1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-22 04:59:54 +08:00

Compare commits

..

1035 Commits

501 changed files with 13177 additions and 4006 deletions
+1 -1
View File
@@ -133,7 +133,7 @@ jobs:
dotnet-version: "8.0.x"
- name: Install .NET Workloads
run: dotnet workload install maui-ios
run: dotnet workload install ios --from-rollback-file https://raw.githubusercontent.com/ppy/osu-framework/refs/heads/master/workloads.json
- name: Build
run: dotnet build -c Debug osu.iOS
+27 -6
View File
@@ -104,6 +104,25 @@ env:
EXECUTION_ID: execution-${{ github.run_id }}-${{ github.run_number }}-${{ github.run_attempt }}
jobs:
master-environment:
name: Save master environment
runs-on: ubuntu-latest
outputs:
HEAD: ${{ steps.get-head.outputs.HEAD }}
steps:
- name: Checkout osu
uses: actions/checkout@v4
with:
ref: master
sparse-checkout: |
README.md
- name: Get HEAD ref
id: get-head
run: |
ref=$(git log -1 --format='%H')
echo "HEAD=https://github.com/${{ github.repository }}/commit/${ref}" >> "${GITHUB_OUTPUT}"
check-permissions:
name: Check permissions
runs-on: ubuntu-latest
@@ -121,7 +140,7 @@ jobs:
create-comment:
name: Create PR comment
needs: check-permissions
needs: [ master-environment, check-permissions ]
runs-on: ubuntu-latest
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
steps:
@@ -158,7 +177,7 @@ jobs:
environment:
name: Setup environment
needs: directory
needs: [ master-environment, directory ]
runs-on: self-hosted
env:
VARS_JSON: ${{ toJSON(vars) }}
@@ -182,6 +201,10 @@ jobs:
fi
done
- name: Add master environment
run: |
sed -i "s;^OSU_A=.*$;OSU_A=${{ needs.master-environment.outputs.HEAD }};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
- name: Add pull-request environment
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
run: |
@@ -361,8 +384,7 @@ jobs:
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: upsert
create_if_not_exists: false
mode: recreate
message: |
Target: ${{ needs.generator.outputs.TARGET }}
Spreadsheet: ${{ needs.generator.outputs.SPREADSHEET_LINK }}
@@ -372,8 +394,7 @@ jobs:
uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: upsert
create_if_not_exists: false
mode: recreate
message: |
Difficulty calculation failed: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
+1 -1
View File
@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.809.2" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.1009.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
+6 -5
View File
@@ -6,28 +6,29 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game;
using osu.Game.Screens.Play;
namespace osu.Android
{
public partial class GameplayScreenRotationLocker : Component
{
private Bindable<bool> localUserPlaying = null!;
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
[Resolved]
private OsuGameActivity gameActivity { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuGame game)
private void load(ILocalUserPlayInfo localUserPlayInfo)
{
localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
localUserPlaying = localUserPlayInfo.PlayingState.GetBoundCopy();
localUserPlaying.BindValueChanged(updateLock, true);
}
private void updateLock(ValueChangedEvent<bool> userPlaying)
private void updateLock(ValueChangedEvent<LocalUserPlayingState> userPlaying)
{
gameActivity.RunOnUiThread(() =>
{
gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
gameActivity.RequestedOrientation = userPlaying.NewValue != LocalUserPlayingState.NotPlaying ? ScreenOrientation.Locked : gameActivity.DefaultOrientation;
});
}
}
+1 -1
View File
@@ -80,7 +80,7 @@ namespace osu.Android
host.Window.CursorState |= CursorState.Hidden;
}
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
protected override UpdateManager CreateUpdateManager() => new MobileUpdateNotifier();
protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo();
+7 -29
View File
@@ -2,10 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Performance;
using osu.Desktop.Security;
@@ -95,42 +95,20 @@ namespace osu.Desktop
return key?.OpenSubKey(WindowsAssociationManager.SHELL_OPEN_COMMAND)?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", "");
}
public static bool IsPackageManaged => !string.IsNullOrEmpty(Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER"));
protected override UpdateManager CreateUpdateManager()
{
string? packageManaged = Environment.GetEnvironmentVariable("OSU_EXTERNAL_UPDATE_PROVIDER");
if (!string.IsNullOrEmpty(packageManaged))
if (IsPackageManaged)
return new NoActionUpdateManager();
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
Debug.Assert(OperatingSystem.IsWindows());
return new SquirrelUpdateManager();
default:
return new SimpleUpdateManager();
}
return new VelopackUpdateManager();
}
public override bool RestartAppWhenExited()
{
switch (RuntimeInfo.OS)
{
case RuntimeInfo.Platform.Windows:
Debug.Assert(OperatingSystem.IsWindows());
// Of note, this is an async method in squirrel that adds an arbitrary delay before returning
// likely to ensure the external process is in a good state.
//
// We're not waiting on that here, but the outro playing before the actual exit should be enough
// to cover this.
Squirrel.UpdateManager.RestartAppWhenExited().FireAndForget();
return true;
}
return base.RestartAppWhenExited();
Task.Run(() => Velopack.UpdateExe.Start()).FireAndForget();
return true;
}
protected override void LoadComplete()
+26 -40
View File
@@ -14,7 +14,7 @@ using osu.Game;
using osu.Game.IPC;
using osu.Game.Tournament;
using SDL;
using Squirrel;
using Velopack;
namespace osu.Desktop
{
@@ -31,19 +31,11 @@ namespace osu.Desktop
[STAThread]
public static void Main(string[] args)
{
/*
* WARNING: DO NOT PLACE **ANY** CODE ABOVE THE FOLLOWING BLOCK!
*
* Logic handling Squirrel MUST run before EVERYTHING if you do not want to break it.
* To be more precise: Squirrel is internally using a rather... crude method to determine whether it is running under NUnit,
* namely by checking loaded assemblies:
* https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/SimpleSplat/PlatformModeDetector.cs#L17-L32
*
* If it finds ANY assembly from the ones listed above - REGARDLESS of the reason why it is loaded -
* the app will then do completely broken things like:
* - not creating system shortcuts (as the logic is if'd out if "running tests")
* - not exiting after the install / first-update / uninstall hooks are ran (as the `Environment.Exit()` calls are if'd out if "running tests")
*/
// IMPORTANT DON'T IGNORE: For general sanity, velopack's setup needs to run before anything else.
// This has bitten us in the rear before (bricked updater), and although the underlying issue from
// last time has been fixed, let's not tempt fate.
setupVelopack();
if (OperatingSystem.IsWindows())
{
var windowsVersion = Environment.OSVersion.Version;
@@ -66,8 +58,6 @@ namespace osu.Desktop
return;
}
}
setupSquirrel();
}
// NVIDIA profiles are based on the executable name of a process.
@@ -177,32 +167,28 @@ namespace osu.Desktop
return false;
}
[SupportedOSPlatform("windows")]
private static void setupSquirrel()
private static void setupVelopack()
{
SquirrelAwareApp.HandleEvents(onInitialInstall: (_, tools) =>
if (OsuGameDesktop.IsPackageManaged)
{
tools.CreateShortcutForThisExe();
tools.CreateUninstallerRegistryEntry();
WindowsAssociationManager.InstallAssociations();
}, onAppUpdate: (_, tools) =>
{
tools.CreateUninstallerRegistryEntry();
WindowsAssociationManager.UpdateAssociations();
}, onAppUninstall: (_, tools) =>
{
tools.RemoveShortcutForThisExe();
tools.RemoveUninstallerRegistryEntry();
WindowsAssociationManager.UninstallAssociations();
}, onEveryRun: (_, _, _) =>
{
// While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently
// causes the right-click context menu to function incorrectly.
//
// This may turn out to be non-required after an alternative solution is implemented.
// see https://github.com/clowd/Clowd.Squirrel/issues/24
// tools.SetProcessAppUserModelId();
});
Logger.Log("Updates are being managed by an external provider. Skipping Velopack setup.");
return;
}
var app = VelopackApp.Build();
if (OperatingSystem.IsWindows())
configureWindows(app);
app.Run();
}
[SupportedOSPlatform("windows")]
private static void configureWindows(VelopackApp app)
{
app.WithFirstRun(_ => WindowsAssociationManager.InstallAssociations());
app.WithAfterUpdateFastCallback(_ => WindowsAssociationManager.UpdateAssociations());
app.WithBeforeUninstallFastCallback(_ => WindowsAssociationManager.UninstallAssociations());
}
}
}
@@ -1,180 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
using Squirrel.SimpleSplat;
using Squirrel.Sources;
using LogLevel = Squirrel.SimpleSplat.LogLevel;
using UpdateManager = osu.Game.Updater.UpdateManager;
namespace osu.Desktop.Updater
{
[SupportedOSPlatform("windows")]
public partial class SquirrelUpdateManager : UpdateManager
{
private Squirrel.UpdateManager? updateManager;
private INotificationOverlay notificationOverlay = null!;
public Task PrepareUpdateAsync() => Squirrel.UpdateManager.RestartAppWhenExited();
private static readonly Logger logger = Logger.GetLogger("updater");
/// <summary>
/// Whether an update has been downloaded but not yet applied.
/// </summary>
private bool updatePending;
private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
[Resolved]
private OsuGameBase game { get; set; } = null!;
[Resolved]
private ILocalUserPlayInfo? localUserInfo { get; set; }
[BackgroundDependencyLoader]
private void load(INotificationOverlay notifications)
{
notificationOverlay = notifications;
SquirrelLocator.CurrentMutable.Register(() => squirrelLogger, typeof(ILogger));
}
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification? notification = null)
{
// should we schedule a retry on completion of this check?
bool scheduleRecheck = true;
const string? github_token = null; // TODO: populate.
try
{
// Avoid any kind of update checking while gameplay is running.
if (localUserInfo?.IsPlaying.Value == true)
return false;
updateManager ??= new Squirrel.UpdateManager(new GithubSource(@"https://github.com/ppy/osu", github_token, false), @"osulazer");
var info = await updateManager.CheckForUpdate(!useDeltaPatching).ConfigureAwait(false);
if (info.ReleasesToApply.Count == 0)
{
if (updatePending)
{
// the user may have dismissed the completion notice, so show it again.
notificationOverlay.Post(new UpdateApplicationCompleteNotification
{
Activated = () =>
{
restartToApplyUpdate();
return true;
},
});
return true;
}
// no updates available. bail and retry later.
return false;
}
scheduleRecheck = false;
if (notification == null)
{
notification = new UpdateProgressNotification
{
CompletionClickAction = restartToApplyUpdate,
};
Schedule(() => notificationOverlay.Post(notification));
}
notification.StartDownload();
try
{
await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
notification.StartInstall();
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
notification.State = ProgressNotificationState.Completed;
updatePending = true;
}
catch (Exception e)
{
if (useDeltaPatching)
{
logger.Add(@"delta patching failed; will attempt full download!");
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
// try again without deltas.
await checkForUpdateAsync(false, notification).ConfigureAwait(false);
}
else
{
// In the case of an error, a separate notification will be displayed.
notification.FailDownload();
Logger.Error(e, @"update failed!");
}
}
}
catch (Exception)
{
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
scheduleRecheck = true;
}
finally
{
if (scheduleRecheck)
{
// check again in 30 minutes.
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
}
}
return true;
}
private bool restartToApplyUpdate()
{
PrepareUpdateAsync()
.ContinueWith(_ => Schedule(() => game.AttemptExit()));
return true;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
updateManager?.Dispose();
}
private class SquirrelLogger : ILogger, IDisposable
{
public LogLevel Level { get; set; } = LogLevel.Info;
public void Write(string message, LogLevel logLevel)
{
if (logLevel < Level)
return;
logger.Add(message);
}
public void Dispose()
{
}
}
}
}
@@ -0,0 +1,148 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
using Velopack;
using Velopack.Sources;
namespace osu.Desktop.Updater
{
public partial class VelopackUpdateManager : Game.Updater.UpdateManager
{
private readonly UpdateManager updateManager;
private INotificationOverlay notificationOverlay = null!;
[Resolved]
private OsuGameBase game { get; set; } = null!;
[Resolved]
private ILocalUserPlayInfo? localUserInfo { get; set; }
private bool isInGameplay => localUserInfo?.PlayingState.Value != LocalUserPlayingState.NotPlaying;
private UpdateInfo? pendingUpdate;
public VelopackUpdateManager()
{
updateManager = new UpdateManager(new GithubSource(@"https://github.com/ppy/osu", null, false), new UpdateOptions
{
AllowVersionDowngrade = true,
});
}
[BackgroundDependencyLoader]
private void load(INotificationOverlay notifications)
{
notificationOverlay = notifications;
}
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
private async Task<bool> checkForUpdateAsync()
{
// whether to check again in 30 minutes. generally only if there's an error or no update was found (yet).
bool scheduleRecheck = false;
try
{
// Avoid any kind of update checking while gameplay is running.
if (isInGameplay)
{
scheduleRecheck = true;
return true;
}
// TODO: we should probably be checking if there's a more recent update, rather than shortcutting here.
// Velopack does support this scenario (see https://github.com/ppy/osu/pull/28743#discussion_r1743495975).
if (pendingUpdate != null)
{
// If there is an update pending restart, show the notification to restart again.
notificationOverlay.Post(new UpdateApplicationCompleteNotification
{
Activated = () =>
{
Task.Run(restartToApplyUpdate);
return true;
}
});
return true;
}
pendingUpdate = await updateManager.CheckForUpdatesAsync().ConfigureAwait(false);
// No update is available. We'll check again later.
if (pendingUpdate == null)
{
scheduleRecheck = true;
return false;
}
// An update is found, let's notify the user and start downloading it.
UpdateProgressNotification notification = new UpdateProgressNotification
{
CompletionClickAction = () =>
{
Task.Run(restartToApplyUpdate);
return true;
},
};
runOutsideOfGameplay(() => notificationOverlay.Post(notification));
notification.StartDownload();
try
{
await updateManager.DownloadUpdatesAsync(pendingUpdate, p => notification.Progress = p / 100f).ConfigureAwait(false);
runOutsideOfGameplay(() => notification.State = ProgressNotificationState.Completed);
}
catch (Exception e)
{
// In the case of an error, a separate notification will be displayed.
scheduleRecheck = true;
notification.FailDownload();
Logger.Error(e, @"update failed!");
}
}
catch (Exception e)
{
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
scheduleRecheck = true;
Logger.Log($@"update check failed ({e.Message})");
}
finally
{
if (scheduleRecheck)
{
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
}
}
return true;
}
private void runOutsideOfGameplay(Action action)
{
if (isInGameplay)
{
Scheduler.AddDelayed(() => runOutsideOfGameplay(action), 1000);
return;
}
action();
}
private async Task restartToApplyUpdate()
{
await updateManager.WaitExitThenApplyUpdatesAsync(pendingUpdate?.TargetFullRelease).ConfigureAwait(false);
Schedule(() => game.AttemptExit());
}
}
}
+3 -3
View File
@@ -13,7 +13,7 @@ namespace osu.Desktop.Windows
public partial class GameplayWinKeyBlocker : Component
{
private Bindable<bool> disableWinKey = null!;
private IBindable<bool> localUserPlaying = null!;
private IBindable<LocalUserPlayingState> localUserPlaying = null!;
private IBindable<bool> isActive = null!;
[Resolved]
@@ -22,7 +22,7 @@ namespace osu.Desktop.Windows
[BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config)
{
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
localUserPlaying = localUserInfo.PlayingState.GetBoundCopy();
localUserPlaying.BindValueChanged(_ => updateBlocking());
isActive = host.IsActive.GetBoundCopy();
@@ -34,7 +34,7 @@ namespace osu.Desktop.Windows
private void updateBlocking()
{
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value;
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value == LocalUserPlayingState.Playing;
if (shouldDisable)
host.InputThread.Scheduler.Add(WindowsKey.Disable);
+2
View File
@@ -13,5 +13,7 @@ namespace osu.Desktop.Windows
private static readonly string icon_directory = Path.GetDirectoryName(typeof(Icons).Assembly.Location)!;
public static string Lazer => Path.Join(icon_directory, "lazer.ico");
public static string Beatmap => Path.Join(icon_directory, "beatmap.ico");
}
}
@@ -40,10 +40,10 @@ namespace osu.Desktop.Windows
private static readonly FileAssociation[] file_associations =
{
new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer),
new FileAssociation(@".olz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer),
new FileAssociation(@".osr", WindowsAssociationManagerStrings.OsuReplay, Icons.Lazer),
new FileAssociation(@".osk", WindowsAssociationManagerStrings.OsuSkin, Icons.Lazer),
new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Beatmap),
new FileAssociation(@".olz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Beatmap),
new FileAssociation(@".osr", WindowsAssociationManagerStrings.OsuReplay, Icons.Beatmap),
new FileAssociation(@".osk", WindowsAssociationManagerStrings.OsuSkin, Icons.Beatmap),
};
private static readonly UriAssociation[] uri_associations =
Binary file not shown.

After

Width:  |  Height:  |  Size: 349 KiB

+3 -2
View File
@@ -5,6 +5,7 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
<AssemblyName>osu!</AssemblyName>
<AssemblyTitle>osu!(lazer)</AssemblyTitle>
<Title>osu!</Title>
<Product>osu!(lazer)</Product>
<ApplicationIcon>lazer.ico</ApplicationIcon>
@@ -23,9 +24,9 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Clowd.Squirrel" Version="2.11.1" />
<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
<PackageReference Include="System.IO.Packaging" Version="8.0.1" />
<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageReference Include="Velopack" Version="0.0.630-g9c52e40" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
@@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using BenchmarkDotNet.Attributes;
using osu.Framework.Utils;
using osu.Game.Utils;
using osuTK;
namespace osu.Game.Benchmarks
{
public class BenchmarkGeometryUtils : BenchmarkTest
{
[Params(100, 1000, 2000, 4000, 8000, 10000)]
public int N;
private Vector2[] points = null!;
public override void SetUp()
{
points = new Vector2[N];
for (int i = 0; i < points.Length; ++i)
points[i] = new Vector2(RNG.Next(512), RNG.Next(384));
}
[Benchmark]
public void MinimumEnclosingCircle() => GeometryUtils.MinimumEnclosingCircle(points);
}
}
@@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
contentContainer.Playfield.HitObjectContainer.Add(hitObject);
}
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
{
var result = base.SnapForBlueprint(blueprint);
result.Time = Math.Round(HitObjectContainer.TimeAtScreenSpacePosition(result.ScreenSpacePosition) / TIME_SNAP) * TIME_SNAP;
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableBananaShower((BananaShower)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new BananaShowerPlacementBlueprint();
protected override void AddHitObject(DrawableHitObject hitObject)
{
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableFruit((Fruit)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new FruitPlacementBlueprint();
[Test]
public void TestFruitPlacementPosition()
@@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableJuiceStream((JuiceStream)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
private void addMoveAndClickSteps(double time, float position, bool end = false)
{
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Tests
if (withModifiedSkin)
{
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("update target", () => Player.ChildrenOfType<SkinnableContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("exit player", () => Player.Exit());
CreateTest();
}
+24 -2
View File
@@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Localisation;
@@ -31,6 +32,7 @@ using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
using osu.Game.Screens.Ranking.Statistics;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch
{
@@ -223,10 +225,28 @@ namespace osu.Game.Rulesets.Catch
public override HitObjectComposer CreateHitObjectComposer() => new CatchHitObjectComposer(this);
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new DifficultySection(),
new ColoursSection(),
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(SetupScreen.SPACING),
Children = new Drawable[]
{
new ResourcesSection
{
RelativeSizeAxes = Axes.X,
},
new ColoursSection
{
RelativeSizeAxes = Axes.X,
}
}
},
new DesignSection(),
];
public override IBeatmapVerifier CreateBeatmapVerifier() => new CatchBeatmapVerifier();
@@ -254,5 +274,7 @@ namespace osu.Game.Rulesets.Catch
return adjustedDifficulty;
}
public override bool EditorShowScrollSpeed => false;
}
}
@@ -5,7 +5,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
{
public class CatchSkinComponentLookup : GameplaySkinComponentLookup<CatchSkinComponents>
public class CatchSkinComponentLookup : SkinComponentLookup<CatchSkinComponents>
{
public CatchSkinComponentLookup(CatchSkinComponents component)
: base(component)
@@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
@@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
private const double star_scaling_factor = 0.153;
private const double difficulty_multiplier = 4.59;
private float halfCatcherWidth;
@@ -41,10 +40,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
CatchDifficultyAttributes attributes = new CatchDifficultyAttributes
{
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor,
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier,
Mods = mods,
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
MaxCombo = beatmap.GetMaxCombo(),
};
return attributes;
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
private const float normalized_hitobject_radius = 41.0f;
private const double direction_change_bonus = 21.0;
protected override double SkillMultiplier => 900;
protected override double SkillMultiplier => 1;
protected override double StrainDecayBase => 0.2;
protected override double DecayWeight => 0.94;
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
namespace osu.Game.Rulesets.Catch.Edit
{
public class BananaShowerCompositionTool : HitObjectCompositionTool
public class BananaShowerCompositionTool : CompositionTool
{
public BananaShowerCompositionTool()
: base(nameof(BananaShower))
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners);
public override PlacementBlueprint CreatePlacementBlueprint() => new BananaShowerPlacementBlueprint();
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new BananaShowerPlacementBlueprint();
}
}
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public partial class CatchPlacementBlueprint<THitObject> : PlacementBlueprint
public partial class CatchPlacementBlueprint<THitObject> : HitObjectPlacementBlueprint
where THitObject : CatchHitObject, new()
{
protected new THitObject HitObject => (THitObject)base.HitObject;
@@ -8,6 +8,7 @@ using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
@@ -172,7 +173,10 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
yield return new OsuMenuItem("Add vertex", MenuItemType.Standard, () =>
{
editablePath.AddVertex(rightMouseDownPosition);
});
})
{
Hotkey = new Hotkey(new KeyCombination(InputKey.Control, InputKey.MouseLeft))
};
}
protected override void Dispose(bool isDisposing)
@@ -18,7 +18,9 @@ namespace osu.Game.Rulesets.Catch.Edit
// The implementation below is probably correct but should be checked if/when exposed via controls.
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
float previousEndX = (before as JuiceStream)?.EndX ?? ((CatchHitObject)before).EffectiveX;
float actualDistance = Math.Abs(previousEndX - ((CatchHitObject)after).EffectiveX);
return actualDistance / expectedDistance;
}
@@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.Edit
protected override BeatSnapGrid CreateBeatSnapGrid() => new CatchBeatSnapGrid();
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
protected override IReadOnlyList<CompositionTool> CompositionTools => new CompositionTool[]
{
new FruitCompositionTool(),
new JuiceStreamCompositionTool(),
@@ -114,6 +114,26 @@ namespace osu.Game.Rulesets.Catch.Edit
{
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat)
return false;
handleToggleViaKey(e);
return base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyUpEvent e)
{
handleToggleViaKey(e);
base.OnKeyUp(e);
}
private void handleToggleViaKey(KeyboardEvent key)
{
DistanceSnapProvider.HandleToggleViaKey(key);
}
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
namespace osu.Game.Rulesets.Catch.Edit
{
public class FruitCompositionTool : HitObjectCompositionTool
public class FruitCompositionTool : CompositionTool
{
public FruitCompositionTool()
: base(nameof(Fruit))
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
public override PlacementBlueprint CreatePlacementBlueprint() => new FruitPlacementBlueprint();
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new FruitPlacementBlueprint();
}
}
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Edit.Tools;
namespace osu.Game.Rulesets.Catch.Edit
{
public class JuiceStreamCompositionTool : HitObjectCompositionTool
public class JuiceStreamCompositionTool : CompositionTool
{
public JuiceStreamCompositionTool()
: base(nameof(JuiceStream))
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
public override PlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
}
}
@@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
@@ -36,23 +38,43 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
StartTimeBindable.BindValueChanged(_ => UpdateComboColour());
}
private float startScale;
private float endScale;
private float startAngle;
private float endAngle;
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
const float end_scale = 0.6f;
const float random_scale_range = 1.6f;
ScalingContainer.ScaleTo(HitObject.Scale * (end_scale + random_scale_range * RandomSingle(3)))
.Then().ScaleTo(HitObject.Scale * end_scale, HitObject.TimePreempt);
startScale = end_scale + random_scale_range * RandomSingle(3);
endScale = end_scale;
ScalingContainer.RotateTo(getRandomAngle(1))
.Then()
.RotateTo(getRandomAngle(2), HitObject.TimePreempt);
startAngle = getRandomAngle(1);
endAngle = getRandomAngle(2);
float getRandomAngle(int series) => 180 * (RandomSingle(series) * 2 - 1);
}
protected override void Update()
{
base.Update();
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / HitObject.TimePreempt;
// Clamp scale and rotation at the point of bananas being caught, else let them freely extrapolate.
if (Result.IsHit)
preemptProgress = Math.Min(1, preemptProgress);
ScalingContainer.Scale = new Vector2(HitObject.Scale * (float)Interpolation.Lerp(startScale, endScale, preemptProgress));
ScalingContainer.Rotation = (float)Interpolation.Lerp(startAngle, endAngle, preemptProgress);
}
public override void PlaySamples()
{
base.PlaySamples();
@@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
@@ -28,15 +28,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
_ => new DropletPiece());
}
private float startRotation;
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// roughly matches osu-stable
float startRotation = RandomSingle(1) * 20;
double duration = HitObject.TimePreempt + 2000;
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
startRotation = RandomSingle(1) * 20;
}
ScalingContainer.RotateTo(startRotation).RotateTo(startRotation + 720, duration);
protected override void Update()
{
base.Update();
// No clamping for droplets. They should be considered indefinitely spinning regardless of time.
// They also never end up on the plate, so they shouldn't stop spinning when caught.
double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / (HitObject.TimePreempt + 2000);
ScalingContainer.Rotation = (float)Interpolation.Lerp(startRotation, startRotation + 720, preemptProgress);
}
}
}
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
@@ -32,7 +31,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
base.UpdateInitialTransforms();
ScalingContainer.RotateTo((RandomSingle(1) - 0.5f) * 40);
// Important to have this in UpdateInitialTransforms() to it is re-triggered by RefreshStateTransforms().
ScalingContainer.Rotation = (RandomSingle(1) - 0.5f) * 40;
}
}
}
@@ -16,9 +16,12 @@ namespace osu.Game.Rulesets.Catch.Replays
{
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
private readonly float halfCatcherWidth;
public CatchAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.Difficulty) * 0.5f;
}
protected override void GenerateFrames()
@@ -47,10 +50,7 @@ namespace osu.Game.Rulesets.Catch.Replays
bool dashRequired = speedRequired > Catcher.BASE_WALK_SPEED;
bool impossibleJump = speedRequired > Catcher.BASE_DASH_SPEED;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = Catcher.BASE_SIZE * 0.3f * 0.5f;
if (lastPosition - catcher_width_half < h.EffectiveX && lastPosition + catcher_width_half > h.EffectiveX)
if (lastPosition - halfCatcherWidth < h.EffectiveX && lastPosition + halfCatcherWidth > h.EffectiveX)
{
// we are already in the correct range.
lastTime = h.StartTime;
@@ -30,23 +30,19 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
case GlobalSkinnableContainerLookup containerLookup:
// Only handle per ruleset defaults here.
if (containerLookup.Ruleset == null)
return base.GetDrawableComponent(lookup);
// Skin has configuration.
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer d)
return d;
// we don't have enough assets to display these components (this is especially the case on a "beatmap" skin).
if (!IsProvidingLegacyResources)
return null;
// Our own ruleset components default.
switch (containerLookup.Target)
switch (containerLookup.Lookup)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
case GlobalSkinnableContainers.MainHUDComponents:
// todo: remove CatchSkinComponents.CatchComboCounter and refactor LegacyCatchComboCounter to be added here instead.
return new DefaultSkinComponentsContainer(container =>
{
@@ -56,10 +52,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
// set the anchor to top right so that it won't squash to the return button to the top
keyCounter.Anchor = Anchor.CentreRight;
keyCounter.Origin = Anchor.CentreRight;
keyCounter.X = 0;
// 340px is the default height inherit from stable
keyCounter.Y = container.ToLocalSpace(new Vector2(0, container.ScreenSpaceDrawQuad.Centre.Y - 340f)).Y;
keyCounter.Origin = Anchor.TopRight;
keyCounter.Position = new Vector2(0, -40) * 1.6f;
}
})
{
@@ -85,9 +85,25 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
protected void SetTexture(Texture? texture, Texture? overlayTexture)
{
colouredSprite.Texture = texture;
overlaySprite.Texture = overlayTexture;
hyperSprite.Texture = texture;
// Sizes are reset due to an arguable osu!framework bug where Sprite retains the size of the first set texture.
if (colouredSprite.Texture != texture)
{
colouredSprite.Size = Vector2.Zero;
colouredSprite.Texture = texture;
}
if (overlaySprite.Texture != overlayTexture)
{
overlaySprite.Size = Vector2.Zero;
overlaySprite.Texture = overlayTexture;
}
if (hyperSprite.Texture != texture)
{
hyperSprite.Size = Vector2.Zero;
hyperSprite.Texture = texture;
}
}
}
}
+2 -2
View File
@@ -110,9 +110,9 @@ namespace osu.Game.Rulesets.Catch.UI
if (Catcher.Dashing || Catcher.HyperDashing)
{
double generationInterval = Catcher.HyperDashing ? 25 : 50;
const double trail_generation_interval = 16;
if (Time.Current - catcherTrails.LastDashTrailTime >= generationInterval)
if (Time.Current - catcherTrails.LastDashTrailTime >= trail_generation_interval)
displayCatcherTrail(Catcher.HyperDashing ? CatcherTrailAnimation.HyperDashing : CatcherTrailAnimation.Dashing);
}
@@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
});
}
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
protected override SnapResult SnapForBlueprint(HitObjectPlacementBlueprint blueprint)
{
double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
var pos = column.ScreenSpacePositionAtTime(time);
@@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
public partial class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHoldNote((HoldNote)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
}
}
@@ -20,10 +20,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
[Test]
public void TestKeyCountChange()
{
LabelledSliderBar<float> keyCount = null!;
FormSliderBar<float> keyCount = null!;
AddStep("go to setup screen", () => InputManager.Key(Key.F4));
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<LabelledSliderBar<float>>().First(), () => Is.Not.Null);
AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType<SetupScreen>().Single().ChildrenOfType<FormSliderBar<float>>().First(), () => Is.Not.Null);
AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5));
AddStep("change key count to 8", () =>
{
@@ -6,6 +6,7 @@ using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
@@ -92,5 +93,30 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
AddAssert("second object flipped", () => second.StartTime, () => Is.EqualTo(250));
AddAssert("third object flipped", () => third.StartTime, () => Is.EqualTo(1250));
}
[Test]
public void TestOffScreenObjectsRemainSelectedOnColumnChange()
{
AddStep("create objects", () =>
{
for (int i = 0; i < 20; ++i)
EditorBeatmap.Add(new Note { StartTime = 1000 * i, Column = 0 });
});
AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
AddStep("start drag", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Column>().First());
InputManager.PressButton(MouseButton.Left);
});
AddStep("end drag", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last());
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("all objects in last column", () => EditorBeatmap.HitObjects.All(ho => ((ManiaHitObject)ho).Column == 3));
AddAssert("all objects remain selected", () => EditorBeatmap.SelectedHitObjects.SequenceEqual(EditorBeatmap.HitObjects));
}
}
}
@@ -64,6 +64,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
private Note getNote() => this.ChildrenOfType<DrawableNote>().FirstOrDefault()?.HitObject;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
}
}
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
public abstract partial class ManiaSkinnableTestScene : SkinnableTestScene
{
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
protected readonly TestScrollingInfo ScrollingInfo = new TestScrollingInfo();
[Cached]
private readonly StageDefinition stage = new StageDefinition(4);
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
protected ManiaSkinnableTestScene()
{
scrollingInfo.Direction.Value = ScrollingDirection.Down;
ScrollingInfo.Direction.Value = ScrollingDirection.Down;
Add(new Box
{
@@ -43,16 +43,16 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Test]
public void TestScrollingDown()
{
AddStep("change direction to down", () => scrollingInfo.Direction.Value = ScrollingDirection.Down);
AddStep("change direction to down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
}
[Test]
public void TestScrollingUp()
{
AddStep("change direction to up", () => scrollingInfo.Direction.Value = ScrollingDirection.Up);
AddStep("change direction to up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
}
private class TestScrollingInfo : IScrollingInfo
protected class TestScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
@@ -1,13 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Skinning.Argon;
using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
@@ -17,22 +21,75 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset());
[SetUpSteps]
public void SetUpSteps()
[Test]
public void TestDisplay()
{
AddStep("setup", () => SetContents(s =>
{
if (s is ArgonSkin)
return new ArgonManiaComboCounter();
if (s is LegacySkin)
return new LegacyManiaComboCounter();
return new LegacyManiaComboCounter();
}));
setup(Anchor.Centre);
AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Great }), 20);
AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
}
[Test]
public void TestAnchorOrigin()
{
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
setup(Anchor.TopCentre, 20);
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
check(Anchor.BottomCentre, -20);
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
setup(Anchor.BottomCentre, -20);
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
check(Anchor.TopCentre, 20);
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
setup(Anchor.Centre, 20);
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
check(Anchor.Centre, 20);
AddStep("set direction up", () => ScrollingInfo.Direction.Value = ScrollingDirection.Up);
setup(Anchor.Centre, -20);
AddStep("set direction down", () => ScrollingInfo.Direction.Value = ScrollingDirection.Down);
check(Anchor.Centre, -20);
}
private void setup(Anchor anchor, float y = 0)
{
AddStep($"setup {anchor} {y}", () => SetContents(s =>
{
var container = new Container
{
RelativeSizeAxes = Axes.Both,
};
if (s is ArgonSkin)
container.Add(new ArgonManiaComboCounter());
else if (s is LegacySkin)
container.Add(new LegacyManiaComboCounter());
else
container.Add(new LegacyManiaComboCounter());
container.Child.Anchor = anchor;
container.Child.Origin = Anchor.Centre;
container.Child.Y = y;
return container;
}));
}
private void check(Anchor anchor, float y)
{
AddAssert($"check {anchor} {y}", () =>
{
foreach (var combo in this.ChildrenOfType<ISerialisableDrawable>())
{
var drawableCombo = (Drawable)combo;
if (drawableCombo.Anchor != anchor || drawableCombo.Y != y)
return false;
}
return true;
});
}
}
}
@@ -6,7 +6,6 @@ using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -271,7 +270,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Duration = endTimeData.Duration,
Column = column,
Samples = HitObject.Samples,
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? defaultNodeSamples
NodeSamples = (HitObject as IHasRepeats)?.NodeSamples ?? HoldNote.CreateDefaultNodeSamples(HitObject)
});
}
else if (HitObject is IHasXPosition)
@@ -286,16 +285,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
return pattern;
}
/// <remarks>
/// osu!mania-specific beatmaps in stable only play samples at the start of the hold note.
/// </remarks>
private List<IList<HitSampleInfo>> defaultNodeSamples
=> new List<IList<HitSampleInfo>>
{
HitObject.Samples,
new List<HitSampleInfo>()
};
}
}
}
@@ -24,12 +24,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaDifficultyCalculator : DifficultyCalculator
{
private const double star_scaling_factor = 0.018;
private const double difficulty_multiplier = 0.018;
private readonly bool isForCurrentRuleset;
private readonly double originalOverallDifficulty;
public override int Version => 20230817;
public override int Version => 20241007;
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
ManiaDifficultyAttributes attributes = new ManiaDifficultyAttributes
{
StarRating = skills[0].DifficultyValue() * star_scaling_factor,
StarRating = skills[0].DifficultyValue() * difficulty_multiplier,
Mods = mods,
// In osu-stable mania, rate-adjustment mods don't affect the hit window.
// This is done the way it is to introduce fractional differences in order to match osu-stable for the time being.
@@ -38,9 +38,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
scoreAccuracy = calculateCustomAccuracy();
// Arbitrary initial value for scaling pp in order to standardize distributions across game modes.
// The specific number has no intrinsic meaning and can be adjusted as needed.
double multiplier = 8.0;
double multiplier = 1.0;
if (score.Mods.Any(m => m is ModNoFail))
multiplier *= 0.75;
@@ -59,9 +57,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private double computeDifficultyValue(ManiaDifficultyAttributes attributes)
{
double difficultyValue = Math.Pow(Math.Max(attributes.StarRating - 0.15, 0.05), 2.2) // Star rating to pp curve
* Math.Max(0, 5 * scoreAccuracy - 4) // From 80% accuracy, 1/20th of total pp is awarded per additional 1% accuracy
* (1 + 0.1 * Math.Min(1, totalHits / 1500)); // Length bonus, capped at 1500 notes
double difficultyValue = 8.0 * Math.Pow(Math.Max(attributes.StarRating - 0.15, 0.05), 2.2) // Star rating to pp curve
* Math.Max(0, 5 * scoreAccuracy - 4) // From 80% accuracy, 1/20th of total pp is awarded per additional 1% accuracy
* (1 + 0.1 * Math.Min(1, totalHits / 1500)); // Length bonus, capped at 1500 notes
return difficultyValue;
}
@@ -15,7 +15,7 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public abstract partial class ManiaPlacementBlueprint<T> : PlacementBlueprint
public abstract partial class ManiaPlacementBlueprint<T> : HitObjectPlacementBlueprint
where T : ManiaHitObject
{
protected new T HitObject => (T)base.HitObject;
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.Mania.Edit.Blueprints;
namespace osu.Game.Rulesets.Mania.Edit
{
public class HoldNoteCompositionTool : HitObjectCompositionTool
public class HoldNoteCompositionTool : CompositionTool
{
public HoldNoteCompositionTool()
: base("Hold")
@@ -18,6 +18,6 @@ namespace osu.Game.Rulesets.Mania.Edit
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
public override PlacementBlueprint CreatePlacementBlueprint() => new HoldNotePlacementBlueprint();
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new HoldNotePlacementBlueprint();
}
}
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override BeatSnapGrid CreateBeatSnapGrid() => new ManiaBeatSnapGrid();
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
protected override IReadOnlyList<CompositionTool> CompositionTools => new CompositionTool[]
{
new NoteCompositionTool(),
new HoldNoteCompositionTool()
@@ -104,8 +104,10 @@ namespace osu.Game.Rulesets.Mania.Edit
int minColumn = int.MaxValue;
int maxColumn = int.MinValue;
var selectedObjects = EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>().ToArray();
// find min/max in an initial pass before actually performing the movement.
foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>())
foreach (var obj in selectedObjects)
{
if (obj.Column < minColumn)
minColumn = obj.Column;
@@ -121,6 +123,13 @@ namespace osu.Game.Rulesets.Mania.Edit
((ManiaHitObject)h).Column += columnDelta;
maniaPlayfield.Add(h);
});
// `HitObjectUsageEventBuffer`'s usage transferal flows and the playfield's `SetKeepAlive()` functionality do not combine well with this operation's usage pattern,
// leading to selections being sometimes partially dropped if some of the objects being moved are off screen
// (check blame for detailed explanation).
// thus, ensure that selection is preserved manually.
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.AddRange(selectedObjects);
}
}
}
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Mania.Objects;
namespace osu.Game.Rulesets.Mania.Edit
{
public class NoteCompositionTool : HitObjectCompositionTool
public class NoteCompositionTool : CompositionTool
{
public NoteCompositionTool()
: base(nameof(Note))
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Mania.Edit
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
public override PlacementBlueprint CreatePlacementBlueprint() => new NotePlacementBlueprint();
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new NotePlacementBlueprint();
}
}
@@ -19,12 +19,12 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
{
public override LocalisableString Title => EditorSetupStrings.DifficultyHeader;
private LabelledSliderBar<float> keyCountSlider { get; set; } = null!;
private LabelledSwitchButton specialStyle { get; set; } = null!;
private LabelledSliderBar<float> healthDrainSlider { get; set; } = null!;
private LabelledSliderBar<float> overallDifficultySlider { get; set; } = null!;
private LabelledSliderBar<double> baseVelocitySlider { get; set; } = null!;
private LabelledSliderBar<double> tickRateSlider { get; set; } = null!;
private FormSliderBar<float> keyCountSlider { get; set; } = null!;
private FormCheckBox specialStyle { get; set; } = null!;
private FormSliderBar<float> healthDrainSlider { get; set; } = null!;
private FormSliderBar<float> overallDifficultySlider { get; set; } = null!;
private FormSliderBar<double> baseVelocitySlider { get; set; } = null!;
private FormSliderBar<double> tickRateSlider { get; set; } = null!;
[Resolved]
private Editor? editor { get; set; }
@@ -37,77 +37,81 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
{
Children = new Drawable[]
{
keyCountSlider = new LabelledSliderBar<float>
keyCountSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsCsMania,
FixedLabelWidth = LABEL_WIDTH,
Description = "The number of columns in the beatmap",
Caption = BeatmapsetsStrings.ShowStatsCsMania,
HintText = "The number of columns in the beatmap",
Current = new BindableFloat(Beatmap.Difficulty.CircleSize)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 1,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
specialStyle = new LabelledSwitchButton
specialStyle = new FormCheckBox
{
Label = "Use special (N+1) style",
FixedLabelWidth = LABEL_WIDTH,
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
Caption = "Use special (N+1) style",
HintText = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
},
healthDrainSlider = new LabelledSliderBar<float>
healthDrainSlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsDrain,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.DrainRateDescription,
Caption = BeatmapsetsStrings.ShowStatsDrain,
HintText = EditorSetupStrings.DrainRateDescription,
Current = new BindableFloat(Beatmap.Difficulty.DrainRate)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
overallDifficultySlider = new LabelledSliderBar<float>
overallDifficultySlider = new FormSliderBar<float>
{
Label = BeatmapsetsStrings.ShowStatsAccuracy,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.OverallDifficultyDescription,
Caption = BeatmapsetsStrings.ShowStatsAccuracy,
HintText = EditorSetupStrings.OverallDifficultyDescription,
Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty)
{
Default = BeatmapDifficulty.DEFAULT_DIFFICULTY,
MinValue = 0,
MaxValue = 10,
Precision = 0.1f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
baseVelocitySlider = new LabelledSliderBar<double>
baseVelocitySlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.BaseVelocity,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.BaseVelocityDescription,
Caption = EditorSetupStrings.BaseVelocity,
HintText = EditorSetupStrings.BaseVelocityDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier)
{
Default = 1.4,
MinValue = 0.4,
MaxValue = 3.6,
Precision = 0.01f,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
tickRateSlider = new LabelledSliderBar<double>
tickRateSlider = new FormSliderBar<double>
{
Label = EditorSetupStrings.TickRate,
FixedLabelWidth = LABEL_WIDTH,
Description = EditorSetupStrings.TickRateDescription,
Caption = EditorSetupStrings.TickRate,
HintText = EditorSetupStrings.TickRateDescription,
Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate)
{
Default = 1,
MinValue = 1,
MaxValue = 4,
Precision = 1,
}
},
TransferValueOnCommit = true,
TabbableContentContainer = this,
},
};
+4 -1
View File
@@ -419,9 +419,12 @@ namespace osu.Game.Rulesets.Mania
return new ManiaFilterCriteria();
}
public override IEnumerable<SetupSection> CreateEditorSetupSections() =>
public override IEnumerable<Drawable> CreateEditorSetupSections() =>
[
new MetadataSection(),
new ManiaDifficultySection(),
new ResourcesSection(),
new DesignSection(),
];
public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList<Mod>? mods = null)
@@ -5,7 +5,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania
{
public class ManiaSkinComponentLookup : GameplaySkinComponentLookup<ManiaSkinComponents>
public class ManiaSkinComponentLookup : SkinComponentLookup<ManiaSkinComponents>
{
/// <summary>
/// Creates a new <see cref="ManiaSkinComponentLookup"/>.
+21 -3
View File
@@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Threading;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@@ -91,6 +92,10 @@ namespace osu.Game.Rulesets.Mania.Objects
{
base.CreateNestedHitObjects(cancellationToken);
// Generally node samples will be populated by ManiaBeatmapConverter, but in a case like the editor they may not be.
// Ensure they are set to a sane default here.
NodeSamples ??= CreateDefaultNodeSamples(this);
AddNested(Head = new HeadNote
{
StartTime = StartTime,
@@ -102,7 +107,7 @@ namespace osu.Game.Rulesets.Mania.Objects
{
StartTime = EndTime,
Column = Column,
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
Samples = GetNodeSamples(NodeSamples.Count - 1),
});
AddNested(Body = new HoldNoteBody
@@ -116,7 +121,20 @@ namespace osu.Game.Rulesets.Mania.Objects
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public IList<HitSampleInfo> GetNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
public IList<HitSampleInfo> GetNodeSamples(int nodeIndex) => nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
/// <summary>
/// Create the default note samples for a hold note, based off their main sample.
/// </summary>
/// <remarks>
/// By default, osu!mania beatmaps in only play samples at the start of the hold note.
/// </remarks>
/// <param name="obj">The object to use as a basis for the head sample.</param>
/// <returns>Defaults for assigning to <see cref="HoldNote.NodeSamples"/>.</returns>
public static List<IList<HitSampleInfo>> CreateDefaultNodeSamples(HitObject obj) => new List<IList<HitSampleInfo>>
{
obj.Samples,
new List<HitSampleInfo>(),
};
}
}
@@ -38,11 +38,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
private void updateAnchor()
{
// if the anchor isn't a vertical center, set top or bottom anchor based on scroll direction
if (!Anchor.HasFlag(Anchor.y1))
{
Anchor &= ~(Anchor.y0 | Anchor.y2);
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
}
if (Anchor.HasFlag(Anchor.y1))
return;
Anchor &= ~(Anchor.y0 | Anchor.y2);
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
// change the sign of the Y coordinate in line with the scrolling direction.
// i.e. if the user changes direction from down to up, the anchor is changed from top to bottom, and the Y is flipped from positive to negative here.
@@ -28,18 +28,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
case GlobalSkinnableContainerLookup containerLookup:
// Only handle per ruleset defaults here.
if (containerLookup.Ruleset == null)
return base.GetDrawableComponent(lookup);
// Skin has configuration.
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer d)
return d;
switch (containerLookup.Target)
switch (containerLookup.Lookup)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
case GlobalSkinnableContainers.MainHUDComponents:
return new DefaultSkinComponentsContainer(container =>
{
var combo = container.ChildrenOfType<ArgonManiaComboCounter>().FirstOrDefault();
@@ -59,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return null;
case GameplaySkinComponentLookup<HitResult> resultComponent:
case SkinComponentLookup<HitResult> resultComponent:
// This should eventually be moved to a skin setting, when supported.
if (Skin is ArgonProSkin && resultComponent.Component >= HitResult.Great)
return Drawable.Empty();
@@ -1,9 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
@@ -11,17 +15,76 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public partial class LegacyManiaComboCounter : LegacyComboCounter
public partial class LegacyManiaComboCounter : CompositeDrawable, ISerialisableDrawable
{
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
DisplayedCountText.Anchor = Anchor.Centre;
DisplayedCountText.Origin = Anchor.Centre;
public bool UsesFixedAnchor { get; set; }
PopOutCountText.Anchor = Anchor.Centre;
PopOutCountText.Origin = Anchor.Centre;
PopOutCountText.Colour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ComboBreakColour)?.Value ?? Color4.Red;
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0 };
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual int DisplayedCount
{
get => displayedCount;
private set
{
if (displayedCount.Equals(value))
return;
displayedCountText.FadeTo(value == 0 ? 0 : 1);
displayedCountText.Text = value.ToString(CultureInfo.InvariantCulture);
counterContainer.Size = displayedCountText.Size;
displayedCount = value;
}
}
private int displayedCount;
private int previousValue;
private const double fade_out_duration = 100;
private const double rolling_duration = 20;
private Container counterContainer = null!;
private LegacySpriteText popOutCountText = null!;
private LegacySpriteText displayedCountText = null!;
[BackgroundDependencyLoader]
private void load(ISkinSource skin, ScoreProcessor scoreProcessor)
{
AutoSizeAxes = Axes.Both;
InternalChildren = new[]
{
counterContainer = new Container
{
AlwaysPresent = true,
Children = new[]
{
popOutCountText = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
Blending = BlendingParameters.Additive,
BypassAutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ComboBreakColour)?.Value ?? Color4.Red,
},
displayedCountText = new LegacySpriteText(LegacyFont.Combo)
{
Alpha = 0,
AlwaysPresent = true,
BypassAutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
}
};
Current.BindTo(scoreProcessor.Combo);
}
[Resolved]
@@ -33,6 +96,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
base.LoadComplete();
displayedCountText.Text = popOutCountText.Text = Current.Value.ToString(CultureInfo.InvariantCulture);
Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
counterContainer.Size = displayedCountText.Size;
direction = scrollingInfo.Direction.GetBoundCopy();
direction.BindValueChanged(_ => updateAnchor());
@@ -44,48 +113,82 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private void updateAnchor()
{
// if the anchor isn't a vertical center, set top or bottom anchor based on scroll direction
if (!Anchor.HasFlag(Anchor.y1))
{
Anchor &= ~(Anchor.y0 | Anchor.y2);
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
}
if (Anchor.HasFlag(Anchor.y1))
return;
// since we flip the vertical anchor when changing scroll direction,
// we can use the sign of the Y value as an indicator to make the combo counter displayed correctly.
if ((Y < 0 && direction.Value == ScrollingDirection.Down) || (Y > 0 && direction.Value == ScrollingDirection.Up))
Y = -Y;
Anchor &= ~(Anchor.y0 | Anchor.y2);
Anchor |= direction.Value == ScrollingDirection.Up ? Anchor.y2 : Anchor.y0;
// change the sign of the Y coordinate in line with the scrolling direction.
// i.e. if the user changes direction from down to up, the anchor is changed from top to bottom, and the Y is flipped from positive to negative here.
Y = Math.Abs(Y) * (direction.Value == ScrollingDirection.Up ? -1 : 1);
}
protected override void OnCountIncrement()
private void updateCount(bool rolling)
{
base.OnCountIncrement();
int prev = previousValue;
previousValue = Current.Value;
PopOutCountText.Hide();
DisplayedCountText.ScaleTo(new Vector2(1f, 1.4f))
if (!IsLoaded)
return;
if (!rolling)
{
FinishTransforms(false, nameof(DisplayedCount));
if (prev + 1 == Current.Value)
onCountIncrement();
else
onCountChange();
}
else
onCountRolling();
}
private void onCountIncrement()
{
popOutCountText.Hide();
DisplayedCount = Current.Value;
displayedCountText.ScaleTo(new Vector2(1f, 1.4f))
.ScaleTo(new Vector2(1f), 300, Easing.Out)
.FadeIn(120);
}
protected override void OnCountChange()
private void onCountChange()
{
base.OnCountChange();
popOutCountText.Hide();
PopOutCountText.Hide();
DisplayedCountText.ScaleTo(1f);
if (Current.Value == 0)
displayedCountText.FadeOut();
DisplayedCount = Current.Value;
displayedCountText.ScaleTo(1f);
}
protected override void OnCountRolling()
private void onCountRolling()
{
if (DisplayedCount > 0)
{
PopOutCountText.Text = FormatCount(DisplayedCount);
PopOutCountText.FadeTo(0.8f).FadeOut(200)
popOutCountText.Text = DisplayedCount.ToString(CultureInfo.InvariantCulture);
popOutCountText.FadeTo(0.8f).FadeOut(200)
.ScaleTo(1f).ScaleTo(4f, 200);
DisplayedCountText.FadeTo(0.5f, 300);
displayedCountText.FadeTo(0.5f, 300);
}
base.OnCountRolling();
// Hides displayed count if was increasing from 0 to 1 but didn't finish
if (DisplayedCount == 0 && Current.Value == 0)
displayedCountText.FadeOut(fade_out_duration);
this.TransformTo(nameof(DisplayedCount), Current.Value, getProportionalDuration(DisplayedCount, Current.Value));
}
private double getProportionalDuration(int currentValue, int newValue)
{
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
return difference * rolling_duration;
}
}
}
@@ -80,22 +80,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
switch (lookup)
{
case SkinComponentsContainerLookup containerLookup:
case GlobalSkinnableContainerLookup containerLookup:
// Modifications for global components.
if (containerLookup.Ruleset == null)
return base.GetDrawableComponent(lookup);
// Skin has configuration.
if (base.GetDrawableComponent(lookup) is UserConfiguredLayoutContainer d)
return d;
// we don't have enough assets to display these components (this is especially the case on a "beatmap" skin).
if (!IsProvidingLegacyResources)
return null;
switch (containerLookup.Target)
switch (containerLookup.Lookup)
{
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
case GlobalSkinnableContainers.MainHUDComponents:
return new DefaultSkinComponentsContainer(container =>
{
var combo = container.ChildrenOfType<LegacyManiaComboCounter>().FirstOrDefault();
@@ -114,7 +110,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
return null;
case GameplaySkinComponentLookup<HitResult> resultComponent:
case SkinComponentLookup<HitResult> resultComponent:
return getResult(resultComponent.Component);
case ManiaSkinComponentLookup maniaComponent:
@@ -99,12 +99,6 @@ namespace osu.Game.Rulesets.Mania.UI
return false;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
Show();
return true;
}
protected override bool OnTouchDown(TouchDownEvent e)
{
Show();
@@ -172,17 +166,6 @@ namespace osu.Game.Rulesets.Mania.UI
updateButton(false);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
updateButton(true);
return false; // handled by parent container to show overlay.
}
protected override void OnMouseUp(MouseUpEvent e)
{
updateButton(false);
}
private void updateButton(bool press)
{
if (press == isPressed)
@@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
public partial class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new HitCirclePlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new HitCirclePlacementBlueprint();
}
}
@@ -24,24 +24,24 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Test]
public void TestGridToggles()
{
AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
AddStep("enable distance snap grid", () => InputManager.Key(Key.Y));
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
gridActive<RectangularPositionSnapGrid>(false);
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
AddStep("enable rectangular grid", () => InputManager.Key(Key.T));
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
gridActive<RectangularPositionSnapGrid>(true);
AddStep("disable distance snap grid", () => InputManager.Key(Key.T));
AddStep("disable distance snap grid", () => InputManager.Key(Key.Y));
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
gridActive<RectangularPositionSnapGrid>(true);
AddStep("disable rectangular grid", () => InputManager.Key(Key.Y));
AddStep("disable rectangular grid", () => InputManager.Key(Key.T));
AddUntilStep("distance snap grid still hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
gridActive<RectangularPositionSnapGrid>(false);
}
@@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
AddStep("enable distance snap grid", () => InputManager.Key(Key.Y));
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft));
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
@@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
double distanceSnap = double.PositiveInfinity;
AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
AddStep("enable distance snap grid", () => InputManager.Key(Key.Y));
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
@@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Test]
public void TestGridSizeToggling()
{
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
AddStep("enable rectangular grid", () => InputManager.Key(Key.T));
AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Any());
gridSizeIs(4);
@@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(1).Position,
() => Is.EqualTo(OsuPlayfield.BASE_SIZE - new Vector2(200)));
AddStep("change rotation origin", () => getPopover().ChildrenOfType<EditorRadioButton>().ElementAt(1).TriggerClick());
AddStep("change rotation origin", () => getPopover().ChildrenOfType<EditorRadioButton>().ElementAt(2).TriggerClick());
AddAssert("first object rotated 90deg around selection centre",
() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(0).Position, () => Is.EqualTo(new Vector2(200, 200)));
AddAssert("second object rotated 90deg around selection centre",
@@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneSliderChangeStates : TestSceneOsuEditor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[TestCase(SplineType.Catmull)]
[TestCase(SplineType.BSpline)]
[TestCase(SplineType.Linear)]
[TestCase(SplineType.PerfectCurve)]
public void TestSliderRetainsCurveTypes(SplineType splineType)
{
Slider? slider = null;
PathType pathType = new PathType(splineType);
AddStep("add slider", () => EditorBeatmap.Add(slider = new Slider
{
StartTime = 500,
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, pathType),
new PathControlPoint(new Vector2(200, 0), pathType),
})
}));
AddAssert("slider has correct spline type", () => ((Slider)EditorBeatmap.HitObjects[0]).Path.ControlPoints.All(p => p.Type == pathType));
AddStep("remove object", () => EditorBeatmap.Remove(slider));
AddAssert("slider removed", () => EditorBeatmap.HitObjects.Count == 0);
addUndoSteps();
AddAssert("slider not removed", () => EditorBeatmap.HitObjects.Count == 1);
AddAssert("slider has correct spline type", () => ((Slider)EditorBeatmap.HitObjects[0]).Path.ControlPoints.All(p => p.Type == pathType));
}
private void addUndoSteps() => AddStep("undo", () => Editor.Undo());
}
}
@@ -514,6 +514,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private Slider? getSlider() => HitObjectContainer.Count > 0 ? ((DrawableSlider)HitObjectContainer[0]).HitObject : null;
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
}
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@@ -22,9 +20,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
{
private Slider slider;
private DrawableSlider drawableObject;
private TestSliderBlueprint blueprint;
private Slider slider = null!;
private DrawableSlider drawableObject = null!;
private TestSliderBlueprint blueprint = null!;
[SetUp]
public void Setup() => Schedule(() =>
@@ -163,6 +161,44 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
checkControlPointSelected(1, false);
}
[Test]
public void TestAdjustLength()
{
AddStep("move mouse to drag marker", () =>
{
Vector2 position = slider.Position + slider.Path.PositionAt(1) + new Vector2(60, 0);
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
});
AddStep("start drag", () => InputManager.PressButton(MouseButton.Left));
AddStep("move mouse to control point 1", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[1].Position + new Vector2(60, 0);
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
});
AddStep("end adjust length", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("expected distance halved",
() => Precision.AlmostEquals(slider.Path.Distance, 172.2, 0.1));
AddStep("move mouse to drag marker", () =>
{
Vector2 position = slider.Position + slider.Path.PositionAt(1) + new Vector2(60, 0);
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
});
AddStep("start drag", () => InputManager.PressButton(MouseButton.Left));
AddStep("move mouse beyond last control point", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[2].Position + new Vector2(100, 0);
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
});
AddStep("end adjust length", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("expected distance is calculated distance",
() => Precision.AlmostEquals(slider.Path.Distance, slider.Path.CalculatedDistance, 0.1));
moveMouseToControlPoint(1);
AddAssert("expected distance is unchanged",
() => Precision.AlmostEquals(slider.Path.Distance, slider.Path.CalculatedDistance, 0.1));
}
private void moveHitObject()
{
AddStep("move hitobject", () =>
@@ -180,6 +216,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("tail positioned correctly",
() => Precision.AlmostEquals(blueprint.TailOverlay.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
AddAssert("end drag marker positioned correctly",
() => Precision.AlmostEquals(blueprint.TailOverlay.EndDragMarker!.ToScreenSpace(blueprint.TailOverlay.EndDragMarker.OriginPosition), drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre, 2));
}
private void moveMouseToControlPoint(int index)
@@ -192,14 +231,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
}
private void checkControlPointSelected(int index, bool selected)
=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser.Pieces[index].IsSelected.Value == selected);
=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser!.Pieces[index].IsSelected.Value == selected);
private partial class TestSliderBlueprint : SliderSelectionBlueprint
{
public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleOverlay HeadOverlay => (TestSliderCircleOverlay)base.HeadOverlay;
public new TestSliderCircleOverlay TailOverlay => (TestSliderCircleOverlay)base.TailOverlay;
public new PathControlPointVisualiser<Slider> ControlPointVisualiser => base.ControlPointVisualiser;
public new PathControlPointVisualiser<Slider>? ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(Slider slider)
: base(slider)
@@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SpinnerPlacementBlueprint();
protected override HitObjectPlacementBlueprint CreateBlueprint() => new SpinnerPlacementBlueprint();
}
}
@@ -15,22 +15,22 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu.Tests";
[TestCase(6.710442985146793d, 239, "diffcalc-test")]
[TestCase(1.4386882251130073d, 54, "zero-length-sliders")]
[TestCase(0.42506480230838789d, 4, "very-fast-slider")]
[TestCase(0.14102693012101306d, 2, "nan-slider")]
[TestCase(6.7171144000821119d, 239, "diffcalc-test")]
[TestCase(1.4485749025771304d, 54, "zero-length-sliders")]
[TestCase(0.42630400627180914d, 4, "very-fast-slider")]
[TestCase(0.14143808967817237d, 2, "nan-slider")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(8.9742952703071666d, 239, "diffcalc-test")]
[TestCase(1.743180218215227d, 54, "zero-length-sliders")]
[TestCase(0.55071082800473514d, 4, "very-fast-slider")]
[TestCase(8.9825709931204205d, 239, "diffcalc-test")]
[TestCase(1.7550169162648608d, 54, "zero-length-sliders")]
[TestCase(0.55231632896800109d, 4, "very-fast-slider")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
[TestCase(6.710442985146793d, 239, "diffcalc-test")]
[TestCase(1.4386882251130073d, 54, "zero-length-sliders")]
[TestCase(0.42506480230838789d, 4, "very-fast-slider")]
[TestCase(6.7171144000821119d, 239, "diffcalc-test")]
[TestCase(1.4485749025771304d, 54, "zero-length-sliders")]
[TestCase(0.42630400627180914d, 4, "very-fast-slider")]
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
@@ -88,6 +88,21 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("trail is disjoint", () => this.ChildrenOfType<LegacyCursorTrail>().Single().DisjointTrail, () => Is.True);
}
[Test]
public void TestClickExpand()
{
createTest(() => new Container
{
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(10),
Child = new CursorTrail(),
});
AddStep("expand", () => this.ChildrenOfType<CursorTrail>().Single().NewPartScale = new Vector2(3));
AddWaitStep("let the cursor trail draw a bit", 5);
AddStep("contract", () => this.ChildrenOfType<CursorTrail>().Single().NewPartScale = Vector2.One);
}
private void createTest(Func<Drawable> createContent) => AddStep("create trail", () =>
{
Clear();
@@ -0,0 +1,133 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Replays;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneOsuAnalysisContainer : OsuTestScene
{
private TestReplayAnalysisOverlay analysisContainer = null!;
private ReplayAnalysisSettings settings = null!;
[Cached]
private OsuRulesetConfigManager config = new OsuRulesetConfigManager(null, new OsuRuleset().RulesetInfo);
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create analysis container", () =>
{
Children = new Drawable[]
{
new OsuPlayfieldAdjustmentContainer
{
Child = analysisContainer = new TestReplayAnalysisOverlay(fabricateReplay()),
},
settings = new ReplayAnalysisSettings(config),
};
settings.ShowClickMarkers.Value = false;
settings.ShowAimMarkers.Value = false;
settings.ShowCursorPath.Value = false;
});
}
[Test]
public void TestEverythingOn()
{
AddStep("enable everything", () =>
{
settings.ShowClickMarkers.Value = true;
settings.ShowAimMarkers.Value = true;
settings.ShowCursorPath.Value = true;
});
}
[Test]
public void TestHitMarkers()
{
AddStep("enable hit markers", () => settings.ShowClickMarkers.Value = true);
AddUntilStep("hit markers visible", () => analysisContainer.HitMarkersVisible);
AddStep("disable hit markers", () => settings.ShowClickMarkers.Value = false);
AddUntilStep("hit markers not visible", () => !analysisContainer.HitMarkersVisible);
}
[Test]
public void TestAimMarker()
{
AddStep("enable aim markers", () => settings.ShowAimMarkers.Value = true);
AddUntilStep("aim markers visible", () => analysisContainer.AimMarkersVisible);
AddStep("disable aim markers", () => settings.ShowAimMarkers.Value = false);
AddUntilStep("aim markers not visible", () => !analysisContainer.AimMarkersVisible);
}
[Test]
public void TestAimLines()
{
AddStep("enable aim lines", () => settings.ShowCursorPath.Value = true);
AddUntilStep("aim lines visible", () => analysisContainer.AimLinesVisible);
AddStep("disable aim lines", () => settings.ShowCursorPath.Value = false);
AddUntilStep("aim lines not visible", () => !analysisContainer.AimLinesVisible);
}
private Replay fabricateReplay()
{
var frames = new List<ReplayFrame>();
var random = new Random();
int posX = 250;
int posY = 250;
var actions = new HashSet<OsuAction>();
for (int i = 0; i < 1000; i++)
{
posX = Math.Clamp(posX + random.Next(-20, 21), -100, 600);
posY = Math.Clamp(posY + random.Next(-20, 21), -100, 600);
if (random.NextDouble() > (actions.Count == 0 ? 0.9 : 0.95))
{
actions.Add(random.NextDouble() > 0.5 ? OsuAction.LeftButton : OsuAction.RightButton);
}
else if (random.NextDouble() > 0.7)
{
actions.Remove(random.NextDouble() > 0.5 ? OsuAction.LeftButton : OsuAction.RightButton);
}
frames.Add(new OsuReplayFrame
{
Time = Time.Current + i * 15,
Position = new Vector2(posX, posY),
Actions = actions.ToList(),
});
}
return new Replay { Frames = frames };
}
private partial class TestReplayAnalysisOverlay : ReplayAnalysisOverlay
{
public TestReplayAnalysisOverlay(Replay replay)
: base(replay)
{
}
public bool HitMarkersVisible => ClickMarkers?.Alpha > 0 && ClickMarkers.Entries.Any();
public bool AimMarkersVisible => FrameMarkers?.Alpha > 0 && FrameMarkers.Entries.Any();
public bool AimLinesVisible => CursorPath?.Alpha > 0 && CursorPath.Vertices.Count > 1;
}
}
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.UI;
@@ -11,7 +9,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
{
public class OsuRulesetConfigManager : RulesetConfigManager<OsuRulesetSetting>
{
public OsuRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
public OsuRulesetConfigManager(SettingsStore? settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}
@@ -24,6 +22,12 @@ namespace osu.Game.Rulesets.Osu.Configuration
SetDefault(OsuRulesetSetting.ShowCursorTrail, true);
SetDefault(OsuRulesetSetting.ShowCursorRipples, false);
SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
SetDefault(OsuRulesetSetting.ReplayClickMarkersEnabled, false);
SetDefault(OsuRulesetSetting.ReplayFrameMarkersEnabled, false);
SetDefault(OsuRulesetSetting.ReplayCursorPathEnabled, false);
SetDefault(OsuRulesetSetting.ReplayCursorHideEnabled, false);
SetDefault(OsuRulesetSetting.ReplayAnalysisDisplayLength, 800);
}
}
@@ -34,5 +38,12 @@ namespace osu.Game.Rulesets.Osu.Configuration
ShowCursorTrail,
ShowCursorRipples,
PlayfieldBorderStyle,
// Replay
ReplayClickMarkersEnabled,
ReplayFrameMarkersEnabled,
ReplayCursorPathEnabled,
ReplayCursorHideEnabled,
ReplayAnalysisDisplayLength,
}
}
@@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Objects;
@@ -10,8 +12,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
public static class RhythmEvaluator
{
private const int history_time_max = 5000; // 5 seconds of calculatingRhythmBonus max.
private const double rhythm_multiplier = 0.75;
private const int history_time_max = 5 * 1000; // 5 seconds
private const int history_objects_max = 32;
private const double rhythm_overall_multiplier = 0.95;
private const double rhythm_ratio_multiplier = 12.0;
/// <summary>
/// Calculates a rhythm multiplier for the difficulty of the tap associated with historic data of the current <see cref="OsuDifficultyHitObject"/>.
@@ -21,15 +25,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
if (current.BaseObject is Spinner)
return 0;
int previousIslandSize = 0;
double rhythmComplexitySum = 0;
int islandSize = 1;
double deltaDifferenceEpsilon = ((OsuDifficultyHitObject)current).HitWindowGreat * 0.3;
var island = new Island(deltaDifferenceEpsilon);
var previousIsland = new Island(deltaDifferenceEpsilon);
// we can't use dictionary here because we need to compare island with a tolerance
// which is impossible to pass into the hash comparer
var islandCounts = new List<(Island Island, int Count)>();
double startRatio = 0; // store the ratio of the current start of an island to buff for tighter rhythms
bool firstDeltaSwitch = false;
int historicalNoteCount = Math.Min(current.Index, 32);
int historicalNoteCount = Math.Min(current.Index, history_objects_max);
int rhythmStart = 0;
@@ -39,74 +50,177 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)current.Previous(rhythmStart);
OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)current.Previous(rhythmStart + 1);
// we go from the furthest object back to the current one
for (int i = rhythmStart; i > 0; i--)
{
OsuDifficultyHitObject currObj = (OsuDifficultyHitObject)current.Previous(i - 1);
double currHistoricalDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max; // scales note 0 to 1 from history to now
// scales note 0 to 1 from history to now
double timeDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max;
double noteDecay = (double)(historicalNoteCount - i) / historicalNoteCount;
currHistoricalDecay = Math.Min((double)(historicalNoteCount - i) / historicalNoteCount, currHistoricalDecay); // either we're limited by time or limited by object count.
double currHistoricalDecay = Math.Min(noteDecay, timeDecay); // either we're limited by time or limited by object count.
double currDelta = currObj.StrainTime;
double prevDelta = prevObj.StrainTime;
double lastDelta = lastObj.StrainTime;
double currRatio = 1.0 + 6.0 * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / (Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta))), 2)); // fancy function to calculate rhythmbonuses.
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - currObj.HitWindowGreat * 0.3) / (currObj.HitWindowGreat * 0.3));
// calculate how much current delta difference deserves a rhythm bonus
// this function is meant to reduce rhythm bonus for deltas that are multiples of each other (i.e 100 and 200)
double deltaDifferenceRatio = Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta);
double currRatio = 1.0 + rhythm_ratio_multiplier * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / deltaDifferenceRatio), 2));
windowPenalty = Math.Min(1, windowPenalty);
// reduce ratio bonus if delta difference is too big
double fraction = Math.Max(prevDelta / currDelta, currDelta / prevDelta);
double fractionMultiplier = Math.Clamp(2.0 - fraction / 8.0, 0.0, 1.0);
double effectiveRatio = windowPenalty * currRatio;
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - deltaDifferenceEpsilon) / deltaDifferenceEpsilon);
double effectiveRatio = windowPenalty * currRatio * fractionMultiplier;
if (firstDeltaSwitch)
{
if (!(prevDelta > 1.25 * currDelta || prevDelta * 1.25 < currDelta))
if (Math.Abs(prevDelta - currDelta) < deltaDifferenceEpsilon)
{
if (islandSize < 7)
islandSize++; // island is still progressing, count size.
// island is still progressing
island.AddDelta((int)currDelta);
}
else
{
if (currObj.BaseObject is Slider) // bpm change is into slider, this is easy acc window
// bpm change is into slider, this is easy acc window
if (currObj.BaseObject is Slider)
effectiveRatio *= 0.125;
if (prevObj.BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle
effectiveRatio *= 0.25;
// bpm change was from a slider, this is easier typically than circle -> circle
// unintentional side effect is that bursts with kicksliders at the ends might have lower difficulty than bursts without sliders
if (prevObj.BaseObject is Slider)
effectiveRatio *= 0.3;
if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)
effectiveRatio *= 0.25;
// repeated island polarity (2 -> 4, 3 -> 5)
if (island.IsSimilarPolarity(previousIsland))
effectiveRatio *= 0.5;
if (previousIslandSize % 2 == islandSize % 2) // repeated island polartiy (2 -> 4, 3 -> 5)
effectiveRatio *= 0.50;
if (lastDelta > prevDelta + 10 && prevDelta > currDelta + 10) // previous increase happened a note ago, 1/1->1/2-1/4, dont want to buff this.
// previous increase happened a note ago, 1/1->1/2-1/4, dont want to buff this.
if (lastDelta > prevDelta + deltaDifferenceEpsilon && prevDelta > currDelta + deltaDifferenceEpsilon)
effectiveRatio *= 0.125;
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay * Math.Sqrt(4 + islandSize) / 2 * Math.Sqrt(4 + previousIslandSize) / 2;
// repeated island size (ex: triplet -> triplet)
// TODO: remove this nerf since its staying here only for balancing purposes because of the flawed ratio calculation
if (previousIsland.DeltaCount == island.DeltaCount)
effectiveRatio *= 0.5;
var islandCount = islandCounts.FirstOrDefault(x => x.Island.Equals(island));
if (islandCount != default)
{
int countIndex = islandCounts.IndexOf(islandCount);
// only add island to island counts if they're going one after another
if (previousIsland.Equals(island))
islandCount.Count++;
// repeated island (ex: triplet -> triplet)
double power = logistic(island.Delta, 2.75, 0.24, 14);
effectiveRatio *= Math.Min(3.0 / islandCount.Count, Math.Pow(1.0 / islandCount.Count, power));
islandCounts[countIndex] = (islandCount.Island, islandCount.Count);
}
else
{
islandCounts.Add((island, 1));
}
// scale down the difficulty if the object is doubletappable
double doubletapness = prevObj.GetDoubletapness(currObj);
effectiveRatio *= 1 - doubletapness * 0.75;
rhythmComplexitySum += Math.Sqrt(effectiveRatio * startRatio) * currHistoricalDecay;
startRatio = effectiveRatio;
previousIslandSize = islandSize; // log the last island size.
previousIsland = island;
if (prevDelta * 1.25 < currDelta) // we're slowing down, stop counting
firstDeltaSwitch = false; // if we're speeding up, this stays true and we keep counting island size.
if (prevDelta + deltaDifferenceEpsilon < currDelta) // we're slowing down, stop counting
firstDeltaSwitch = false; // if we're speeding up, this stays true and we keep counting island size.
islandSize = 1;
island = new Island((int)currDelta, deltaDifferenceEpsilon);
}
}
else if (prevDelta > 1.25 * currDelta) // we want to be speeding up.
else if (prevDelta > currDelta + deltaDifferenceEpsilon) // we're speeding up
{
// Begin counting island until we change speed again.
firstDeltaSwitch = true;
// bpm change is into slider, this is easy acc window
if (currObj.BaseObject is Slider)
effectiveRatio *= 0.6;
// bpm change was from a slider, this is easier typically than circle -> circle
// unintentional side effect is that bursts with kicksliders at the ends might have lower difficulty than bursts without sliders
if (prevObj.BaseObject is Slider)
effectiveRatio *= 0.6;
startRatio = effectiveRatio;
islandSize = 1;
island = new Island((int)currDelta, deltaDifferenceEpsilon);
}
lastObj = prevObj;
prevObj = currObj;
}
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though)
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_overall_multiplier) / 2.0; // produces multiplier that can be applied to strain. range [1, infinity) (not really though)
}
private static double logistic(double x, double maxValue, double multiplier, double offset) => (maxValue / (1 + Math.Pow(Math.E, offset - (multiplier * x))));
private class Island : IEquatable<Island>
{
private readonly double deltaDifferenceEpsilon;
public Island(double epsilon)
{
deltaDifferenceEpsilon = epsilon;
}
public Island(int delta, double epsilon)
{
deltaDifferenceEpsilon = epsilon;
Delta = Math.Max(delta, OsuDifficultyHitObject.MIN_DELTA_TIME);
DeltaCount++;
}
public int Delta { get; private set; } = int.MaxValue;
public int DeltaCount { get; private set; }
public void AddDelta(int delta)
{
if (Delta == int.MaxValue)
Delta = Math.Max(delta, OsuDifficultyHitObject.MIN_DELTA_TIME);
DeltaCount++;
}
public bool IsSimilarPolarity(Island other)
{
// TODO: consider islands to be of similar polarity only if they're having the same average delta (we don't want to consider 3 singletaps similar to a triple)
// naively adding delta check here breaks _a lot_ of maps because of the flawed ratio calculation
return DeltaCount % 2 == other.DeltaCount % 2;
}
public bool Equals(Island? other)
{
if (other == null)
return false;
return Math.Abs(Delta - other.Delta) < deltaDifferenceEpsilon &&
DeltaCount == other.DeltaCount;
}
public override string ToString()
{
return $"{Delta}x{DeltaCount}";
}
}
}
}
@@ -10,9 +10,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
{
public static class SpeedEvaluator
{
private const double single_spacing_threshold = 125;
private const double single_spacing_threshold = 125; // 1.25 circles distance between centers
private const double min_speed_bonus = 75; // ~200BPM
private const double speed_balancing_factor = 40;
private const double distance_multiplier = 0.94;
/// <summary>
/// Evaluates the difficulty of tapping the current object, based on:
@@ -30,36 +31,35 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
// derive strainTime for calculation
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuPrevObj = current.Index > 0 ? (OsuDifficultyHitObject)current.Previous(0) : null;
var osuNextObj = (OsuDifficultyHitObject?)current.Next(0);
double strainTime = osuCurrObj.StrainTime;
double doubletapness = 1;
// Nerf doubletappable doubles.
if (osuNextObj != null)
{
double currDeltaTime = Math.Max(1, osuCurrObj.DeltaTime);
double nextDeltaTime = Math.Max(1, osuNextObj.DeltaTime);
double deltaDifference = Math.Abs(nextDeltaTime - currDeltaTime);
double speedRatio = currDeltaTime / Math.Max(currDeltaTime, deltaDifference);
double windowRatio = Math.Pow(Math.Min(1, currDeltaTime / osuCurrObj.HitWindowGreat), 2);
doubletapness = Math.Pow(speedRatio, 1 - windowRatio);
}
double doubletapness = 1.0 - osuCurrObj.GetDoubletapness((OsuDifficultyHitObject?)osuCurrObj.Next(0));
// Cap deltatime to the OD 300 hitwindow.
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
strainTime /= Math.Clamp((strainTime / osuCurrObj.HitWindowGreat) / 0.93, 0.92, 1);
// derive speedBonus for calculation
double speedBonus = 1.0;
// speedBonus will be 0.0 for BPM < 200
double speedBonus = 0.0;
// Add additional scaling bonus for streams/bursts higher than 200bpm
if (strainTime < min_speed_bonus)
speedBonus = 1 + 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
speedBonus = 0.75 * Math.Pow((min_speed_bonus - strainTime) / speed_balancing_factor, 2);
double travelDistance = osuPrevObj?.TravelDistance ?? 0;
double distance = Math.Min(single_spacing_threshold, travelDistance + osuCurrObj.MinimumJumpDistance);
double distance = travelDistance + osuCurrObj.MinimumJumpDistance;
return (speedBonus + speedBonus * Math.Pow(distance / single_spacing_threshold, 3.5)) * doubletapness / strainTime;
// Cap distance at single_spacing_threshold
distance = Math.Min(distance, single_spacing_threshold);
// Max distance bonus is 1 * `distance_multiplier` at single_spacing_threshold
double distanceBonus = Math.Pow(distance / single_spacing_threshold, 3.95) * distance_multiplier;
// Base difficulty with all bonuses
double difficulty = (1 + speedBonus + distanceBonus) * 1000 / strainTime;
// Apply penalty if there's doubletappable doubles
return difficulty * doubletapness;
}
}
}
@@ -46,6 +46,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
[JsonProperty("slider_factor")]
public double SliderFactor { get; set; }
[JsonProperty("aim_difficult_strain_count")]
public double AimDifficultStrainCount { get; set; }
[JsonProperty("speed_difficult_strain_count")]
public double SpeedDifficultStrainCount { get; set; }
/// <summary>
/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
/// </summary>
@@ -99,6 +105,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
yield return (ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT, AimDifficultStrainCount);
yield return (ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT, SpeedDifficultStrainCount);
yield return (ATTRIB_ID_SPEED_NOTE_COUNT, SpeedNoteCount);
}
@@ -113,8 +122,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
StarRating = values[ATTRIB_ID_DIFFICULTY];
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
AimDifficultStrainCount = values[ATTRIB_ID_AIM_DIFFICULT_STRAIN_COUNT];
SpeedDifficultStrainCount = values[ATTRIB_ID_SPEED_DIFFICULT_STRAIN_COUNT];
SpeedNoteCount = values[ATTRIB_ID_SPEED_NOTE_COUNT];
DrainRate = onlineInfo.DrainRate;
HitCircleCount = onlineInfo.CircleCount;
SliderCount = onlineInfo.SliderCount;
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
private const double difficulty_multiplier = 0.0675;
public override int Version => 20220902;
public override int Version => 20241007;
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
@@ -48,6 +48,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
double aimDifficultyStrainCount = ((OsuStrainSkill)skills[0]).CountDifficultStrains();
double speedDifficultyStrainCount = ((OsuStrainSkill)skills[2]).CountDifficultStrains();
if (mods.Any(m => m is OsuModTouchDevice))
{
aimRating = Math.Pow(aimRating, 0.8);
@@ -81,7 +84,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double drainRate = beatmap.Difficulty.DrainRate;
int maxCombo = beatmap.GetMaxCombo();
int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle);
int sliderCount = beatmap.HitObjects.Count(h => h is Slider);
@@ -101,10 +103,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
SpeedNoteCount = speedNotes,
FlashlightDifficulty = flashlightRating,
SliderFactor = sliderFactor,
AimDifficultStrainCount = aimDifficultyStrainCount,
SpeedDifficultStrainCount = speedDifficultyStrainCount,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
DrainRate = drainRate,
MaxCombo = maxCombo,
MaxCombo = beatmap.GetMaxCombo(),
HitCircleCount = hitCirclesCount,
SliderCount = sliderCount,
SpinnerCount = spinnerCount,
@@ -14,7 +14,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuPerformanceCalculator : PerformanceCalculator
{
public const double PERFORMANCE_BASE_MULTIPLIER = 1.14; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
public const double PERFORMANCE_BASE_MULTIPLIER = 1.15; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
private bool usingClassicSliderAccuracy;
private double accuracy;
private int scoreMaxCombo;
@@ -34,6 +36,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
var osuAttributes = (OsuDifficultyAttributes)attributes;
usingClassicSliderAccuracy = score.Mods.OfType<OsuModClassic>().Any(m => m.NoSliderHeadAccuracy.Value);
accuracy = score.Accuracy;
scoreMaxCombo = score.MaxCombo;
countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
@@ -93,11 +97,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
aimValue *= lengthBonus;
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (effectiveMissCount > 0)
aimValue *= 0.97 * Math.Pow(1 - Math.Pow(effectiveMissCount / totalHits, 0.775), effectiveMissCount);
aimValue *= getComboScalingFactor(attributes);
aimValue *= calculateMissPenalty(effectiveMissCount, attributes.AimDifficultStrainCount);
double approachRateFactor = 0.0;
if (attributes.ApproachRate > 10.33)
@@ -146,11 +147,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
speedValue *= lengthBonus;
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (effectiveMissCount > 0)
speedValue *= 0.97 * Math.Pow(1 - Math.Pow(effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
speedValue *= getComboScalingFactor(attributes);
speedValue *= calculateMissPenalty(effectiveMissCount, attributes.SpeedDifficultStrainCount);
double approachRateFactor = 0.0;
if (attributes.ApproachRate > 10.33)
@@ -177,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double relevantAccuracy = attributes.SpeedNoteCount == 0 ? 0 : (relevantCountGreat * 6.0 + relevantCountOk * 2.0 + relevantCountMeh) / (attributes.SpeedNoteCount * 6.0);
// Scale the speed value with accuracy and OD.
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2);
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - attributes.OverallDifficulty) / 2);
// Scale the speed value with # of 50s to punish doubletapping.
speedValue *= Math.Pow(0.99, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
@@ -193,6 +191,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
double betterAccuracyPercentage;
int amountHitObjectsWithAccuracy = attributes.HitCircleCount;
if (!usingClassicSliderAccuracy)
amountHitObjectsWithAccuracy += attributes.SliderCount;
if (amountHitObjectsWithAccuracy > 0)
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
@@ -265,6 +265,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
return Math.Max(countMiss, comboBasedMissCount);
}
// Miss penalty assumes that a player will miss on the hardest parts of a map,
// so we use the amount of relatively difficult sections to adjust miss penalty
// to make it more punishing on maps with lower amount of hard sections.
private double calculateMissPenalty(double missCount, double difficultStrainCount) => 0.96 / ((missCount / (4 * Math.Pow(Math.Log(difficultStrainCount), 0.94))) + 1);
private double getComboScalingFactor(OsuDifficultyAttributes attributes) => attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(attributes.MaxCombo, 0.8), 1.0);
private int totalHits => countGreat + countOk + countMeh + countMiss;
}
@@ -20,7 +20,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
/// </summary>
public const int NORMALISED_RADIUS = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
private const int min_delta_time = 25;
public const int MIN_DELTA_TIME = 25;
private const float maximum_slider_radius = NORMALISED_RADIUS * 2.4f;
private const float assumed_slider_radius = NORMALISED_RADIUS * 1.8f;
@@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
this.lastObject = (OsuHitObject)lastObject;
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.
StrainTime = Math.Max(DeltaTime, min_delta_time);
StrainTime = Math.Max(DeltaTime, MIN_DELTA_TIME);
if (BaseObject is Slider sliderObject)
{
@@ -136,6 +137,24 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
return Math.Clamp((time - fadeInStartTime) / fadeInDuration, 0.0, 1.0);
}
/// <summary>
/// Returns how possible is it to doubletap this object together with the next one and get perfect judgement in range from 0 to 1
/// </summary>
public double GetDoubletapness(OsuDifficultyHitObject? osuNextObj)
{
if (osuNextObj != null)
{
double currDeltaTime = Math.Max(1, DeltaTime);
double nextDeltaTime = Math.Max(1, osuNextObj.DeltaTime);
double deltaDifference = Math.Abs(nextDeltaTime - currDeltaTime);
double speedRatio = currDeltaTime / Math.Max(currDeltaTime, deltaDifference);
double windowRatio = Math.Pow(Math.Min(1, currDeltaTime / HitWindowGreat), 2);
return 1.0 - Math.Pow(speedRatio, 1 - windowRatio);
}
return 0;
}
private void setDistances(double clockRate)
{
if (BaseObject is Slider currentSlider)
@@ -143,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
computeSliderCursorPosition(currentSlider);
// Bonus for repeat sliders until a better per nested object strain system can be achieved.
TravelDistance = currentSlider.LazyTravelDistance * (float)Math.Pow(1 + currentSlider.RepeatCount / 2.5, 1.0 / 2.5);
TravelTime = Math.Max(currentSlider.LazyTravelTime / clockRate, min_delta_time);
TravelTime = Math.Max(currentSlider.LazyTravelTime / clockRate, MIN_DELTA_TIME);
}
// We don't need to calculate either angle or distance when one of the last->curr objects is a spinner
@@ -167,8 +186,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
if (lastObject is Slider lastSlider)
{
double lastTravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, min_delta_time);
MinimumJumpTime = Math.Max(StrainTime - lastTravelTime, min_delta_time);
double lastTravelTime = Math.Max(lastSlider.LazyTravelTime / clockRate, MIN_DELTA_TIME);
MinimumJumpTime = Math.Max(StrainTime - lastTravelTime, MIN_DELTA_TIME);
//
// There are two types of slider-to-object patterns to consider in order to better approximate the real movement a player will take to jump between the hitobjects.
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private double currentStrain;
private double skillMultiplier => 23.55;
private double skillMultiplier => 25.18;
private double strainDecayBase => 0.15;
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
@@ -34,6 +34,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
currentStrain *= strainDecay(current.DeltaTime);
currentStrain += AimEvaluator.EvaluateDifficultyOf(current, withSliders) * skillMultiplier;
ObjectStrains.Add(currentStrain);
return currentStrain;
}
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
hasHiddenMod = mods.Any(m => m is OsuModHidden);
}
private double skillMultiplier => 0.052;
private double skillMultiplier => 0.05512;
private double strainDecayBase => 0.15;
private double currentStrain;
@@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
return currentStrain;
}
public override double DifficultyValue() => GetCurrentStrainPeaks().Sum() * OsuStrainSkill.DEFAULT_DIFFICULTY_MULTIPLIER;
public override double DifficultyValue() => GetCurrentStrainPeaks().Sum();
public static double DifficultyToPerformance(double difficulty) => 25 * Math.Pow(difficulty, 2);
}
@@ -12,12 +12,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
public abstract class OsuStrainSkill : StrainSkill
{
/// <summary>
/// The default multiplier applied by <see cref="OsuStrainSkill"/> to the final difficulty value after all other calculations.
/// May be overridden via <see cref="DifficultyMultiplier"/>.
/// </summary>
public const double DEFAULT_DIFFICULTY_MULTIPLIER = 1.06;
/// <summary>
/// The number of sections with the highest strains, which the peak strain reductions will apply to.
/// This is done in order to decrease their impact on the overall difficulty of the map for this skill.
@@ -29,10 +23,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
protected virtual double ReducedStrainBaseline => 0.75;
/// <summary>
/// The final multiplier to be applied to <see cref="DifficultyValue"/> after all other calculations.
/// </summary>
protected virtual double DifficultyMultiplier => DEFAULT_DIFFICULTY_MULTIPLIER;
protected List<double> ObjectStrains = new List<double>();
protected double Difficulty;
protected OsuStrainSkill(Mod[] mods)
: base(mods)
@@ -41,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
public override double DifficultyValue()
{
double difficulty = 0;
Difficulty = 0;
double weight = 1;
// Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871).
@@ -61,11 +53,25 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
// We're sorting from highest to lowest strain.
foreach (double strain in strains.OrderDescending())
{
difficulty += strain * weight;
Difficulty += strain * weight;
weight *= DecayWeight;
}
return difficulty * DifficultyMultiplier;
return Difficulty;
}
/// <summary>
/// Returns the number of strains weighted against the top strain.
/// The result is scaled by clock rate as it affects the total number of strains.
/// </summary>
public double CountDifficultStrains()
{
if (Difficulty == 0)
return 0.0;
double consistentTopStrain = Difficulty / 10; // What would the top strain be if all strain values were identical
// Use a weighted sum of all strains. Constants are arbitrary and give nice values
return ObjectStrains.Sum(s => 1.1 / (1 + Math.Exp(-10 * (s / consistentTopStrain - 0.88))));
}
public static double DifficultyToPerformance(double difficulty) => Math.Pow(5.0 * Math.Max(1.0, difficulty / 0.0675) - 4.0, 3.0) / 100000.0;
@@ -6,7 +6,6 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Difficulty.Evaluators;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
@@ -16,16 +15,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
/// </summary>
public class Speed : OsuStrainSkill
{
private double skillMultiplier => 1375;
private double skillMultiplier => 1.430;
private double strainDecayBase => 0.3;
private double currentStrain;
private double currentRhythm;
protected override int ReducedSectionCount => 5;
protected override double DifficultyMultiplier => 1.04;
private readonly List<double> objectStrains = new List<double>();
public Speed(Mod[] mods)
: base(mods)
@@ -44,23 +40,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current);
double totalStrain = currentStrain * currentRhythm;
objectStrains.Add(totalStrain);
ObjectStrains.Add(totalStrain);
return totalStrain;
}
public double RelevantNoteCount()
{
if (objectStrains.Count == 0)
if (ObjectStrains.Count == 0)
return 0;
double maxStrain = objectStrains.Max();
double maxStrain = ObjectStrains.Max();
if (maxStrain == 0)
return 0;
return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
return ObjectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
}
}
}
@@ -0,0 +1,126 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
public partial class GridPlacementBlueprint : PlacementBlueprint
{
[Resolved]
private HitObjectComposer? hitObjectComposer { get; set; }
private OsuGridToolboxGroup gridToolboxGroup = null!;
private Vector2 originalOrigin;
private float originalSpacing;
private float originalRotation;
[BackgroundDependencyLoader]
private void load(OsuGridToolboxGroup gridToolboxGroup)
{
this.gridToolboxGroup = gridToolboxGroup;
originalOrigin = gridToolboxGroup.StartPosition.Value;
originalSpacing = gridToolboxGroup.Spacing.Value;
originalRotation = gridToolboxGroup.GridLinesRotation.Value;
}
public override void EndPlacement(bool commit)
{
if (!commit && PlacementActive != PlacementState.Finished)
{
gridToolboxGroup.StartPosition.Value = originalOrigin;
gridToolboxGroup.Spacing.Value = originalSpacing;
if (!gridToolboxGroup.GridLinesRotation.Disabled)
gridToolboxGroup.GridLinesRotation.Value = originalRotation;
}
base.EndPlacement(commit);
// You typically only place the grid once, so we switch back to the last tool after placement.
if (commit && hitObjectComposer is OsuHitObjectComposer osuHitObjectComposer)
osuHitObjectComposer.SetLastTool();
}
protected override bool OnClick(ClickEvent e)
{
if (e.Button == MouseButton.Left)
{
switch (PlacementActive)
{
case PlacementState.Waiting:
BeginPlacement(true);
return true;
case PlacementState.Active:
EndPlacement(true);
return true;
}
}
return base.OnClick(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == MouseButton.Right)
{
// Reset the grid to the default values.
gridToolboxGroup.StartPosition.Value = gridToolboxGroup.StartPosition.Default;
gridToolboxGroup.Spacing.Value = gridToolboxGroup.Spacing.Default;
if (!gridToolboxGroup.GridLinesRotation.Disabled)
gridToolboxGroup.GridLinesRotation.Value = gridToolboxGroup.GridLinesRotation.Default;
EndPlacement(true);
return true;
}
return base.OnMouseDown(e);
}
protected override bool OnDragStart(DragStartEvent e)
{
if (e.Button == MouseButton.Left)
{
BeginPlacement(true);
return true;
}
return base.OnDragStart(e);
}
protected override void OnDragEnd(DragEndEvent e)
{
if (PlacementActive == PlacementState.Active)
EndPlacement(true);
base.OnDragEnd(e);
}
public override SnapType SnapType => ~SnapType.GlobalGrids;
public override void UpdateTimeAndPosition(SnapResult result)
{
var pos = ToLocalSpace(result.ScreenSpacePosition);
if (PlacementActive != PlacementState.Active)
gridToolboxGroup.StartPosition.Value = pos;
else
{
// Default to the original spacing and rotation if the distance is too small.
if (Vector2.Distance(gridToolboxGroup.StartPosition.Value, pos) < 2)
{
gridToolboxGroup.Spacing.Value = originalSpacing;
if (!gridToolboxGroup.GridLinesRotation.Disabled)
gridToolboxGroup.GridLinesRotation.Value = originalRotation;
}
else
{
gridToolboxGroup.SetGridFromPoints(gridToolboxGroup.StartPosition.Value, pos);
}
}
}
}
}
@@ -9,7 +9,7 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
public partial class HitCirclePlacementBlueprint : PlacementBlueprint
public partial class HitCirclePlacementBlueprint : HitObjectPlacementBlueprint
{
public new HitCircle HitObject => (HitCircle)base.HitObject;
@@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public readonly PathControlPoint ControlPoint;
private readonly T hitObject;
private readonly Circle circle;
private readonly FastCircle circle;
private readonly Drawable markerRing;
[Resolved]
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
InternalChildren = new[]
{
circle = new Circle
circle = new FastCircle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (segment.Count == 0)
return;
var first = segment[0];
PathControlPoint first = segment[0];
if (first.Type != PathType.PERFECT_CURVE)
return;
@@ -273,10 +273,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (selectedPieces.Length != 1)
return false;
var selectedPiece = selectedPieces.Single();
var selectedPoint = selectedPiece.ControlPoint;
PathControlPointPiece<T> selectedPiece = selectedPieces.Single();
PathControlPoint selectedPoint = selectedPiece.ControlPoint;
var validTypes = path_types;
PathType?[] validTypes = path_types;
if (selectedPoint == controlPoints[0])
validTypes = validTypes.Where(t => t != null).ToArray();
@@ -313,7 +313,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (Pieces.All(p => !p.IsSelected.Value))
return false;
var type = path_types[e.Key - Key.Number1];
PathType? type = path_types[e.Key - Key.Number1];
// The first control point can never be inherit type
if (Pieces[0].IsSelected.Value && type == null)
@@ -353,9 +353,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
changeHandler?.BeginChange();
double originalDistance = hitObject.Path.Distance;
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
{
var pointsInSegment = hitObject.Path.PointsInSegment(p.ControlPoint);
List<PathControlPoint> pointsInSegment = hitObject.Path.PointsInSegment(p.ControlPoint);
int indexInSegment = pointsInSegment.IndexOf(p.ControlPoint);
if (type?.Type == SplineType.PerfectCurve)
@@ -375,6 +377,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
EnsureValidPathTypes();
if (hitObject.Path.Distance < originalDistance)
hitObject.SnapTo(distanceSnapProvider);
else
hitObject.Path.ExpectedDistance.Value = originalDistance;
changeHandler?.EndChange();
}
@@ -405,14 +412,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public void DragInProgress(DragEvent e)
{
Vector2[] oldControlPoints = hitObject.Path.ControlPoints.Select(cp => cp.Position).ToArray();
var oldPosition = hitObject.Position;
Vector2 oldPosition = hitObject.Position;
double oldStartTime = hitObject.StartTime;
if (selectedControlPoints.Contains(hitObject.Path.ControlPoints[0]))
{
// Special handling for selections containing head control point - the position of the hit object changes which means the snapped position and time have to be taken into account
Vector2 newHeadPosition = Parent!.ToScreenSpace(e.MousePosition + (dragStartPositions[0] - dragStartPositions[draggedControlPointIndex]));
var result = positionSnapProvider?.FindSnappedPositionAndTime(newHeadPosition);
SnapResult result = positionSnapProvider?.FindSnappedPositionAndTime(newHeadPosition);
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? newHeadPosition) - hitObject.Position;
@@ -421,7 +428,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
for (int i = 1; i < hitObject.Path.ControlPoints.Count; i++)
{
var controlPoint = hitObject.Path.ControlPoints[i];
PathControlPoint controlPoint = hitObject.Path.ControlPoints[i];
// Since control points are relative to the position of the hit object, all points that are _not_ selected
// need to be offset _back_ by the delta corresponding to the movement of the head point.
// All other selected control points (if any) will move together with the head point
@@ -432,13 +439,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
else
{
var result = positionSnapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
SnapResult result = positionSnapProvider?.FindSnappedPositionAndTime(Parent!.ToScreenSpace(e.MousePosition), SnapType.GlobalGrids);
Vector2 movementDelta = Parent!.ToLocalSpace(result?.ScreenSpacePosition ?? Parent!.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - hitObject.Position;
for (int i = 0; i < controlPoints.Count; ++i)
{
var controlPoint = controlPoints[i];
PathControlPoint controlPoint = controlPoints[i];
if (selectedControlPoints.Contains(controlPoint))
controlPoint.Position = dragStartPositions[i] + movementDelta;
}
@@ -488,8 +495,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
curveTypeItems = new List<MenuItem>();
foreach (PathType? type in path_types)
for (int i = 0; i < path_types.Length; ++i)
{
PathType? type = path_types[i];
// special inherit case
if (type == null)
{
@@ -499,7 +508,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
curveTypeItems.Add(new OsuMenuItemSpacer());
}
curveTypeItems.Add(createMenuItemForPathType(type));
curveTypeItems.Add(createMenuItemForPathType(type, InputKey.Number1 + i));
}
if (selectedPieces.Any(piece => piece.ControlPoint.Type?.Type == SplineType.Catmull))
@@ -533,7 +542,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
return menuItems.ToArray();
CurveTypeMenuItem createMenuItemForPathType(PathType? type) => new CurveTypeMenuItem(type, _ => updatePathTypeOfSelectedPieces(type));
CurveTypeMenuItem createMenuItemForPathType(PathType? type, InputKey? key = null)
{
Hotkey hotkey = default;
if (key != null)
hotkey = new Hotkey(new KeyCombination(InputKey.Alt, key.Value));
return new CurveTypeMenuItem(type, _ => updatePathTypeOfSelectedPieces(type)) { Hotkey = hotkey };
}
}
}
@@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
@@ -9,11 +12,28 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public partial class SliderCircleOverlay : CompositeDrawable
{
public SliderEndDragMarker? EndDragMarker { get; }
public RectangleF VisibleQuad
{
get
{
var result = CirclePiece.ScreenSpaceDrawQuad.AABBFloat;
if (endDragMarkerContainer == null) return result;
var size = result.Size * 1.4f;
var location = result.TopLeft - result.Size * 0.2f;
return new RectangleF(location, size);
}
}
protected readonly HitCirclePiece CirclePiece;
private readonly Slider slider;
private readonly SliderPosition position;
private readonly HitCircleOverlapMarker? marker;
private readonly Container? endDragMarkerContainer;
public SliderCircleOverlay(Slider slider, SliderPosition position)
{
@@ -24,26 +44,49 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
AddInternal(marker = new HitCircleOverlapMarker());
AddInternal(CirclePiece = new HitCirclePiece());
if (position == SliderPosition.End)
{
AddInternal(endDragMarkerContainer = new Container
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding(-2.5f),
Child = EndDragMarker = new SliderEndDragMarker()
});
}
}
protected override void Update()
{
base.Update();
var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle;
var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle :
slider.RepeatCount % 2 == 0 ? slider.TailCircle : slider.LastRepeat!;
CirclePiece.UpdateFrom(circle);
marker?.UpdateFrom(circle);
if (endDragMarkerContainer != null)
{
endDragMarkerContainer.Position = circle.Position + slider.StackOffset;
endDragMarkerContainer.Scale = CirclePiece.Scale * 1.2f;
var diff = slider.Path.PositionAt(1) - slider.Path.PositionAt(0.99f);
endDragMarkerContainer.Rotation = float.RadiansToDegrees(MathF.Atan2(diff.Y, diff.X));
}
}
public override void Hide()
{
CirclePiece.Hide();
endDragMarkerContainer?.Hide();
}
public override void Show()
{
CirclePiece.Show();
endDragMarkerContainer?.Show();
}
}
}
@@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Lines;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public partial class SliderEndDragMarker : SmoothPath
{
public Action<DragStartEvent>? StartDrag { get; set; }
public Action<DragEvent>? Drag { get; set; }
public Action? EndDrag { get; set; }
[Resolved]
private OsuColour colours { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
var path = PathApproximator.CircularArcToPiecewiseLinear([
new Vector2(0, OsuHitObject.OBJECT_RADIUS),
new Vector2(OsuHitObject.OBJECT_RADIUS, 0),
new Vector2(0, -OsuHitObject.OBJECT_RADIUS)
]);
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
PathRadius = 5;
Vertices = path;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
protected override bool OnDragStart(DragStartEvent e)
{
updateState();
StartDrag?.Invoke(e);
return true;
}
protected override void OnDrag(DragEvent e)
{
updateState();
base.OnDrag(e);
Drag?.Invoke(e);
}
protected override void OnDragEnd(DragEndEvent e)
{
updateState();
EndDrag?.Invoke();
base.OnDragEnd(e);
}
private void updateState()
{
Colour = IsHovered || IsDragged ? colours.Red : colours.Yellow;
}
}
}
@@ -1,13 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
@@ -25,34 +21,33 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public partial class SliderPlacementBlueprint : PlacementBlueprint
public partial class SliderPlacementBlueprint : HitObjectPlacementBlueprint
{
public new Slider HitObject => (Slider)base.HitObject;
private SliderBodyPiece bodyPiece;
private HitCirclePiece headCirclePiece;
private HitCirclePiece tailCirclePiece;
private PathControlPointVisualiser<Slider> controlPointVisualiser;
private SliderBodyPiece bodyPiece = null!;
private HitCirclePiece headCirclePiece = null!;
private HitCirclePiece tailCirclePiece = null!;
private PathControlPointVisualiser<Slider> controlPointVisualiser = null!;
private InputManager inputManager;
private InputManager inputManager = null!;
private PathControlPoint? cursor;
private SliderPlacementState state;
private PathControlPoint segmentStart;
private PathControlPoint cursor;
private int currentSegmentLength;
private bool usingCustomSegmentType;
[Resolved(CanBeNull = true)]
[CanBeNull]
private IPositionSnapProvider positionSnapProvider { get; set; }
[Resolved]
private IPositionSnapProvider? positionSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
[CanBeNull]
private IDistanceSnapProvider distanceSnapProvider { get; set; }
[Resolved]
private IDistanceSnapProvider? distanceSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
[CanBeNull]
private FreehandSliderToolboxGroup freehandToolboxGroup { get; set; }
[Resolved]
private FreehandSliderToolboxGroup? freehandToolboxGroup { get; set; }
private readonly IncrementalBSplineBuilder bSplineBuilder = new IncrementalBSplineBuilder { Degree = 4 };
@@ -84,7 +79,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
inputManager = GetContainingInputManager()!;
if (freehandToolboxGroup != null)
{
@@ -108,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
[Resolved]
private EditorBeatmap editorBeatmap { get; set; }
private EditorBeatmap editorBeatmap { get; set; } = null!;
public override void UpdateTimeAndPosition(SnapResult result)
{
@@ -151,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
case SliderPlacementState.ControlPoints:
if (canPlaceNewControlPoint(out var lastPoint))
placeNewControlPoint();
else
else if (lastPoint != null)
beginNewSegment(lastPoint);
break;
@@ -162,9 +158,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void beginNewSegment(PathControlPoint lastPoint)
{
// Transform the last point into a new segment.
Debug.Assert(lastPoint != null);
segmentStart = lastPoint;
segmentStart.Type = PathType.LINEAR;
@@ -359,8 +352,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
// Update the cursor position.
var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.ControlPoints ? SnapType.GlobalGrids : SnapType.All);
cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
cursor.Position = getCursorPosition();
}
else if (cursor != null)
{
@@ -374,19 +366,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
}
private Vector2 getCursorPosition()
{
var result = positionSnapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position, state == SliderPlacementState.ControlPoints ? SnapType.GlobalGrids : SnapType.All);
return ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
}
/// <summary>
/// Whether a new control point can be placed at the current mouse position.
/// </summary>
/// <param name="lastPoint">The last-placed control point. May be null, but is not null if <c>false</c> is returned.</param>
/// <returns>Whether a new control point can be placed at the current position.</returns>
private bool canPlaceNewControlPoint([CanBeNull] out PathControlPoint lastPoint)
private bool canPlaceNewControlPoint(out PathControlPoint? lastPoint)
{
// We cannot rely on the ordering of drawable pieces, so find the respective drawable piece by searching for the last non-cursor control point.
var last = HitObject.Path.ControlPoints.LastOrDefault(p => p != cursor);
var lastPiece = controlPointVisualiser.Pieces.Single(p => p.ControlPoint == last);
lastPoint = last;
return lastPiece.IsHovered != true;
// We may only place a new control point if the cursor is not overlapping with the last control point.
// If snapping is enabled, the cursor may not hover the last piece while still placing the control point at the same position.
return !lastPiece.IsHovered && (last is null || Vector2.DistanceSquared(last.Position, getCursorPosition()) > 1f);
}
private void placeNewControlPoint()
@@ -401,7 +401,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
if (state == SliderPlacementState.Drawing)
HitObject.Path.ExpectedDistance.Value = (float)HitObject.Path.CalculatedDistance;
else
HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
HitObject.Path.ExpectedDistance.Value = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)HitObject.Path.CalculatedDistance, DistanceSnapTarget.Start) ?? (float)HitObject.Path.CalculatedDistance;
bodyPiece.UpdateFrom(HitObject);
headCirclePiece.UpdateFrom(HitObject.HeadCircle);
@@ -429,7 +429,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
// Replace this segment with a circular arc if it is a reasonable substitute.
var circleArcSegment = tryCircleArc(segment);
if (circleArcSegment is not null)
if (circleArcSegment != null)
{
HitObject.Path.ControlPoints.Add(new PathControlPoint(circleArcSegment[0], PathType.PERFECT_CURVE));
HitObject.Path.ControlPoints.Add(new PathControlPoint(circleArcSegment[1]));
@@ -446,7 +446,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
}
private Vector2[] tryCircleArc(List<Vector2> segment)
private Vector2[]? tryCircleArc(List<Vector2> segment)
{
if (segment.Count < 3 || freehandToolboxGroup?.CircleThreshold.Value == 0) return null;
@@ -1,16 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Audio;
@@ -33,27 +34,28 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
protected new DrawableSlider DrawableObject => (DrawableSlider)base.DrawableObject;
protected SliderBodyPiece BodyPiece { get; private set; }
protected SliderCircleOverlay HeadOverlay { get; private set; }
protected SliderCircleOverlay TailOverlay { get; private set; }
protected SliderBodyPiece BodyPiece { get; private set; } = null!;
protected SliderCircleOverlay HeadOverlay { get; private set; } = null!;
protected SliderCircleOverlay TailOverlay { get; private set; } = null!;
[CanBeNull]
protected PathControlPointVisualiser<Slider> ControlPointVisualiser { get; private set; }
protected PathControlPointVisualiser<Slider>? ControlPointVisualiser { get; private set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider distanceSnapProvider { get; set; }
[Resolved]
private IDistanceSnapProvider? distanceSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
[Resolved]
private IPlacementHandler? placementHandler { get; set; }
[Resolved(CanBeNull = true)]
private EditorBeatmap editorBeatmap { get; set; }
[Resolved]
private EditorBeatmap? editorBeatmap { get; set; }
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
[Resolved(CanBeNull = true)]
private BindableBeatDivisor beatDivisor { get; set; }
[Resolved]
private BindableBeatDivisor? beatDivisor { get; set; }
private PathControlPoint? placementControlPoint;
public override Quad SelectionQuad
{
@@ -61,6 +63,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
var result = BodyPiece.ScreenSpaceDrawQuad.AABBFloat;
result = RectangleF.Union(result, HeadOverlay.VisibleQuad);
result = RectangleF.Union(result, TailOverlay.VisibleQuad);
if (ControlPointVisualiser != null)
{
foreach (var piece in ControlPointVisualiser.Pieces)
@@ -76,6 +81,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private readonly BindableList<HitObject> selectedObjects = new BindableList<HitObject>();
private readonly Bindable<bool> showHitMarkers = new Bindable<bool>();
// Cached slider path which ignored the expected distance value.
private readonly Cached<SliderPath> fullPathCache = new Cached<SliderPath>();
private Vector2 lastRightClickPosition;
public SliderSelectionBlueprint(Slider slider)
: base(slider)
{
@@ -91,6 +101,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End),
};
// tail will always have a non-null end drag marker.
Debug.Assert(TailOverlay.EndDragMarker != null);
TailOverlay.EndDragMarker.StartDrag += startAdjustingLength;
TailOverlay.EndDragMarker.Drag += adjustLength;
TailOverlay.EndDragMarker.EndDrag += endAdjustLength;
config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers);
}
@@ -99,6 +116,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
base.LoadComplete();
controlPoints.BindTo(HitObject.Path.ControlPoints);
controlPoints.CollectionChanged += (_, _) => fullPathCache.Invalidate();
pathVersion.BindTo(HitObject.Path.Version);
pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));
@@ -123,7 +141,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return false;
hoveredControlPoint.IsSelected.Value = true;
ControlPointVisualiser.DeleteSelected();
ControlPointVisualiser?.DeleteSelected();
return true;
}
@@ -141,7 +159,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override bool OnHover(HoverEvent e)
{
updateVisualDefinition();
return base.OnHover(e);
}
@@ -186,17 +203,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
}
private Vector2 rightClickPosition;
protected override bool OnMouseDown(MouseDownEvent e)
{
switch (e.Button)
{
case MouseButton.Right:
rightClickPosition = e.MouseDownPosition;
lastRightClickPosition = e.MouseDownPosition;
return false; // Allow right click to be handled by context menu
case MouseButton.Left:
// If there's more than two objects selected, ctrl+click should deselect
if (e.ControlPressed && IsSelected && selectedObjects.Count < 2)
{
@@ -212,8 +228,134 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return false;
}
[CanBeNull]
private PathControlPoint placementControlPoint;
#region Length Adjustment (independent of path nodes)
private Vector2 lengthAdjustMouseOffset;
private double oldDuration;
private double oldVelocityMultiplier;
private double desiredDistance;
private bool isAdjustingLength;
private bool adjustVelocityMomentary;
private void startAdjustingLength(DragStartEvent e)
{
isAdjustingLength = true;
adjustVelocityMomentary = e.ShiftPressed;
lengthAdjustMouseOffset = ToLocalSpace(e.ScreenSpaceMouseDownPosition) - HitObject.Position - HitObject.Path.PositionAt(1);
oldDuration = HitObject.Path.Distance / HitObject.SliderVelocityMultiplier;
oldVelocityMultiplier = HitObject.SliderVelocityMultiplier;
changeHandler?.BeginChange();
}
private void endAdjustLength()
{
trimExcessControlPoints(HitObject.Path);
changeHandler?.EndChange();
isAdjustingLength = false;
}
private void adjustLength(MouseEvent e) => adjustLength(findClosestPathDistance(e), e.ShiftPressed);
private void adjustLength(double proposedDistance, bool adjustVelocity)
{
desiredDistance = proposedDistance;
double proposedVelocity = oldVelocityMultiplier;
if (adjustVelocity)
{
proposedVelocity = proposedDistance / oldDuration;
proposedDistance = MathHelper.Clamp(proposedDistance, 0.1 * oldDuration, 10 * oldDuration);
}
else
{
double minDistance = distanceSnapProvider?.GetBeatSnapDistanceAt(HitObject, false) * oldVelocityMultiplier ?? 1;
// Add a small amount to the proposed distance to make it easier to snap to the full length of the slider.
proposedDistance = distanceSnapProvider?.FindSnappedDistance(HitObject, (float)proposedDistance + 1, DistanceSnapTarget.Start) ?? proposedDistance;
proposedDistance = MathHelper.Clamp(proposedDistance, minDistance, HitObject.Path.CalculatedDistance);
}
if (Precision.AlmostEquals(proposedDistance, HitObject.Path.Distance) && Precision.AlmostEquals(proposedVelocity, HitObject.SliderVelocityMultiplier))
return;
HitObject.SliderVelocityMultiplier = proposedVelocity;
HitObject.Path.ExpectedDistance.Value = proposedDistance;
editorBeatmap?.Update(HitObject);
}
/// <summary>
/// Trims control points from the end of the slider path which are not required to reach the expected end of the slider.
/// </summary>
/// <param name="sliderPath">The slider path to trim control points of.</param>
private void trimExcessControlPoints(SliderPath sliderPath)
{
if (!sliderPath.ExpectedDistance.Value.HasValue)
return;
double[] segmentEnds = sliderPath.GetSegmentEnds().ToArray();
int segmentIndex = 0;
for (int i = 1; i < sliderPath.ControlPoints.Count - 1; i++)
{
if (!sliderPath.ControlPoints[i].Type.HasValue) continue;
if (Precision.AlmostBigger(segmentEnds[segmentIndex], 1, 1E-3))
{
sliderPath.ControlPoints.RemoveRange(i + 1, sliderPath.ControlPoints.Count - i - 1);
sliderPath.ControlPoints[^1].Type = null;
break;
}
segmentIndex++;
}
}
/// <summary>
/// Finds the expected distance value for which the slider end is closest to the mouse position.
/// </summary>
private double findClosestPathDistance(MouseEvent e)
{
const double step1 = 10;
const double step2 = 0.1;
const double longer_distance_bias = 0.01;
var desiredPosition = ToLocalSpace(e.ScreenSpaceMousePosition) - HitObject.Position - lengthAdjustMouseOffset;
if (!fullPathCache.IsValid)
fullPathCache.Value = new SliderPath(HitObject.Path.ControlPoints.ToArray());
// Do a linear search to find the closest point on the path to the mouse position.
double bestValue = 0;
double minDistance = double.MaxValue;
for (double d = 0; d <= fullPathCache.Value.CalculatedDistance; d += step1)
{
double t = d / fullPathCache.Value.CalculatedDistance;
double dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition) - d * longer_distance_bias;
if (dist >= minDistance) continue;
minDistance = dist;
bestValue = d;
}
// Do another linear search to fine-tune the result.
double maxValue = Math.Min(bestValue + step1, fullPathCache.Value.CalculatedDistance);
for (double d = bestValue - step1; d <= maxValue; d += step2)
{
double t = d / fullPathCache.Value.CalculatedDistance;
double dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition) - d * longer_distance_bias;
if (dist >= minDistance) continue;
minDistance = dist;
bestValue = d;
}
return bestValue;
}
#endregion
protected override bool OnDragStart(DragStartEvent e)
{
@@ -255,9 +397,24 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return true;
}
if (isAdjustingLength && e.ShiftPressed != adjustVelocityMomentary)
{
adjustVelocityMomentary = e.ShiftPressed;
adjustLength(desiredDistance, adjustVelocityMomentary);
return true;
}
return false;
}
protected override void OnKeyUp(KeyUpEvent e)
{
if (!IsSelected || !isAdjustingLength || e.ShiftPressed == adjustVelocityMomentary) return;
adjustVelocityMomentary = e.ShiftPressed;
adjustLength(desiredDistance, adjustVelocityMomentary);
}
private PathControlPoint addControlPoint(Vector2 position)
{
position -= HitObject.Position;
@@ -326,6 +483,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void splitControlPoints(List<PathControlPoint> controlPointsToSplitAt)
{
if (editorBeatmap == null)
return;
// Arbitrary gap in milliseconds to put between split slider pieces
const double split_gap = 100;
@@ -432,10 +592,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
new OsuMenuItem("Add control point", MenuItemType.Standard, () =>
{
changeHandler?.BeginChange();
addControlPoint(rightClickPosition);
addControlPoint(lastRightClickPosition);
changeHandler?.EndChange();
}),
new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream),
})
{
Hotkey = new Hotkey(new KeyCombination(InputKey.Control, InputKey.MouseLeft))
},
new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream)
{
Hotkey = new Hotkey(new KeyCombination(InputKey.Control, InputKey.Shift, InputKey.F))
},
};
// Always refer to the drawable object's slider body so subsequent movement deltas are calculated with updated positions.
@@ -13,7 +13,7 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
public partial class SpinnerPlacementBlueprint : PlacementBlueprint
public partial class SpinnerPlacementBlueprint : HitObjectPlacementBlueprint
{
public new Spinner HitObject => (Spinner)base.HitObject;
@@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class GenerateToolboxGroup : EditorToolboxGroup
{
private readonly EditorToolButton polygonButton;
public GenerateToolboxGroup()
: base("Generate")
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(5),
Children = new Drawable[]
{
polygonButton = new EditorToolButton("Polygon",
() => new SpriteIcon { Icon = FontAwesome.Solid.Spinner },
() => new PolygonGenerationPopover()),
}
};
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat) return false;
switch (e.Key)
{
case Key.D:
if (!e.ControlPressed || !e.ShiftPressed)
return false;
polygonButton.TriggerClick();
return true;
default:
return false;
}
}
}
}
@@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Edit.Blueprints;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class GridFromPointsTool : CompositionTool
{
public GridFromPointsTool()
: base("Grid")
{
TooltipText = """
Left click to set the origin.
Left click again to set the spacing and rotation.
Right click to reset to default.
Click and drag to set the origin, spacing and rotation.
""";
}
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.DraftingCompass };
public override PlacementBlueprint CreatePlacementBlueprint() => new GridPlacementBlueprint();
}
}
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit
{
public class HitCircleCompositionTool : HitObjectCompositionTool
public class HitCircleCompositionTool : CompositionTool
{
public HitCircleCompositionTool()
: base(nameof(HitCircle))
@@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Osu.Edit
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles);
public override PlacementBlueprint CreatePlacementBlueprint() => new HitCirclePlacementBlueprint();
public override HitObjectPlacementBlueprint CreatePlacementBlueprint() => new HitCirclePlacementBlueprint();
}
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@@ -37,7 +38,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = 0f,
MaxValue = OsuPlayfield.BASE_SIZE.X,
Precision = 1f
};
/// <summary>
@@ -47,7 +47,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = 0f,
MaxValue = OsuPlayfield.BASE_SIZE.Y,
Precision = 1f
};
/// <summary>
@@ -57,7 +56,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = 4f,
MaxValue = 128f,
Precision = 1f
};
/// <summary>
@@ -67,14 +65,13 @@ namespace osu.Game.Rulesets.Osu.Edit
{
MinValue = -180f,
MaxValue = 180f,
Precision = 1f
};
/// <summary>
/// Read-only bindable representing the grid's origin.
/// Equivalent to <code>new Vector2(StartPositionX, StartPositionY)</code>
/// </summary>
public Bindable<Vector2> StartPosition { get; } = new Bindable<Vector2>();
public Bindable<Vector2> StartPosition { get; } = new Bindable<Vector2>(OsuPlayfield.BASE_SIZE / 2);
/// <summary>
/// Read-only bindable representing the grid's spacing in both the X and Y dimension.
@@ -97,6 +94,26 @@ namespace osu.Game.Rulesets.Osu.Edit
private const float max_automatic_spacing = 64;
public void SetGridFromPoints(Vector2 point1, Vector2 point2)
{
StartPositionX.Value = point1.X;
StartPositionY.Value = point1.Y;
// Get the angle between the two points and normalize to the valid range.
if (!GridLinesRotation.Disabled)
{
float period = GridLinesRotation.MaxValue - GridLinesRotation.MinValue;
GridLinesRotation.Value = normalizeRotation(MathHelper.RadiansToDegrees(MathF.Atan2(point2.Y - point1.Y, point2.X - point1.X)), period);
}
// Divide the distance so that there is a good density of grid lines.
// This matches the maximum grid size of the grid size cycling hotkey.
float dist = Vector2.Distance(point1, point2);
while (dist >= max_automatic_spacing)
dist /= 2;
Spacing.Value = dist;
}
[BackgroundDependencyLoader]
private void load()
{
@@ -160,22 +177,28 @@ namespace osu.Game.Rulesets.Osu.Edit
StartPositionX.BindValueChanged(x =>
{
startPositionXSlider.ContractedLabelText = $"X: {x.NewValue:N0}";
startPositionXSlider.ExpandedLabelText = $"X Offset: {x.NewValue:N0}";
startPositionXSlider.ContractedLabelText = $"X: {x.NewValue:#,0.##}";
startPositionXSlider.ExpandedLabelText = $"X Offset: {x.NewValue:#,0.##}";
StartPosition.Value = new Vector2(x.NewValue, StartPosition.Value.Y);
}, true);
StartPositionY.BindValueChanged(y =>
{
startPositionYSlider.ContractedLabelText = $"Y: {y.NewValue:N0}";
startPositionYSlider.ExpandedLabelText = $"Y Offset: {y.NewValue:N0}";
startPositionYSlider.ContractedLabelText = $"Y: {y.NewValue:#,0.##}";
startPositionYSlider.ExpandedLabelText = $"Y Offset: {y.NewValue:#,0.##}";
StartPosition.Value = new Vector2(StartPosition.Value.X, y.NewValue);
}, true);
StartPosition.BindValueChanged(pos =>
{
StartPositionX.Value = pos.NewValue.X;
StartPositionY.Value = pos.NewValue.Y;
});
Spacing.BindValueChanged(spacing =>
{
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:N0}";
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:N0}";
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:#,0.##}";
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:#,0.##}";
SpacingVector.Value = new Vector2(spacing.NewValue);
editorBeatmap.BeatmapInfo.GridSize = (int)spacing.NewValue;
}, true);
@@ -186,12 +209,6 @@ namespace osu.Game.Rulesets.Osu.Edit
gridLinesRotationSlider.ExpandedLabelText = $"Rotation: {rotation.NewValue:#,0.##}";
}, true);
expandingContainer?.Expanded.BindValueChanged(v =>
{
gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
}, true);
GridType.BindValueChanged(v =>
{
GridLinesRotation.Disabled = v.NewValue == PositionSnapGridType.Circle;
@@ -199,18 +216,29 @@ namespace osu.Game.Rulesets.Osu.Edit
switch (v.NewValue)
{
case PositionSnapGridType.Square:
GridLinesRotation.Value = ((GridLinesRotation.Value + 405) % 90) - 45;
GridLinesRotation.Value = normalizeRotation(GridLinesRotation.Value, 90);
GridLinesRotation.MinValue = -45;
GridLinesRotation.MaxValue = 45;
break;
case PositionSnapGridType.Triangle:
GridLinesRotation.Value = ((GridLinesRotation.Value + 390) % 60) - 30;
GridLinesRotation.Value = normalizeRotation(GridLinesRotation.Value, 60);
GridLinesRotation.MinValue = -30;
GridLinesRotation.MaxValue = 30;
break;
}
}, true);
expandingContainer?.Expanded.BindValueChanged(v =>
{
gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint);
gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None;
}, true);
}
private float normalizeRotation(float rotation, float period)
{
return ((rotation + 360 + period * 0.5f) % period) - period * 0.5f;
}
private void nextGridSize()
@@ -41,11 +41,12 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new DrawableOsuEditorRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
protected override IReadOnlyList<CompositionTool> CompositionTools => new CompositionTool[]
{
new HitCircleCompositionTool(),
new SliderCompositionTool(),
new SpinnerCompositionTool()
new SpinnerCompositionTool(),
new GridFromPointsTool()
};
private readonly Bindable<TernaryState> rectangularGridSnapToggle = new Bindable<TernaryState>();
@@ -54,24 +55,21 @@ namespace osu.Game.Rulesets.Osu.Edit
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
=> base.CreateTernaryButtons()
.Concat(DistanceSnapProvider.CreateTernaryButtons())
.Concat(new[]
{
new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap })
});
.Append(new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap }))
.Concat(DistanceSnapProvider.CreateTernaryButtons());
private BindableList<HitObject> selectedHitObjects;
private Bindable<HitObject> placementObject;
[Cached(typeof(IDistanceSnapProvider))]
protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider();
public readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider();
[Cached]
protected readonly OsuGridToolboxGroup OsuGridToolboxGroup = new OsuGridToolboxGroup();
[Cached]
protected readonly FreehandSliderToolboxGroup FreehandlSliderToolboxGroup = new FreehandSliderToolboxGroup();
protected readonly FreehandSliderToolboxGroup FreehandSliderToolboxGroup = new FreehandSliderToolboxGroup();
[BackgroundDependencyLoader]
private void load()
@@ -82,13 +80,12 @@ namespace osu.Game.Rulesets.Osu.Edit
// Give a bit of breathing room around the playfield content.
PlayfieldContentContainer.Padding = new MarginPadding(10);
LayerBelowRuleset.AddRange(new Drawable[]
{
LayerBelowRuleset.Add(
distanceSnapGridContainer = new Container
{
RelativeSizeAxes = Axes.Both
}
});
);
selectedHitObjects = EditorBeatmap.SelectedHitObjects.GetBoundCopy();
selectedHitObjects.CollectionChanged += (_, _) => updateDistanceSnapGrid();
@@ -109,8 +106,10 @@ namespace osu.Game.Rulesets.Osu.Edit
{
RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler,
ScaleHandler = (OsuSelectionScaleHandler)BlueprintContainer.SelectionHandler.ScaleHandler,
GridToolbox = OsuGridToolboxGroup,
},
FreehandlSliderToolboxGroup
new GenerateToolboxGroup(),
FreehandSliderToolboxGroup
}
);
}
@@ -370,6 +369,8 @@ namespace osu.Game.Rulesets.Osu.Edit
gridSnapMomentary = shiftPressed;
rectangularGridSnapToggle.Value = rectangularGridSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False;
}
DistanceSnapProvider.HandleToggleViaKey(key);
}
private DistanceSnapGrid createDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
@@ -3,6 +3,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
@@ -25,6 +26,9 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuSelectionHandler : EditorSelectionHandler
{
[Resolved]
private OsuGridToolboxGroup gridToolbox { get; set; } = null!;
protected override void OnSelectionChanged()
{
base.OnSelectionChanged();
@@ -123,13 +127,43 @@ namespace osu.Game.Rulesets.Osu.Edit
{
var hitObjects = selectedMovableObjects;
var flipQuad = flipOverOrigin ? new Quad(0, 0, OsuPlayfield.BASE_SIZE.X, OsuPlayfield.BASE_SIZE.Y) : GeometryUtils.GetSurroundingQuad(hitObjects);
// If we're flipping over the origin, we take the grid origin position from the grid toolbox.
var flipQuad = flipOverOrigin ? new Quad(gridToolbox.StartPositionX.Value, gridToolbox.StartPositionY.Value, 0, 0) : GeometryUtils.GetSurroundingQuad(hitObjects);
Vector2 flipAxis = direction == Direction.Vertical ? Vector2.UnitY : Vector2.UnitX;
if (flipOverOrigin)
{
// If we're flipping over the origin, we take one of the axes of the grid.
// Take the axis closest to the direction we want to flip over.
switch (gridToolbox.GridType.Value)
{
case PositionSnapGridType.Square:
flipAxis = GeometryUtils.RotateVector(Vector2.UnitX, -((gridToolbox.GridLinesRotation.Value + 360 + 45) % 90 - 45));
flipAxis = direction == Direction.Vertical ? flipAxis.PerpendicularLeft : flipAxis;
break;
case PositionSnapGridType.Triangle:
// Hex grid has 3 axes, so you can not directly flip over one of the axes,
// however it's still possible to achieve that flip by combining multiple flips over the other axes.
// Angle degree range for vertical = (-120, -60]
// Angle degree range for horizontal = [-30, 30)
flipAxis = direction == Direction.Vertical
? GeometryUtils.RotateVector(Vector2.UnitX, -((gridToolbox.GridLinesRotation.Value + 360 + 30) % 60 + 60))
: GeometryUtils.RotateVector(Vector2.UnitX, -((gridToolbox.GridLinesRotation.Value + 360) % 60 - 30));
break;
}
}
var controlPointFlipQuad = new Quad();
bool didFlip = false;
foreach (var h in hitObjects)
{
var flippedPosition = GeometryUtils.GetFlippedPosition(direction, flipQuad, h.Position);
var flippedPosition = GeometryUtils.GetFlippedPosition(flipAxis, flipQuad, h.Position);
// Clamp the flipped position inside the playfield bounds, because the flipped position might be outside the playfield bounds if the origin is not centered.
flippedPosition = Vector2.Clamp(flippedPosition, Vector2.Zero, OsuPlayfield.BASE_SIZE);
if (!Precision.AlmostEquals(flippedPosition, h.Position))
{
@@ -142,12 +176,7 @@ namespace osu.Game.Rulesets.Osu.Edit
didFlip = true;
foreach (var cp in slider.Path.ControlPoints)
{
cp.Position = new Vector2(
(direction == Direction.Horizontal ? -1 : 1) * cp.Position.X,
(direction == Direction.Vertical ? -1 : 1) * cp.Position.Y
);
}
cp.Position = GeometryUtils.GetFlippedPosition(flipAxis, controlPointFlipQuad, cp.Position);
}
}
@@ -47,7 +47,6 @@ namespace osu.Game.Rulesets.Osu.Edit
private OsuHitObject[]? objectsInRotation;
private Vector2? defaultOrigin;
private Dictionary<OsuHitObject, Vector2>? originalPositions;
private Dictionary<IHasPath, Vector2[]>? originalPathControlPointPositions;
@@ -61,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Edit
changeHandler?.BeginChange();
objectsInRotation = selectedMovableObjects.ToArray();
defaultOrigin = GeometryUtils.GetSurroundingQuad(objectsInRotation).Centre;
DefaultOrigin = GeometryUtils.MinimumEnclosingCircle(objectsInRotation).Item1;
originalPositions = objectsInRotation.ToDictionary(obj => obj, obj => obj.Position);
originalPathControlPointPositions = objectsInRotation.OfType<IHasPath>().ToDictionary(
obj => obj,
@@ -73,9 +72,9 @@ namespace osu.Game.Rulesets.Osu.Edit
if (!OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!");
Debug.Assert(objectsInRotation != null && originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
Debug.Assert(objectsInRotation != null && originalPositions != null && originalPathControlPointPositions != null && DefaultOrigin != null);
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
Vector2 actualOrigin = origin ?? DefaultOrigin.Value;
foreach (var ho in objectsInRotation)
{
@@ -103,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Edit
objectsInRotation = null;
originalPositions = null;
originalPathControlPointPositions = null;
defaultOrigin = null;
DefaultOrigin = null;
}
private IEnumerable<OsuHitObject> selectedMovableObjects => selectedItems.Cast<OsuHitObject>()
@@ -69,6 +69,7 @@ namespace osu.Game.Rulesets.Osu.Edit
private Dictionary<OsuHitObject, OriginalHitObjectState>? objectsInScale;
private Vector2? defaultOrigin;
private List<Vector2>? originalConvexHull;
public override void Begin()
{
@@ -83,10 +84,13 @@ namespace osu.Game.Rulesets.Osu.Edit
OriginalSurroundingQuad = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider
? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => slider.Position + p.Position))
: GeometryUtils.GetSurroundingQuad(objectsInScale.Keys);
defaultOrigin = OriginalSurroundingQuad.Value.Centre;
originalConvexHull = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider2
? GeometryUtils.GetConvexHull(slider2.Path.ControlPoints.Select(p => slider2.Position + p.Position))
: GeometryUtils.GetConvexHull(objectsInScale.Keys);
defaultOrigin = GeometryUtils.MinimumEnclosingCircle(originalConvexHull).Item1;
}
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
{
if (!OperationInProgress.Value)
throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
@@ -94,23 +98,22 @@ namespace osu.Game.Rulesets.Osu.Edit
Debug.Assert(objectsInScale != null && defaultOrigin != null && OriginalSurroundingQuad != null);
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
scale = clampScaleToAdjustAxis(scale, adjustAxis);
// for the time being, allow resizing of slider paths only if the slider is
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
{
var originalInfo = objectsInScale[slider];
Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes);
scaleSlider(slider, scale, actualOrigin, objectsInScale[slider], axisRotation);
}
else
{
scale = ClampScaleToPlayfieldBounds(scale, actualOrigin);
scale = ClampScaleToPlayfieldBounds(scale, actualOrigin, adjustAxis, axisRotation);
foreach (var (ho, originalState) in objectsInScale)
{
ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position);
ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position, axisRotation);
}
}
@@ -134,21 +137,45 @@ namespace osu.Game.Rulesets.Osu.Edit
private IEnumerable<OsuHitObject> selectedMovableObjects => selectedItems.Cast<OsuHitObject>()
.Where(h => h is not Spinner);
private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes)
private Vector2 clampScaleToAdjustAxis(Vector2 scale, Axes adjustAxis)
{
switch (adjustAxis)
{
case Axes.Y:
scale.X = 1;
break;
case Axes.X:
scale.Y = 1;
break;
case Axes.None:
scale = Vector2.One;
break;
}
return scale;
}
private void scaleSlider(Slider slider, Vector2 scale, Vector2 origin, OriginalHitObjectState originalInfo, float axisRotation = 0)
{
Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null);
scale = Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
// Maintain the path types in case they were defaulted to bezier at some point during scaling
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
{
slider.Path.ControlPoints[i].Position = originalPathPositions[i] * scale;
slider.Path.ControlPoints[i].Type = originalPathTypes[i];
slider.Path.ControlPoints[i].Position = GeometryUtils.GetScaledPosition(scale, Vector2.Zero, originalInfo.PathControlPointPositions[i], axisRotation);
slider.Path.ControlPoints[i].Type = originalInfo.PathControlPointTypes[i];
}
// Snap the slider's length to the current beat divisor
// to calculate the final resulting duration / bounding box before the final checks.
slider.SnapTo(snapProvider);
slider.Position = GeometryUtils.GetScaledPosition(scale, origin, originalInfo.Position, axisRotation);
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider });
(bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad);
@@ -157,7 +184,9 @@ namespace osu.Game.Rulesets.Osu.Edit
return;
for (int i = 0; i < slider.Path.ControlPoints.Count; i++)
slider.Path.ControlPoints[i].Position = originalPathPositions[i];
slider.Path.ControlPoints[i].Position = originalInfo.PathControlPointPositions[i];
slider.Position = originalInfo.Position;
// Snap the slider's length again to undo the potentially-invalid length applied by the previous snap.
slider.SnapTo(snapProvider);
@@ -176,11 +205,13 @@ namespace osu.Game.Rulesets.Osu.Edit
/// </summary>
/// <param name="origin">The origin from which the scale operation is performed</param>
/// <param name="scale">The scale to be clamped</param>
/// <param name="adjustAxis">The axes to adjust the scale in.</param>
/// <param name="axisRotation">The rotation of the axes in degrees</param>
/// <returns>The clamped scale vector</returns>
public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null)
public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both, float axisRotation = 0)
{
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
if (objectsInScale == null)
if (objectsInScale == null || adjustAxis == Axes.None)
return scale;
Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
@@ -188,24 +219,60 @@ namespace osu.Game.Rulesets.Osu.Edit
if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider)
origin = slider.Position;
float cos = MathF.Cos(float.DegreesToRadians(-axisRotation));
float sin = MathF.Sin(float.DegreesToRadians(-axisRotation));
scale = clampScaleToAdjustAxis(scale, adjustAxis);
Vector2 actualOrigin = origin ?? defaultOrigin.Value;
var selectionQuad = OriginalSurroundingQuad.Value;
IEnumerable<Vector2> points;
var tl1 = Vector2.Divide(-actualOrigin, selectionQuad.TopLeft - actualOrigin);
var tl2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.TopLeft - actualOrigin);
var br1 = Vector2.Divide(-actualOrigin, selectionQuad.BottomRight - actualOrigin);
var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.BottomRight - actualOrigin);
if (axisRotation == 0)
{
var selectionQuad = OriginalSurroundingQuad.Value;
points = new[]
{
selectionQuad.TopLeft,
selectionQuad.TopRight,
selectionQuad.BottomLeft,
selectionQuad.BottomRight
};
}
else
points = originalConvexHull!;
if (!Precision.AlmostEquals(selectionQuad.TopLeft.X - actualOrigin.X, 0))
scale.X = selectionQuad.TopLeft.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X);
if (!Precision.AlmostEquals(selectionQuad.TopLeft.Y - actualOrigin.Y, 0))
scale.Y = selectionQuad.TopLeft.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y);
if (!Precision.AlmostEquals(selectionQuad.BottomRight.X - actualOrigin.X, 0))
scale.X = selectionQuad.BottomRight.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X);
if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - actualOrigin.Y, 0))
scale.Y = selectionQuad.BottomRight.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y);
foreach (var point in points)
{
scale = clampToBound(scale, point, Vector2.Zero);
scale = clampToBound(scale, point, OsuPlayfield.BASE_SIZE);
}
return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
float minPositiveComponent(Vector2 v) => MathF.Min(v.X < 0 ? float.PositiveInfinity : v.X, v.Y < 0 ? float.PositiveInfinity : v.Y);
Vector2 clampToBound(Vector2 s, Vector2 p, Vector2 bound)
{
p -= actualOrigin;
bound -= actualOrigin;
var a = new Vector2(cos * cos * p.X - sin * cos * p.Y, -sin * cos * p.X + sin * sin * p.Y);
var b = new Vector2(sin * sin * p.X + sin * cos * p.Y, sin * cos * p.X + cos * cos * p.Y);
switch (adjustAxis)
{
case Axes.X:
s.X = MathF.Min(scale.X, minPositiveComponent(Vector2.Divide(bound - b, a)));
break;
case Axes.Y:
s.Y = MathF.Min(scale.Y, minPositiveComponent(Vector2.Divide(bound - a, b)));
break;
case Axes.Both:
s = Vector2.ComponentMin(s, s * minPositiveComponent(Vector2.Divide(bound, a * s.X + b * s.Y)));
break;
}
return s;
}
}
private void moveSelectionInBounds()

Some files were not shown because too many files have changed in this diff Show More