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mirror of https://github.com/ppy/osu.git synced 2026-05-13 21:13:39 +08:00

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1589 Commits

637 changed files with 19384 additions and 5592 deletions
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@@ -0,0 +1 @@
custom: https://osu.ppy.sh/home/support
@@ -1,18 +1,21 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (catch)" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<browser url="http://localhost:5000" />
<method />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
@@ -1,18 +1,21 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (mania)" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<browser url="http://localhost:5000" />
<method />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
@@ -1,18 +1,21 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (osu!)" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<browser url="http://localhost:5000" />
<method />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
@@ -1,18 +1,21 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (taiko)" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<browser url="http://localhost:5000" />
<method />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
+20
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@@ -0,0 +1,20 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--tournament" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Desktop/osu.Desktop.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
@@ -0,0 +1,21 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tournament.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tournament.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
+1 -1
View File
@@ -1,5 +1,5 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
@@ -1,17 +1,20 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="VisualTests" type="DotNetProject" factoryName=".NET Project">
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="USE_MONO" value="0" />
<option name="RUNTIME_ARGUMENTS" value="" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Tests/osu.Game.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
<method />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<method v="2">
<option name="Build" enabled="true" />
</method>
</configuration>
</component>
+107 -37
View File
@@ -1,41 +1,6 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"name": "VisualTests (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"configurations": [{
"name": "osu! (Debug)",
"type": "coreclr",
"request": "launch",
@@ -69,6 +34,111 @@
},
"console": "internalConsole"
},
{
"name": "osu! (Tests, Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
}, {
"name": "osu! (Tests, Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"name": "Tournament (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"name": "Tournament (Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"name": "Tournament (Tests, Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"name": "Tournament (Tests, Release)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
{
"name": "Cake: Debug Script",
"type": "coreclr",
@@ -84,4 +154,4 @@
"externalConsole": false
}
]
}
}
+31 -2
View File
@@ -2,8 +2,7 @@
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"tasks": [{
"label": "Build osu! (Debug)",
"type": "shell",
"command": "dotnet",
@@ -65,6 +64,36 @@
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Build tournament tests (Debug)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
}, {
"label": "Build tournament tests (Release)",
"type": "shell",
"command": "dotnet",
"args": [
"build",
"--no-restore",
"osu.Game.Tournament.Tests",
"/p:Configuration=Release",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
],
"group": "build",
"problemMatcher": "$msCompile"
},
{
"label": "Restore (netcoreapp2.2)",
"type": "shell",
+16 -7
View File
@@ -10,6 +10,8 @@ This project is still heavily under development, but is in a state where users a
We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.
Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh/home/changelog).
## Requirements
- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
@@ -20,17 +22,24 @@ We are accepting bug reports (please report with as much detail as possible). Fe
### Releases
If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled.
![](https://puu.sh/DCmvA/f6a74f5fbb.png)
- Windows (x64) users should download and run `install.exe`.
- macOS users (10.12 "Sierra" and higher) should download and run `osu.app.zip`.
- iOS users can join the [TestFlight beta program](https://t.co/xQJmHkfC18).
If you are not interested in developing the game, you can still consume our [binary releases](https://github.com/ppy/osu/releases).
**Latest build:**
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) |
| ------------- | ------------- |
- **Linux** users are recommended to self-compile until we have official deployment in place.
- **iOS** users can join the [TestFlight beta program](https://t.co/PasE1zrHhw) (note that due to high demand this is regularly full).
- **Android** users can self-compile, and expect a public beta soon.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
### Downloading the source code
Clone the repository **including submodules**:
Clone the repository:
```shell
git clone https://github.com/ppy/osu
@@ -45,7 +54,7 @@ git pull
### Building
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this provided below.
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this provided [below](#contributing).
> Visual Studio Code users must run the `Restore` task before any build attempt.
@@ -63,7 +72,7 @@ If the build fails, try to restore nuget packages with `dotnet restore`.
On Linux, the environment variable `LD_LIBRARY_PATH` must point to the build directory, located at `osu.Desktop/bin/Debug/$NETCORE_VERSION`.
`$NETCORE_VERSION` is the version of .NET Core SDK. You can have it with `grep TargetFramework osu.Desktop/osu.Desktop.csproj | sed -r 's/.*>(.*)<\/.*/\1/'`.
`$NETCORE_VERSION` is the version of the targeted .NET Core SDK. You can check it by running `grep TargetFramework osu.Desktop/osu.Desktop.csproj | sed -r 's/.*>(.*)<\/.*/\1/'`.
For example, you can run osu! with the following command:
+1 -1
View File
@@ -35,7 +35,7 @@ platform :ios do
changelog.gsub!('$BUILD_ID', options[:build])
pilot(
wait_processing_interval: 900,
wait_processing_interval: 1800,
changelog: changelog,
ipa: './osu.iOS/bin/iPhone/Release/osu.iOS.ipa'
)
+3 -6
View File
@@ -7,7 +7,6 @@ using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using osu.Desktop.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game;
using osuTK.Input;
@@ -56,7 +55,7 @@ namespace osu.Desktop
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, v =>
{
Add(v);
v.State = Visibility.Visible;
v.Show();
});
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
@@ -74,13 +73,11 @@ namespace osu.Desktop
{
case Intro _:
case MainMenu _:
if (versionManager != null)
versionManager.State = Visibility.Visible;
versionManager?.Show();
break;
default:
if (versionManager != null)
versionManager.State = Visibility.Hidden;
versionManager?.Hide();
break;
}
}
+16 -16
View File
@@ -1,20 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@@ -25,15 +23,13 @@ namespace osu.Desktop.Overlays
private OsuConfigManager config;
private OsuGameBase game;
private NotificationOverlay notificationOverlay;
private GameHost host;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
{
notificationOverlay = notification;
this.config = config;
this.game = game;
this.host = host;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
@@ -65,7 +61,7 @@ namespace osu.Desktop.Overlays
},
new OsuSpriteText
{
Colour = DebugUtils.IsDebug ? colours.Red : Color4.White,
Colour = DebugUtils.IsDebugBuild ? colours.Red : Color4.White,
Text = game.Version
},
}
@@ -102,27 +98,31 @@ namespace osu.Desktop.Overlays
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
notificationOverlay.Post(new UpdateCompleteNotification(version, host.OpenUrlExternally));
notificationOverlay.Post(new UpdateCompleteNotification(version));
}
}
private class UpdateCompleteNotification : SimpleNotification
{
public UpdateCompleteNotification(string version, Action<string> openUrl = null)
private readonly string version;
public UpdateCompleteNotification(string version)
{
this.version = version;
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
Icon = FontAwesome.Solid.CheckSquare;
Activated = delegate
{
openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}");
return true;
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, ChangelogOverlay changelog)
{
Icon = FontAwesome.Solid.CheckSquare;
IconBackgound.Colour = colours.BlueDark;
Activated = delegate
{
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
return true;
};
}
}
+5
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@@ -11,6 +11,7 @@ using osu.Framework.Development;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IPC;
using osu.Game.Tournament;
namespace osu.Desktop
{
@@ -46,6 +47,10 @@ namespace osu.Desktop
default:
host.Run(new OsuGameDesktop(args));
break;
case "--tournament":
host.Run(new TournamentGame());
break;
}
}
+5 -11
View File
@@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Reflection;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@@ -169,23 +167,19 @@ namespace osu.Desktop.Updater
private class SquirrelLogger : Splat.ILogger, IDisposable
{
private readonly string path;
private readonly object locker = new object();
public LogLevel Level { get; set; } = LogLevel.Info;
public SquirrelLogger()
{
var file = Path.Combine(Path.GetDirectoryName(Assembly.GetEntryAssembly()?.Location ?? Directory.GetCurrentDirectory()), "SquirrelSetupUpdater.log");
if (File.Exists(file)) File.Delete(file);
path = file;
}
private Logger logger;
public void Write(string message, LogLevel logLevel)
{
if (logLevel < Level)
return;
lock (locker) File.AppendAllText(path, message + "\r\n");
if (logger == null)
logger = Logger.GetLogger("updater");
logger.Add(message);
}
public void Dispose()
+1
View File
@@ -17,6 +17,7 @@
<StartupObject>osu.Desktop.Program</StartupObject>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Tournament\osu.Game.Tournament.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
@@ -13,21 +13,21 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestCaseAutoJuiceStream : PlayerTestCase
public class TestSceneAutoJuiceStream : PlayerTestScene
{
public TestCaseAutoJuiceStream()
public TestSceneAutoJuiceStream()
: base(new CatchRuleset())
{
}
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
Ruleset = ruleset.RulesetInfo
Ruleset = ruleset
}
};
@@ -13,7 +13,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseBananaShower : PlayerTestCase
public class TestSceneBananaShower : PlayerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -24,19 +24,19 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(DrawableCatchRuleset),
};
public TestCaseBananaShower()
public TestSceneBananaShower()
: base(new CatchRuleset())
{
}
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset.RulesetInfo
Ruleset = ruleset
}
};
@@ -7,9 +7,9 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatchPlayer : PlayerTestCase
public class TestSceneCatchPlayer : PlayerTestScene
{
public TestCaseCatchPlayer()
public TestSceneCatchPlayer()
: base(new CatchRuleset())
{
}
@@ -9,21 +9,21 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatchStacker : PlayerTestCase
public class TestSceneCatchStacker : PlayerTestScene
{
public TestCaseCatchStacker()
public TestSceneCatchStacker()
: base(new CatchRuleset())
{
}
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset.RulesetInfo
Ruleset = ruleset
}
};
@@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
using System;
using System.Collections.Generic;
using osu.Game.Skinning;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osuTK.Graphics;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatcher : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherSprite),
};
private readonly Container container;
public TestSceneCatcher()
{
Child = container = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
[BackgroundDependencyLoader]
private void load()
{
AddStep("show default catcher implementation", () => { container.Child = new CatcherSprite(); });
AddStep("show custom catcher implementation", () =>
{
container.Child = new CatchCustomSkinSourceContainer
{
Child = new CatcherSprite()
};
});
}
private class CatcherCustomSkin : Container
{
public CatcherCustomSkin()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Blue
},
new SpriteText
{
Text = "custom"
}
};
}
}
[Cached(typeof(ISkinSource))]
private class CatchCustomSkinSourceContainer : Container, ISkinSource
{
public event Action SourceChanged
{
add { }
remove { }
}
public Drawable GetDrawableComponent(string componentName)
{
switch (componentName)
{
case "Play/Catch/fruit-catcher-idle":
return new CatcherCustomSkin();
}
return null;
}
public SampleChannel GetSample(string sampleName) =>
throw new NotImplementedException();
public Texture GetTexture(string componentName) =>
throw new NotImplementedException();
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration =>
throw new NotImplementedException();
}
}
}
@@ -13,7 +13,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatcherArea : OsuTestCase
public class TestSceneCatcherArea : OsuTestScene
{
private RulesetInfo catchRuleset;
private TestCatcherArea catcherArea;
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(CatcherArea),
};
public TestCaseCatcherArea()
public TestSceneCatcherArea()
{
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t));
@@ -15,7 +15,7 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseFruitObjects : OsuTestCase
public class TestSceneFruitObjects : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(Pulp),
};
public TestCaseFruitObjects()
public TestSceneFruitObjects()
{
Add(new GridContainer
{
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
@@ -10,26 +9,26 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseHyperDash : PlayerTestCase
public class TestSceneHyperDash : PlayerTestScene
{
public TestCaseHyperDash()
public TestSceneHyperDash()
: base(new CatchRuleset())
{
}
[BackgroundDependencyLoader]
private void load()
[Test]
public void TestHyperDash()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo =
{
Ruleset = ruleset.RulesetInfo,
Ruleset = ruleset,
BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
}
};
@@ -2,8 +2,8 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.1.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new CatchDifficultyAttributes { Mods = mods };
return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
@@ -41,7 +41,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor,
Mods = mods,
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet))
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
Skills = skills
};
}
@@ -57,33 +58,20 @@ namespace osu.Game.Rulesets.Catch.Difficulty
CatchHitObject lastObject = null;
foreach (var hitObject in beatmap.HitObjects.OfType<CatchHitObject>())
// In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
foreach (var hitObject in beatmap.HitObjects
.SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects : new[] { obj })
.Cast<CatchHitObject>()
.OrderBy(x => x.StartTime))
{
if (lastObject == null)
{
lastObject = hitObject;
// We want to only consider fruits that contribute to the combo.
if (hitObject is BananaShower || hitObject is TinyDroplet)
continue;
}
switch (hitObject)
{
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
case Fruit fruit:
yield return new CatchDifficultyHitObject(fruit, lastObject, clockRate, halfCatchWidth);
if (lastObject != null)
yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatchWidth);
lastObject = hitObject;
break;
case JuiceStream _:
foreach (var nested in hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)))
{
yield return new CatchDifficultyHitObject(nested, lastObject, clockRate, halfCatchWidth);
lastObject = nested;
}
break;
}
lastObject = hitObject;
}
}
@@ -43,10 +43,13 @@ namespace osu.Game.Rulesets.Catch.Replays
float positionChange = Math.Abs(lastPosition - h.X);
double timeAvailable = h.StartTime - lastTime;
//So we can either make it there without a dash or not.
double speedRequired = positionChange / timeAvailable;
// So we can either make it there without a dash or not.
// If positionChange is 0, we don't need to move, so speedRequired should also be 0 (could be NaN if timeAvailable is 0 too)
// The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.
double speedRequired = positionChange == 0 ? 0 : positionChange / timeAvailable;
bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
bool dashRequired = speedRequired > movement_speed;
bool impossibleJump = speedRequired > movement_speed * 2;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
@@ -59,9 +62,8 @@ namespace osu.Game.Rulesets.Catch.Replays
return;
}
if (h is Banana)
if (impossibleJump)
{
// auto bananas unrealistically warp to catch 100% combo.
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (h.HyperDash)
+4 -23
View File
@@ -6,8 +6,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
@@ -141,7 +139,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
Children = new[]
{
caughtFruit = new Container<DrawableHitObject>
{
@@ -212,7 +210,7 @@ namespace osu.Game.Rulesets.Catch.UI
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Sprite createCatcherSprite() => new CatcherSprite();
private Drawable createCatcherSprite() => new CatcherSprite();
/// <summary>
/// Add a caught fruit to the catcher's stack.
@@ -379,8 +377,8 @@ namespace osu.Game.Rulesets.Catch.UI
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
// Correct overshooting.
if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
hyperDashDirection < 0 && hyperDashTargetPosition > X)
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
(hyperDashDirection < 0 && hyperDashTargetPosition > X))
{
X = hyperDashTargetPosition;
SetHyperDashState();
@@ -444,23 +442,6 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.Expire();
}
private class CatcherSprite : Sprite
{
public CatcherSprite()
{
Size = new Vector2(CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
}
}
}
}
}
@@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherSprite : CompositeDrawable
{
public CatcherSprite()
{
Size = new Vector2(CatcherArea.CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(-0.02f, 0.06f) * CatcherArea.CATCHER_SIZE;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new SkinnableSprite(@"Play/Catch/fruit-catcher-idle")
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
};
}
}
}
@@ -8,12 +8,12 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public abstract class ManiaInputTestCase : OsuTestCase
public abstract class ManiaInputTestScene : OsuTestScene
{
private readonly Container<Drawable> content;
protected override Container<Drawable> Content => content ?? base.Content;
protected ManiaInputTestCase(int keys)
protected ManiaInputTestScene(int keys)
{
base.Content.Add(content = new LocalInputManager(keys));
}
@@ -20,14 +20,14 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public abstract class ManiaPlacementBlueprintTestCase : PlacementBlueprintTestCase, IManiaHitObjectComposer
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene, IManiaHitObjectComposer
{
private readonly Column column;
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
protected ManiaPlacementBlueprintTestCase()
protected ManiaPlacementBlueprintTestScene()
{
Add(column = new Column(0)
{
@@ -13,14 +13,14 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
public abstract class ManiaSelectionBlueprintTestCase : SelectionBlueprintTestCase, IManiaHitObjectComposer
public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene, IManiaHitObjectComposer
{
[Cached(Type = typeof(IAdjustableClock))]
private readonly IAdjustableClock clock = new StopwatchClock();
private readonly Column column;
protected ManiaSelectionBlueprintTestCase()
protected ManiaSelectionBlueprintTestScene()
{
Add(column = new Column(0)
{
@@ -12,7 +12,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseAutoGeneration : OsuTestCase
public class TestSceneAutoGeneration : OsuTestScene
{
[Test]
public void TestSingleNote()
@@ -22,7 +22,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseColumn : ManiaInputTestCase
public class TestSceneColumn : ManiaInputTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private readonly List<Column> columns = new List<Column>();
public TestCaseColumn()
public TestSceneColumn()
: base(2)
{
}
@@ -11,11 +11,11 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseEditor : EditorTestCase
public class TestSceneEditor : EditorTestScene
{
private readonly Bindable<ManiaScrollingDirection> direction = new Bindable<ManiaScrollingDirection>();
public TestCaseEditor()
public TestSceneEditor()
: base(new ManiaRuleset())
{
AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up);
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestCaseHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestCase
public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHoldNote((HoldNote)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
@@ -15,14 +15,14 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestCaseHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestCase
public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
{
private readonly DrawableHoldNote drawableObject;
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
public TestCaseHoldNoteSelectionBlueprint()
public TestSceneHoldNoteSelectionBlueprint()
{
var holdNote = new HoldNote { Column = 0, Duration = 1000 };
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestCaseNotePlacementBlueprint : ManiaPlacementBlueprintTestCase
public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
@@ -15,14 +15,14 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestCaseNoteSelectionBlueprint : ManiaSelectionBlueprintTestCase
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
{
private readonly DrawableNote drawableObject;
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
public TestCaseNoteSelectionBlueprint()
public TestSceneNoteSelectionBlueprint()
{
var note = new Note { Column = 0 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@@ -11,10 +11,10 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
@@ -27,7 +27,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseNotes : OsuTestCase
public class TestSceneNotes : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.Tests
content = new Container { RelativeSizeAxes = Axes.Both }
}
},
new SpriteText
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
@@ -22,7 +22,7 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseStage : ManiaInputTestCase
public class TestSceneStage : ManiaInputTestScene
{
private const int columns = 4;
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private FillFlowContainer<ScrollingTestContainer> fill;
public TestCaseStage()
public TestSceneStage()
: base(columns)
{
}
@@ -2,8 +2,8 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.1.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new ManiaDifficultyAttributes { Mods = mods };
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
return new ManiaDifficultyAttributes
{
@@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
Mods = mods,
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
Skills = skills
};
}
@@ -7,9 +7,9 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseEditor : EditorTestCase
public class TestSceneEditor : EditorTestScene
{
public TestCaseEditor()
public TestSceneEditor()
: base(new OsuRuleset())
{
}
@@ -15,7 +15,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
public class TestSceneGameplayCursor : OsuTestScene, IProvideCursor
{
private GameplayCursorContainer cursorContainer;
@@ -19,7 +19,7 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseHitCircle : OsuTestCase
public class TestSceneHitCircle : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private int depthIndex;
public TestCaseHitCircle()
public TestSceneHitCircle()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
@@ -10,11 +10,11 @@ using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseHitCircleHidden : TestCaseHitCircle
public class TestSceneHitCircleHidden : TestSceneHitCircle
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestCaseHitCircleHidden()
public TestSceneHitCircleHidden()
{
Mods.Value = new[] { new OsuModHidden() };
}
@@ -10,21 +10,21 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseHitCircleLongCombo : PlayerTestCase
public class TestSceneHitCircleLongCombo : PlayerTestScene
{
public TestCaseHitCircleLongCombo()
public TestSceneHitCircleLongCombo()
: base(new OsuRuleset())
{
}
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset.RulesetInfo
Ruleset = ruleset
}
};
@@ -11,7 +11,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseHitCirclePlacementBlueprint : PlacementBlueprintTestCase
public class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new HitCirclePlacementBlueprint();
@@ -12,11 +12,11 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseHitCircleSelectionBlueprint : SelectionBlueprintTestCase
public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
{
private readonly DrawableHitCircle drawableObject;
public TestCaseHitCircleSelectionBlueprint()
public TestSceneHitCircleSelectionBlueprint()
{
var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
@@ -7,7 +7,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseOsuFlashlight : TestCaseOsuPlayer
public class TestSceneOsuFlashlight : TestSceneOsuPlayer
{
protected override Player CreatePlayer(Ruleset ruleset)
{
@@ -7,9 +7,9 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseOsuPlayer : PlayerTestCase
public class TestSceneOsuPlayer : PlayerTestScene
{
public TestCaseOsuPlayer()
public TestSceneOsuPlayer()
: base(new OsuRuleset())
{
}
@@ -12,14 +12,14 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseResumeOverlay : ManualInputManagerTestCase
public class TestSceneResumeOverlay : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuResumeOverlay),
};
public TestCaseResumeOverlay()
public TestSceneResumeOverlay()
{
ManualOsuInputManager osuInputManager;
CursorContainer cursor;
@@ -46,11 +46,11 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
AddStep("click", () => osuInputManager.GameClick());
AddAssert("not dismissed", () => !resumeFired && resume.State == Visibility.Visible);
AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("click", () => osuInputManager.GameClick());
AddAssert("dismissed", () => resumeFired && resume.State == Visibility.Hidden);
AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
}
private class ManualOsuInputManager : OsuInputManager
@@ -7,7 +7,7 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseShaking : TestCaseHitCircle
public class TestSceneShaking : TestSceneHitCircle
{
public override void Add(Drawable drawable)
{
@@ -27,7 +27,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseSlider : OsuTestCase
public class TestSceneSlider : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private int depthIndex;
public TestCaseSlider()
public TestSceneSlider()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
@@ -10,11 +10,11 @@ using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseSpinnerHidden : TestCaseSpinner
public class TestSceneSliderHidden : TestSceneSlider
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestCaseSpinnerHidden()
public TestSceneSliderHidden()
{
Mods.Value = new[] { new OsuModHidden() };
}
@@ -20,13 +20,12 @@ using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseSliderInput : RateAdjustedBeatmapTestCase
public class TestSceneSliderInput : RateAdjustedBeatmapTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -299,7 +298,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep("load player", () =>
{
Beatmap.Value = new TestWorkingBeatmap(new Beatmap<OsuHitObject>
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects =
{
@@ -323,7 +322,7 @@ namespace osu.Game.Rulesets.Osu.Tests
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
},
}, Clock);
});
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
@@ -353,6 +352,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, false, false)
{
@@ -11,7 +11,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseSliderPlacementBlueprint : PlacementBlueprintTestCase
public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
@@ -17,7 +17,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseSliderSelectionBlueprint : SelectionBlueprintTestCase
public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private readonly DrawableSlider drawableObject;
public TestCaseSliderSelectionBlueprint()
public TestSceneSliderSelectionBlueprint()
{
var slider = new Slider
{
@@ -18,7 +18,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseSpinner : OsuTestCase
public class TestSceneSpinner : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private int depthIndex;
public TestCaseSpinner()
public TestSceneSpinner()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
@@ -10,11 +10,11 @@ using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseSliderHidden : TestCaseSlider
public class TestSceneSpinnerHidden : TestSceneSpinner
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestCaseSliderHidden()
public TestSceneSpinnerHidden()
{
Mods.Value = new[] { new OsuModHidden() };
}
@@ -11,7 +11,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseSpinnerPlacementBlueprint : PlacementBlueprintTestCase
public class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
@@ -17,7 +17,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseSpinnerSelectionBlueprint : SelectionBlueprintTestCase
public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private readonly DrawableSpinner drawableSpinner;
public TestCaseSpinnerSelectionBlueprint()
public TestSceneSpinnerSelectionBlueprint()
{
var spinner = new Spinner
{
@@ -2,8 +2,8 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.1.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
break;
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance
|| stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance)
|| (stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance))
{
stackBaseIndex = n;
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new OsuDifficultyAttributes { Mods = mods };
return new OsuDifficultyAttributes { Mods = mods, Skills = skills };
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
@@ -50,7 +50,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
SpeedStrain = speedRating,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
MaxCombo = maxCombo
MaxCombo = maxCombo,
Skills = skills
};
}
@@ -7,6 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@@ -48,7 +49,14 @@ namespace osu.Game.Rulesets.Osu.Mods
protected override bool OnMouseMove(MouseMoveEvent e)
{
FlashlightPosition = e.MousePosition;
const double follow_delay = 120;
var position = FlashlightPosition;
var destination = e.MousePosition;
FlashlightPosition = Interpolation.ValueAt(
MathHelper.Clamp(Clock.ElapsedFrameTime, 0, follow_delay), position, destination, 0, follow_delay, Easing.Out);
return base.OnMouseMove(e);
}
+12 -2
View File
@@ -2,8 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@@ -11,7 +14,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModGrow : Mod, IApplicableToDrawableHitObjects
internal class OsuModGrow : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
{
public override string Name => "Grow";
@@ -25,9 +28,16 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
{
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
{
switch (drawable)
{
+2 -2
View File
@@ -37,11 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
if (osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime || osuHit.IsHit)
if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
continue;
requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
requiresHold |= osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered) || osuHit is DrawableSpinner;
requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
}
if (requiresHit)
@@ -160,9 +160,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.SkinChanged(skin, allowFallback);
Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? Body.AccentColour;
Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Body.BorderColour;
Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Ball.AccentColour;
Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? SliderBody.DEFAULT_BORDER_SIZE;
Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour;
Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
@@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
@@ -25,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Child = new SkinnableDrawable("Play/osu/approachcircle", name => new Sprite { Texture = textures.Get(name) });
Child = new SkinnableSprite("Play/osu/approachcircle");
}
}
}
@@ -2,23 +2,20 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Primitives;
using osuTK;
using osuTK.Graphics;
using osuTK.Graphics.ES30;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public abstract class SliderBody : CompositeDrawable
{
public const float DEFAULT_BORDER_SIZE = 1;
private readonly SliderPath path;
protected Path Path => path;
private readonly BufferedContainer container;
public float PathRadius
{
get => path.PathRadius;
@@ -42,8 +39,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return;
path.AccentColour = value;
container.ForceRedraw();
}
}
@@ -59,23 +54,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return;
path.BorderColour = value;
container.ForceRedraw();
}
}
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
/// <summary>
/// Used to size the path border.
/// </summary>
public float BorderSize
{
get => path.BorderSize;
set
{
if (path.BorderSize == value)
return;
path.BorderSize = value;
}
}
protected SliderBody()
{
InternalChild = container = new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Child = path = new SliderPath { Blending = BlendingMode.None }
};
container.Attach(RenderbufferInternalFormat.DepthComponent16);
InternalChild = path = new SliderPath();
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => path.ReceivePositionalInputAt(screenSpacePos);
@@ -84,14 +83,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// Sets the vertices of the path which should be drawn by this <see cref="SliderBody"/>.
/// </summary>
/// <param name="vertices">The vertices</param>
protected void SetVertices(IReadOnlyList<Vector2> vertices)
{
path.Vertices = vertices;
container.ForceRedraw();
}
protected void SetVertices(IReadOnlyList<Vector2> vertices) => path.Vertices = vertices;
private class SliderPath : SmoothPath
{
private const float border_max_size = 8f;
private const float border_min_size = 0f;
private const float border_portion = 0.128f;
private const float gradient_portion = 1 - border_portion;
@@ -130,12 +128,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
private float borderSize = DEFAULT_BORDER_SIZE;
public float BorderSize
{
get => borderSize;
set
{
if (borderSize == value)
return;
if (value < border_min_size || value > border_max_size)
return;
borderSize = value;
InvalidateTexture();
}
}
private float calculatedBorderPortion => BorderSize * border_portion;
protected override Color4 ColourAt(float position)
{
if (position <= border_portion)
if (calculatedBorderPortion != 0f && position <= calculatedBorderPortion)
return BorderColour;
position -= border_portion;
position -= calculatedBorderPortion;
return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
}
}
+25 -54
View File
@@ -6,7 +6,7 @@ using System.Diagnostics;
using System.Runtime.InteropServices;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Buffers;
using osu.Framework.Graphics.Batches;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shaders;
@@ -54,8 +54,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
for (int i = 0; i < max_sprites; i++)
{
parts[i].InvalidationID = 0;
parts[i].WasUpdated = true;
// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is run on the draw node
// This is to prevent garbage data from being sent to the vertex shader, resulting in visual issues on some platforms
parts[i].InvalidationID = 1;
}
}
@@ -147,7 +148,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public Vector2 Position;
public float Time;
public long InvalidationID;
public bool WasUpdated;
}
private class TrailDrawNode : DrawNode
@@ -162,16 +162,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 size;
private readonly VertexBuffer<TexturedTrailVertex> vertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
private readonly VertexBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
public TrailDrawNode(CursorTrail source)
: base(source)
{
for (int i = 0; i < max_sprites; i++)
{
parts[i].InvalidationID = 0;
parts[i].WasUpdated = false;
}
}
public override void ApplyState()
@@ -192,55 +189,29 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
int updateStart = -1, updateEnd = 0;
for (int i = 0; i < parts.Length; ++i)
{
if (parts[i].WasUpdated)
{
if (updateStart == -1)
updateStart = i;
updateEnd = i + 1;
int start = i * 4;
int end = start;
Vector2 pos = parts[i].Position;
float localTime = parts[i].Time;
texture.DrawQuad(
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
DrawColourInfo.Colour,
null,
v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex
{
Position = v.Position,
TexturePosition = v.TexturePosition,
Time = localTime + 1,
Colour = v.Colour,
});
parts[i].WasUpdated = false;
}
else if (updateStart != -1)
{
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
updateStart = -1;
}
}
// Update all remaining vertices that have been changed.
if (updateStart != -1)
vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
base.Draw(vertexAction);
shader.Bind();
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
texture.TextureGL.Bind();
vertexBuffer.Draw();
for (int i = 0; i < parts.Length; ++i)
{
Vector2 pos = parts[i].Position;
float localTime = parts[i].Time;
DrawQuad(
texture,
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y),
DrawColourInfo.Colour,
null,
v => vertexBatch.Add(new TexturedTrailVertex
{
Position = v.Position,
TexturePosition = v.TexturePosition,
Time = localTime + 1,
Colour = v.Colour,
}));
}
shader.Unbind();
}
@@ -249,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
base.Dispose(isDisposing);
vertexBuffer.Dispose();
vertexBatch.Dispose();
}
}
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -73,7 +74,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
if (--downCount == 0)
// Todo: Math.Max() is required as a temporary measure to address https://github.com/ppy/osu-framework/issues/2576
downCount = Math.Max(0, downCount - 1);
if (downCount == 0)
updateExpandedState();
break;
}
@@ -63,8 +63,10 @@ namespace osu.Game.Rulesets.Osu.UI
{
get
{
var first = (OsuHitObject)Objects.First();
return first.StartTime - Math.Max(2000, first.TimePreempt);
if (Objects.FirstOrDefault() is OsuHitObject first)
return first.StartTime - Math.Max(2000, first.TimePreempt);
return 0;
}
}
}
+1 -1
View File
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.UI
private GameplayCursorContainer localCursorContainer;
public override CursorContainer LocalCursor => State == Visibility.Visible ? localCursorContainer : null;
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
protected override string Message => "Click the orange cursor to resume";
@@ -16,7 +16,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TestCaseInputDrum : OsuTestCase
public class TestSceneInputDrum : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
typeof(SampleControlPoint)
};
public TestCaseInputDrum()
public TestSceneInputDrum()
{
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
{
@@ -18,7 +18,6 @@ using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
using osu.Game.Rulesets.Scoring;
@@ -26,7 +25,7 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class TestCaseTaikoPlayfield : OsuTestCase
public class TestSceneTaikoPlayfield : OsuTestScene
{
private const double default_duration = 1000;
private const float scroll_time = 1000;
@@ -64,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
var controlPointInfo = new ControlPointInfo();
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
{
HitObjects = new List<HitObject> { new CentreHit() },
BeatmapInfo = new BeatmapInfo
@@ -79,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Ruleset = new TaikoRuleset().RulesetInfo
},
ControlPointInfo = controlPointInfo
}, Clock);
});
Add(playfieldContainer = new Container
{
@@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneTaikoSuddenDeath : PlayerTestScene
{
public TestSceneTaikoSuddenDeath()
: base(new TaikoRuleset())
{
}
protected override bool AllowFail => true;
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
return new ScoreAccessiblePlayer();
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
new TaikoBeatmap
{
HitObjects =
{
new Swell { StartTime = 1500 },
new Hit { StartTime = 100000 },
},
BeatmapInfo =
{
Ruleset = new TaikoRuleset().RulesetInfo
}
};
[Test]
public void TestSpinnerDoesNotFail()
{
bool judged = false;
AddStep("Setup judgements", () =>
{
judged = false;
((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true;
});
AddUntilStep("swell judged", () => judged);
AddAssert("not failed", () => !Player.HasFailed);
}
private class ScoreAccessiblePlayer : TestPlayer
{
public ScoreAccessiblePlayer()
: base(false, false)
{
}
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
}
}
}
@@ -2,8 +2,8 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.0.1" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.1.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
return new TaikoDifficultyAttributes { Mods = mods };
return new TaikoDifficultyAttributes { Mods = mods, Skills = skills };
return new TaikoDifficultyAttributes
{
@@ -36,6 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
Skills = skills
};
}
@@ -170,27 +170,98 @@ namespace osu.Game.Tests.Beatmaps.Formats
var controlPoints = beatmap.ControlPointInfo;
Assert.AreEqual(4, controlPoints.TimingPoints.Count);
var timingPoint = controlPoints.TimingPoints[0];
Assert.AreEqual(42, controlPoints.DifficultyPoints.Count);
Assert.AreEqual(42, controlPoints.SamplePoints.Count);
Assert.AreEqual(42, controlPoints.EffectPoints.Count);
var timingPoint = controlPoints.TimingPointAt(0);
Assert.AreEqual(956, timingPoint.Time);
Assert.AreEqual(329.67032967033, timingPoint.BeatLength);
Assert.AreEqual(TimeSignatures.SimpleQuadruple, timingPoint.TimeSignature);
timingPoint = controlPoints.TimingPointAt(48428);
Assert.AreEqual(956, timingPoint.Time);
Assert.AreEqual(329.67032967033d, timingPoint.BeatLength);
Assert.AreEqual(TimeSignatures.SimpleQuadruple, timingPoint.TimeSignature);
Assert.AreEqual(5, controlPoints.DifficultyPoints.Count);
var difficultyPoint = controlPoints.DifficultyPoints[0];
Assert.AreEqual(116999, difficultyPoint.Time);
Assert.AreEqual(0.75000000000000189d, difficultyPoint.SpeedMultiplier);
timingPoint = controlPoints.TimingPointAt(119637);
Assert.AreEqual(119637, timingPoint.Time);
Assert.AreEqual(659.340659340659, timingPoint.BeatLength);
Assert.AreEqual(TimeSignatures.SimpleQuadruple, timingPoint.TimeSignature);
Assert.AreEqual(34, controlPoints.SamplePoints.Count);
var soundPoint = controlPoints.SamplePoints[0];
var difficultyPoint = controlPoints.DifficultyPointAt(0);
Assert.AreEqual(0, difficultyPoint.Time);
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
difficultyPoint = controlPoints.DifficultyPointAt(48428);
Assert.AreEqual(48428, difficultyPoint.Time);
Assert.AreEqual(1.0, difficultyPoint.SpeedMultiplier);
difficultyPoint = controlPoints.DifficultyPointAt(116999);
Assert.AreEqual(116999, difficultyPoint.Time);
Assert.AreEqual(0.75, difficultyPoint.SpeedMultiplier, 0.1);
var soundPoint = controlPoints.SamplePointAt(0);
Assert.AreEqual(956, soundPoint.Time);
Assert.AreEqual("soft", soundPoint.SampleBank);
Assert.AreEqual(60, soundPoint.SampleVolume);
Assert.AreEqual(8, controlPoints.EffectPoints.Count);
var effectPoint = controlPoints.EffectPoints[0];
soundPoint = controlPoints.SamplePointAt(53373);
Assert.AreEqual(53373, soundPoint.Time);
Assert.AreEqual("soft", soundPoint.SampleBank);
Assert.AreEqual(60, soundPoint.SampleVolume);
soundPoint = controlPoints.SamplePointAt(119637);
Assert.AreEqual(119637, soundPoint.Time);
Assert.AreEqual("soft", soundPoint.SampleBank);
Assert.AreEqual(80, soundPoint.SampleVolume);
var effectPoint = controlPoints.EffectPointAt(0);
Assert.AreEqual(0, effectPoint.Time);
Assert.IsFalse(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine);
effectPoint = controlPoints.EffectPointAt(53703);
Assert.AreEqual(53703, effectPoint.Time);
Assert.IsTrue(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine);
effectPoint = controlPoints.EffectPointAt(119637);
Assert.AreEqual(119637, effectPoint.Time);
Assert.IsFalse(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine);
}
}
[Test]
public void TestDecodeOverlappingTimingPoints()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("overlapping-control-points.osu"))
using (var stream = new StreamReader(resStream))
{
var controlPoints = decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPoints.DifficultyPointAt(500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
Assert.That(controlPoints.DifficultyPointAt(1500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
Assert.That(controlPoints.DifficultyPointAt(2500).SpeedMultiplier, Is.EqualTo(0.75).Within(0.1));
Assert.That(controlPoints.DifficultyPointAt(3500).SpeedMultiplier, Is.EqualTo(1.5).Within(0.1));
Assert.That(controlPoints.EffectPointAt(500).KiaiMode, Is.True);
Assert.That(controlPoints.EffectPointAt(1500).KiaiMode, Is.True);
Assert.That(controlPoints.EffectPointAt(2500).KiaiMode, Is.False);
Assert.That(controlPoints.EffectPointAt(3500).KiaiMode, Is.True);
Assert.That(controlPoints.SamplePointAt(500).SampleBank, Is.EqualTo("drum"));
Assert.That(controlPoints.SamplePointAt(1500).SampleBank, Is.EqualTo("drum"));
Assert.That(controlPoints.SamplePointAt(2500).SampleBank, Is.EqualTo("normal"));
Assert.That(controlPoints.SamplePointAt(3500).SampleBank, Is.EqualTo("drum"));
Assert.That(controlPoints.TimingPointAt(500).BeatLength, Is.EqualTo(500).Within(0.1));
Assert.That(controlPoints.TimingPointAt(1500).BeatLength, Is.EqualTo(500).Within(0.1));
Assert.That(controlPoints.TimingPointAt(2500).BeatLength, Is.EqualTo(250).Within(0.1));
Assert.That(controlPoints.TimingPointAt(3500).BeatLength, Is.EqualTo(500).Within(0.1));
}
}
@@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using osu.Game.Beatmaps.Formats;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Beatmaps.Formats
{
[TestFixture]
public class LegacyDecoderTest
{
[Test]
public void TestDecodeComments()
{
var decoder = new LineLoggingDecoder(14);
using (var resStream = TestResources.OpenResource("comments.osu"))
using (var stream = new StreamReader(resStream))
{
decoder.Decode(stream);
Assert.That(decoder.ParsedLines, Has.None.EqualTo("// Combo1: 0, 0, 0"));
Assert.That(decoder.ParsedLines, Has.None.EqualTo("//Combo2: 0, 0, 0"));
Assert.That(decoder.ParsedLines, Has.None.EqualTo(" // Combo3: 0, 0, 0"));
Assert.That(decoder.ParsedLines, Has.One.EqualTo("Combo1: 100, 100, 100 // Comment at end of line"));
}
}
private class LineLoggingDecoder : LegacyDecoder<TestModel>
{
public readonly List<string> ParsedLines = new List<string>();
public LineLoggingDecoder(int version)
: base(version)
{
}
protected override bool ShouldSkipLine(string line)
{
var result = base.ShouldSkipLine(line);
if (!result)
ParsedLines.Add(line);
return result;
}
}
private class TestModel
{
}
}
}
+83 -47
View File
@@ -11,7 +11,9 @@ using NUnit.Framework;
using osu.Framework.Platform;
using osu.Game.IPC;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Tests.Resources;
using SharpCompress.Archives.Zip;
@@ -21,14 +23,14 @@ namespace osu.Game.Tests.Beatmaps.IO
public class ImportBeatmapTest
{
[Test]
public void TestImportWhenClosed()
public async Task TestImportWhenClosed()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenClosed"))
{
try
{
LoadOszIntoOsu(loadOsu(host));
await LoadOszIntoOsu(loadOsu(host));
}
finally
{
@@ -38,7 +40,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportThenDelete()
public async Task TestImportThenDelete()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDelete"))
@@ -47,7 +49,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = loadOsu(host);
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
deleteBeatmapSet(imported, osu);
}
@@ -59,7 +61,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportThenImport()
public async Task TestImportThenImport()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport"))
@@ -68,17 +70,15 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = loadOsu(host);
var imported = LoadOszIntoOsu(osu);
var importedSecondTime = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
var importedSecondTime = await LoadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
var manager = osu.Dependencies.Get<BeatmapManager>();
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
checkBeatmapSetCount(osu, 1);
checkSingleReferencedFileCount(osu, 18);
}
finally
{
@@ -88,30 +88,41 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestRollbackOnFailure()
public async Task TestRollbackOnFailure()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestRollbackOnFailure"))
{
try
{
int itemAddRemoveFireCount = 0;
int loggedExceptionCount = 0;
Logger.NewEntry += l =>
{
if (l.Target == LoggingTarget.Database && l.Exception != null)
Interlocked.Increment(ref loggedExceptionCount);
};
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
int fireCount = 0;
// ReSharper disable once AccessToModifiedClosure
manager.ItemAdded += (_, __) => fireCount++;
manager.ItemRemoved += _ => fireCount++;
manager.ItemAdded += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
manager.ItemRemoved += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
Assert.AreEqual(0, fireCount -= 1);
Assert.AreEqual(0, itemAddRemoveFireCount -= 1);
imported.Hash += "-changed";
manager.Update(imported);
Assert.AreEqual(0, fireCount -= 2);
Assert.AreEqual(0, itemAddRemoveFireCount -= 2);
checkBeatmapSetCount(osu, 1);
checkBeatmapCount(osu, 12);
checkSingleReferencedFileCount(osu, 18);
var breakTemp = TestResources.GetTestBeatmapForImport();
@@ -127,19 +138,24 @@ namespace osu.Game.Tests.Beatmaps.IO
zip.SaveTo(outStream, SharpCompress.Common.CompressionType.Deflate);
}
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count);
// this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu.
manager.Import(breakTemp);
try
{
await manager.Import(breakTemp);
}
catch
{
}
// no events should be fired in the case of a rollback.
Assert.AreEqual(0, fireCount);
Assert.AreEqual(0, itemAddRemoveFireCount);
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count);
checkBeatmapSetCount(osu, 1);
checkBeatmapCount(osu, 12);
checkSingleReferencedFileCount(osu, 18);
Assert.AreEqual(1, loggedExceptionCount);
}
finally
{
@@ -149,7 +165,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportThenImportDifferentHash()
public async Task TestImportThenImportDifferentHash()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImportDifferentHash"))
@@ -159,19 +175,18 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = loadOsu(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
imported.Hash += "-changed";
manager.Update(imported);
var importedSecondTime = LoadOszIntoOsu(osu);
var importedSecondTime = await LoadOszIntoOsu(osu);
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID);
// only one beatmap will exist as the online set ID matched, causing purging of the first import.
Assert.AreEqual(1, manager.GetAllUsableBeatmapSets().Count);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
checkBeatmapSetCount(osu, 1);
}
finally
{
@@ -181,7 +196,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportThenDeleteThenImport()
public async Task TestImportThenDeleteThenImport()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDeleteThenImport"))
@@ -190,11 +205,11 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = loadOsu(host);
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
deleteBeatmapSet(imported, osu);
var importedSecondTime = LoadOszIntoOsu(osu);
var importedSecondTime = await LoadOszIntoOsu(osu);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
@@ -209,7 +224,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[TestCase(true)]
[TestCase(false)]
public void TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}"))
@@ -218,7 +233,7 @@ namespace osu.Game.Tests.Beatmaps.IO
{
var osu = loadOsu(host);
var imported = LoadOszIntoOsu(osu);
var imported = await LoadOszIntoOsu(osu);
if (set)
imported.OnlineBeatmapSetID = 1234;
@@ -229,7 +244,7 @@ namespace osu.Game.Tests.Beatmaps.IO
deleteBeatmapSet(imported, osu);
var importedSecondTime = LoadOszIntoOsu(osu);
var importedSecondTime = await LoadOszIntoOsu(osu);
// check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched)
Assert.IsTrue(imported.ID != importedSecondTime.ID);
@@ -243,7 +258,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportWithDuplicateBeatmapIDs()
public async Task TestImportWithDuplicateBeatmapIDs()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDuplicateBeatmapID"))
@@ -284,7 +299,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
var imported = manager.Import(toImport);
var imported = await manager.Import(toImport);
Assert.NotNull(imported);
Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
@@ -330,7 +345,7 @@ namespace osu.Game.Tests.Beatmaps.IO
}
[Test]
public void TestImportWhenFileOpen()
public async Task TestImportWhenFileOpen()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenFileOpen"))
{
@@ -339,7 +354,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var osu = loadOsu(host);
var temp = TestResources.GetTestBeatmapForImport();
using (File.OpenRead(temp))
osu.Dependencies.Get<BeatmapManager>().Import(temp);
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
ensureLoaded(osu);
File.Delete(temp);
Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
@@ -351,13 +366,13 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
public static BeatmapSetInfo LoadOszIntoOsu(OsuGameBase osu, string path = null)
public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null)
{
var temp = path ?? TestResources.GetTestBeatmapForImport();
var manager = osu.Dependencies.Get<BeatmapManager>();
manager.Import(temp);
await manager.Import(temp);
var imported = manager.GetAllUsableBeatmapSets();
@@ -373,11 +388,32 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
manager.Delete(imported);
Assert.IsTrue(manager.GetAllUsableBeatmapSets().Count == 0);
Assert.AreEqual(1, manager.QueryBeatmapSets(_ => true).ToList().Count);
checkBeatmapSetCount(osu, 0);
checkBeatmapSetCount(osu, 1, true);
checkSingleReferencedFileCount(osu, 0);
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending);
}
private void checkBeatmapSetCount(OsuGameBase osu, int expected, bool includeDeletePending = false)
{
var manager = osu.Dependencies.Get<BeatmapManager>();
Assert.AreEqual(expected, includeDeletePending
? manager.QueryBeatmapSets(_ => true).ToList().Count
: manager.GetAllUsableBeatmapSets().Count);
}
private void checkBeatmapCount(OsuGameBase osu, int expected)
{
Assert.AreEqual(expected, osu.Dependencies.Get<BeatmapManager>().QueryBeatmaps(_ => true).ToList().Count);
}
private void checkSingleReferencedFileCount(OsuGameBase osu, int expected)
{
Assert.AreEqual(expected, osu.Dependencies.Get<FileStore>().QueryFiles(f => f.ReferenceCount == 1).Count());
}
private OsuGameBase loadOsu(GameHost host)
{
var osu = new OsuGameBase();
+1 -1
View File
@@ -65,7 +65,7 @@ namespace osu.Game.Tests.Chat
}
[Test]
public void TestCaseInsensitiveLinks()
public void TestInsensitiveLinks()
{
Message result = MessageFormatter.FormatMessage(new Message { Content = "look: http://puu.sh/7Ggh8xcC6/asf0asd9876.NEF" });
+9
View File
@@ -0,0 +1,9 @@
osu file format v14
[Colours]
// Combo1: 0, 0, 0
//Combo2: 0, 0, 0
// Combo3: 0, 0, 0
Combo1: 100, 100, 100 // Comment at end of line
@@ -0,0 +1,19 @@
osu file format v14
[TimingPoints]
// Timing then inherited
0,500,4,2,0,100,1,0
0,-66.6666666666667,4,3,0,100,0,1
// Inherited then timing (equivalent to previous)
1000,-66.6666666666667,4,3,0,100,0,1
1000,500,4,2,0,100,1,0
// Inherited then timing (different to previous)
2000,-133.333333333333,4,1,0,100,0,0
2000,250,4,2,0,100,1,0
// Timing then inherited (different to previous)
3000,500,4,2,0,100,1,0
3000,-66.6666666666667,4,3,0,100,0,1
+17 -13
View File
@@ -23,13 +23,13 @@ namespace osu.Game.Tests.Scores.IO
public class ImportScoreTest
{
[Test]
public void TestBasicImport()
public async Task TestBasicImport()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestBasicImport"))
{
try
{
var osu = loadOsu(host);
var osu = await loadOsu(host);
var toImport = new ScoreInfo
{
@@ -43,7 +43,7 @@ namespace osu.Game.Tests.Scores.IO
OnlineScoreID = 12345,
};
var imported = loadIntoOsu(osu, toImport);
var imported = await loadIntoOsu(osu, toImport);
Assert.AreEqual(toImport.Rank, imported.Rank);
Assert.AreEqual(toImport.TotalScore, imported.TotalScore);
@@ -62,20 +62,20 @@ namespace osu.Game.Tests.Scores.IO
}
[Test]
public void TestImportMods()
public async Task TestImportMods()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportMods"))
{
try
{
var osu = loadOsu(host);
var osu = await loadOsu(host);
var toImport = new ScoreInfo
{
Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
};
var imported = loadIntoOsu(osu, toImport);
var imported = await loadIntoOsu(osu, toImport);
Assert.IsTrue(imported.Mods.Any(m => m is OsuModHardRock));
Assert.IsTrue(imported.Mods.Any(m => m is OsuModDoubleTime));
@@ -88,13 +88,13 @@ namespace osu.Game.Tests.Scores.IO
}
[Test]
public void TestImportStatistics()
public async Task TestImportStatistics()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportStatistics"))
{
try
{
var osu = loadOsu(host);
var osu = await loadOsu(host);
var toImport = new ScoreInfo
{
@@ -105,7 +105,7 @@ namespace osu.Game.Tests.Scores.IO
}
};
var imported = loadIntoOsu(osu, toImport);
var imported = await loadIntoOsu(osu, toImport);
Assert.AreEqual(toImport.Statistics[HitResult.Perfect], imported.Statistics[HitResult.Perfect]);
Assert.AreEqual(toImport.Statistics[HitResult.Miss], imported.Statistics[HitResult.Miss]);
@@ -117,7 +117,7 @@ namespace osu.Game.Tests.Scores.IO
}
}
private ScoreInfo loadIntoOsu(OsuGameBase osu, ScoreInfo score)
private async Task<ScoreInfo> loadIntoOsu(OsuGameBase osu, ScoreInfo score)
{
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
@@ -125,20 +125,24 @@ namespace osu.Game.Tests.Scores.IO
score.Ruleset = new OsuRuleset().RulesetInfo;
var scoreManager = osu.Dependencies.Get<ScoreManager>();
scoreManager.Import(score);
await scoreManager.Import(score);
return scoreManager.GetAllUsableScores().First();
}
private OsuGameBase loadOsu(GameHost host)
private async Task<OsuGameBase> loadOsu(GameHost host)
{
var osu = new OsuGameBase();
#pragma warning disable 4014
Task.Run(() => host.Run(osu));
#pragma warning restore 4014
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
var beatmapFile = TestResources.GetTestBeatmapForImport();
var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
beatmapManager.Import(beatmapFile);
await beatmapManager.Import(beatmapFile);
return osu;
}
@@ -7,9 +7,9 @@ using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
@@ -19,6 +19,7 @@ using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
@@ -35,7 +36,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Background
{
[TestFixture]
public class TestCaseBackgroundScreenBeatmap : ManualInputManagerTestCase
public class TestSceneBackgroundScreenBeatmap : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -54,7 +55,7 @@ namespace osu.Game.Tests.Visual.Background
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load(GameHost host)
private void load(GameHost host, AudioManager audio)
{
factory = new DatabaseContextFactory(LocalStorage);
factory.ResetDatabase();
@@ -68,10 +69,10 @@ namespace osu.Game.Tests.Visual.Background
usage.Migrate();
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, host, Beatmap.Default));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetTestBeatmapForImport());
manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
Beatmap.SetDefault();
}
@@ -240,7 +241,7 @@ namespace osu.Game.Tests.Visual.Background
{
player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false;
player.CurrentStoryboardContainer.Add(new SpriteText
player.CurrentStoryboardContainer.Add(new OsuSpriteText
{
Size = new Vector2(250, 50),
Alpha = 1,
@@ -328,7 +329,7 @@ namespace osu.Game.Tests.Visual.Background
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
}
private class TestPlayer : Player
private class TestPlayer : Visual.TestPlayer
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
@@ -12,96 +12,134 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Components
{
[TestFixture]
public class TestCaseIdleTracker : ManualInputManagerTestCase
public class TestSceneIdleTracker : ManualInputManagerTestScene
{
private readonly IdleTrackingBox box1;
private readonly IdleTrackingBox box2;
private readonly IdleTrackingBox box3;
private readonly IdleTrackingBox box4;
private IdleTrackingBox box1;
private IdleTrackingBox box2;
private IdleTrackingBox box3;
private IdleTrackingBox box4;
public TestCaseIdleTracker()
private IdleTrackingBox[] boxes;
[SetUp]
public void SetUp() => Schedule(() =>
{
Children = new Drawable[]
InputManager.MoveMouseTo(Vector2.Zero);
Children = boxes = new[]
{
box1 = new IdleTrackingBox(1000)
box1 = new IdleTrackingBox(2000)
{
Name = "TopLeft",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Red,
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
},
box2 = new IdleTrackingBox(2000)
box2 = new IdleTrackingBox(4000)
{
Name = "TopRight",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Green,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
box3 = new IdleTrackingBox(3000)
box3 = new IdleTrackingBox(6000)
{
Name = "BottomLeft",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Blue,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
},
box4 = new IdleTrackingBox(4000)
box4 = new IdleTrackingBox(8000)
{
Name = "BottomRight",
RelativeSizeAxes = Axes.Both,
Colour = Color4.Orange,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
};
}
});
[Test]
public void TestNudge()
{
AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
AddStep("move to top left", () => InputManager.MoveMouseTo(box1));
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
waitForAllIdle();
AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
AddAssert("check not idle", () => !box1.IsIdle);
AddAssert("check idle", () => box2.IsIdle);
AddAssert("check idle", () => box3.IsIdle);
AddAssert("check idle", () => box4.IsIdle);
checkIdleStatus(1, false);
checkIdleStatus(2, true);
checkIdleStatus(3, true);
checkIdleStatus(4, true);
}
[Test]
public void TestMovement()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre));
AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
AddAssert("check not idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle);
AddAssert("check idle", () => box3.IsIdle);
AddAssert("check idle", () => box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, true);
checkIdleStatus(4, true);
AddStep("move mouse", () => InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.Centre));
AddStep("move mouse", () => InputManager.MoveMouseTo(box4.ScreenSpaceDrawQuad.Centre));
AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
AddAssert("check not idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle);
AddAssert("check idle", () => !box3.IsIdle);
AddAssert("check idle", () => !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
waitForAllIdle();
}
[Test]
public void TestTimings()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
checkIdleStatus(1, false);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
AddUntilStep("Wait for idle", () => box1.IsIdle);
AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, false);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for idle", () => box2.IsIdle);
AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, true);
checkIdleStatus(3, false);
checkIdleStatus(4, false);
AddUntilStep("Wait for idle", () => box3.IsIdle);
checkIdleStatus(1, true);
checkIdleStatus(2, true);
checkIdleStatus(3, true);
checkIdleStatus(4, false);
waitForAllIdle();
}
private void checkIdleStatus(int box, bool expectedIdle)
{
AddAssert($"box {box} is {(expectedIdle ? "idle" : "active")}", () => boxes[box - 1].IsIdle == expectedIdle);
}
private void waitForAllIdle()
{
AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
}
@@ -15,7 +15,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Components
{
public class TestCasePollingComponent : OsuTestCase
public class TestScenePollingComponent : OsuTestScene
{
private Container pollBox;
private TestPoller poller;
@@ -10,7 +10,7 @@ using osu.Game.Beatmaps;
namespace osu.Game.Tests.Visual.Components
{
public class TestCasePreviewTrackManager : OsuTestCase, IPreviewTrackOwner
public class TestScenePreviewTrackManager : OsuTestScene, IPreviewTrackOwner
{
private readonly PreviewTrackManager trackManager = new TestPreviewTrackManager();
@@ -111,16 +111,19 @@ namespace osu.Game.Tests.Visual.Components
private class TestPreviewTrackManager : PreviewTrackManager
{
protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager) => new TestPreviewTrack(beatmapSetInfo, trackManager);
protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TestPreviewTrack(beatmapSetInfo, trackStore);
protected class TestPreviewTrack : TrackManagerPreviewTrack
{
public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager)
private readonly ITrackStore trackManager;
public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackManager)
: base(beatmapSetInfo, trackManager)
{
this.trackManager = trackManager;
}
protected override Track GetTrack() => new TrackVirtual { Length = 100000 };
protected override Track GetTrack() => trackManager.GetVirtual(100000);
}
}
}
@@ -11,7 +11,7 @@ using osuTK;
namespace osu.Game.Tests.Visual.Editor
{
public class TestCaseBeatDivisorControl : OsuTestCase
public class TestSceneBeatDivisorControl : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BindableBeatDivisor) };
@@ -7,19 +7,18 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCaseEditorCompose : EditorClockTestCase
public class TestSceneEditorCompose : EditorClockTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ComposeScreen) };
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo, Clock);
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Child = new ComposeScreen();
}
}
@@ -10,11 +10,11 @@ using osu.Game.Screens.Edit.Components.RadioButtons;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCaseEditorComposeRadioButtons : OsuTestCase
public class TestSceneEditorComposeRadioButtons : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableRadioButton) };
public TestCaseEditorComposeRadioButtons()
public TestSceneEditorComposeRadioButtons()
{
RadioButtonCollection collection;
Add(collection = new RadioButtonCollection
@@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -19,7 +20,7 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCaseEditorComposeTimeline : EditorClockTestCase
public class TestSceneEditorComposeTimeline : EditorClockTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@@ -30,9 +31,9 @@ namespace osu.Game.Tests.Visual.Editor
};
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio)
{
Beatmap.Value = new WaveformTestBeatmap();
Beatmap.Value = new WaveformTestBeatmap(audio);
Children = new Drawable[]
{
@@ -13,11 +13,11 @@ using osu.Game.Screens.Edit.Components.Menus;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCaseEditorMenuBar : OsuTestCase
public class TestSceneEditorMenuBar : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(EditorMenuBar), typeof(ScreenSelectionTabControl) };
public TestCaseEditorMenuBar()
public TestSceneEditorMenuBar()
{
Add(new Container
{
@@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
@@ -10,16 +10,15 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestCaseEditorSeekSnapping : EditorClockTestCase
public class TestSceneEditorSeekSnapping : EditorClockTestScene
{
public TestCaseEditorSeekSnapping()
public TestSceneEditorSeekSnapping()
{
BeatDivisor.Value = 4;
}
@@ -48,7 +47,7 @@ namespace osu.Game.Tests.Visual.Editor
}
};
Beatmap.Value = new TestWorkingBeatmap(testBeatmap, Clock);
Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
}

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