBeatmapReprocessed;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (editorBeatmap.IsNotNull())
|
||||
editorBeatmap.BeatmapReprocessed -= onBeatmapReprocessed;
|
||||
}
|
||||
|
||||
private void onBeatmapReprocessed()
|
||||
{
|
||||
if (Playfield is CatchEditorPlayfield catchPlayfield)
|
||||
{
|
||||
catchPlayfield.Catcher.ApplyDifficulty(editorBeatmap.Difficulty);
|
||||
catchPlayfield.CatcherArea.CatcherTrails.UpdateCatcherTrailsScale(catchPlayfield.Catcher.BodyScale);
|
||||
}
|
||||
}
|
||||
|
||||
protected override Playfield CreatePlayfield() => new CatchEditorPlayfield(Beatmap.Difficulty);
|
||||
|
||||
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new CatchEditorPlayfieldAdjustmentContainer();
|
||||
|
||||
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class FruitCompositionTool : HitObjectCompositionTool
|
||||
public class FruitCompositionTool : CompositionTool
|
||||
{
|
||||
public FruitCompositionTool()
|
||||
: base(nameof(Fruit))
|
||||
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new FruitPlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new FruitPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class JuiceStreamCompositionTool : HitObjectCompositionTool
|
||||
public class JuiceStreamCompositionTool : CompositionTool
|
||||
{
|
||||
public JuiceStreamCompositionTool()
|
||||
: base(nameof(JuiceStream))
|
||||
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
}
|
||||
|
||||
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
|
||||
public sealed override HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default, Optional<bool> newEditorAutoBank = default)
|
||||
=> new BananaHitSampleInfo(newVolume.GetOr(Volume));
|
||||
|
||||
public bool Equals(BananaHitSampleInfo? other)
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
@@ -36,23 +38,43 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
StartTimeBindable.BindValueChanged(_ => UpdateComboColour());
|
||||
}
|
||||
|
||||
private float startScale;
|
||||
private float endScale;
|
||||
|
||||
private float startAngle;
|
||||
private float endAngle;
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
|
||||
const float end_scale = 0.6f;
|
||||
const float random_scale_range = 1.6f;
|
||||
|
||||
ScalingContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3)))
|
||||
.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
|
||||
startScale = end_scale + random_scale_range * RandomSingle(3);
|
||||
endScale = end_scale;
|
||||
|
||||
ScalingContainer.RotateTo(getRandomAngle(1))
|
||||
.Then()
|
||||
.RotateTo(getRandomAngle(2), HitObject.TimePreempt);
|
||||
startAngle = getRandomAngle(1);
|
||||
endAngle = getRandomAngle(2);
|
||||
|
||||
float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / HitObject.TimePreempt;
|
||||
|
||||
// Clamp scale and rotation at the point of bananas being caught, else let them freely extrapolate.
|
||||
if (Result.IsHit)
|
||||
preemptProgress = Math.Min(1, preemptProgress);
|
||||
|
||||
ScalingContainer.Scale = new Vector2(HitObject.Scale * (float)Interpolation.Lerp(startScale, endScale, preemptProgress));
|
||||
ScalingContainer.Rotation = (float)Interpolation.Lerp(startAngle, endAngle, preemptProgress);
|
||||
}
|
||||
|
||||
public override void PlaySamples()
|
||||
{
|
||||
base.PlaySamples();
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -28,15 +28,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
_ => new DropletPiece());
|
||||
}
|
||||
|
||||
private float startRotation;
|
||||
|
||||
protected override void UpdateInitialTransforms()
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
// roughly matches osu-stable
|
||||
float startRotation = RandomSingle(1) * 20;
|
||||
double duration = HitObject.TimePreempt + 2000;
|
||||
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
|
||||
startRotation = RandomSingle(1) * 20;
|
||||
}
|
||||
|
||||
ScalingContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// No clamping for droplets. They should be considered indefinitely spinning regardless of time.
|
||||
// They also never end up on the plate, so they shouldn't stop spinning when caught.
|
||||
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / (HitObject.TimePreempt + 2000);
|
||||
ScalingContainer.Rotation = (float)Interpolation.Lerp(startRotation, startRotation + 720, preemptProgress);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@@ -32,7 +31,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||
{
|
||||
base.UpdateInitialTransforms();
|
||||
|
||||
ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
|
||||
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
|
||||
ScalingContainer.Rotation = (RandomSingle(1) - 0.5f) * 40;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,9 +16,12 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
|
||||
|
||||
private readonly float halfCatcherWidth;
|
||||
|
||||
public CatchAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) * 0.5f;
|
||||
}
|
||||
|
||||
protected override void GenerateFrames()
|
||||
@@ -47,10 +50,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
bool dashRequired = speedRequired > Catcher.BASE_WALK_SPEED;
|
||||
bool impossibleJump = speedRequired > Catcher.BASE_DASH_SPEED;
|
||||
|
||||
// todo: get correct catcher size, based on difficulty CS.
|
||||
const float catcher_width_half = Catcher.BASE_SIZE * 0.3f * 0.5f;
|
||||
|
||||
if (lastPosition - catcher_width_half < h.EffectiveX && lastPosition + catcher_width_half > h.EffectiveX)
|
||||
if (lastPosition - halfCatcherWidth < h.EffectiveX && lastPosition + halfCatcherWidth > h.EffectiveX)
|
||||
{
|
||||
// we are already in the correct range.
|
||||
lastTime = h.StartTime;
|
||||
|
||||
@@ -30,23 +30,19 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case SkinComponentsContainerLookup containerLookup:
|
||||
case GlobalSkinnableContainerLookup containerLookup:
|
||||
// Only handle per ruleset defaults here.
|
||||
if (containerLookup.Ruleset == null)
|
||||
return base.GetDrawableComponent(lookup);
|
||||
|
||||
// Skin has configuration.
|
||||
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer d)
|
||||
return d;
|
||||
|
||||
// we don't have enough assets to display these components (this is especially the case on a "beatmap" skin).
|
||||
if (!IsProvidingLegacyResources)
|
||||
return null;
|
||||
|
||||
// Our own ruleset components default.
|
||||
switch (containerLookup.Target)
|
||||
switch (containerLookup.Lookup)
|
||||
{
|
||||
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
|
||||
case GlobalSkinnableContainers.MainHUDComponents:
|
||||
// todo: remove CatchSkinComponents.CatchComboCounter and refactor LegacyCatchComboCounter to be added here instead.
|
||||
return new DefaultSkinComponentsContainer(container =>
|
||||
{
|
||||
@@ -56,10 +52,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
{
|
||||
// set the anchor to top right so that it won't squash to the return button to the top
|
||||
keyCounter.Anchor = Anchor.CentreRight;
|
||||
keyCounter.Origin = Anchor.CentreRight;
|
||||
keyCounter.X = 0;
|
||||
// 340px is the default height inherit from stable
|
||||
keyCounter.Y = container.ToLocalSpace(new Vector2(0, container.ScreenSpaceDrawQuad.Centre.Y - 340f)).Y;
|
||||
keyCounter.Origin = Anchor.TopRight;
|
||||
keyCounter.Position = new Vector2(0, -40) * 1.6f;
|
||||
}
|
||||
})
|
||||
{
|
||||
|
||||
@@ -85,9 +85,25 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
||||
|
||||
protected void SetTexture(Texture? texture, Texture? overlayTexture)
|
||||
{
|
||||
colouredSprite.Texture = texture;
|
||||
overlaySprite.Texture = overlayTexture;
|
||||
hyperSprite.Texture = texture;
|
||||
// Sizes are reset due to an arguable osu!framework bug where Sprite retains the size of the first set texture.
|
||||
|
||||
if (colouredSprite.Texture != texture)
|
||||
{
|
||||
colouredSprite.Size = Vector2.Zero;
|
||||
colouredSprite.Texture = texture;
|
||||
}
|
||||
|
||||
if (overlaySprite.Texture != overlayTexture)
|
||||
{
|
||||
overlaySprite.Size = Vector2.Zero;
|
||||
overlaySprite.Texture = overlayTexture;
|
||||
}
|
||||
|
||||
if (hyperSprite.Texture != texture)
|
||||
{
|
||||
hyperSprite.Size = Vector2.Zero;
|
||||
hyperSprite.Texture = texture;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
/// <summary>
|
||||
/// Width of the area that can be used to attempt catches during gameplay.
|
||||
/// </summary>
|
||||
public readonly float CatchWidth;
|
||||
public float CatchWidth { get; private set; }
|
||||
|
||||
private readonly SkinnableCatcher body;
|
||||
|
||||
@@ -142,10 +142,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
Size = new Vector2(BASE_SIZE);
|
||||
|
||||
if (difficulty != null)
|
||||
Scale = calculateScale(difficulty);
|
||||
|
||||
CatchWidth = CalculateCatchWidth(Scale);
|
||||
ApplyDifficulty(difficulty);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
@@ -312,6 +309,17 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the scale and catch width.
|
||||
/// </summary>
|
||||
public void ApplyDifficulty(IBeatmapDifficultyInfo? difficulty)
|
||||
{
|
||||
if (difficulty != null)
|
||||
Scale = calculateScale(difficulty);
|
||||
|
||||
CatchWidth = CalculateCatchWidth(Scale);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Drop any fruit off the plate.
|
||||
/// </summary>
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
private readonly CatchComboDisplay comboDisplay;
|
||||
|
||||
private readonly CatcherTrailDisplay catcherTrails;
|
||||
public readonly CatcherTrailDisplay CatcherTrails;
|
||||
|
||||
private Catcher catcher = null!;
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
Children = new Drawable[]
|
||||
{
|
||||
catcherContainer = new Container<Catcher> { RelativeSizeAxes = Axes.Both },
|
||||
catcherTrails = new CatcherTrailDisplay(),
|
||||
CatcherTrails = new CatcherTrailDisplay(),
|
||||
comboDisplay = new CatchComboDisplay
|
||||
{
|
||||
RelativeSizeAxes = Axes.None,
|
||||
@@ -110,9 +110,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (Catcher.Dashing || Catcher.HyperDashing)
|
||||
{
|
||||
double generationInterval = Catcher.HyperDashing ? 25 : 50;
|
||||
const double trail_generation_interval = 16;
|
||||
|
||||
if (Time.Current - catcherTrails.LastDashTrailTime >= generationInterval)
|
||||
if (Time.Current - CatcherTrails.LastDashTrailTime >= trail_generation_interval)
|
||||
displayCatcherTrail(Catcher.HyperDashing ? CatcherTrailAnimation.HyperDashing : CatcherTrailAnimation.Dashing);
|
||||
}
|
||||
|
||||
@@ -170,6 +170,6 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
}
|
||||
}
|
||||
|
||||
private void displayCatcherTrail(CatcherTrailAnimation animation) => catcherTrails.Add(new CatcherTrailEntry(Time.Current, Catcher.CurrentState, Catcher.X, Catcher.BodyScale, animation));
|
||||
private void displayCatcherTrail(CatcherTrailAnimation animation) => CatcherTrails.Add(new CatcherTrailEntry(Time.Current, Catcher.CurrentState, Catcher.X, Catcher.BodyScale, animation));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -10,6 +11,7 @@ using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Rulesets.Catch.Skinning;
|
||||
using osu.Game.Rulesets.Objects.Pooling;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.UI
|
||||
@@ -55,6 +57,25 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the scale of all trails.
|
||||
/// </summary>
|
||||
/// <param name="scale">The new body scale of the Catcher</param>
|
||||
public void UpdateCatcherTrailsScale(Vector2 scale)
|
||||
{
|
||||
var oldEntries = Entries.ToList();
|
||||
|
||||
Clear();
|
||||
|
||||
foreach (var oldEntry in oldEntries)
|
||||
{
|
||||
// use magnitude of the new scale while preserving the sign of the old one in the X direction.
|
||||
// the end effect is preserving the direction in which the trail sprites face, which is important.
|
||||
var targetScale = new Vector2(Math.Abs(scale.X) * Math.Sign(oldEntry.Scale.X), Math.Abs(scale.Y));
|
||||
Add(new CatcherTrailEntry(oldEntry.LifetimeStart, oldEntry.CatcherState, oldEntry.Position, targetScale, oldEntry.Animation));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
});
|
||||
}
|
||||
|
||||
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
|
||||
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
|
||||
{
|
||||
double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
|
||||
var pos = column.ScreenSpacePositionAtTime(time);
|
||||
|
||||
@@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
public partial class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHoldNote((HoldNote)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,10 +20,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
[Test]
|
||||
public void TestKeyCountChange()
|
||||
{
|
||||
LabelledSliderBar<float> keyCount = null!;
|
||||
FormSliderBar<float> keyCount = null!;
|
||||
|
||||
AddStep("go to setup screen", () => InputManager.Key(Key.F4));
|
||||
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<LabelledSliderBar<float>>().First(), () => Is.Not.Null);
|
||||
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<FormSliderBar<float>>().First(), () => Is.Not.Null);
|
||||
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
|
||||
AddStep("change key count to 8", () =>
|
||||
{
|
||||
|
||||
@@ -5,7 +5,9 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Visual;
|
||||
@@ -92,5 +94,70 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
AddAssert("second object flipped", () => second.StartTime, () => Is.EqualTo(250));
|
||||
AddAssert("third object flipped", () => third.StartTime, () => Is.EqualTo(1250));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOffScreenObjectsRemainSelectedOnColumnChange()
|
||||
{
|
||||
AddStep("create objects", () =>
|
||||
{
|
||||
for (int i = 0; i < 20; ++i)
|
||||
EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = 0 });
|
||||
});
|
||||
|
||||
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
AddStep("start drag", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<NoteSelectionBlueprint>().Single(blueprint => blueprint.IsSelected && blueprint.HitObject.StartTime == 0));
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
AddStep("end drag", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last());
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("all objects in last column", () => EditorBeatmap.HitObjects.All(ho => ((ManiaHitObject)ho).Column == 3));
|
||||
AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOffScreenObjectsRemainSelectedOnHorizontalFlip()
|
||||
{
|
||||
AddStep("create objects", () =>
|
||||
{
|
||||
for (int i = 0; i < 20; ++i)
|
||||
EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = i % 4 });
|
||||
});
|
||||
|
||||
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
AddStep("flip", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.H);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
|
||||
AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOffScreenObjectsRemainSelectedOnVerticalFlip()
|
||||
{
|
||||
AddStep("create objects", () =>
|
||||
{
|
||||
for (int i = 0; i < 20; ++i)
|
||||
EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = i % 4 });
|
||||
});
|
||||
|
||||
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
|
||||
AddStep("flip", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.Key(Key.J);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
});
|
||||
|
||||
AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects.Reverse()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,6 +64,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
|
||||
private Note getNote() => this.ChildrenOfType<DrawableNote>().FirstOrDefault()?.HitObject;
|
||||
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
|
||||
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
|
||||
protected override HitObjectPlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class ManiaScoreProcessorTest
|
||||
{
|
||||
[TestCase(ScoreRank.X, 1, HitResult.Perfect)]
|
||||
[TestCase(ScoreRank.X, 0.99, HitResult.Great)]
|
||||
[TestCase(ScoreRank.D, 0.1, HitResult.Great)]
|
||||
[TestCase(ScoreRank.X, 0.99, HitResult.Perfect, HitResult.Great)]
|
||||
[TestCase(ScoreRank.X, 0.99, HitResult.Great, HitResult.Great)]
|
||||
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Good)]
|
||||
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Ok)]
|
||||
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Meh)]
|
||||
[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Miss)]
|
||||
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Good)]
|
||||
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Ok)]
|
||||
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Meh)]
|
||||
[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Miss)]
|
||||
public void TestRanks(ScoreRank expected, double accuracy, params HitResult[] results)
|
||||
{
|
||||
var scoreProcessor = new ManiaScoreProcessor();
|
||||
|
||||
Dictionary<HitResult, int> resultsDict = new Dictionary<HitResult, int>();
|
||||
foreach (var result in results)
|
||||
resultsDict[result] = resultsDict.GetValueOrDefault(result) + 1;
|
||||
|
||||
Assert.That(scoreProcessor.RankFromScore(accuracy, resultsDict), Is.EqualTo(expected));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Autoplay = true,
|
||||
Beatmap = new ManiaBeatmap(new StageDefinition(1))
|
||||
CreateBeatmap = () => new ManiaBeatmap(new StageDefinition(1))
|
||||
{
|
||||
HitObjects = new List<ManiaHitObject>
|
||||
{
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
&& Precision.AlmostEquals(Player.ScoreProcessor.Accuracy.Value, 0.9836, 0.01)
|
||||
&& Player.ScoreProcessor.TotalScore.Value == 946_049,
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
Difficulty = { OverallDifficulty = 10 },
|
||||
@@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
&& Player.ScoreProcessor.Accuracy.Value == 1
|
||||
&& Player.ScoreProcessor.TotalScore.Value == (long)(1_000_000 * doubleTime.ScoreMultiplier),
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
|
||||
Difficulty = { OverallDifficulty = 10 },
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new ManiaModHidden(),
|
||||
Beatmap = new Beatmap
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
|
||||
Breaks = { new BreakPeriod(2000, 28000) }
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new ManiaModHidden(),
|
||||
Beatmap = new Beatmap
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
|
||||
Breaks = { new BreakPeriod(2000, 28000) }
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
Mod = new ManiaModPerfect(),
|
||||
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
Mod = new ManiaModPerfect(),
|
||||
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
Mod = new ManiaModSuddenDeath(),
|
||||
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(false),
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
|
||||
Mod = new ManiaModSuddenDeath(),
|
||||
PassCondition = () => ((ModFailConditionTestPlayer)Player).CheckFailed(true) && Player.Results.Count == 2,
|
||||
Autoplay = false,
|
||||
Beatmap = new Beatmap
|
||||
CreateBeatmap = () => new Beatmap
|
||||
{
|
||||
HitObjects = new List<HitObject>
|
||||
{
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
public abstract partial class ManiaSkinnableTestScene : SkinnableTestScene
|
||||
{
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
||||
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
|
||||
protected readonly TestScrollingInfo ScrollingInfo = new TestScrollingInfo();
|
||||
|
||||
[Cached]
|
||||
private readonly StageDefinition stage = new StageDefinition(4);
|
||||
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
|
||||
protected ManiaSkinnableTestScene()
|
||||
{
|
||||
scrollingInfo.Direction.Value = ScrollingDirection.Down;
|
||||
ScrollingInfo.Direction.Value = ScrollingDirection.Down;
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
@@ -43,16 +43,16 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[Test]
|
||||
public void TestScrollingDown()
|
||||
{
|
||||
AddStep("change direction to down", () => scrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
AddStep("change direction to down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScrollingUp()
|
||||
{
|
||||
AddStep("change direction to up", () => scrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
AddStep("change direction to up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
}
|
||||
|
||||
private class TestScrollingInfo : IScrollingInfo
|
||||
protected class TestScrollingInfo : IScrollingInfo
|
||||
{
|
||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
|
||||
@@ -1,13 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Argon;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
@@ -17,22 +21,75 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset());
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
[Test]
|
||||
public void TestDisplay()
|
||||
{
|
||||
AddStep("setup", () => SetContents(s =>
|
||||
{
|
||||
if (s is ArgonSkin)
|
||||
return new ArgonManiaComboCounter();
|
||||
|
||||
if (s is LegacySkin)
|
||||
return new LegacyManiaComboCounter();
|
||||
|
||||
return new LegacyManiaComboCounter();
|
||||
}));
|
||||
|
||||
setup(Anchor.Centre);
|
||||
AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Great }), 20);
|
||||
AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAnchorOrigin()
|
||||
{
|
||||
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
setup(Anchor.TopCentre, 20);
|
||||
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
check(Anchor.BottomCentre, -20);
|
||||
|
||||
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
setup(Anchor.BottomCentre, -20);
|
||||
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
check(Anchor.TopCentre, 20);
|
||||
|
||||
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
setup(Anchor.Centre, 20);
|
||||
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
check(Anchor.Centre, 20);
|
||||
|
||||
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
|
||||
setup(Anchor.Centre, -20);
|
||||
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
|
||||
check(Anchor.Centre, -20);
|
||||
}
|
||||
|
||||
private void setup(Anchor anchor, float y = 0)
|
||||
{
|
||||
AddStep($"setup {anchor} {y}", () => SetContents(s =>
|
||||
{
|
||||
var container = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
if (s is ArgonSkin)
|
||||
container.Add(new ArgonManiaComboCounter());
|
||||
else if (s is LegacySkin)
|
||||
container.Add(new LegacyManiaComboCounter());
|
||||
else
|
||||
container.Add(new LegacyManiaComboCounter());
|
||||
|
||||
container.Child.Anchor = anchor;
|
||||
container.Child.Origin = Anchor.Centre;
|
||||
container.Child.Y = y;
|
||||
|
||||
return container;
|
||||
}));
|
||||
}
|
||||
|
||||
private void check(Anchor anchor, float y)
|
||||
{
|
||||
AddAssert($"check {anchor} {y}", () =>
|
||||
{
|
||||
foreach (var combo in this.ChildrenOfType<ISerialisableDrawable>())
|
||||
{
|
||||
var drawableCombo = (Drawable)combo;
|
||||
if (drawableCombo.Anchor != anchor || drawableCombo.Y != y)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||
<PackageReference Include="NUnit" Version="3.14.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -6,7 +6,6 @@ using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
@@ -271,7 +270,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
Duration = endTimeData.Duration,
|
||||
Column = column,
|
||||
Samples = HitObject.Samples,
|
||||
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? defaultNodeSamples
|
||||
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? HoldNote.CreateDefaultNodeSamples(HitObject)
|
||||
});
|
||||
}
|
||||
else if (HitObject is IHasXPosition)
|
||||
@@ -286,16 +285,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
return pattern;
|
||||
}
|
||||
|
||||
/// <remarks>
|
||||
/// osu!mania-specific beatmaps in stable only play samples at the start of the hold note.
|
||||
/// </remarks>
|
||||
private List<IList<HitSampleInfo>> defaultNodeSamples
|
||||
=> new List<IList<HitSampleInfo>>
|
||||
{
|
||||
HitObject.Samples,
|
||||
new List<HitSampleInfo>()
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,12 +24,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
public class ManiaDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
private const double star_scaling_factor = 0.018;
|
||||
private const double difficulty_multiplier = 0.018;
|
||||
|
||||
private readonly bool isForCurrentRuleset;
|
||||
private readonly double originalOverallDifficulty;
|
||||
|
||||
public override int Version => 20230817;
|
||||
public override int Version => 20241007;
|
||||
|
||||
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
|
||||
ManiaDifficultyAttributes attributes = new ManiaDifficultyAttributes
|
||||
{
|
||||
StarRating = skills[0].DifficultyValue() * star_scaling_factor,
|
||||
StarRating = skills[0].DifficultyValue() * difficulty_multiplier,
|
||||
Mods = mods,
|
||||
// In osu-stable mania, rate-adjustment mods don't affect the hit window.
|
||||
// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.
|
||||
|
||||
@@ -38,9 +38,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
scoreAccuracy = calculateCustomAccuracy();
|
||||
|
||||
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
|
||||
// The specific number has no intrinsic meaning and can be adjusted as needed.
|
||||
double multiplier = 8.0;
|
||||
double multiplier = 1.0;
|
||||
|
||||
if (score.Mods.Any(m => m is ModNoFail))
|
||||
multiplier *= 0.75;
|
||||
@@ -59,9 +57,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
|
||||
private double computeDifficultyValue(ManiaDifficultyAttributes attributes)
|
||||
{
|
||||
double difficultyValue = Math.Pow(Math.Max(attributes.StarRating - 0.15, 0.05), 2.2) // Star rating to pp curve
|
||||
* Math.Max(0, 5 * scoreAccuracy - 4) // From 80% accuracy, 1/20th of total pp is awarded per additional 1% accuracy
|
||||
* (1 + 0.1 * Math.Min(1, totalHits / 1500)); // Length bonus, capped at 1500 notes
|
||||
double difficultyValue = 8.0 * Math.Pow(Math.Max(attributes.StarRating - 0.15, 0.05), 2.2) // Star rating to pp curve
|
||||
* Math.Max(0, 5 * scoreAccuracy - 4) // From 80% accuracy, 1/20th of total pp is awarded per additional 1% accuracy
|
||||
* (1 + 0.1 * Math.Min(1, totalHits / 1500)); // Length bonus, capped at 1500 notes
|
||||
|
||||
return difficultyValue;
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osu.Game.Rulesets.Difficulty.Utils;
|
||||
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@@ -73,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
|
||||
// 0.0 +--------+-+---------------> Release Difference / ms
|
||||
// release_threshold
|
||||
if (isOverlapping)
|
||||
holdAddition = 1 / (1 + Math.Exp(0.27 * (release_threshold - closestEndTime)));
|
||||
holdAddition = DifficultyCalculationUtils.Logistic(x: closestEndTime, multiplier: 0.27, midpointOffset: release_threshold);
|
||||
|
||||
// Decay and increase individualStrains in own column
|
||||
individualStrains[column] = applyDecay(individualStrains[column], startTime - startTimes[column], individual_decay_base);
|
||||
|
||||
@@ -3,21 +3,39 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
||||
{
|
||||
public partial class EditBodyPiece : DefaultBodyPiece
|
||||
public partial class EditBodyPiece : CompositeDrawable
|
||||
{
|
||||
private readonly Container border;
|
||||
|
||||
public EditBodyPiece()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
border = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = 3,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour.Value = colours.Yellow;
|
||||
|
||||
Background.Alpha = 0.5f;
|
||||
border.BorderColour = colours.YellowDarker;
|
||||
}
|
||||
|
||||
protected override Drawable CreateForeground() => base.CreateForeground().With(d => d.Alpha = 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
@@ -26,10 +27,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
||||
{
|
||||
Height = DefaultNotePiece.NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChild = new DefaultNotePiece();
|
||||
InternalChild = new EditNotePiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 1,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@@ -60,19 +62,23 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
||||
{
|
||||
base.OnDrag(e);
|
||||
Dragging?.Invoke(e.ScreenSpaceMousePosition);
|
||||
updateState();
|
||||
}
|
||||
|
||||
protected override void OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
base.OnDragEnd(e);
|
||||
DragEnded?.Invoke();
|
||||
updateState();
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
InternalChild.Colour = Colour4.White;
|
||||
|
||||
var colour = colours.Yellow;
|
||||
|
||||
if (IsHovered)
|
||||
if (IsHovered || IsDragged)
|
||||
colour = colour.Lighten(1);
|
||||
|
||||
Colour = colour;
|
||||
|
||||
@@ -2,28 +2,63 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Default;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
||||
{
|
||||
public partial class EditNotePiece : CompositeDrawable
|
||||
{
|
||||
private readonly Container border;
|
||||
private readonly Box box;
|
||||
|
||||
[Resolved]
|
||||
private Column? column { get; set; }
|
||||
|
||||
public EditNotePiece()
|
||||
{
|
||||
Height = DefaultNotePiece.NOTE_HEIGHT;
|
||||
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
|
||||
InternalChild = new DefaultNotePiece();
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
border = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = 3,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
},
|
||||
box = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 3,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Colour = colours.Yellow;
|
||||
border.BorderColour = colours.YellowDark;
|
||||
box.Colour = colours.YellowLight;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (column != null)
|
||||
Scale = new Vector2(1, column.ScrollingInfo.Direction.Value == ScrollingDirection.Down ? 1 : -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,8 +4,10 @@
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
@@ -17,9 +19,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public partial class HoldNotePlacementBlueprint : ManiaPlacementBlueprint<HoldNote>
|
||||
{
|
||||
private readonly EditBodyPiece bodyPiece;
|
||||
private readonly EditNotePiece headPiece;
|
||||
private readonly EditNotePiece tailPiece;
|
||||
private EditBodyPiece bodyPiece = null!;
|
||||
private Circle headPiece = null!;
|
||||
private Circle tailPiece = null!;
|
||||
|
||||
[Resolved]
|
||||
private IScrollingInfo scrollingInfo { get; set; } = null!;
|
||||
@@ -28,14 +30,29 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
|
||||
public HoldNotePlacementBlueprint()
|
||||
: base(new HoldNote())
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
bodyPiece = new EditBodyPiece { Origin = Anchor.TopCentre },
|
||||
headPiece = new EditNotePiece { Origin = Anchor.Centre },
|
||||
tailPiece = new EditNotePiece { Origin = Anchor.Centre }
|
||||
headPiece = new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Colour = colours.Yellow,
|
||||
Height = 10
|
||||
},
|
||||
tailPiece = new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Colour = colours.Yellow,
|
||||
Height = 10
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -2,14 +2,14 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osuTK;
|
||||
|
||||
@@ -17,9 +17,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public partial class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint<HoldNote>
|
||||
{
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IEditorChangeHandler? changeHandler { get; set; }
|
||||
|
||||
@@ -29,9 +26,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
[Resolved]
|
||||
private IPositionSnapProvider? positionSnapProvider { get; set; }
|
||||
|
||||
private EditBodyPiece body = null!;
|
||||
private EditHoldNoteEndPiece head = null!;
|
||||
private EditHoldNoteEndPiece tail = null!;
|
||||
|
||||
protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
|
||||
|
||||
public HoldNoteSelectionBlueprint(HoldNote hold)
|
||||
: base(hold)
|
||||
{
|
||||
@@ -42,9 +42,17 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
body = new EditBodyPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
head = new EditHoldNoteEndPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
DragStarted = () => changeHandler?.BeginChange(),
|
||||
Dragging = pos =>
|
||||
{
|
||||
@@ -64,6 +72,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
tail = new EditHoldNoteEndPiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
DragStarted = () => changeHandler?.BeginChange(),
|
||||
Dragging = pos =>
|
||||
{
|
||||
@@ -79,19 +89,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
},
|
||||
DragEnded = () => changeHandler?.EndChange(),
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
BorderThickness = 1,
|
||||
BorderColour = colours.Yellow,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@@ -99,11 +96,23 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.Update();
|
||||
|
||||
head.Height = DrawableObject.Head.DrawHeight;
|
||||
head.Y = HitObjectContainer.PositionAtTime(HitObject.Head.StartTime, HitObject.StartTime);
|
||||
tail.Height = DrawableObject.Tail.DrawHeight;
|
||||
tail.Y = HitObjectContainer.PositionAtTime(HitObject.Tail.StartTime, HitObject.StartTime);
|
||||
Height = HitObjectContainer.LengthAtTime(HitObject.StartTime, HitObject.EndTime) + tail.DrawHeight;
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
Origin = direction.NewValue == ScrollingDirection.Down ? Anchor.BottomCentre : Anchor.TopCentre;
|
||||
|
||||
foreach (var child in InternalChildren)
|
||||
child.Anchor = Origin;
|
||||
|
||||
head.Scale = tail.Scale = body.Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Down ? 1 : -1);
|
||||
}
|
||||
|
||||
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||
|
||||
public override Vector2 ScreenSpaceSelectionPoint => head.ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
@@ -15,7 +15,7 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public abstract partial class ManiaPlacementBlueprint<T> : PlacementBlueprint
|
||||
public abstract partial class ManiaPlacementBlueprint<T> : HitObjectPlacementBlueprint
|
||||
where T : ManiaHitObject
|
||||
{
|
||||
protected new T HitObject => (T)base.HitObject;
|
||||
|
||||
@@ -37,16 +37,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
directionBindable.BindValueChanged(onDirectionChanged, true);
|
||||
directionBindable.BindValueChanged(OnDirectionChanged, true);
|
||||
}
|
||||
|
||||
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
var anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
Anchor = Origin = anchor;
|
||||
foreach (var child in InternalChildren)
|
||||
child.Anchor = child.Origin = anchor;
|
||||
}
|
||||
protected abstract void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osuTK.Input;
|
||||
|
||||
@@ -12,14 +14,25 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public partial class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
|
||||
{
|
||||
private readonly EditNotePiece piece;
|
||||
private Circle piece = null!;
|
||||
|
||||
public NotePlacementBlueprint()
|
||||
: base(new Note())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
|
||||
InternalChild = piece = new Circle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Colour = colours.Yellow,
|
||||
Height = 10
|
||||
};
|
||||
}
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
|
||||
@@ -1,18 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public partial class NoteSelectionBlueprint : ManiaSelectionBlueprint<Note>
|
||||
{
|
||||
private readonly EditNotePiece notePiece;
|
||||
|
||||
public NoteSelectionBlueprint(Note note)
|
||||
: base(note)
|
||||
{
|
||||
AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X });
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
AddInternal(notePiece = new EditNotePiece
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
notePiece.Height = DrawableObject.DrawHeight;
|
||||
}
|
||||
|
||||
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||
{
|
||||
notePiece.Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Down ? 1 : -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public partial class EditorColumn : Column
|
||||
{
|
||||
public EditorColumn(int index, bool isSpecial)
|
||||
: base(index, isSpecial)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
|
||||
{
|
||||
base.OnNewDrawableHitObject(drawableHitObject);
|
||||
drawableHitObject.ApplyCustomUpdateState += (dho, state) =>
|
||||
{
|
||||
switch (dho)
|
||||
{
|
||||
// hold note heads are exempt from what follows due to the "freezing" mechanic
|
||||
// which already ensures they'll never fade away on their own.
|
||||
case DrawableHoldNoteHead:
|
||||
break;
|
||||
|
||||
// mania features instantaneous hitobject fade-outs.
|
||||
// this means that without manual intervention stopping the clock at the precise time of hitting the object
|
||||
// means the object will fade out.
|
||||
// this is anti-user in editor contexts, as the user is expecting to continue the see the note on the receptor line.
|
||||
// therefore, apply a crude workaround to prevent it from going away.
|
||||
default:
|
||||
{
|
||||
if (state == ArmedState.Hit)
|
||||
dho.FadeTo(1).Delay(1).FadeOut().Expire();
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public partial class EditorStage : Stage
|
||||
{
|
||||
public EditorStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction columnStartAction)
|
||||
: base(firstColumnIndex, definition, ref columnStartAction)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Column CreateColumn(int index, bool isSpecial) => new EditorColumn(index, isSpecial);
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class HoldNoteCompositionTool : HitObjectCompositionTool
|
||||
public class HoldNoteCompositionTool : CompositionTool
|
||||
{
|
||||
public HoldNoteCompositionTool()
|
||||
: base("Hold")
|
||||
@@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new HoldNotePlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new HoldNotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,5 +13,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
: base(stages)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Stage CreateStage(int firstColumnIndex, StageDefinition stageDefinition, ref ManiaAction columnAction)
|
||||
=> new EditorStage(firstColumnIndex, stageDefinition, ref columnAction);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
protected override BeatSnapGrid CreateBeatSnapGrid() => new ManiaBeatSnapGrid();
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
protected override IReadOnlyList<CompositionTool> CompositionTools => new CompositionTool[]
|
||||
{
|
||||
new NoteCompositionTool(),
|
||||
new HoldNoteCompositionTool()
|
||||
@@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
base.Update();
|
||||
|
||||
if (screenWithTimeline?.TimelineArea.Timeline != null)
|
||||
drawableRuleset.TimelineTimeRange = EditorClock.TrackLength / screenWithTimeline.TimelineArea.Timeline.CurrentZoom / 2;
|
||||
drawableRuleset.TimelineTimeRange = EditorClock.TrackLength / screenWithTimeline.TimelineArea.Timeline.CurrentZoom.Value / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,9 +54,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
int firstColumn = flipOverOrigin ? 0 : selectedObjects.Min(ho => ho.Column);
|
||||
int lastColumn = flipOverOrigin ? (int)EditorBeatmap.BeatmapInfo.Difficulty.CircleSize - 1 : selectedObjects.Max(ho => ho.Column);
|
||||
|
||||
EditorBeatmap.PerformOnSelection(hitObject =>
|
||||
performOnSelection(maniaObject =>
|
||||
{
|
||||
var maniaObject = (ManiaHitObject)hitObject;
|
||||
maniaPlayfield.Remove(maniaObject);
|
||||
maniaObject.Column = firstColumn + (lastColumn - maniaObject.Column);
|
||||
maniaPlayfield.Add(maniaObject);
|
||||
@@ -71,7 +70,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
double selectionStartTime = selectedObjects.Min(ho => ho.StartTime);
|
||||
double selectionEndTime = selectedObjects.Max(ho => ho.GetEndTime());
|
||||
|
||||
EditorBeatmap.PerformOnSelection(hitObject =>
|
||||
performOnSelection(hitObject =>
|
||||
{
|
||||
hitObject.StartTime = selectionStartTime + (selectionEndTime - hitObject.GetEndTime());
|
||||
});
|
||||
@@ -104,8 +103,10 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
int minColumn = int.MaxValue;
|
||||
int maxColumn = int.MinValue;
|
||||
|
||||
var selectedObjects = EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>().ToArray();
|
||||
|
||||
// find min/max in an initial pass before actually performing the movement.
|
||||
foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>())
|
||||
foreach (var obj in selectedObjects)
|
||||
{
|
||||
if (obj.Column < minColumn)
|
||||
minColumn = obj.Column;
|
||||
@@ -115,12 +116,26 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn);
|
||||
|
||||
EditorBeatmap.PerformOnSelection(h =>
|
||||
performOnSelection(h =>
|
||||
{
|
||||
maniaPlayfield.Remove(h);
|
||||
((ManiaHitObject)h).Column += columnDelta;
|
||||
h.Column += columnDelta;
|
||||
maniaPlayfield.Add(h);
|
||||
});
|
||||
}
|
||||
|
||||
private void performOnSelection(Action<ManiaHitObject> action)
|
||||
{
|
||||
var selectedObjects = EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>().ToArray();
|
||||
|
||||
EditorBeatmap.PerformOnSelection(h => action.Invoke((ManiaHitObject)h));
|
||||
|
||||
// `HitObjectUsageEventBuffer`'s usage transferal flows and the playfield's `SetKeepAlive()` functionality do not combine well with mania's usage patterns,
|
||||
// leading to selections being sometimes partially dropped if some of the objects being moved are off screen
|
||||
// (check blame for detailed explanation).
|
||||
// thus, ensure that selection is preserved manually.
|
||||
EditorBeatmap.SelectedHitObjects.Clear();
|
||||
EditorBeatmap.SelectedHitObjects.AddRange(selectedObjects);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class NoteCompositionTool : HitObjectCompositionTool
|
||||
public class NoteCompositionTool : CompositionTool
|
||||
{
|
||||
public NoteCompositionTool()
|
||||
: base(nameof(Note))
|
||||
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new NotePlacementBlueprint();
|
||||
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new NotePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,12 +19,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
|
||||
|
||||
private LabelledSliderBar<float> keyCountSlider { get; set; } = null!;
|
||||
private LabelledSwitchButton specialStyle { get; set; } = null!;
|
||||
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
|
||||
private FormSliderBar<float> keyCountSlider { get; set; } = null!;
|
||||
private FormCheckBox specialStyle { get; set; } = null!;
|
||||
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
|
||||
private FormSliderBar<float> overallDifficultySlider { get; set; } = null!;
|
||||
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
|
||||
private FormSliderBar<double> tickRateSlider { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private Editor? editor { get; set; }
|
||||
@@ -37,77 +37,81 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
keyCountSlider = new LabelledSliderBar<float>
|
||||
keyCountSlider = new FormSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsCsMania,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "The number of columns in the beatmap",
|
||||
Caption = BeatmapsetsStrings.ShowStatsCsMania,
|
||||
HintText = "The number of columns in the beatmap",
|
||||
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
specialStyle = new LabelledSwitchButton
|
||||
specialStyle = new FormCheckBox
|
||||
{
|
||||
Label = "Use special (N+1) style",
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
||||
Caption = "Use special (N+1) style",
|
||||
HintText = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
|
||||
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
|
||||
},
|
||||
healthDrainSlider = new LabelledSliderBar<float>
|
||||
healthDrainSlider = new FormSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsDrain,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.DrainRateDescription,
|
||||
Caption = BeatmapsetsStrings.ShowStatsDrain,
|
||||
HintText = EditorSetupStrings.DrainRateDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
overallDifficultySlider = new LabelledSliderBar<float>
|
||||
overallDifficultySlider = new FormSliderBar<float>
|
||||
{
|
||||
Label = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Caption = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
HintText = EditorSetupStrings.OverallDifficultyDescription,
|
||||
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
|
||||
{
|
||||
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Precision = 0.1f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
baseVelocitySlider = new LabelledSliderBar<double>
|
||||
baseVelocitySlider = new FormSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.BaseVelocity,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.BaseVelocityDescription,
|
||||
Caption = EditorSetupStrings.BaseVelocity,
|
||||
HintText = EditorSetupStrings.BaseVelocityDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
|
||||
{
|
||||
Default = 1.4,
|
||||
MinValue = 0.4,
|
||||
MaxValue = 3.6,
|
||||
Precision = 0.01f,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
tickRateSlider = new LabelledSliderBar<double>
|
||||
tickRateSlider = new FormSliderBar<double>
|
||||
{
|
||||
Label = EditorSetupStrings.TickRate,
|
||||
FixedLabelWidth = LABEL_WIDTH,
|
||||
Description = EditorSetupStrings.TickRateDescription,
|
||||
Caption = EditorSetupStrings.TickRate,
|
||||
HintText = EditorSetupStrings.TickRateDescription,
|
||||
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
|
||||
{
|
||||
Default = 1,
|
||||
MinValue = 1,
|
||||
MaxValue = 4,
|
||||
Precision = 1,
|
||||
}
|
||||
},
|
||||
TransferValueOnCommit = true,
|
||||
TabbableContentContainer = this,
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
@@ -419,9 +419,12 @@ namespace osu.Game.Rulesets.Mania
|
||||
return new ManiaFilterCriteria();
|
||||
}
|
||||
|
||||
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
|
||||
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
|
||||
[
|
||||
new MetadataSection(),
|
||||
new ManiaDifficultySection(),
|
||||
new ResourcesSection(),
|
||||
new DesignSection(),
|
||||
];
|
||||
|
||||
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
|
||||
|
||||
@@ -5,7 +5,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSkinComponentLookup : GameplaySkinComponentLookup<ManiaSkinComponents>
|
||||
public class ManiaSkinComponentLookup : SkinComponentLookup<ManiaSkinComponents>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="ManiaSkinComponentLookup"/>.
|
||||
|
||||
@@ -7,6 +7,7 @@ using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@@ -91,6 +92,10 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
base.CreateNestedHitObjects(cancellationToken);
|
||||
|
||||
// Generally node samples will be populated by ManiaBeatmapConverter, but in a case like the editor they may not be.
|
||||
// Ensure they are set to a sane default here.
|
||||
NodeSamples ??= CreateDefaultNodeSamples(this);
|
||||
|
||||
AddNested(Head = new HeadNote
|
||||
{
|
||||
StartTime = StartTime,
|
||||
@@ -102,7 +107,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Column = Column,
|
||||
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
|
||||
Samples = GetNodeSamples(NodeSamples.Count - 1),
|
||||
});
|
||||
|
||||
AddNested(Body = new HoldNoteBody
|
||||
@@ -116,7 +121,20 @@ namespace osu.Game.Rulesets.Mania.Objects
|
||||
|
||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||
|
||||
public IList<HitSampleInfo> GetNodeSamples(int nodeIndex) =>
|
||||
nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
public IList<HitSampleInfo> GetNodeSamples(int nodeIndex) => nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
|
||||
|
||||
/// <summary>
|
||||
/// Create the default note samples for a hold note, based off their main sample.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// By default, osu!mania beatmaps in only play samples at the start of the hold note.
|
||||
/// </remarks>
|
||||
/// <param name="obj">The object to use as a basis for the head sample.</param>
|
||||
/// <returns>Defaults for assigning to <see cref="HoldNote.NodeSamples"/>.</returns>
|
||||
public static List<IList<HitSampleInfo>> CreateDefaultNodeSamples(HitObject obj) => new List<IList<HitSampleInfo>>
|
||||
{
|
||||
obj.Samples,
|
||||
new List<HitSampleInfo>(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Scoring
|
||||
{
|
||||
@@ -58,6 +59,24 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
return GetBaseScoreForResult(result);
|
||||
}
|
||||
|
||||
public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
|
||||
{
|
||||
ScoreRank rank = base.RankFromScore(accuracy, results);
|
||||
|
||||
if (rank != ScoreRank.S)
|
||||
return rank;
|
||||
|
||||
// SS is expected as long as all hitobjects have been hit with either a GREAT or PERFECT result.
|
||||
|
||||
bool anyImperfect =
|
||||
results.GetValueOrDefault(HitResult.Good) > 0
|
||||
|| results.GetValueOrDefault(HitResult.Ok) > 0
|
||||
|| results.GetValueOrDefault(HitResult.Meh) > 0
|
||||
|| results.GetValueOrDefault(HitResult.Miss) > 0;
|
||||
|
||||
return anyImperfect ? rank : ScoreRank.X;
|
||||
}
|
||||
|
||||
private class JudgementOrderComparer : IComparer<HitObject>
|
||||
{
|
||||
public static readonly JudgementOrderComparer DEFAULT = new JudgementOrderComparer();
|
||||
|
||||
@@ -38,11 +38,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
private void updateAnchor()
|
||||
{
|
||||
// if the anchor isn't a vertical center, set top or bottom anchor based on scroll direction
|
||||
if (!Anchor.HasFlag(Anchor.y1))
|
||||
{
|
||||
Anchor &= ~(Anchor.y0 | Anchor.y2);
|
||||
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
|
||||
}
|
||||
if (Anchor.HasFlag(Anchor.y1))
|
||||
return;
|
||||
|
||||
Anchor &= ~(Anchor.y0 | Anchor.y2);
|
||||
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
|
||||
|
||||
// change the sign of the Y coordinate in line with the scrolling direction.
|
||||
// i.e. if the user changes direction from down to up, the anchor is changed from top to bottom, and the Y is flipped from positive to negative here.
|
||||
|
||||
@@ -28,18 +28,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
{
|
||||
switch (lookup)
|
||||
{
|
||||
case SkinComponentsContainerLookup containerLookup:
|
||||
case GlobalSkinnableContainerLookup containerLookup:
|
||||
// Only handle per ruleset defaults here.
|
||||
if (containerLookup.Ruleset == null)
|
||||
return base.GetDrawableComponent(lookup);
|
||||
|
||||
// Skin has configuration.
|
||||
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer d)
|
||||
return d;
|
||||
|
||||
switch (containerLookup.Target)
|
||||
switch (containerLookup.Lookup)
|
||||
{
|
||||
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
|
||||
case GlobalSkinnableContainers.MainHUDComponents:
|
||||
return new DefaultSkinComponentsContainer(container =>
|
||||
{
|
||||
var combo = container.ChildrenOfType<ArgonManiaComboCounter>().FirstOrDefault();
|
||||
@@ -59,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
|
||||
|
||||
return null;
|
||||
|
||||
case GameplaySkinComponentLookup<HitResult> resultComponent:
|
||||
case SkinComponentLookup<HitResult> resultComponent:
|
||||
// This should eventually be moved to a skin setting, when supported.
|
||||
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
|
||||
return Drawable.Empty();
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user